GFL2 Story: Difference between revisions
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→Neural Migration - 404 Found: added Belka Recollection Node II, IV, VI, VII, but replaced script link with a note indicating there's no dialogue. In Neural Collection - Dream Anniversary, correctly numbered the list. |
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[[/BA-1-1|Slides]]([[/BA-1-1/Script|Script]]) | [[/BA-1-1|Slides]]([[/BA-1-1/Script|Script]]) | ||
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====BA-1-2: Belka - Recollection Node II==== | |||
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[[/BA-1-3|Slides]]([[/BA-1-3/Script|Script]]) | [[/BA-1-3|Slides]]([[/BA-1-3/Script|Script]]) | ||
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====BA-1-4: Belka - Recollection Node IV==== | |||
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Only combat, no dialogue | |||
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[[/BA-1-5|Slides]]([[/BA-1-5/Script|Script]]) | [[/BA-1-5|Slides]]([[/BA-1-5/Script|Script]]) | ||
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====BA-1-6: Belka - Recollection Node VI==== | |||
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Only combat, no dialogue | |||
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====BA-1-7: Belka - Recollection Node VII==== | |||
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Only combat, no dialogue | |||
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====01: | ====01: Feelings that Cannot Be Conveyed==== | ||
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[[/404 Found 01|Slides]]([[/404 Found 01/Script|Script]]) | [[/404 Found 01|Slides]]([[/404 Found 01/Script|Script]]) | ||
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====02: | ====02: Special Anniversary==== | ||
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[[/404 Found 02|Slides]]([[/404 Found 02/Script|Script]]) | [[/404 Found 02|Slides]]([[/404 Found 02/Script|Script]]) | ||
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====03: | ====03: A Gift from the "Squirrel"==== | ||
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[[/404 Found 03|Slides]]([[/404 Found 03/Script|Script]]) | [[/404 Found 03|Slides]]([[/404 Found 03/Script|Script]]) | ||
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====04: | ====04: An Awaited Promise==== | ||
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[[/404 Found 04|Slides]]([[/404 Found 04/Script|Script]]) | [[/404 Found 04|Slides]]([[/404 Found 04/Script|Script]]) | ||
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====05: | ====05: The Best Way to Reciprocate==== | ||
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[[/404 Found 05|Slides]]([[/404 Found 05/Script|Script]]) | [[/404 Found 05|Slides]]([[/404 Found 05/Script|Script]]) | ||
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</div> | </div> | ||
Revision as of 06:49, 3 October 2025
Resources: Story Assets
In Girls' Frontline 2, main story chapters are assigned a decimal number. Main story parts beginning with "SL" denote story-only parts with no playable stage. Playable stages may have a pre-gameplay story and/or post-gameplay story, and/or some short dialogues with in-gameplay animations before the stage starts. Character stories are noted with the first letter of the character's name followed by the letter "A" for playable stages or "S" for story-only stages.
Main Story
Chapters assigned a number in the Campaign menu.
