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|affiliation=[[KCCO]]
|affiliation=[[KCCO]]
|classification=boss
|classification=boss
|summary= An enhanced model of heavily armed bipedal walker unit used by the army.
|summary= An enhanced model of heavily armed bipedal walker unit used by the army. Out of the four Ares deployed during Polarized Light, Yegor ends up piloting one of them, and later becomes a boss fight.
|appearences=  
|appearences=  
Makes their first appearance in Major Event [[Polarized Light]]. Ares is a highly advanced mechanized walker, boasts a wide amount of different type weapon, energy, projectiles and missiles, as well as well defensive arrays on top of fast mobility. First hinted during chapter 3 of Polarized Light, where [[Yegor]] made comments saying that he still had a 'Joker' card in his deck. Soon in chapter 4 the card is revealed as a group of rapidly approaching walkers were sighted on the battlefield and turned the tide to Yegor's favour, through the live video feeds [[K]] identified these walkers as Ares units. Out of the four Ares deployed during Polarized Light, Yegor ends up piloting one of them, and later becomes a boss fight.
Makes their first appearance in Major Event [[Polarized Light]].
 
Visually Ares units appears menacing, both arms projectile cannons, both shoulders carries extra armament, a long barrel energy based weapon on one and a rocket pod on the other. The pilot's cockpit is completely sealed off behind the armour and battlefield observation relies purely on sensor arrays. On top of the cockpit, a device suspected to be a shield projector can be found. Ares are incredibly agile for it's size, capable of rapid turning, forward backward leaps, side-to-side strafes, experienced pilots can even manoeuvrers the unit with only one functional leg, as demonstrated by Yegor when he faced off with [[DEFY]].


|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
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*Attack range: high
*Attack range: high
*Health: Extreme
*Health: Extreme
*Armor value: Moderate
*Armor value: Low
*Evasion: Minor
*Evasion: Minor
*Movement speed: Slow/Leaps
*Movement speed: Slow/Leaps
Line 27: Line 25:
Upon entering the combat scene, Ares units leaps forward in a flashy animation into the doll's firing range, and soon begins to fire upon the closest doll with the arm cannon auto attacks, these attacks can be easily avoided by dolls with high evasion ratings, and does not hurt much. After couple of rounds of auto attacks Ares will deploy a shield, open the rocket pod and start telegraphing its attacks, players will realise the telegraphed covered areas exceeds 4, meaning an echelon of 5 dolls cannot fit in all the available safe zones. Instead players should focus on depleting Ares' shield, upon the shield's depletion Ares' attack will cancel and enter a stagger animation, thus the attack is essentially a DPS check.
Upon entering the combat scene, Ares units leaps forward in a flashy animation into the doll's firing range, and soon begins to fire upon the closest doll with the arm cannon auto attacks, these attacks can be easily avoided by dolls with high evasion ratings, and does not hurt much. After couple of rounds of auto attacks Ares will deploy a shield, open the rocket pod and start telegraphing its attacks, players will realise the telegraphed covered areas exceeds 4, meaning an echelon of 5 dolls cannot fit in all the available safe zones. Instead players should focus on depleting Ares' shield, upon the shield's depletion Ares' attack will cancel and enter a stagger animation, thus the attack is essentially a DPS check.


Ares' special attack uses it's shoulder laser weapon, when fighting Yegor's Ares unit this attack plays an animation and display the attack name as Sinner's Punishment (Suspected to be activated whenever a portion of health is taken off, once at 75%, more at 30%), this attack will telegraph the entire echelon and there is no safe spots, it deals 3 waves of damage to every doll on the field. It also serves as an invulnerability frame for Ares.
Ares' special attack uses its shoulder laser weapon, when fighting Yegor's Ares unit this attack plays an animation slide and display the attack name as Sinner's Punishment (Suspected to be activated whenever a portion of health is taken off, once at 75%, once more at 30%), this attack will telegraph the entire echelon and there is no safe spots, it deals a couple of ticks of damage to every doll on the field. It also serves as an invulnerability frame for Ares.
 
