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Aegis (GFL2): Difference between revisions

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|fullname=Aegis
|fullname=Aegis
|imagename=Aegis Skyfire Type I S
|imagename=Aegis Skyfire Type I S
|releasedon={{server short|CN|GFL2}} (圣盾)
|releasedon={{server short|CN|GFL2}} (圣盾), {{server short|EN|GFL2}}
|variants=
|variants=
{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Aegis Skyfire Type I
|name=Aegis Skyfire Type I
|othername=
|othername=Aegis Skyfire I
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!
|appearances=
|appearances=First appears in Campaign Stage 5-1.
|weakness1=medium
|weakness1=medium
|weakness2=melee
|weakness2=melee
|weakness3=corrosion
|weakness3=corrosion
|weakness4=
|weakness5=
|Stability=8
|Stability=8
|MovePoints=4
|MovePoints=4


|Skill1Name=Cannon Shot
|Skill1Name=Cannon Shot
|Skill1Type=Basic Attack,Targeted
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=5
|Skill1Range=5
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack.
|Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|5 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of attack.


|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 33: Line 30:
|othername=Aegis Skyfire II
|othername=Aegis Skyfire II
|portrait=Aegis Skyfire Type I S.png
|portrait=Aegis Skyfire Type I S.png
|othername=
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!
|appearances=
|appearances=
Line 39: Line 35:
|weakness2=melee
|weakness2=melee
|weakness3=electric
|weakness3=electric
|weakness4=
|weakness5=
|Stability=9
|Stability=9
|MovePoints=4
|MovePoints=4


|Skill1Name=Cannon Shot
|Skill1Name=Cannon Shot
|Skill1Type=Basic Attack,Targeted
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=5
|Skill1Range=5
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack.
|Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|5 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of attack.
 
|Skill2Name=Cannon Shot
|Skill2Name=Cannon Shot
|Skill2Type=Passive,AoE,Cover Destruction
|Skill2Type=Passive / AoE / Cover Destruction
|Skill2Stability=5
|Skill2Stability=5
|Skill2Range=Self
|Skill2Range=Self
|Skill2Area=7
|Skill2Area=7
|Skill2Description=At the end of the action, selects the farthest enemy target within 7 tiles and marks a 3x3 area around them. At the start of the next turn, deals AoE physical damage equal to 150% of attack to all enemies in the marked area.
|Skill2Description=At the end of the action, selects the farthest enemy target within 7 tiles and marks a 3x3 area around them. At the start of the next turn, deals AoE physical damage equal to 150% of attack to all enemies in the marked area.
|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 63: Line 58:
|othername=Aegis Skyfire III
|othername=Aegis Skyfire III
|portrait=Aegis Skyfire Type I S.png
|portrait=Aegis Skyfire Type I S.png
|othername=
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!
|description=A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!
|appearances=
|appearances=
Line 69: Line 63:
|weakness2=melee
|weakness2=melee
|weakness3=electric
|weakness3=electric
|weakness4=
|weakness5=
|Stability=9
|Stability=9
|MovePoints=4
|MovePoints=4


|Skill1Name=Cannon Shot
|Skill1Name=Cannon Shot
|Skill1Type=Basic Attack,Targeted
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=5
|Skill1Range=5
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack.
|Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|5 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of attack.
 
|Skill2Name=Cannon Shot
|Skill2Name=Cannon Shot
|Skill2Type=Passive,AoE,Cover Destruction
|Skill2Type=Passive / AoE / Cover Destruction
|Skill2Stability=2
|Skill2Stability=2
|Skill2Range=Self
|Skill2Range=Self
|Skill2Area=7
|Skill2Area=7
|Skill2Description=Select the farthest enemy target within 7 tiles, deal AoE physical damage equal to 100% of attack to it and all enemies in a 3x3 area around it, and apply Attack Down II for 2 turns.
|Skill2Description=Select the farthest enemy target within 7 tiles, deal AoE physical damage equal to 100% of attack to it and all enemies in a 3x3 area around it, and apply Attack Down II for 2 turns.
|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Aegis Deadeye Type I
|name=Aegis Deadeye Type I
|othername=Aegis Deadeye I
|othername=Aegis Deadeye I
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and good bang for your buck. Uses an energy-efficient laser weapons to deliver firepower wherever it is needed.
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.
|appearances=
|appearances=First appears in Campaign Stage 3-5.
|weakness1=light
|weakness1=light
|weakness2=medium
|weakness2=medium
|weakness3=electric
|weakness3=electric
|weakness4=freeze
|weakness4=freeze
|weakness5=
|Stability=7
|Stability=7
|MovePoints=4
|MovePoints=4


|Skill1Name=Long-Range Strike II
|Skill1Name=Long-Range Strike II
|Skill1Type=Basic Attack,Targets
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=8
|Skill1Range=8
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Select 1 enemy target within 3 to 8 tles and deals physical damage equal to 100% of attack to them.
|Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them.


