Public Area: Difference between revisions
Edited the Affinity section (last sentence) and created a table. |
Lv. 6 Dispatchment Edit. |
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| Supply Transport || The underground brokers have finished putting together supplies purchased by the Elmo. Dolls must be dispatched to bring them back now. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|High-Capacity Memory Stick}} High-Capacity Memory Sticks ×3 || Always available | | Supply Transport || The underground brokers have finished putting together supplies purchased by the Elmo. Dolls must be dispatched to bring them back now. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|High-Capacity Memory Stick}} High-Capacity Memory Sticks ×3 || Always available | ||
|- | |- | ||
| Crisis Assessment || IOP engineers are developing new plugins for use in hostile combat environments. They hope to recruit Dolls to take part in the trials. || [[File:GF2 | | Crisis Assessment || IOP engineers are developing new plugins for use in hostile combat environments. They hope to recruit Dolls to take part in the trials. || [[File:GF2 courage icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Transcription Conductor II}} Transcription Conductors II ×10 || Always available | ||
|- | |- | ||
| Impromptu Performance || | | Impromptu Performance || A certain Green Zone theater troupe leader is hiring temporary actors to help in a performance. Expect a generous payout. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Sardis Gold}} Sardis Gold ×4000 || Dispatch Room level 6 | ||
|- | |- | ||
| Gang Sweep || | | Gang Sweep || The Varjagers in the Yellow Zone canyons have been acting up of late. The underground brokers from the nearby settlement want someone to teach these shameless rogues a lesson. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|GFL2 Combat Report}} Combat Reports ×4000 || Dispatch Room level 6 | ||
|- | |- | ||
| Battlefield Care || || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}} × || Dispatch Room level 11 | | Battlefield Care || || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}} × || Dispatch Room level 11 | ||
Revision as of 13:06, 10 December 2024

The Public Area is a sub-menu where players can access Affinity-related activities and autofarm resources. Thus sub-menu can be accessed after clearing Stage 1-8.
Dormitory

The Dormitory is where players can interact with unlocked Dolls and manage Affinity. The music of this menu is a remix of the Dormitory music from Girls' Frontline.
- Return to Public Area
- Return to main menu
- Guide
- Move camera
- Set Doll as favorite
- Display Affinity bonuses
- Display Gifts list, give Gifts and access Covenant options
- Access Doll profile entries and voice lines
- Change dorm outfit
- Change dorm posture. New postures are unlocked as the Doll gains levels.
- Select new Doll
- Clicking on the Doll will trigger interactions.
Affinity
Affinity with a Doll increases when she receives Gifts. Certain Gifts have increased affects on certain Dolls. When a new Affinity threshold is reached, a Companion Mission must be completed to unlock the new Affinity Level. Pay attention to the three different colors (pink, green, yellow) for more bonus exp by the pink color icon for your T-Dolls, the table is all bonus exp on the pink color icon with the exception of memory sticks.
Affinity Levels grant bonuses to Attack, Health and Defense, as well as various items and Doll Archive entries. It also enables upgrades to the Dispatch Room.
| Item/Gift | EXP |
|---|---|
| Standard Memory Stick | 40 |
| High-Capacity Memory Stick | 60 |
| Next-Gen Memory Stick | 100 |
| Blue (Gift) | 70 |
| Purple (Gift) | 105 |
| Yellow (Gift) | 175 |
Covenant
Dolls at Affinity Level 5 can be given a
Covenant Ring, which is Girls' Frontline 2's version of the Oath.
Dolls with a Covenant will have their left hand marked with a Contract Projection, which changes to a golden color after reaching Affinity Level 8.
Dispatch Room

