GFL2 Status Effects
Action Support[edit]
Assist attack. Performs an attack. Cannot be triggered by Assist attack.
Additional Movement[edit]
Can move once, but cannot use any other commands.
Blazing Assault II[edit]
Increase attack by 15%. This is considered a Burn buff.
Congestion[edit]
Cannot receive healing. Turbid debuff.
Counterattack[edit]
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
Damage Up I[edit]
Increase damage dealt by 10%. Considered a buff.
Damp[edit]
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Extra Command[edit]
Commands other than movement can be executed.
Feeling Full[edit]
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
Flammable Item[edit]
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Movement Down II[edit]
Mobility decreased by 2 tiles. Movement debuff.
Overburn[edit]
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.
Overheating[edit]
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overzealous[edit]
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Shelter[edit]
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Support[edit]
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Tideway[edit]
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Vulnerable II[edit]
Increase damage taken by 20%. This is considered a defense debuff.
Zoom In[edit]
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.