GFL2 Items: Difference between revisions
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==Unit Enhancement== | ==Unit Enhancement== | ||
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{{Item|Combat Report|Grants experience to T-Dolls. Obtained as reward, from the shop, or by running In-Depth Search from Supply Missions.|desc=A standard combat report with accurate information and complete in content. "It has some reading value, though it will make you doze off." Can be used to upgrade Dolls.||icon=GFL2 Combat Report.png}} | {{Item|Combat Report|Grants experience to T-Dolls. Obtained as reward, from the shop, or by running In-Depth Search from Supply Missions.|desc=A standard combat report with accurate information and complete in content. "It has some reading value, though it will make you doze off." Can be used to upgrade Dolls.||icon=Item GFL2 Combat Report.png}} | ||
{{Item|Analysis Blueprint|Grants proficiency to weapons. Obtained as reward, from the shop, or by running Equipment Analysis from Supply Missions.|desc=A set of analysis blueprints detailing various parameters of weapons, with each component explained in detail. "I really hope this can become the industry standard." Can be used to enhance weapon proficiency.|}} | {{Item|Analysis Blueprint|Grants proficiency to weapons. Obtained as reward, from the shop, or by running Equipment Analysis from Supply Missions.|desc=A set of analysis blueprints detailing various parameters of weapons, with each component explained in detail. "I really hope this can become the industry standard." Can be used to enhance weapon proficiency.|}} | ||
{{Item|Boost Stock Bar T1|Obtained as reward or by running Cognitive Configuration from Supply Missions.|desc=|}} | {{Item|Boost Stock Bar T1|Obtained as reward or by running Cognitive Configuration from Supply Missions.|desc=|}} |
Revision as of 22:21, 13 November 2024
This is a list of all obtainable items in Girls' Frontline 2: Exilium. You can check your items from the Storeroom in the Navigation Screen.
Player Progression
Experience
Increases Commander Level. Gained from many activities.
In the crisis-filled contaminated area, rich experience is also proof of strength. "You are already a mature bounty hunter, so this kind of thing can be easily solved, right?" It can be obtained in many ways. |
Daily Active Engagement
Obtained from completing Daily Quests in Commissions. Collecting 80 unlocks the Daily Activity Rewards.
B.R.I.E.F. provides progress points for completing daily orders. "If you don't place orders, you won't have food to eat. At least it's a stable income." It can be used to receive rewards from Daily Activity. |
Intelligence Puzzle
Spent to play missions. Obtained by spending Collapse Pieces, Access Keys, or as Commander Level Up reward.
Having detailed environmental data is a requirement for survival in the Contamination Zone. After all, no one wants to be the unlucky one who is eaten by an Obshare. Usable in combat. |
Access Key
Grants .
Only by entering the correct Access Keys can you obtain Intelligence Puzzles. While guessing right might yield some scraps, it's inefficient. It's better to purchase and use Access Keys. Consuming an Access Key grants 60 Intelligence Puzzles. |
Unit Enhancement
Combat Report
Grants experience to T-Dolls. Obtained as reward, from the shop, or by running In-Depth Search from Supply Missions.
A standard combat report with accurate information and complete in content. "It has some reading value, though it will make you doze off." Can be used to upgrade Dolls. |
Analysis Blueprint
Grants proficiency to weapons. Obtained as reward, from the shop, or by running Equipment Analysis from Supply Missions.
A set of analysis blueprints detailing various parameters of weapons, with each component explained in detail. "I really hope this can become the industry standard." Can be used to enhance weapon proficiency. |
Boost Stock Bar T1
Obtained as reward or by running Cognitive Configuration from Supply Missions.
Boost Stock Bar T2
Obtained as reward, from crafting with Boost Stock Bar T1 or by running Cognitive Configuration from Supply Missions.
Boost Stock Bar T3
Obtained as reward, from crafting with Boost Stock Bar T2 or by running Cognitive Configuration from Supply Missions.
Boost Stock Bar T4
Obtained as reward, from crafting with Boost Stock Bar T3 or by running Cognitive Configuration from Supply Missions.
A crucial component developed for the Neural Expansion of Dolls. The research has made significant progress, greatly increasing the neural capacity. "It needs to reach at least this level to be worth the expansion, right?" It can be used to increase the neural capability of Dolls. |
Transcription Conductor I
Obtained from the shop or from running Neural Survey.
Auxiliary devices developed by IOP that can import optimization data into the Doll's linked helix. Can be used for the activation and evolution of Enhancement Nodes. |
Transcription Conductor II
Obtained from the shop, by crafting with Transcription Conductor I or from running Neural Survey.
Auxiliary devices developed by IOP that can import optimization data into the Doll's linked helix. Can be used for the activation and evolution of Enhancement Nodes. |
Transcription Conductor III
Obtained from the shop, by crafting with Transcription Conductor II or from running Neural Survey.
