Aegis (GFL2): Difference between revisions
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|fullname=Aegis | |fullname=Aegis | ||
|imagename=Aegis Skyfire Type I S | |imagename=Aegis Skyfire Type I S | ||
|releasedon={{server short|CN|GFL2}} (圣盾) | |releasedon={{server short|CN|GFL2}} (圣盾), {{server short|EN|GFL2}} | ||
|variants= | |variants= | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
|name=Aegis Skyfire Type I | |name=Aegis Skyfire Type I | ||
|othername= | |othername=Aegis Skyfire I | ||
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | |description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | ||
|appearances= | |appearances=First appears in Campaign Stage 5-1. | ||
|weakness1=medium | |weakness1=medium | ||
|weakness2=melee | |weakness2=melee | ||
|weakness3=corrosion | |weakness3=corrosion | ||
|Stability=8 | |Stability=8 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Cannon Shot | |Skill1Name=Cannon Shot | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=5 | |Skill1Range=5 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack. | |Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|5 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of attack. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
| Line 33: | Line 30: | ||
|othername=Aegis Skyfire II | |othername=Aegis Skyfire II | ||
|portrait=Aegis Skyfire Type I S.png | |portrait=Aegis Skyfire Type I S.png | ||
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | |description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | ||
|appearances= | |appearances= | ||
| Line 39: | Line 35: | ||
|weakness2=melee | |weakness2=melee | ||
|weakness3=electric | |weakness3=electric | ||
|Stability=9 | |Stability=9 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Cannon Shot | |Skill1Name=Cannon Shot | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=5 | |Skill1Range=5 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack. | |Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|5 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of attack. | ||
|Skill2Name=Cannon Shot | |Skill2Name=Cannon Shot | ||
|Skill2Type=Passive | |Skill2Type=Passive / AoE / Cover Destruction | ||
|Skill2Stability=5 | |Skill2Stability=5 | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Area=7 | |Skill2Area=7 | ||
|Skill2Description=At the end of the action, selects the farthest enemy target within 7 tiles and marks a 3x3 area around them. At the start of the next turn, deals AoE physical damage equal to 150% of attack to all enemies in the marked area. | |Skill2Description=At the end of the action, selects the farthest enemy target within 7 tiles and marks a 3x3 area around them. At the start of the next turn, deals AoE physical damage equal to 150% of attack to all enemies in the marked area. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
| Line 63: | Line 58: | ||
|othername=Aegis Skyfire III | |othername=Aegis Skyfire III | ||
|portrait=Aegis Skyfire Type I S.png | |portrait=Aegis Skyfire Type I S.png | ||
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | |description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | ||
|appearances= | |appearances= | ||
| Line 69: | Line 63: | ||
|weakness2=melee | |weakness2=melee | ||
|weakness3=electric | |weakness3=electric | ||
|Stability=9 | |Stability=9 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Cannon Shot | |Skill1Name=Cannon Shot | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=5 | |Skill1Range=5 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack. | |Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|5 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of attack. | ||
|Skill2Name=Cannon Shot | |Skill2Name=Cannon Shot | ||
|Skill2Type=Passive | |Skill2Type=Passive / AoE / Cover Destruction | ||
|Skill2Stability=2 | |Skill2Stability=2 | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Area=7 | |Skill2Area=7 | ||
|Skill2Description=Select the farthest enemy target within 7 tiles, deal AoE physical damage equal to 100% of attack to it and all enemies in a 3x3 area around it, and apply Attack Down II for 2 turns. | |Skill2Description=Select the farthest enemy target within 7 tiles, deal AoE physical damage equal to 100% of attack to it and all enemies in a 3x3 area around it, and apply Attack Down II for 2 turns. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
|name=Aegis Deadeye Type I | |name=Aegis Deadeye Type I | ||
|othername=Aegis Deadeye I | |othername=Aegis Deadeye I | ||
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and | |description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | ||
|appearances= | |appearances=First appears in Campaign Stage 3-5. | ||