|battletrait1=Covert Ops
|battletrait1=Covert Ops
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 116: Line 107:
|othername=Aegis Deadeye II
|othername=Aegis Deadeye II
|portrait=Aegis Deadeye Type I S.png
|portrait=Aegis Deadeye Type I S.png
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and good bang for your buck. Uses an energy-efficient laser weapons to deliver firepower wherever it is needed.
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.
|appearances=
|appearances=First appears in Campaign Stage BH-7-2.
|weakness1=medium
|weakness1=medium
|weakness2=shotgun
|weakness2=shotgun
|weakness3=hydro
|weakness3=hydro
|weakness4=
|weakness5=
|Stability=7
|Stability=7
|MovePoints=4
|MovePoints=4


|Skill1Name=Long-Range Strike II
|Skill1Name=Long-Range Strike II
|Skill1Type=Basic Attack,Targets
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=8
|Skill1Range=8
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Select 1 enemy target within 3 to 8 tiles and deals physical damage equal to 100% of attack to them.
|Skill1Description=Select 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them.
 
|Skill2Name= Area Control II
|Skill2Name= Area Control II
|Skill2Type= Active, Targeted
|Skill2Type= Active / Targeted
|Skill2Stability=7
|Skill2Stability=7
|Skill2Range=8
|Skill2Range=8
|Skill2Area=Target
|Skill2Area=Target
|Skill2Description= Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles arround te target's location. Surveillance persists until the start of the user's next turn.
|Skill2Description= Select 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and generates [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]] {{Color|GF2Orange|2 tiles}} around the target's location. [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]] persists until the start of the user's next turn.
 
|battletrait1=Covert Ops
|battletrait1=Covert Ops
|battletrait2=
|battletrait2=Surveillance
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 145: Line 136:
|othername=Aegis Deadeye III
|othername=Aegis Deadeye III
|portrait=Aegis Deadeye Type I S.png
|portrait=Aegis Deadeye Type I S.png
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and good bang for your buck. Uses an energy-efficient laser weapons to deliver firepower wherever it is needed.
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.
|appearances=
|appearances=
|weakness1=medium
|weakness1=medium
|weakness2=shotgun
|weakness2=shotgun
|weakness3=corrosion
|weakness3=corrosion
|weakness4=
|weakness5=
|Stability=10
|Stability=10
|MovePoints=4
|MovePoints=4


|Skill1Name=Long-Range Strike II
|Skill1Name=Long-Range Strike II
|Skill1Type=Basic Attack,Targets
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=8
|Skill1Range=8
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Select 1 enemy target within 3 to 8 tiles and deals physical damage equal to 110% of attack to them.
|Skill1Description=Select 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them.
 
|Skill2Name= Area Control II
|Skill2Name= Area Control II
|Skill2Type= Active, Targeted
|Skill2Type= Active / Targeted
|Skill2Stability=7
|Skill2Stability=7
|Skill2Range=8
|Skill2Range=8
|Skill2Area=Target
|Skill2Area=Target
|Skill2Description= Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles arround te target's location. Surveillance persists until the start of the user's next turn.
|Skill2Description= Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles arround te target's location. Surveillance persists until the start of the user's next turn.
|battletrait1=Covert Ops
}}
{{GFL2EnemyVariants
|name=Aegis Deadeye - ELE Type I
|othername=Aegis Deadeye - ELE I
|description=A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.
|appearances=First appears in Campaign Stage 4-5.
|weakness1=light
|weakness2=melee
|weakness3=corrosion
|Stability=7
|MovePoints=4
|Skill1Name=Long-Range Strike I
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Range=8
|Skill1Area=Target
|Skill1Description=Selects 1 enemy target within {{Color|GF2Orange|3 to 8 tiles}} and deals physical damage equal to {{Color|GF2Orange|100%}} of attack to them.
|battletrait1=Covert Ops
|battletrait1=Covert Ops
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 174: Line 184:
|othername=Aegis Blade I
|othername=Aegis Blade I
|description=A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades.
|description=A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades.
|appearances=
|appearances=First appears in Campaign Stage 5-2.
|weakness1=heavy
|weakness1=heavy
|weakness2=shotgun
|weakness2=shotgun
|weakness3=electric
|weakness3=electric
|weakness4=freeze
|weakness4=freeze
|weakness5=
|Stability=1
|Stability=1
|MovePoints=5
|MovePoints=5


