Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
NTW-20 | Quotes | Quotes (Old) | Live2D |
NTW-20 53 | |
Gun Information | |
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Full name | Denel NTW-20 |
Country of origin | South Africa |
Manufacturer | Denel Land Systems |
Game Information | |
Faction | Griffin & Kryuger |
Manufactured / Revised by |
I.O.P. |
Voice actor | Kayano Ai (Former); Matsuzaki Rei (Current) |
Artist | RAN |
Released on | CN (2016-5), TW, KR, EN, JP |
Chibi Animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
NORMALHEAVY Timer 4:45:00. See T-Doll Production for details.
DROP 8-4E
REWARD Not obtained as a reward
Jungle Operation: NTW-20's custom set is outstanding for both fighting and motorbiking.
There is no union skill for this T-Doll.
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Interdiction Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.2 | 2.3 | 2.5 | 2.6 | 2.7 | 2.9 | 3 | 3.1 | 3.3 | 3.4 |
max_dam_value | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Hunter's Mania | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising the enemy with the highest health that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 7 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.7 | 3 | 3.3 | 3.5 | 3.8 | 4 | 4.3 | 4.5 | 4.8 | 5 |
max_dam_value | 5 | 5.6 | 6.2 | 6.7 | 7.3 | 7.8 | 8.4 | 8.9 | 9.5 | 10 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Hunter's Mania | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising the enemy with the highest health that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 7 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.7 | 3 | 3.3 | 3.5 | 3.8 | 4 | 4.3 | 4.5 | 4.8 | 5 |
max_dam_value | 5 | 5.6 | 6.2 | 6.7 | 7.3 | 7.8 | 8.4 | 8.9 | 9.5 | 10 |
name | Chain Reaction | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | ntw20 | |||||||||
text | [Passive 1]: When "Hunter's Mania" kills an enemy, activate skill again and gain 3 Charge stacks. Can activate up to 3 times. The additional skill uses has no aiming time and does not gain bonus damage from Charge stacks, dealing ($dam_value)x damage that can miss. It priorities enemies that can be instantly killed and which has the lowest health. [Passive 2]: Increases damage of normal attacks and skills by 10% when attacking enemies with more than 50% HP. | |||||||||
dam_value | 2.5 | 2.7 | 2.9 | 3 | 3.2 | 3.4 | 3.5 | 3.7 | 3.9 | 4 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Hunter's Mania | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising the enemy with the highest health that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 7 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.7 | 3 | 3.3 | 3.5 | 3.8 | 4 | 4.3 | 4.5 | 4.8 | 5 |
max_dam_value | 5 | 5.6 | 6.2 | 6.7 | 7.3 | 7.8 | 8.4 | 8.9 | 9.5 | 10 |
name | Chain Reaction | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | ntw20 | |||||||||
text | [Passive 1]: When "Hunter's Mania" kills an enemy, activate skill again and gain 3 Charge stacks. Can activate up to 3 times. The additional skill uses has no aiming time and does not gain bonus damage from Charge stacks, dealing ($dam_value)x damage that can miss. It priorities enemies that can be instantly killed and which has the lowest health. [Passive 2]: Increases damage of normal attacks and skills by 10% when attacking enemies with more than 50% HP. | |||||||||
dam_value | 2.5 | 2.7 | 2.9 | 3 | 3.2 | 3.4 | 3.5 | 3.7 | 3.9 | 4 |
name of skill here | ||
The NTW-20 is a South African anti-materiel rifle or large-caliber sniper rifle, developed by Denel Mechem in the 1990s. It is intended for deployment against targets including parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements, bunkers and personnel, using a range of specialized projectiles. As with other weapons of this type, it can also be used for counter sniping and ordnance disposal.
The weapon was designed by Tony Neophytou (co-designer of the Neostead combat shotgun). Development of the system began in August 1995 under the "Aerotek" name and a working prototype was ready for testing four and a half months later. This rapid progress was made possible by Neophytou's expertise in the field of recoil reduction systems, having worked on helicopter turrets in the past. In order to further reduce the amount of research and development, the project recycled the barrel, bolt and barrel extension of the existing Vektor GA1 automatic cannon. It was put into production by Denel Land Systems in two versions; 20 x 110 and 20 x 82. The latter model is also available in 14.5 x 114 and conversion between the calibers can be done in the field by swapping the barrel and bolt assembly. The significantly larger 20 x 110 model cannot be converted to another caliber. The rifle was accepted into service with the South African National Defense Force in 1998.[1]
Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.
Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.
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