Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
Some initial values |
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{{AssimilatedSF | {{AssimilatedSF | ||
|index=5 | |index=5 | ||
| | |||
|tags= | <!--Class will be their in-game affiliation, so use SF if they're an SF unit, and ETC, if they're idk, the Training Drone? Role will be tied to their Int rarity, Tag 1 will determine if they're a melee or ranged unit, tag 2 will determine if they're a humanoid or machine, tag 3 will determine if they're armoured or not.--> | ||
| | |class=SF | ||
| | |role=Ringleader <!-- Int rarity is 3 for Ringleaders, 2 for Elite units, 1 for Basic units. --> | ||
|artist= | |tags=Unarmored, T-Doll, Ranged | ||
|fullname=Scarecrow | |||
|voiceactor= | ||affiliation=[[Sangvis Ferri]] | ||
|releasedon={{doll_server_alias|server=CN|alias= | |artist= {{artist name|音符}} and ??? | ||
| | |fullname=SP65 "Scarecrow" | ||
{{ | |voiceactor={{voice actor name|Okuno Kaya}} | ||
|releasedon={{doll_server_alias|server=CN|alias=稻草人|year=2020|month=3}}, {{doll_server_alias|server=TW|alias=稻草人}}, {{doll_server_alias|server=KR|alias=스케어크로우}}, {{doll_server_alias|server=EN|alias=Scarecrow}}, {{doll_server_alias|server=JP|alias=スケアクロウ}} | |||
|summary=First assimilated unit obtained. | |||
|ingamedesc=A Sangvis specialized in gathering and analyzing intelligence. She isn't the best in direct confrontations, which earns her little respect among Sangvis Dolls. Rational, curt, and dutiful, she despises sentimentality and looks down on emotional Griffin Dolls who blindly follow their orders. | |||
|cost=10 | |cost=10 | ||
| | |critrate=20% <!--Base Crit Rate for all units unless specified otherwise--> | ||
| | |critdmg=150% <!--Base Crit Damage for all units unless specified otherwise--> | ||
| | |armorpierce=15 <!--Base AP for all units unless specified otherwise--> | ||
| | |mov=12 | ||
| | |||
| | |min_hp= 514 | ||
|max_hp= 1091 | |||
|min_dmg= 182 | |||
|max_dmg= 624 | |||
|min_acc= 39 | |||
|max_acc= 102 | |||
|min_eva= 94 | |||
|max_eva= 209 | |||
|min_rof= 58 | |||
|max_rof= 126 | |||
|min_repair= | |||
|max_repair=128 | |||
|ana1_max_hp= 1091 | |||
|ana2_max_hp= 1091 | |||
|ana3_max_hp= 1091 | |||
|ana4_max_hp= 1091 | |||
|ana1_max_dmg= 624 | |||
|ana2_max_dmg= 654 | |||
|ana3_max_dmg= 654 | |||
|ana4_max_dmg= 654 | |||
|ana1_max_acc= 102 | |||
|ana2_max_acc= 112 | |||
|ana3_max_acc= 112 | |||
|ana4_max_acc= 112 | |||
|ana1_max_eva= 209 | |||
|ana2_max_eva= 209 | |||
|ana3_max_eva= 224 | |||
|ana4_max_eva= 224 | |||
|ana1_max_rof= 126 | |||
|ana2_max_rof= 126 | |||
|ana3_max_rof= 132 | |||
|ana4_max_rof= 132 | |||
<!-- Descriptions of each respective Peak Performance level. Basic/Elite units only give +1 Dummy link. In the template, highlight these descriptions whenever the user changes the units Ana Level on this page. Ringleaders have different descriptions. For Ringleaders at Peak4, their skill1 gets stronger. And duplicate Ringleaders are automatically added to their respective leaders Peak Performance level.--> | |||
|ana1_desc= Formation Effect Increase | |||
|ana2_desc= Base Stat Increase: Damage, Accuracy | |||
|ana3_desc= Base Stat Increase: Evasion, Rate of Fire | |||
|ana4_desc= Active Skill Enhancement | |||
<!-- Development Rarity is their rarities post development. Ringleaders can only be developed twice, whereas others can only be developed thrice. Development also grants them more skills depending on their role. --> | |||
|initialRarity=3 | |||
|dev_rarity1=4 | |||
|dev_rarity2=5 | |||
|dev_rarity3=5 | |||
<!-- This only applies to Elite and Basic units. Not Ringleaders. Assign 1 or 0 to have dummy linking multipliers added to the units HP as you change their Peak level. (They round up to the next number 172.5 becomes 173).--> | |||
|dev_dummy_links=0 | |||