Chapter 1: Double Pendulum Simulation
- See also: GFL2 Story/Summary#Chapter 1
Chapter 2: Second Signal
- See also: GFL2 Story/Summary#Chapter 2
2-1: Guess
SL-2-1: Intersection
2-2: Arrogance
2-3: Diffraction
SL-2-2: Convergence
2-4: Disturbance
2-5: Simulated Defense
2-6: Narrow Path I
2-7: Narrow Path II
2-8: Wolf Pack Assault
SL-2-3: Price
2-9: Signal
SL-2-4: Paradox Loop
2-10: Black Swan
SL-2-5: Final Curtain
Chapter 3: Lacuna Rectification
- See also: GFL2 Story/Summary#Chapter 3
SL-3-1: The Object
3-1: Penetration
SL-3-2: First Encounter
3-2: Preparation I
3-3: Preparation II
3-4: Silent Echo
SL-3-3: Fault Line
3-5: Self-Adaptive
3-6: Negotiation
3-7: Primary Plan
SL-3-4: Time-Variant
3-8: Exclude
SL-3-5: Virtual Reflection
3-9: Capturing
3-10: Chaotic Field
Chapter 4: Reverse Matrix
- See also: GFL2 Story/Summary#Chapter 4
4-1: Chemotaxis
SL-4-1: Backtracing
4-2: First Occupancy Theory
4-3: Ambush
4-4: Annihilation
SL-4-2: Armed to the Teeth
4-5: Invasion I
4-6: Invasion II
SL-4-3: Multidimensional Paradox
4-7: Stress Reaction
4-8: Turbulence
SL-4-4: Solipsism
4-9: Ligne de Fuite
4-10: Dead-End
SL-4-5: The Death of Antigone
SL-4-6: Post-Truth
Chapter 5: Heterodyne Resonance
- See also: GFL2 Story/Summary#Chapter 5
SL-5-1: Jostled Cradle
5-1: Breakthrough I
5-2: Obstacle Clearing
5-3: Transient Reflection
5-4: Quantum Light
SL-5-2: Waveform Deviation
5-5: Dark Passage
SL-5-3: Anomalous Conductor
5-6: Bilateral Constraint
5-7: Random Medium
5-8: Breaktrough II
5-9: Breaktrough III
SL-5-4: Ebb and Flow
5-10: Combined Parameters
Chapter 6: Harmonic Cycle
- See also: GFL2 Story/Summary#Chapter 6
6-1: Dramatic Shift
SL-6-1: Backscattering
6-2: Vortex Field
6-3: Gravitational Potential Field
6-4: Impedance Boundary
SL-6-2: Ideal String
6-5: Sneak Attack I
6-6: Encounter Hypothesis
SL-6-3: Wavefront
6-7: Reimaging
SL-6-4: Discordant Note
6-8: Sneak Attack II
SL-6-5: Rules of Bartering
6-9: Sneak Attack III
6-10: Critical Angle
Chapter 6.5: Sojourners of the Glass Island - Part I
Chapter 6.7: Sojourners of the Glass Island - Part II
Chapter 7: Radiation Decay
- See also: GFL2 Story/Summary#Chapter 7
Chapter 8: Aliasing Effect
- See also: GFL2 Story/Summary#Chapter 8
Chapter 8.3: Amidst Wings of Gray
Chapter 8.7: Bitter Thorns and Daisies
Chapters 9 & 10: Aphelion
- See also: GFL2 Story/Summary#Chapter 9 (Aphelion - Part I)
- See also: GFL2 Story/Summary#Chapter 10 (Aphelion - Part II)
-
Chapter 9.
-
Chapter 10.
Chapters 11 & 12: Deep Oblivion
Chapter 12.5: Intertwined Assault
Chapters 13, 13.5 & 14: Corposant
Side Stories
Stories that are not assigned a chapter number in the Campaign menu.
Vestigial Display
Rhapsody Quartet
- See also: GFL2 Story/Summary#Rhapsody Quartet
Halting Station
- See also: GFL2 Story/Summary#Halting Station
Escape from Cyborg
- See also: GFL2 Story/Summary#Escape from Cyborg
Echo of Dawn
- See also: GFL2 Story/Summary#Echo of Dawn
Neural Migration - 404 Found
- See also: GFL2 Story/Summary#404 Found
BA-1-2: Belka - Recollection Node II
Only combat, no dialogue
BA-1-4: Belka - Recollection Node IV
Only combat, no dialogue
BA-1-6: Belka - Recollection Node VI
Only combat, no dialogue
BA-1-7: Belka - Recollection Node VII
Only combat, no dialogue
Neural Migration - Into the Shadows
- See also: GFL2 Story/Summary#Into the Shadows
Mímisbrunnr's Loop
- See also: GFL2 Story/Summary#Mimisbrunnr's Loop
-
Part I.
-
Part II.
Life Rekindled
- See also: GFL2 Story/Summary#Life Rekindled
Neural Migration - Silvered Whispers
- See also: GFL2 Story/Summary#Silvered Whispers
Ex Umbra
- See also: GFL2 Story/Summary#Ex Umbra