|weakness1=light | |weakness1=light | ||
|weakness2=medium | |weakness2=medium | ||
|weakness3=electric | |weakness3=electric | ||
|weakness4=freeze | |weakness4=freeze | ||
|Stability=7 | |Stability=7 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Long-Range Strike II | |Skill1Name=Long-Range Strike II | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=8 | |Skill1Range=8 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description= | |Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them. | ||
|battletrait1=Covert Ops | |battletrait1=Covert Ops | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
| Line 116: | Line 107: | ||
|othername=Aegis Deadeye II | |othername=Aegis Deadeye II | ||
|portrait=Aegis Deadeye Type I S.png | |portrait=Aegis Deadeye Type I S.png | ||
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and | |description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | ||
|appearances= | |appearances=First appears in Campaign Stage BH-7-2. | ||
|weakness1=medium | |weakness1=medium | ||
|weakness2=shotgun | |weakness2=shotgun | ||
|weakness3=hydro | |weakness3=hydro | ||
|Stability=7 | |Stability=7 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Long-Range Strike II | |Skill1Name=Long-Range Strike II | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=8 | |Skill1Range=8 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Select 1 enemy target within 3 to 8 tiles and deals physical damage equal to 100% of attack to them. | |Skill1Description=Select 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them. | ||
|Skill2Name= Area Control II | |Skill2Name= Area Control II | ||
|Skill2Type= Active | |Skill2Type= Active / Targeted | ||
|Skill2Stability=7 | |Skill2Stability=7 | ||
|Skill2Range=8 | |Skill2Range=8 | ||
|Skill2Area=Target | |Skill2Area=Target | ||
|Skill2Description= Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles | |Skill2Description= Select 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and generates [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]] {{Color|GF2Orange|2 tiles}} around the target's location. [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]] persists until the start of the user's next turn. | ||
|battletrait1=Covert Ops | |battletrait1=Covert Ops | ||
|battletrait2= | |battletrait2=Surveillance | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
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|othername=Aegis Deadeye III | |othername=Aegis Deadeye III | ||
|portrait=Aegis Deadeye Type I S.png | |portrait=Aegis Deadeye Type I S.png | ||
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and | |description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | ||
|appearances= | |appearances= | ||
|weakness1=medium | |weakness1=medium | ||
|weakness2=shotgun | |weakness2=shotgun | ||
|weakness3=corrosion | |weakness3=corrosion | ||
|Stability=10 | |Stability=10 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Long-Range Strike II | |Skill1Name=Long-Range Strike II | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=8 | |Skill1Range=8 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Select 1 enemy target within 3 to 8 tiles and deals physical damage equal to | |Skill1Description=Select 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them. | ||
|Skill2Name= Area Control II | |Skill2Name= Area Control II | ||
|Skill2Type= Active | |Skill2Type= Active / Targeted | ||
|Skill2Stability=7 | |Skill2Stability=7 | ||
|Skill2Range=8 | |Skill2Range=8 | ||
|Skill2Area=Target | |Skill2Area=Target | ||
|Skill2Description= Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles arround te target's location. Surveillance persists until the start of the user's next turn. | |Skill2Description= Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles arround te target's location. Surveillance persists until the start of the user's next turn. | ||
|battletrait1=Covert Ops | |||
}} | |||
{{GFL2EnemyVariants | |||
|name=Aegis Deadeye - ELE Type I | |||
|othername=Aegis Deadeye - ELE I | |||
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | |||
|appearances=First appears in Campaign Stage 4-5. | |||
|weakness1=light | |||
|weakness2=melee | |||
|weakness3=corrosion | |||
|Stability=7 | |||
|MovePoints=4 | |||
|Skill1Name=Long-Range Strike I | |||
|Skill1Type=Basic Attack / Targeted | |||
|Skill1Stability=3 | |||
|Skill1Range=8 | |||
|Skill1Area=Target | |||
|Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them. | |||
|battletrait1=Covert Ops | |battletrait1=Covert Ops | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
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|othername=Aegis Blade I | |othername=Aegis Blade I | ||