Dispatch becomes available after reaching Commander Level 16. It is a way to passively gain items, like the Forward Base in Girls' Frontline, but unlike the Forward Base, the dispatched Dolls are not locked out of combat and enhancement.
There are five missions available at the start, and five more are unlocked as the Dispatch Room is upgraded. Each Dispatch requires two Dolls and takes a certain amount of real time to complete. Five missions can be active at once. Completed dispatches grant certain enhancement items depending on the selected mission, as well as
Dispatch Records, the currency to use in the Dispatch Shop, where more other enhancement items as well as
Access Permissions can be purchased. This shop has a limited stocks but is refreshed every 5 days.
Actions in the Dispatch Room grant
Composite Materials, which are used to improve the Dispatch Room. Regular dispatches count toward a weekly progress which grants
Composite Materials and
Wishing Coins. The coins are used to draw from the mystery box in the Dispatch revenue sub-menu.
Dispatch Assessment
To be eligible to dispatch, a Doll must first go through Dispatch Assessment, which requires completing three Doll-specific missions. Each Doll belongs to one of five Personalities:
Resourcefulness,
Friendliness,
Eloquence,
Creativity and
Courage. Assigning Dolls to missions compatible with their Personality will yield extra
Dispatch Records and a
Supply Support Box.
Missions List
| Name | Description | Recommended Personalities | Resource Granted | Unlock condition |
|---|---|---|---|---|
| Frontline Support | A team of bounty hunters transporting supplies in the wilderness have gotten lost and are in desperate need for help. | Always available | ||
| Emergency Negotiation | Several engineers have been kidnapped by criminals in the Yellow Zone. Their families are in search of competent teams to help with negotiations and rescue efforts. | Always available | ||
| Relics Exploration | A local scientific exploration team has initiated rescue excavations in the ruins in the Yellow Zone and are currently recruiting extra hands. | Always available | ||
| Supply Transport | The underground brokers have finished putting together supplies purchased by the Elmo. Dolls must be dispatched to bring them back now. | Always available | ||
| Crisis Assessment | IOP engineers are developing new plugins for use in hostile combat environments. They hope to recruit Dolls to take part in the trials. | Always available | ||
| Impromptu Performance | A certain Green Zone theater troupe leader is hiring temporary actors to help in a performance. Expect a generous payout. | Dispatch Room level 6 | ||
| Gang Sweep | The Varjagers in the Yellow Zone canyons have been acting up of late. The underground brokers from the nearby settlement want someone to teach these shameless rogues a lesson. | Dispatch Room level 6 | ||
| Battlefield Care | File:GF2 icon.pngFile:GF2 icon.png | File:Item .png × | Dispatch Room level 11 | |
| Underground Investigation | File:GF2 icon.pngFile:GF2 icon.png | File:Item .png × | Dispatch Room level 11 | |
| Mobile Publicity | File:GF2 icon.pngFile:GF2 icon.png | File:Item .png × | Dispatch Room level 11 |
Dispatch revenue
- Intelligence Storage: When the maximum storage amount of
Intelligence Puzzles is reached, they will continue to be generated according to the schedule and a certain amount will be stored in the Dispatch Room. - Production of Resources: The Dispatch Room can passively generate either
Combat Reports,
Sardis Gold or
Analysis Blueprints. - Conversion of Resources:
Combat Reports,
Sardis Gold or
Analysis Blueprints can be converted into
Wishing Coins for use in the Mystery Box. - Mystery Box: The Mystery Box is a sub-gacha using
Wishing Coins. It will output Standard rarity weapons and enhancement items at a normal rate, and has a low chance to drop Peritya. Only 100 pulls can be made per week.
Upgrading
Upgrading the Dispatch Room grants stats bonuses in combat and extra resources for Dispatch revenue. Dispatch Room upgrades are accessed from the bottom-left button.
A certain amount of Dispatch Data is needed to upgrade. Dispatch Data is accumulated by increasing the Affinity Level of Dolls in the Dormitory.
Composite Materials can then be spent to complete the upgrade.
Weapon Gallery
Cosmetic menu where players can build a gun wall. It becomes available after reaching Commander Level 16.

