Jefuty
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Information | |
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Full name | Jefuty (洁芙缇)[1] |
Affiliation | |
Birthday | 2076[2] |
Voice actor | Suzaki Aya[3] |
Artist | Unknown |
Playable character in Reverse Collapse: Code Name Bakery.
In Reverse Collapse: Code Name Bakery
Traits and Skills
- Attributes
- On Thin Ice: Increase evasion by 10 when there are enemy units present within 4 tiles.
- Respite (Unlocked at level 5): After evading an enemy's attack, restore 20% of Max HP.
- Fixed Sniper (Unlocked at level 12): Increase critical rate by 10% if the unit has not moved.
- Killing Feedback (Unlocked at level 20): The first time an enemy unit is defeated each turn, increase normal attack damage by 10% for 1 turn.
- Time Expansion(Unlocked at level 30): Effective only when exposed or when there is no fog. If no damage was taken during this turn, inherit all unused AP from this turn at the beginning of the next allied turn, up to a maximum of 8 AP.
- Unique Attribute (also called Special Trait)
- Fully-Immune Individual: Immune to abnormal status.
- Standard Skills
- Danger Premonition (Unlocked at Level 3): Gain 1 stack of Premonition. (Increase evasion by 30 the next time attacked) Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5.
- Steady Shot (Unlocked at Level 3): The next normal attack deal 60% more damage. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 8.
- Penetrating Shot (Unlocked at Level 8): Use the current weapon to fire a single shot that penetrates in a straight line, dealing damage equal to 100% of own attack to enemy units hit by this attack. Effective Range: Self/Range: 1-6/Cooldown: 5 turns/SP Cost: 20.
- Support Fire (Unlocked at Level 8): Obtain 2 stacks of "Support Fire" (when an enemy unit within range is targeted by an allied unit's normal attack, fire an extra shot at the enemy unit. This extra shot does not consume any AP and will not trigger "Counterattack"). Each instance deal damage equal to 70% of own normal attack. Effective Range: Self/Range: Self/Cooldown: 4turns/SP Cost: 10.
- Collapse Bombardment (Unlocked at Level 16): Consume all current AP (cannot exceed 100% of max AP) and fire a powerful shot at the designated enemy unit. Each AP expended deals damage equal to 40% of own attack. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 20.
- Get Ready(Unlocked at Level 16): Can only be used before performing normal attacks each turn. After using, cannot perform normal attacks and increase evasion by 20. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10.
- Critical Armor Break (Unlocked at Level 25): Deals damage that ignore armor equal to 100% of own attack to the targeted enemy mechanical unit. Defeating a mechanical unit with Critical Armor Break will cause an explosion that deals damage equal to 70% of the target's armor to enemy units within a 3x3 range. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost:15.
- Flash Step (Unlocked at Level 25): Move 1 tile. This skill can be used 2 times in total. Will not disrupt "Fixed Sniper". Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5.
- Hidden Skills (also called Special Skills)
- Backtrack: (Obtained at the start of Chapter 4) This skill automatically change into the last normal skill used (not including Declaration of Miracle and Burning Blood), and the SP cost of this skill will be increased by 10%. 5 turns cooldown.
- Burning Blood: (Obtained at the start of Chapter 4, Negotiation or Confrontation) Sacrifice 50% of own Max HP to receive 3 blood bullets and deal 400 fixed damage that ignores damage reduction and armor to all enemy Shrike and ELID units within its area of effect. If the target is a Shrike unit, inflict Purify (nullifies Blood Burst and Ichor Burst) for 1 turn. If the target is a Shrike mitotic specimen, inflict Impure Blood (nullifies Psychic Awareness and Extreme Speed) for 2 turns. Costs 8 SP, 2 turns cooldown, hits tiles in a T shape.
- Ultimate Skill
- Declaration of Miracle: Normal attack's AP cost is reduced by 1, while damage is increased by 15% and accuracy by 15 for 2 turns. Effective Range: Self/Range: Self/Cooldown: 6 turns/SP Cost: 30.
Genetic Upgrade and Nucleobase Completion
- Attributes
- On Thin Ice
- At Level 1, costs 0: Increase evasion by 10 when there are enemy units present within 4 tiles.
- At Level 10, costs 20: Increase evasion by 10 when there are enemy units present within 4 tiles. Otherwise, increase accuracy by 10.
- At Level 30, costs 30:
- Respite (Unlocked at level 5)
- At Level 5, costs 0: After evading an enemy's attack, restore 20% of Max HP.