|description=A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades. | |description=A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades. | ||
|appearances= | |appearances=First appears in Campaign Stage 5-2. | ||
|weakness1=heavy | |weakness1=heavy | ||
|weakness2=shotgun | |weakness2=shotgun | ||
|weakness3=electric | |weakness3=electric | ||
|weakness4=freeze | |weakness4=freeze | ||
|Stability=1 | |Stability=1 | ||
|MovePoints=5 | |MovePoints=5 | ||
|Skill1Name=Burn the Boats | |Skill1Name=Burn the Boats | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted / Displacement | ||
|Skill1Stability=1 | |Skill1Stability=1 | ||
|Skill1Range=3x3 | |Skill1Range=3x3 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, whilst knocking them back by 1 tile. | |Skill1Description=Selects 1 enemy target within a {{Color|GF2Orange|3x3 area}}, dealing melee physical damage equal to {{Color|GF2Orange|120%}} of attack to them, whilst knocking them back by {{Color|GF2Orange|1 tile}}. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
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|weakness2=heavy | |weakness2=heavy | ||
|weakness3=corrosion | |weakness3=corrosion | ||
|Stability=1 | |Stability=1 | ||
|MovePoints=5 | |MovePoints=5 | ||
|Skill1Name=Burn the Boats | |Skill1Name=Burn the Boats | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted / Displacement | ||
|portrait=Aegis Claymore Type I S.png | |portrait=Aegis Claymore Type I S.png | ||
|Skill1Stability=1 | |Skill1Stability=1 | ||
|Skill1Range=3x3 | |Skill1Range=3x3 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, whilst knocking them back by 1 tile. | |Skill1Description=Selects 1 enemy target within a {{Color|GF2Orange|3x3 area}}, dealing melee physical damage equal to {{Color|GF2Orange|120%}} of attack to them, whilst knocking them back by {{Color|GF2Orange|1 tile}}. | ||
|Skill2Name=Self-Diagnostic | |Skill2Name=Self-Diagnostic | ||
|Skill2Type= Passive | |Skill2Type= Passive / Buff | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Stability=0 | |Skill2Stability=0 | ||
|Skill2Area=Target | |Skill2Area=Target | ||
|Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn. | |Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
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|weakness2=heavy | |weakness2=heavy | ||
|weakness3=electric | |weakness3=electric | ||
|Stability=1 | |Stability=1 | ||
|MovePoints=5 | |MovePoints=5 | ||
|Skill1Name=Burn the Boats | |Skill1Name=Burn the Boats | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted / Displacement | ||
|portrait=Aegis Claymore Type I S.png | |portrait=Aegis Claymore Type I S.png | ||
|Skill1Stability=1 | |Skill1Stability=1 | ||
| Line 242: | Line 247: | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, and knocking them back by 2 tiles. If this knockback is interrupted by an obstacle, deals additional fixed damage equal to 50% of attack. | |Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, and knocking them back by 2 tiles. If this knockback is interrupted by an obstacle, deals additional fixed damage equal to 50% of attack. | ||
|Skill2Name=Self-Diagnostic | |Skill2Name=Self-Diagnostic | ||
|Skill2Type= Passive | |Skill2Type= Passive / Buff | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Area=Target | |Skill2Area=Target | ||
|Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn. | |Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
|name=Aegis Bulwark Type I | |name=Aegis Bulwark Type I | ||
|othername=Aegis Bulwark I | |othername=Aegis SWAP Bulwark I | ||
|description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | |description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | ||
|appearances= | |appearances=First appears in Campaign Stage 3-5. | ||
|weakness1=light | |weakness1=light | ||
|weakness2=heavy | |weakness2=heavy | ||
|weakness3=electric | |weakness3=electric | ||
|weakness4=hydro | |weakness4=hydro | ||
|Stability=11 | |Stability=11 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Fearless Strike | |Skill1Name=Fearless Strike | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=2 | |Skill1Range=2 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description= Select 1 target within 2 tiles, dealing physical damage equal to 100% of its attack. | |Skill1Description= Select 1 target within {{Color|GF2Orange|2 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of its attack. | ||
|Skill2Name=Frequency Interference | |Skill2Name=Frequency Interference | ||
|Skill2Type=Passive | |Skill2Type=Passive / Control | ||
|Skill2Stability=0 | |Skill2Stability=0 | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Area=Target | |Skill2Area=Target | ||
