Colphne/skill5data: Difference between revisions
< Colphne
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Added additional skill details + hr tag in fortification segments |
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| colspan=10 | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of {{GF2Effect|Action | | colspan=10 | {{Color|GF2Gray|Passive / Support / Stability Regen}}<br>When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of {{GF2Effect|Support Action}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3 points}} of stability damage to them, and applies {{GF2Effect|Attack Up I}} to the allied unit for {{Color|GF2Orange|2 turns}}. Gains {{Color|GF2Orange|1 point}} of Confectance Index. This can be triggered {{Color|GF2Orange|once}} per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores {{Color|GF2Orange|2 points}} of stability index. Cooldown: {{Color|GF2Orange|2 turns}}. | ||
<br>''“These contingencies will surely prove their worth in critical moments.'' | |||
<hr>'''Fortification Segment 03:''' Stability index recovery increases by {{Color|GF2Orange|2 points}}. | |||
<hr>'''Fortification Segment 05:''' Cooldown reduced by {{Color|GF2Orange|1 turn}}. | |||
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Latest revision as of 18:12, 14 July 2026
| name | Medical Contigency | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | ColphneSkill5 | |||||||||
| text | Passive / Support / Stability Regen When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack., dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up IAttack is increased by 10%. This is considered a buff. to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of stability index. Cooldown: 2 turns.
Fortification Segment 03: Stability index recovery increases by 2 points. Fortification Segment 05: Cooldown reduced by 1 turn. | |||||||||