- At Level 10, costs 20:
- At Level 30, costs 30:
- Fixed Sniper (Unlocked at level 12)
- At Level 12, costs 0: Increase critical rate by 10% if the unit has not moved.
- At Level 12, costs 20:
- At Level 30, costs 30:
- Killing Feedback (Unlocked at level 20)
- At Level 20, costs 0: The first time an enemy unit is defeated each turn, increase normal attack damage by 10% for 1 turn.
- At Level 20, costs 20:
- At Level 30, costs 30:
- Time Expansion(Unlocked at level 30)
- At Level 30, costs 0: Effective only when exposed or when there is no fog. If no damage was taken during this turn, inherit all unused AP from this turn at the beginning of the next allied turn, up to a maximum of 8 AP.
- At Level 30, costs 20:
- At Level 30, costs 30:
- On Thin Ice
- Skills
- Danger Premonition (Unlocked at Level 3)
- At Level , costs 0: Gain 1 stack of Premonition. Premonition: Increase evasion by 30 the next time attacked.
- At Level 3, costs 10: Gain 1 stack of Premonition. Premonition: Increase evasion by 30 the next time attacked. If the dodge is unsuccessful, damage taken is reduced by 25%.
- At Level 14, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Steady Shot (Unlocked at Level 3)
- At Level 3, costs 0: The next normal attack deal 60% more damage.
- At Level 3, costs 10: The AP cost of the next normal is reduced by 1 and damage is increased by 60%.
- At Level 14, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Penetrating Shot (Unlocked at Level 8)
- At Level 8, costs 0: Use the current weapon to fire a single shot that penetrates in a straight line, dealing damage equal to 100% of own attack to enemy units hit by this attack.
- At Level 8, costs 10:
- At Level 14, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Support Fire (Unlocked at Level 8)
- At Level 8, costs 0: Obtain 2 stacks of "Support Fire" (when an enemy unit within range is targeted by an allied unit's normal attack, fire an extra shot at the enemy unit. This extra shot does not consume any AP and will not trigger "Counterattack"). Each instance deal damage equal to 70% of own normal attack.
- At Level 8, costs 10:
- At Level 14, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Collapse Bombardment (Unlocked at Level 16)
- At Level 16, costs 0: Consume all current AP (cannot exceed 100% of max AP) and fire a powerful shot at the designated enemy unit. Each AP expended deals damage equal to 50% of own attack.
- At Level 16, costs 10:
- At Level 16, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Get Ready(Unlocked at Level 16)
- At Level 16, costs 0: Can only be used before performing normal attacks each turn. After using, cannot perform normal attacks and increase evasion by 20.
- At Level 16, costs 10:
- At Level 16, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Critical Armor Break (Unlocked at Level 25)
- At Level 25, costs 0: Deals damage that ignore armor equal to 100% of own attack to the targeted enemy mechanical unit. Defeating a mechanical unit with Critical Armor Break will cause an explosion that deals damage equal to 70% of the target's armor to enemy units within a 3x3 range.
- At Level 25, costs 10:
- At Level 25, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Flash Step (Unlocked at Level 25)
- At Level 25, costs 0: Move 1 tile. This skill can be used 2 times in total. Will not disrupt "Fixed Sniper".
- At Level 25, costs 10:
- At Level 25, costs 15:
- At Level 25, costs 20:
- At Level 35, costs 25:
- Danger Premonition (Unlocked at Level 3)
- Nucleobase Completion
- A (50 Potential Keys):
- T (150 Potential Keys):
- C (300 Potential Keys):
- G (500 Potential Keys):
Weapons
Mosin-Nagant | ||||
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Unlock conditions | ||||
Tier 1 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 2 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 3 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 4 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 5 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Accessories
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Petrel | ||||
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Unlock conditions | ||||
Tier 1 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 2 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 3 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 4 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 5 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Accessories
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Story
In Codename: Bakery Girl
![](/images/thumb/4/4a/Jefuty.jpg/300px-Jefuty.jpg)
Jefuty is one of the three test subjects produced during the Three Goddesses project in 2078, along with Lunasia and Noylu. She is also a protagonist in Codename: Bakery Girl.
Jefuty was born in 2078 as a subject of the Three Goddesses project. Her DNA is a mix of human and GAVIRUL genes, and a reproduction of test subject Rose from the earlier Black Lily and White Rose project. Jefuty was the only test subject to ever be delivered through natural means.