|Skill2Description= At the end of action, if stability is greater than 0 and there is an enemy target within 2 tiles, targets the nearest enemy within these 2 tiles and applies Taunt to them for 1 turn. | |Skill2Description= At the end of action, if stability is greater than {{Color|GF2Orange|0}} and there is an enemy target within {{Color|GF2Orange|2 tiles}}, targets the nearest enemy within these {{Color|GF2Orange|2 tiles}} and applies [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]] to them for 1 turn. | ||
|battletrait1= | |||
|battletrait2= | |battletrait1=Frontal Assault | ||
|battletrait2=Provoke | |||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
| Line 287: | Line 294: | ||
|weakness2=blade | |weakness2=blade | ||
|weakness3=corrosion | |weakness3=corrosion | ||
|Stability=11 | |Stability=11 | ||
|MovePoints=4 | |MovePoints=4 | ||
|Skill1Name=Fearless Strike | |Skill1Name=Fearless Strike | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=2 | |Skill1Range=2 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description= Select 1 target within 2 tiles, dealing physical damage equal to 100% of its attack. | |Skill1Description= Select 1 target within {{Color|GF2Orange|2 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of its attack. | ||
|Skill2Name=Adaptive Algorithm I | |Skill2Name=Adaptive Algorithm I | ||
|Skill2Type=Passive | |Skill2Type=Passive / Stability Regen | ||
|Skill2Stability=0 | |Skill2Stability=0 | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Area=Target | |Skill2Area=Target | ||
|Skill2Description= After being in Stability Break for 3 turns, restore all stability indexes; stability index cannot be regenerated during Stability Break. | |Skill2Description= After being in Stability Break for 3 turns, restore all stability indexes; stability index cannot be regenerated during Stability Break. | ||
|Skill3Name=Frequency Interference | |Skill3Name=Frequency Interference | ||
|Skill3Type=Passive | |Skill3Type=Passive / Control | ||
|Skill3Stability=0 | |Skill3Stability=0 | ||
|Skill3Range=Self | |Skill3Range=Self | ||
|Skill3Area=Target | |Skill3Area=Target | ||
|Skill3Description= At the end of action, if stability is greater than 0 and there is an enemy target within 2 tiles, targets the nearest enemy within these 2 tiles and applies Taunt to them for 1 turn. | |Skill3Description= At the end of action, if stability is greater than {{Color|GF2Orange|0}} and there is an enemy target within {{Color|GF2Orange|2 tiles}}, targets the nearest enemy within these {{Color|GF2Orange|2 tiles}} and applies [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]] to them for 1 turn. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
|battletrait2=Provoke | |battletrait2=Provoke | ||
| Line 315: | Line 323: | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
|name=Aegis Bulwark - FRZ Type I | |name=Aegis Bulwark - FRZ Type I | ||
|othername= | |othername=Aegis Bulwark - FRZ I | ||
|portrait=Aegis Bulwark - FRZ Type II S.png | |portrait=Aegis Bulwark - FRZ Type II S.png | ||
|description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | |description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | ||
|appearances= | |appearances=First appears in Campaign Stage 4-3. | ||
|weakness1=medium | |weakness1=medium | ||
|weakness2=heavy | |weakness2=heavy | ||
|weakness3=burn | |weakness3=burn | ||
|weakness4= | |weakness4=hydro | ||
|Stability=13 | |Stability=13 | ||
|MovePoints=3 | |MovePoints=3 | ||
|Skill1Name=Fearless Strike | |Skill1Name=Fearless Strike | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range= | |Skill1Range=3 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description= Select 1 target within | |Skill1Description= Select 1 target within {{Color|GF2Orange|3 tiles}}, dealing physical damage equal to {{Color|GF2Orange|110%}} of its attack. | ||
|Skill2Name=Zero Degree Defense | |Skill2Name=Zero Degree Defense | ||
|Skill2Type=Active | |Skill2Type=Active / Buff | ||
|Skill2Stability=0 | |Skill2Stability=0 | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Area=5 | |Skill2Area=5 | ||
|Skill2Description=Applies Protective Coating equal to 80% to 1 allied unit within 5 tiles (excluding self, prioritizing targets without | |Skill2Description=Applies [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] equal to {{Color|GF2Orange|80%}} of attack to 1 allied unit within {{Color|GF2Orange|5 tiles}} (excluding self, prioritizing targets without [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]]) for 3 turns. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
| Line 350: | Line 359: | ||
|weakness2=heavy | |weakness2=heavy | ||
|weakness3=burn | |weakness3=burn | ||
|Stability=13 | |Stability=13 | ||
