Analysis Level 0 & Level 1 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A |
Sana | Assimilated |
Information | |
---|---|
Full name | Sana |
Affiliation | Paradeus |
Voice actor | -TBA- |
Artist | Unknown |
Initial Rarity | 3 |
Tags | |
Released on | CN (纱那), TW (), KR (사나) |
Chibi animation | |
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
Ringleader type assimilated Paradeus unit.
ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A |
Analysis Level 1 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A | |
Formation Effect Increase |
Analysis Level 2 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A |
Analysis Level 3 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A |
Analysis Level 4 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A | |
Active Skill Enhancement |
This unit does not receive new dummies when Analysis Level increases.
name | Pyrotechnics | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Nyto_sana1 | |||||||||
text | Passive: At the start of battle, the nearest 2 units are considered marked targets. When friendly units move, the 4 units around them are also considered additional marked units. Deal ($damage_increase)% more damage to marked units. Active: Fire all missiles and deal ($damage_multiplier)x damage that scales with Dummy-Links and can crit to all enemies within the area of effect. | |||||||||
initial | 6 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_increase | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 26 | 28 | 30 |
damage_multiplier | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
damage_multiplier_4 | 1 | 1.2 | 1.4 | 1.7 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 | 3 |
name | Ebon Dirge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Nyto_sana2 | |||||||||
text | Charge for 1 seconds and fire a laser that prioritizes enemies with the highest armor, dealing ($damage_multiplier)x guaranteed damage that ignores armor and reduces armor by ($armor_reduction) points for ($duration) seconds. If the target is a marked unit, additionally remove all shields and apply the same effect to all enemy units within detection range. | |||||||||
initial | 2 | |||||||||
cooldown | 15 | 14.4 | 13.9 | 13.3 | 12.8 | 12.2 | 11.7 | 11.1 | 10.6 | 10 |
damage_multiplier | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
armor_reduction | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
duration | 3 | 3.3 | 3.7 | 4 | 4.4 | 4.7 | 5 | 5.3 | 5.7 | 6 |
name | Certain Misfortune | ||||
---|---|---|---|---|---|
skilltype | Passive | ||||
icon | Nyto_sana3 | ||||
text | Every ($number_of_attacks) rounds of normal attacks, the next normal attack will turn the nearest enemy unit which is not a marked unit into a marked unit. Meanwhile, launch a smoke grenade with a 1.5-square radius at the furthest two enemy units. Non-boss units within the radius of the smoke grenades have their rate of fire and accuracy reduced by ($stat_decrease)% for 3 seconds. Smoke grenade effects do not stack. | ||||
skilllevelcount | 5 | ||||
number_of_attacks | 10 | 9 | 8 | 7 | 6 |
stat_decrease | 10 | 15 | 20 | 25 | 30 |
name | Settled Verdict | ||||
---|---|---|---|---|---|
skilltype | Passive | ||||
icon | Nyto_sana4 | ||||
text | When a marked unit leaves the battlefield, increase self rate of fire by ($rof_increase)% for 20 seconds. | ||||
skilllevelcount | 5 | ||||
rof_increase | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||