<!-- Only Ringleaders grant tile buffs and they get stronger on ana1, and they affect all units and tiles. Executioner grants buffs based on whether the recipient is Melee or Ranged, so it'll need to be specified for respective units. --> | |||
|aura1= Affects '''T-Doll''' units | |||
|aura2= Increases Rate Of Fire by 6% and Evasion by 9% | |||
|ana1_aura1= Affects '''T-Doll''' units | |||
|ana1_aura2= Increases Rate Of Fire by 15% and Evasion by 20% | |||
<!-- Capture rates for Basic units is 100%, Elite units is 50%, Ringleaders is 25%. We can fixate these values into the template based on their defined role above.--> | |||
| | |assimilated=1 | ||
|encounter= Can be obtained as a possible encounter in Area S09 Sangvis Outpost with a capture chance of 25%. | |||
|reward=Obtained upon completion of the [[Protocol Assimilation]] tutorial. | |||
| | |||
| | |||
|gallery=<gallery> | |gallery=<gallery> | ||
File:Scarecrow.png|Full artwork. | File:Scarecrow.png|Full artwork. | ||
File:Scarecrow Upgrade.png|Full upgraded artwork. | File:Scarecrow Upgrade.png|Full upgraded artwork. | ||
File:Scarecrow_Skill_CutIn.mp4|Skill cut-in animation for "Battlefield Purge" | |||
</gallery> | </gallery> | ||
}} | }} |
Scarecrow | Assimilated | Assimilated (Alt) | Quotes |
Information | |
---|---|
Full name | SP65 "Scarecrow" |
Affiliation | Sangvis Ferri |
Voice actor | Okuno Kaya |
Artist | 音符 and ??? |
Initial Rarity | 3 |
Tags | Unarmored, T-Doll, Ranged |
Released on | CN (稻草人) (2020-3), TW (稻草人), KR (스케어크로우), EN, JP (スケアクロウ) |
View page template |
First assimilated unit obtained.
ASSIMILATION Can be obtained as a possible encounter in Area S09 Sangvis Outpost with a capture chance of 25%.
REWARD Obtained upon completion of the Protocol Assimilation tutorial.
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Battlefield Purge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Scarecrow1 | |||||||||
text | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active]($icd_reduction) Scarecrow greatly boosts the performance of her attack modules, causing her floating guns to spin rapidly and deal 10 instances of damage, as well as increasing the damage of her floating guns by ($dam_value)%, while targeting the enemy unit with the lowest health. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
icd_reduction | : | : | : | : | : | : | : | : | : | : |
icd_reduction_4 | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. |
name | Shadow Predation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Support | |||||||||
icon | Scarecrow2 | |||||||||
text | Places a scout unit on a node within 1 space that you can reach. This unit cannot move, but it can capture nodes, and leaves the battlefield after 1 turn. When it encounters an enemy unit, it is destroyed and does damage equal to ($dam_value)% of its max HP to the enemy. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
dam_value | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 |
name | Curse | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Scarecrow3 | |||||||||
skilllevelcount | 5 | |||||||||
text | Every ($attack_count) volleys, Scarecrow's last shot lowers the target unit's evasion by ($eva_value)% and their rate of fire by ($rof_value)% for ($duration) seconds. | |||||||||
attack_count | 4 | 4 | 3 | 3 | 2 | |||||
eva_value | 20 | 25 | 30 | 35 | 40 | |||||
rof_value | 10 | 12.5 | 15 | 17.5 | 20 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Ghost Step | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
skilllevelcount | 5 | |||||||||
icon | Scarecrow4 | |||||||||
text | When fighting on an enemy-controlled node, raises echelon damage by ($dam_value)%. | |||||||||
dam_value | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||
A Sangvis specialized in gathering and analyzing intelligence. She isn't the best in direct confrontations, which earns her little respect among Sangvis Dolls. Rational, curt, and dutiful, she despises sentimentality and looks down on emotional Griffin Dolls who blindly follow their orders.