When the Three Goddesses project fell through due to political tensions in 2085, Jefuty was lost in the confusion. Noylu was in the hands of the Union of Rossartrism Nations Coalition and Lunasia was under Antarctic Union control, but they both fell shorts of initial expectations when they failed to activate relics sites. Both factions went to search for Jefuty, hoping the unique circumstances of her birth would have gave her new capabilities.[4] During the First Antarctic War, finding Jefuty became of utmost strategic importance for the Coalition in order to bridge their technological gap with the Union.[5]
The search for Jefuty ended in 2092, when she was found in the Caucasus by the Coalition. The Union intercepted messages about the find and deployed their own forces.[6] The Coalition had deployed a brainwashed Noylu under the alias Lige to passively track Jefuty's movements.[7] Jefuty sensed Lige was another test subject and took her as her little sister. They both promised to find their mother.[8] On December 18th, 2092, two teams of the Union's Main Intelligence Directorate approached the refugees convoy Jefuty was hiding in to capture her as part of operation Bakery, but Coalition troops attacked, killing all MID agents and civilians in order to capture Jefuty. Jefuty and Lige tried to run away, but they were confronted by a tank who killed Lige gruesomely with his machine gun and main cannon. As she was running away, Jefuty witnessed two men approaching Lige's mangled body as it reassembled itself, and one of the men gave her a drug to accelerate her recovery.[7]
Jefuty found the MID agent Mendo knocked out by an explosion and dragged him with her into the woods, tending to his wounds.[9] Her plan was for the fight between factions to continue and generate as much chaos as possible so she could disappear more easily,[10] and she helped him reach his support outpost. Mendo having lost most memories of the mission, he didn't yet realize that Jefuty was his objective, nor did the TASA agents who had not been informed of the objective of the mission.
In the night of 18th to 19th December, Jefuty revealed to Mendo that she knew the location of the Coalition officer who had staged the attack, Major Beria, and both set off without informing the TASA agents to take their revenge.[11] While running reconnaissance, Jefuty spotted Beria speaking with the other man she had seen in the wood and Lige herself, who uncovered her position and forced Jefuty and Mendo to run away into a nearby infection zone inhabited by ELIDs.[12] There, they were helped by Lige, who informed them that soldiers were leaving the base open to an attack before leaving.[13]
Joining forces with other MID survivors, Mendo and Jefuty infiltrated the base but fell into an ambush set by Beria. Jefuty asked Beria what had happened to Lige,[14] and he revealed how she was used to track her down and her true name. The MID troops managed to break the encirclement with a diversion, but they were stopped by Noylu, who resented Jefuty for abandoning her and carried out a plan to bring Jefuty back to their father. Jefuty refused and fought Noylu to leave the base, but a Coalition army was closing in to capture her and their TASA extraction ship would take 30 minutes to reach them.[8]
The group hid in an old church to fend off Beria's troops while waiting. Before the battle broke off, Mendo told Jefuty he had realized she was his objective from the start, but expressed that he was happy to bond with her during the last two days, though she did not smile once. The Union soldiers and Jefuty managed to defend against Beria's troops and Assault Artillery platforms, and when the enemy troops ran thin, Mendo and Jefuty went after Beria himself.
In the bad ending of the game, Beria taunts Jefuty, saying she will never see her sister again before dying. Mendo tells Jefuty this is a trap, but she shoots him in the leg so he won't try to stop her as she leaves, letting the Antarctican forces recover him. In the normal ending of the game, Beria reveals Jefuty's reasons to keep Mendo alive and laments that she is responsible for many deaths in the war. Mendo then asks Jefuty to tell the truth about her origins. Jefuty explains she was a subject from the Three Goddesses project, and that she felt responsible for the death of the people who died so the factions in the war could capture her, even though she never had a choice in the matter. She asks Mendo to kill her and stop the violence she's causing, but Mendo refuses, trusting her to live her life as she intends. Jefuty smiles and disappear in the mountain woods. The true ending plays like the normal ending, but Jefuty kisses Mendo before running off.[10]
In 2094, the Union located Jefuty in the Bear's Den relics site and staged operation Tinder, a full-on assault designed to seize Jefuty back. The operation fell through again when the local Coalition commander ordered the use of Assault Artillery systems within the relics site, starting an event similar to the one that had led to the First Beilan Island Incident. Union and Coalition high commands collaborated and the Coalition authorized the Union air force to deploy a missile containing a molten plutonium payload to utterly destroy the Bear's Den. Both Jefuty and Noylu were declared MIA.[15]
Gallery
Reverse Collapse: Code Name Bakery
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Main artwork, “Fur Coat” outfit
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Standard Coat artwork.
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Evening Gown artwork (DLC).