|MovePoints=3 | |MovePoints=3 | ||
|Skill1Name=Fearless Strike | |Skill1Name=Fearless Strike | ||
|Skill1Type=Basic Attack | |Skill1Type=Basic Attack / Targeted | ||
|Skill1Stability=3 | |Skill1Stability=3 | ||
|Skill1Range=3 | |Skill1Range=3 | ||
|Skill1Area=Target | |Skill1Area=Target | ||
|Skill1Description= Select 1 target within 3 tiles, dealing physical damage equal to 110% of its attack. | |Skill1Description= Select 1 target within {{Color|GF2Orange|3 tiles}}, dealing physical damage equal to {{Color|GF2Orange|110%}} of its attack. | ||
|Skill2Name=Zero Degree Defense | |Skill2Name=Zero Degree Defense | ||
|Skill2Type=Active | |Skill2Type=Active / Buff | ||
|Skill2Stability=0 | |Skill2Stability=0 | ||
|Skill2Range=Self | |Skill2Range=Self | ||
|Skill2Area=5 | |Skill2Area=5 | ||
|Skill2Description=Applies Protective Coating equal to 80% to 1 allied unit within 5 tiles (excluding self, prioritizing targets without | |Skill2Description=Applies [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] equal to {{Color|GF2Orange|80%}} of attack to 1 allied unit within {{Color|GF2Orange|5 tiles}} (excluding self, prioritizing targets without [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]]) for 3 turns. | ||
|battletrait1=Frontal Assault | |battletrait1=Frontal Assault | ||
Latest revision as of 09:24, 23 February 2025
| Aegis (GFL2) |
| Information | |
|---|---|
| Full name | Aegis |
| Affiliation | PMC |
| Released on | CN (圣盾), EN |
| View page template | |
Aegis is a type of enemy unit in Girls' Frontline 2: Exilium.
Variants
Aegis Skyfire Type I
| “ | A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | ” |
|---|
Also known as: Aegis Skyfire I. First appears in Campaign Stage 5-1.
| Possible Weaknesses | ||
|---|---|---|
| Stability Index | 8 | |
| Stability damage reduction | 60% | |
| Critical values | 0% critical chance (DMG×100%) | |
| Movement Points | 4 | |
| Skills | ||
| Battle Traits | ||
| Frontal Assault | ||
Aegis Skyfire Type II
| “ | A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | ” |
|---|
Also known as: Aegis Skyfire II.
| Possible Weaknesses | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 9 | ||||||||||||
| Stability damage reduction | 60% | ||||||||||||
| Critical values | 0% critical chance (DMG×100%) | ||||||||||||
| Movement Points | 4 | ||||||||||||
| Skills | |||||||||||||
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| Battle Traits | |||||||||||||
| Frontal Assault | |||||||||||||
Aegis Skyfire Type III
| “ | A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades! | ” |
|---|
Also known as: Aegis Skyfire III.
| Possible Weaknesses | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 9 | ||||||||||||
| Stability damage reduction | 60% | ||||||||||||
| Critical values | 0% critical chance (DMG×100%) | ||||||||||||
| Movement Points | 4 | ||||||||||||
| Skills | |||||||||||||
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| Battle Traits | |||||||||||||
| Frontal Assault | |||||||||||||
Aegis Deadeye Type I
| “ | A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | ” |
|---|
Also known as: Aegis Deadeye I. First appears in Campaign Stage 3-5.
| Possible Weaknesses | ||
|---|---|---|
| Stability Index | 7 | |
| Stability damage reduction | 60% | |
| Critical values | 0% critical chance (DMG×100%) | |
| Movement Points | 4 | |
| Skills | ||
| Battle Traits | ||
| Covert Ops | ||
Aegis Deadeye Type II
| “ | A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | ” |
|---|
Also known as: Aegis Deadeye II. First appears in Campaign Stage BH-7-2.
| Possible Weaknesses | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 7 | |||||||||||||||||||||||
| Stability damage reduction | 60% | |||||||||||||||||||||||
| Critical values | 0% critical chance (DMG×100%) | |||||||||||||||||||||||
| Movement Points | 4 | |||||||||||||||||||||||
| Skills | ||||||||||||||||||||||||
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| Battle Traits | ||||||||||||||||||||||||
| Covert Ops, Surveillance | ||||||||||||||||||||||||
Aegis Deadeye Type III
| “ | A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | ” |
|---|
Also known as: Aegis Deadeye III.
| Possible Weaknesses | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 10 | ||||||||||||
| Stability damage reduction | 60% | ||||||||||||
| Critical values | 0% critical chance (DMG×100%) | ||||||||||||
| Movement Points | 4 | ||||||||||||
| Skills | |||||||||||||
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| Battle Traits | |||||||||||||
| Covert Ops | |||||||||||||
Aegis Deadeye - ELE Type I
| “ | A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed. | ” |
|---|
Also known as: Aegis Deadeye - ELE I. First appears in Campaign Stage 4-5.