Auxiliary devices developed by IOP that can import optimization data into the Doll's linked helix. Can be used for the activation and evolution of Enhancement Nodes. |
Transcription Conductor IV
Obtained from the shop, by crafting with Transcription Conductor III or from running Neural Survey.
Auxiliary devices developed by IOP that can import optimization data into the Doll's linked helix. Can be used for the activation and evolution of Enhancement Nodes. |
Transcription Conductor V
Obtained from the shop, by crafting with Transcription Conductor IV or from running Neural Survey.
Auxiliary devices developed by IOP that can import optimization data into the Doll's linked helix. Can be used for the activation and evolution of Enhancement Nodes. |
Transcription Conductor VI
Obtained from the shop, by crafting with Transcription Conductor V or from running Neural Survey.
Auxiliary devices developed by IOP that can import optimization data into the Doll's linked helix. Can be used for the activation and evolution of Enhancement Nodes. |
Precision Boost Chip
Obtained as reward (including from Affinity levels). Used for calibration in Military Grade weapons.
Covenant Ring
Received as reward.
This ring-shaped storage device containing a unique code is used to form a Covenant with your Dolls. The Commander will inscribe a unique code into the base layer of willing Dolls, forever engraving their unforgettable moments together. Even when faced with separation and obstacles, Dolls who hold precious memories can overcome them. |
Neural Archives
Groza Neural Archive
Used to perform Neural Fortification on Groza.
A synonym of beauty and strength, exuding a strong sense of reassurance and trust, even though this is just a Neural Archive. Groza's Neural Archive, can be used for this Doll's Neural Fortification. |
Shop and Gacha
Collapse Piece
Very common and gained from many activities. Can be used in the Basic Purchase section of the shop or traded for Intelligence Puzzle.
A high-value currency circulating in small areas within the Contamination Zone, produced by renowned individuals among the underground brokers. When minted, the issuing underground brokers often engrave their own logo on it. "Collapse pieces must be used with the corresponding underground broker—using the wrong one won't do!" Can be used to purchase designated supplies. |
Access Permission
Main gacha currency, received as reward or bought from the shop.
These are just a few simple codes, but when you use them to access the Sarr Database, you might find yourself experiencing unexpected surprises... Well, just manage the number of times you use it. Can be used to access specific databases in Standard Procurement. |
Sardis Gold
Obtained from running Standardizing Sync in Supply Missions.
Sardis Gold is a rare, precious metal widely circulated as a form of currency, valued highly from high ranking officials to civilians in contamination zones. "My New Year's wish is to be drowned in piles of Sardis Gold." Can be used to purchase designated materials. |
Credit Token
Premium currency. Used to buy costume.
Electronic currency, independently issued and used by states under the control of URNC, cannot be directly circulated. "I have to calculate the exchange rate every time I set off to another state. Can there be a Credit Token automatic exchange machine!" Can be used to purchase designated materials. |
Withdrawal Receipt
Obtained as reward. Used in the Growth Stack section of the shop.
Some bounty hunters have protested the credentials obtained when accessing the Sarr Database, believing that the underground brokers are showing pity. However, more bounty hunters simply shrugged and accepted them. After all, having is better than not having. It can be used to exchange items in Growth Stack. |
Redundant Pieces
Obtained from duplicate drops in the gacha. Used in the Neural Integration section of the shop.
Converted from unused Neural Archives, they can be exchanged for something else. After all, waste is not a good habit. It can be used to exchange items in the Neural Integration module. |
Lore currencies
Handmade Lucky Knot
Obtained from Chapter 1 BH. Unlocks entries from Peace and Happiness in Classified Briefings.
The peace knot, made with thick red thread, contains the owner's good wishes for the future. Can be used to unlock specific classified briefing in the Elmo Cloud. |
Elegant Pen
Obtained from Chapter 1 BH. Unlocks entries from Development Agreement Archived Files in Classified Briefings.
A beautifully crafted fountain pen, even though it has been used for more than a decade, its surface shows no signs of aging. Can be used to unlock specific classified briefing in the Elmo Cloud. |
Gifts
Heartfelt Emotion
Obtained as reward. Grants a random gift.
The feeling of excitement is a precious gift in itself. This is a probability-based item. Upon opening, you will receive a random Affinity gift. |
Next-Gen Memory Stick
Obtained as a reward. Grants 100 Affinity points.
No Doll would refuse increased capacity—this is a practical gift for all. Significantly increase the Doll's Affinity when given. |
High-Capacity Memory Stick
Obtained as a reward. Grants 60 Affinity points.
No Doll would refuse increased capacity—this is a practical gift for all. Moderately increase the Doll's Affinity when given. |
Standard Memory Stick
Obtained as a reward. Grants 40 Affinity points.
No Doll would refuse increased capacity—this is a practical gift for all. Slightly increase the Doll's Affinity when given. |