In both Polarized Light combat nodes where Ares units are the objectives, players can find various items on the map to assist them in fighting these monstrosities. Such as EMP grenades, mortar positions and abandoned Golyat bombs, EMP grenades and Golyat bombs can be picked up by player echelons, where as mortar positions requires an active echelon sitting on it to use. EMP grenades can reduce the enemy stats for that turn when thrown at the target on the next node, Golyat bombs can be planted like a mine and detonates at the end of that turn, where as mortar positions can attack nodes players desires, both Golyat and mortar explosions reduces the enemy's max HP pool value, as indicated by the reduced combat effectiveness value after detonation.


Both Polarized Light combat nodes where Ares units are the objectives, players can find various items on the map to assist them in fighting these monstrosities. Such as EMP grenades, mortar positions and abandoned Golyat bombs, EMP grenades and Golyat bombs can be picked up by player echelons, where as mortar positions requires an active echelon sitting on it to use. EMP grenades can reduce the enemy stats for that turn when thrown at the target on the next node, Golyat bombs can be planted like a mine and detonates at the end of that turn, where as mortar positions can attack nodes players desires, both Golyat and mortar explosions reduces the enemy's max HP pool value, as indicated by the reduced combat effectiveness value after detonation.
'''It is absolutely imperative that players should use EMP grenades on Ares before facing off against them in combat!''' For EMP grenades effects the Sinner's Punishment attack, when under the effect of EMP, this attack will do significantly less damage to player echelons. Since this attack can also hit the rear line damage dealers, and the fight itself has various DPS check points, the EMP grenades has the most impact on the outcome of the fight, for the sake of reduced damage taken. When managed well, one echelon can potentially fight all 3 units of Ares back-to-back present on the event map.


'''It is absolutely imperative that players should use EMP grenades on Ares before facing off against them in combat!'''
DPS check deploys the shield without much fore warning, it is advised to take continuous damage output dolls in an echelon like AR and RF dolls, players can also manually toggle skill activation so they can command their dolls to power-up when shields are deployed, additionally players can seek assistance from HOC unit(s) fire supports. Ares units also boast armour values, which means dolls who has armour piercing values, high damage values, and/or capable of raising self damage values are preferred candidates.


|lore=
|lore=
Ares is a highly advanced mechanized walker, boasts a wide amount of different type weapon, energy, projectiles and missiles, as well as well defensive arrays on top of fast mobility. First hinted during chapter 3 of Polarized Light, where [[Yegor]] made comments saying that he still had a 'Joker' card in his deck. Soon in chapter 4 the card is revealed as a group of rapidly approaching walkers were sighted on the battlefield and turned the tide to Yegor's favour, through the live video feeds [[K]] identified these walkers as Ares units.
Visually Ares units appears menacing, both arms projectile cannons, both shoulders carries extra armament, a long barrel energy based weapon on one and a rocket pod on the other. The pilot's cockpit is completely sealed off behind the armour and battlefield observation relies purely on sensor arrays. On top of the cockpit, a device suspected to be a shield projector can be found. Ares are incredibly agile for it's size, capable of rapid turning, forward backward leaps, side-to-side strafes, experienced pilots can even manoeuvrers the unit with only one functional leg, as demonstrated by Yegor when he faced off with [[DEFY]].
|trivia=
*K identified the Ares units as 'Sin Bearer' models, it is likely the Chinese name for this unit.
}}
}}

Revision as of 07:19, 28 February 2020

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Ares
Information
Full name Ares
Affiliation KCCO
Released on CN, TW, KR
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

An enhanced model of heavily armed bipedal walker unit used by the army. Out of the four Ares deployed during Polarized Light, Yegor ends up piloting one of them, and later becomes a boss fight.

Stats / Data

  • Classification: Boss
  • Damage: Varies
  • Accuracy: Moderate
  • Attack range: high
  • Health: Extreme
  • Armor value: Low
  • Evasion: Minor
  • Movement speed: Slow/Leaps

Appearances

Makes their first appearance in Major Event Polarized Light.

