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Executioner: Difference between revisions

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Added her elite form as costume
Moved Story to subpage
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She's harder than in normal difficulty and can now move on the map. She heads straight to the player's HQ through the top left side of the map, no differences in battle strategy however.
She's harder than in normal difficulty and can now move on the map. She heads straight to the player's HQ through the top left side of the map, no differences in battle strategy however.
|lore={{Stub}}Compared to more intelligence type T-dolls like {{enemy name|Scarecrow|boss}}, Executioner seems to prefer a more direct battle style. Her original target was "Varanus", in the end she kept obstinately chasing after {{doll name|M4A1|AR|4}}.
She has a reckless impulse, despite that, she's keen on having a dignified fight, and does not like to bully the weak. Her straightforward, simple and rude combat style can also be seen from her exaggerated weapons.
She commands one of the outposts in District S09, she got word of {{doll name|M4A1|AR|4}}'s location through {{enemy name|Scarecrow|boss}} and decided to hunt her. She was later ambushed by the player's squad and {{doll name|M4A1|AR|4}}, Executioner knew that her one ace in the hole was merely a simple "Use the safety of the other members of {{doll name|M4A1|AR|4}}'s squad to threaten her," but instead she enraged {{doll name|M4A1|AR|4}} and got killed by her.
|quotes=* Ending? Do you seriously think that's the end?
|quotes=* Ending? Do you seriously think that's the end?
* You know, we won't... disappear... so easily...
* You know, we won't... disappear... so easily...
|}}
|}}

Revision as of 19:03, 15 July 2018

Executioner Story Assimilated Assimilated (Alt) Quotes
Information
Full name SP524 "Executioner"
Affiliation Sangvis Ferri
Released on CN, TW, KR, EN
Chibi animation
Variant:

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A Sangvis Ferri Ringleader which attacked Zone T6 Area S09's investigation squad. She and Scarecrow are partners.

Stats / Data

Story

Executioner
link= Health Health 4200(x1)/ 21000(x5)
link= Damage Damage 35 link= Evasion Evasion 2
link= Accuracy Accuracy 10 link= Rate of Fire Rate of Fire 55
link= Movement Speed Move Speed 50 link= Armor Armor 0
link= Armor Penetration Armor Pen. 0 Range 3
Boss of Story 2-6
Executioner
link= Health Health 6000(x1)/ 30000(x5)
link= Damage Damage 45 link= Evasion Evasion 4
link= Accuracy Accuracy 12 link= Rate of Fire Rate of Fire 55
link= Movement Speed Move Speed 50 link= Armor Armor 0
link= Armor Penetration Armor Pen. 0 Range 3
Boss of Story 2-4E

Operation Cube

Executioner Elite
link= Health Health 8000(x1)/ 40000(x5)
link= Damage Damage 45 link= Evasion Evasion 4
link= Accuracy Accuracy 12 link= Rate of Fire Rate of Fire 55
link= Movement Speed Move Speed 50 link= Armor Armor 0
link= Armor Penetration Armor Pen. 0 Range 3
Boss of Operation Cube E1-3
Executioner Elite
link= Health Health 6000(x1)/ 30000(x5)
link= Damage Damage 35 link= Evasion Evasion 2
link= Accuracy Accuracy 10 link= Rate of Fire Rate of Fire 55
link= Movement Speed Move Speed 50 link= Armor Armor 0
link= Armor Penetration Armor Pen. 0 Range 3
Possible variant in Operation Cube E1-3
Executioner EX
link= Health Health 30000(x1)/ 150000(x5)
link= Damage Damage 180 link= Evasion Evasion 15
link= Accuracy Accuracy 70 link= Rate of Fire Rate of Fire 50
link= Movement Speed Move Speed 55 link= Armor Armor 35
link= Armor Penetration Armor Pen. 0 Range 20
Boss of Operation Cube+ E2-2
Executioner VR
link= Health Health 15000(x1)/ 75000(x5)
link= Damage Damage 180 link= Evasion Evasion 15
link= Accuracy Accuracy 70 link= Rate of Fire Rate of Fire 50
link= Movement Speed Move Speed 55 link= Armor Armor 35
link= Armor Penetration Armor Pen. 0 Range 20
Seen in Operation Cube+ E2-4

Singularity

Executioner Elite
link= Health Health 40000(x1)/ 200000(x5)
link= Damage Damage 66 link= Evasion Evasion 10
link= Accuracy Accuracy 80 link= Rate of Fire Rate of Fire 60
link= Movement Speed Move Speed 30 link= Armor Armor 0
link= Armor Penetration Armor Pen. 30 Range 7
Support of Agent in Singularity 3-8
Executioner Elite
link= Health Health 18000(x1)/ 90000(x5)
link= Damage Damage 65 link= Evasion Evasion 15
link= Accuracy Accuracy 70 link= Rate of Fire Rate of Fire 50
link= Movement Speed Move Speed 55 link= Armor Armor 35
link= Armor Penetration Armor Pen. 0 Range 20
Seen in Singularity E1-B4

Hypothermia

Executioner Elite
link= Health Health 40000(x1)/ 200000(x5)
link= Damage Damage 240 link= Evasion Evasion 20
link= Accuracy Accuracy 90 link= Rate of Fire Rate of Fire 55
link= Movement Speed Move Speed 60 link= Armor Armor 40
link= Armor Penetration Armor Pen. 40 Range 3
Seen in Hypothermia

Appearances

2-6 and 2-4E (boss)

Hypothermia: Fall into the rabbit hole (boss)

Singularity: "E3-8" and E1-B4

Operation Cube: E1-3 (boss)

Operation Cube +: E1-3, E2-2 and E2-4 (Elite boss)

Gameplay

She likes to fight in close quarters, getting close to the player's T-dolls and firing away with her pistol and occasionally switching to her sword to deal massive damage. Her pistol damage isn't much different from that of normal enemies, what is of concern is her sword attack, capable of killing off a Dummy Link in a single hit, although it's easy to dodge by kiting (moving the targeted T-doll away moments before she swings her sword)


Normal difficulty

On normal difficulty she always stays on top of the enemy HQ, meaning that players have to fight her in order to capture it (although the player can instead capture the HQ through encirclement).


Emergency difficulty

She's harder than in normal difficulty and can now move on the map. She heads straight to the player's HQ through the top left side of the map, no differences in battle strategy however.

Gallery

Quotes

  • Ending? Do you seriously think that's the end?
  • You know, we won't... disappear... so easily...

References