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Crimson Dress artwork (DLC).
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Old Style Coat(unlocked in 2092R).
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Artwork of Jefuty in 2084.
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Jefuty and Mendo in a promotional artwork for Reverse Collapse: Code Name Bakery.
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Camouflage Standee, Jefuty version.
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Jefuty meets Mendo during operation Bakery.
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Jefuty proves her identity to Atena by demonstrating her regenerative abilities.
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Escaping with Mendo on a captured snowmobile.
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Jefuty in sniping position in the bell tower of Zatra village.
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In a fight with Mendo and Lige.
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Ultimate skill cut-in: “運命には屈しない!” (“I won't surrender to fate!”).
Display spoiler images:
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Lab dress in 2097.
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Restraints used for Relic Contact Ceremonies in 2097.
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With dress in the Virtual Cognition Image.
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Atena operates Jefuty to excise tissues affected by Sugar's neurotoxins.
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The Shrike consciousness lands a killing blow by surprise.
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Jefuty kills Sugar.
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Jefuty embraces and kills Lige.
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Jefuty prepares to commit suicide with a grenade.
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Jefuty and Mendo meet as children in 2084.
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Photo of Jefuty and Lige in 2084.
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Jefuty and Lige perform a gruesome anti-Shrike experiment.
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Jefuty's method for calming down.
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With Lusica in the Virtual Cognition Image.
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Unknown timeline encounter with Mendo.
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Eleanor helps Jefuty dress for the National Day reception.
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Jefuty and the other survivors of operation Bakery.
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Lusica enters Hollow City as Jefuty leaves it.
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Jefuty and Mendo contemplate an aurora above Hollow City.
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Jefuty and Mendo embrace one last time before destroying the Antarctic Relic.
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Jefuty and Mendo's doomed future.
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Doomed future: An older Mendo protects his daughter Cloud from her mother Jefuty.
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Doomed future: Older Mendo and Jefuty face off in the ruins of the world.
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Doomed future: Older Jefuty close-up.
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Jefuty and Lige dote on Mendo before the last battle.
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Jefuty says goodbye to Mendo at the end of operation Bakery.
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Jefuty surrenders her body to Lusica.
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2092R bad ending.
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2092R normal ending.
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2092R true ending.
Codename: Bakery Girl
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Jefuty artwork from the main menu of Codename: Bakery Girl.
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Alternate main menu artwork
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Non final version of the main menu artwork.
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Jefuty in promotional artworks for Codename: Bakery Girl.
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Jefuty and Mendo.
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Artworks of Jefuty and Noylu.
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Jefuty in the bad end CG in Codename: Bakery Girl.
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Jefuty in the normal end CG in Codename: Bakery Girl.
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Jefuty and Mendo in the good end CG in Codename: Bakery Girl.
Trivia
- The Mosin-Nagant is Jefuty's weapon of choice, as the lower metal parts count make it easier to conceal during scanning of refugees convoys, it is harder for authorities to trace as a non-standard issue weapon and ammo, and she just likes the weapon. Despite the difficulty of procuring ammo and its lack of practicality in battle, her enhanced body makes up for these flaws, and in her hands the gun is just as deadly as modern weapons.[16]
References
- ↑ 洁芙缇 (jié fú tí) refers to “Djehuti”, the Egyptian name of the Egyptian god better known under its Greek name Thoth. Fans have translated the name into “Jehuty”. The file names in the Codename: Bakery Girl game and the official translation in Reverse Collapse: Code Name Bakery is “Jefuty”.
- ↑ Reverse Collapse: Code Name Bakery, Chapter 2, Act 4 (Jefuty was 8 years old in 2084)
- ↑ Reverse Collapse Credits
- ↑ The Art of Girls' Frontline Vol.1, part. 6
- ↑ The Art of Girls' Frontline Vol.1, part. 5
- ↑ The Art of Girls' Frontline Vol.1, part. 7
- ↑ 7.0 7.1 Codename: Bakery Girl, chapter 8
- ↑ 8.0 8.1 Codename: Bakery Girl, chapter 9
- ↑ Codename: Bakery Girl, chapter 1
- ↑ 10.0 10.1 Codename: Bakery Girl, chapter 10
- ↑ Codename: Bakery Girl, chapter 4
- ↑ Codename: Bakery Girl, chapter 5
- ↑ Codename: Bakery Girl, chapter 6
- ↑ Codename: Bakery Girl, chapter 7
- ↑ Codename: Bakery Girl, Confidential Files, part. 8
- ↑ Reverse Collapse: Code Name Bakery, 2-1