Gameplay

Ares are formidable units and players should plan strategically before tackling them, for they present to be a problem even for high level, well equipped, fairy supported doll echelons. Ares units are encountered several times in Polarized Light event, but only two nodes they are the map objectives, in which players are obligated to fight them.

Upon entering the combat scene, Ares units leaps forward in a flashy animation into the doll's firing range, and soon begins to fire upon the closest doll with the arm cannon auto attacks, these attacks can be easily avoided by dolls with high evasion ratings, and does not hurt much. After couple of rounds of auto attacks Ares will deploy a shield, open the rocket pod and start telegraphing its attacks, players will realise the telegraphed covered areas exceeds 4, meaning an echelon of 5 dolls cannot fit in all the available safe zones. Instead players should focus on depleting Ares' shield, upon the shield's depletion Ares' attack will cancel and enter a stagger animation, thus the attack is essentially a DPS check.

Ares' special attack uses its shoulder laser weapon, when fighting Yegor's Ares unit this attack plays an animation slide and display the attack name as Sinner's Punishment (Suspected to be activated whenever a portion of health is taken off, once at 75%, once more at 30%), this attack will telegraph the entire echelon and there is no safe spots, it deals a couple of ticks of damage to every doll on the field. It also serves as an invulnerability frame for Ares.

In both Polarized Light combat nodes where Ares units are the objectives, players can find various items on the map to assist them in fighting these monstrosities. Such as EMP grenades, mortar positions and abandoned Golyat bombs, EMP grenades and Golyat bombs can be picked up by player echelons, where as mortar positions requires an active echelon sitting on it to use. EMP grenades can reduce the enemy stats for that turn when thrown at the target on the next node, Golyat bombs can be planted like a mine and detonates at the end of that turn, where as mortar positions can attack nodes players desires, both Golyat and mortar explosions reduces the enemy's max HP pool value, as indicated by the reduced combat effectiveness value after detonation.

It is absolutely imperative that players should use EMP grenades on Ares before facing off against them in combat! For EMP grenades effects the Sinner's Punishment attack, when under the effect of EMP, this attack will do significantly less damage to player echelons. Since this attack can also hit the rear line damage dealers, and the fight itself has various DPS check points, the EMP grenades has the most impact on the outcome of the fight, for the sake of reduced damage taken. When managed well, one echelon can potentially fight all 3 units of Ares back-to-back present on the event map.

DPS check deploys the shield without much fore warning, it is advised to take continuous damage output dolls in an echelon like AR and RF dolls, players can also manually toggle skill activation so they can command their dolls to power-up when shields are deployed, additionally players can seek assistance from HOC unit(s) fire supports. Ares units also boast armour values, which means dolls who has armour piercing values, high damage values, and/or capable of raising self damage values are preferred candidates.

Lore / Story involvement

Ares is a highly advanced mechanized walker, boasts a wide amount of different type weapon, energy, projectiles and missiles, as well as well defensive arrays on top of fast mobility. First hinted during chapter 3 of Polarized Light, where Yegor made comments saying that he still had a 'Joker' card in his deck. Soon in chapter 4 the card is revealed as a group of rapidly approaching walkers were sighted on the battlefield and turned the tide to Yegor's favour, through the live video feeds K identified these walkers as Ares units.

Visually Ares units appears menacing, both arms projectile cannons, both shoulders carries extra armament, a long barrel energy based weapon on one and a rocket pod on the other. The pilot's cockpit is completely sealed off behind the armour and battlefield observation relies purely on sensor arrays. On top of the cockpit, a device suspected to be a shield projector can be found. Ares are incredibly agile for it's size, capable of rapid turning, forward backward leaps, side-to-side strafes, experienced pilots can even manoeuvrers the unit with only one functional leg, as demonstrated by Yegor when he faced off with DEFY.


Trivia

  • K identified the Ares units as 'Sin Bearer' models, it is likely the Chinese name for this unit.

References