| Possible Weaknesses | ||
|---|---|---|
| Stability Index | 7 | |
| Stability damage reduction | 60% | |
| Critical values | 0% critical chance (DMG×100%) | |
| Movement Points | 4 | |
| Skills | ||
| Battle Traits | ||
| Covert Ops | ||
Aegis Claymore Type I
| “ | A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades. | ” |
|---|
Also known as: Aegis Blade I. First appears in Campaign Stage 5-2.
| Possible Weaknesses | ||
|---|---|---|
| Stability Index | 1 | |
| Stability damage reduction | 60% | |
| Critical values | 0% critical chance (DMG×100%) | |
| Movement Points | 5 | |
| Skills | ||
| Battle Traits | ||
| Frontal Assault | ||
Aegis Claymore Type II
| “ | A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades. | ” |
|---|
Also known as: Aegis Blade II.
| Possible Weaknesses | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 1 | ||||||||||||
| Stability damage reduction | 60% | ||||||||||||
| Critical values | 0% critical chance (DMG×100%) | ||||||||||||
| Movement Points | 5 | ||||||||||||
| Skills | |||||||||||||
| |||||||||||||
| Battle Traits | |||||||||||||
| Frontal Assault | |||||||||||||
Aegis Claymore Type III
| “ | A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades. | ” |
|---|
Also known as: Aegis Blade III.
| Possible Weaknesses | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 1 | ||||||||||||
| Stability damage reduction | 60% | ||||||||||||
| Critical values | 0% critical chance (DMG×100%) | ||||||||||||
| Movement Points | 5 | ||||||||||||
| Skills | |||||||||||||
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| Battle Traits | |||||||||||||
| Frontal Assault | |||||||||||||
Aegis Bulwark Type I
| “ | Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | ” |
|---|
Also known as: Aegis SWAP Bulwark I. First appears in Campaign Stage 3-5.
| Possible Weaknesses | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 11 | |||||||||||||||||||||||
| Stability damage reduction | 60% | |||||||||||||||||||||||
| Critical values | 0% critical chance (DMG×100%) | |||||||||||||||||||||||
| Movement Points | 4 | |||||||||||||||||||||||
| Skills | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| Battle Traits | ||||||||||||||||||||||||
| Frontal Assault, Provoke | ||||||||||||||||||||||||
Aegis Bulwark Type II
| “ | Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | ” |
|---|
Also known as: Aegis Bulwark II.
| Possible Weaknesses | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 11 | |||||||||||||||||||||||
| Stability damage reduction | 60% | |||||||||||||||||||||||
| Critical values | 0% critical chance (DMG×100%) | |||||||||||||||||||||||
| Movement Points | 4 | |||||||||||||||||||||||
| Skills | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| Battle Traits | ||||||||||||||||||||||||
| Frontal Assault, Provoke | ||||||||||||||||||||||||
Aegis Bulwark - FRZ Type I
| “ | Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | ” |
|---|
Also known as: Aegis Bulwark - FRZ I. First appears in Campaign Stage 4-3.
| Possible Weaknesses | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 13 | |||||||||||||||||||||||
| Stability damage reduction | 60% | |||||||||||||||||||||||
| Critical values | 0% critical chance (DMG×100%) | |||||||||||||||||||||||
| Movement Points | 3 | |||||||||||||||||||||||
| Skills | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| Battle Traits | ||||||||||||||||||||||||
| Frontal Assault, Support | ||||||||||||||||||||||||
Aegis Bulwark - FRZ Type II
| “ | Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price! | ” |
|---|
| Possible Weaknesses | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stability Index | 13 | |||||||||||||||||||||||
| Stability damage reduction | 60% | |||||||||||||||||||||||
| Critical values | 0% critical chance (DMG×100%) | |||||||||||||||||||||||
| Movement Points | 3 | |||||||||||||||||||||||
| Skills | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| Battle Traits | ||||||||||||||||||||||||
| Frontal Assault, Support | ||||||||||||||||||||||||
Lore / Story involvement
The Aegis encountered in Exilium are not the same units as the old Aegis. Rather than being native Sangvis Ferri units, they are cheap mass-produced robots reusing the technologies from Sangvis Ferri that fell into the public domain after the company's downfall.[1][2]

