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GFL2 Story

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Girls' Frontline 2: Exilium
Dolls List · Items List · Events List · Weapons List · Weapon Accessories List · Costumes List · Enemy List · NPCs List · Music
Story · Battlefield Echoes · Classified Briefings · Dusty Memories · Dusty Journal · Loading Screens
Servers & Clients · Main Screen Guide · Combat · Doll Enhancement · Dormitories & Dispatch · Platoon · Common Keys · Strategies


Summary

Main Story

Chapter 1: Double Pendulum Simulation

1-1: Formulate

1-2: Arc of Light

1-3: Puncture Point

SL-1-1: Euler Lotka Equation

1-4: Merge

SL-1-2: Semantic Satiation

1-5: Zero-Piece Interlock

1-6: Equivalent Exchange

1-7: Transfer I

1-8: Transfer II

Chapter 2: Second Signal

2-1: Guess

SL-2-1: Intersection

2-2: Arrogance

2-3: Diffraction

SL-2-2: Convergence

2-4: Disturbance

2-5: Simulated Defense

2-6: Narrow Path I

2-7: Narrow Path II

2-8: Wolf Pack Assault

SL-2-3: Price

2-9: Signal

SL-2-4: Paradox Loop

2-10: Black Swan

SL-2-5: Final Curtain

Chapter 3: Lacuna Rectification

SL-3-1: The Object

3-1: Penetration

SL-3-2: First Encounter

3-2: Preparation I

3-3: Preparation II

3-4: Silent Echo

SL-3-3: Fault Line

3-5: Self-Adaptive

3-6: Negotiation

3-7: Primary Plan

SL-3-4: Time-Variant

3-8: Exclude

SL-3-5: Virtual Reflection

3-9: Capturing

3-10: Chaotic Field

Chapter 4: Reverse Matrix

4-1: Chemotaxis

SL-4-1: Backtracing

4-2: First Occupancy Theory

4-3: Ambush

4-4: Annihilation

SL-4-2: Armed to the Teeth

4-5: Invasion I

4-6: Invasion II

SL-4-3: Multidimensional Paradox

4-7: Stress Reaction

4-8: Turbulence

SL-4-4: Solipsism

4-9: Ligne de Fuite

4-10: Dead-End

SL-4-5: The Death of Antigone

SL-4-6: Post-Truth

Chapter 5: Heterodyne Resonance

SL-5-1: Jostled Cradle

5-1: Breakthrough I

5-2: Obstacle Clearing

5-3: Transient Reflection

5-4: Quantum Light

SL-5-2: Waveform Deviation

5-5: Dark Passage

SL-5-3: Anomalous Conductor

5-6: Bilateral Constraint

5-7: Random Medium

5-8: Breaktrough II

5-9: Breaktrough III

SL-5-4: Ebb and Flow

5-10: Combined Parameters

Chapter 6: Harmonic Cycle

6-1: Dramatic Shift

SL-6-1: Backscattering

6-2: Vortex Field

6-3: Gravitational Potential Field

6-4: Impedance Boundary

SL-6-2: Ideal String

6-5: Sneak Attack I

6-6: Encounter Hypothesis

SL-6-3: Wavefront

6-7: Reimaging

SL-6-4: Discordant Note

6-8: Sneak Attack II

SL-6-5: Rules of Bartering

6-9: Sneak Attack III

6-10: Critical Angle

Chapter 7: Radiation Decay

7-1: Clearance I

7-2: Clearance I

SL-7-3: Metastable

7-3: Polarization

7-4: Surpass

7-5: Memory Effect

7-6: Clearance III

SL-7-2: The Only Solution

7-7: Relay Point

SL-7-3: Illusory Revelation

7-8: Stimulated State

7-9: Tower

7-10: Consensus

Chapter 8:

Events

Sojourners of the Glass Island

UA-1-1: Unexpected Discovery

UA-1-2: Brilliant Disguise

US-1-1: Old Friend

UA-1-3: Mystical Adventure

UA-1-4: Unsolved Mystery

UA-1-5: Hidden Crisis

UA-1-6: Eerie Ghost

UA-1-7: Daring Decision

US-1-2: The Two Ends of the Scale

UA-1-8: Strike Again

UA-1-9: Expulsion Signal

UA-1-10: Chasing Shadows

US-1-3: Prototype of a Dream

SS-1-1: Unexpected Signal

SA-1-4: King's Game

SA-1-5: High Efficiency Computation

SS-1-2: Switching the Joker

SA-1-6: Interference from outside the field

SA-1-7: Murphy's Law

SA-1-8: A Letter

SA-1-9: Chasing the Sunset

Rhapsody Quartet

MA-1-1: Error Exchange

MA-1-2: Unexpected Visit

MS-1-1: Danger Wanted

MA-1-3: Stiff Doll

MA-1-4: Invasion operation

MA-1-5: Reliable Partner

MS-1-2: Unexpected Encounter

MA-1-6: Mechanical Assembly Order

MA-1-7: Abrupt Appearance

MA-1-8: Center of the Stage

MA-1-9: End of Fantasy