|Skill1Name=Burn the Boats
|Skill1Name=Burn the Boats
|Skill1Type=Basic Attack,Targeted,Displacement
|Skill1Type=Basic Attack / Targeted / Displacement
|Skill1Stability=1
|Skill1Stability=1
|Skill1Range=3x3
|Skill1Range=3x3
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, whilst knocking them back by 1 tile.
|Skill1Description=Selects 1 enemy target within a {{Color|GF2Orange|3x3 area}}, dealing melee physical damage equal to {{Color|GF2Orange|120%}} of attack to them, whilst knocking them back by {{Color|GF2Orange|1 tile}}.


|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 201: Line 209:
|weakness2=heavy
|weakness2=heavy
|weakness3=corrosion
|weakness3=corrosion
|weakness4=
|weakness5=
|Stability=1
|Stability=1
|MovePoints=5
|MovePoints=5


|Skill1Name=Burn the Boats
|Skill1Name=Burn the Boats
|Skill1Type=Basic Attack,Targeted,Displacement
|Skill1Type=Basic Attack / Targeted / Displacement
|portrait=Aegis Claymore Type I S.png
|portrait=Aegis Claymore Type I S.png
|Skill1Stability=1
|Skill1Stability=1
|Skill1Range=3x3
|Skill1Range=3x3
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, whilst knocking them back by 1 tile.
|Skill1Description=Selects 1 enemy target within a {{Color|GF2Orange|3x3 area}}, dealing melee physical damage equal to {{Color|GF2Orange|120%}} of attack to them, whilst knocking them back by {{Color|GF2Orange|1 tile}}.
 
|Skill2Name=Self-Diagnostic
|Skill2Name=Self-Diagnostic
|Skill2Type= Passive,Buff
|Skill2Type= Passive / Buff
|Skill2Range=Self
|Skill2Range=Self
|Skill2Stability=0
|Skill2Stability=0
|Skill2Area=Target
|Skill2Area=Target
|Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn.
|Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn.
|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 230: Line 237:
|weakness2=heavy
|weakness2=heavy
|weakness3=electric
|weakness3=electric
|weakness4=
|weakness5=
|Stability=1
|Stability=1
|MovePoints=5
|MovePoints=5


|Skill1Name=Burn the Boats
|Skill1Name=Burn the Boats
|Skill1Type=Basic Attack,Targeted,Displacement
|Skill1Type=Basic Attack / Targeted / Displacement
|portrait=Aegis Claymore Type I S.png
|portrait=Aegis Claymore Type I S.png
|Skill1Stability=1
|Skill1Stability=1
Line 242: Line 247:
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, and knocking them back by 2 tiles. If this knockback is interrupted by an obstacle, deals additional fixed damage equal to 50% of attack.
|Skill1Description=Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, and knocking them back by 2 tiles. If this knockback is interrupted by an obstacle, deals additional fixed damage equal to 50% of attack.
|Skill2Name=Self-Diagnostic
|Skill2Name=Self-Diagnostic
|Skill2Type= Passive,Buff
|Skill2Type= Passive / Buff
|Skill2Range=Self
|Skill2Range=Self
|Skill2Area=Target
|Skill2Area=Target
|Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn.
|Skill2=At the end of the action, if there has been no attack made on the enemy target this turn, gains Movement Up II for 1 turn.
|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
|battletrait2=
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Aegis Bulwark Type I
|name=Aegis Bulwark Type I
|othername=Aegis Bulwark I
|othername=Aegis SWAP Bulwark I
|description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!
|description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!
|appearances=
|appearances=First appears in Campaign Stage 3-5.
|weakness1=light
|weakness1=light
|weakness2=heavy
|weakness2=heavy
|weakness3=electric
|weakness3=electric
|weakness4=hydro
|weakness4=hydro
|weakness5=
|Stability=11
|Stability=11
|MovePoints=4
|MovePoints=4


|Skill1Name=Fearless Strike
|Skill1Name=Fearless Strike
|Skill1Type=Basic Attack,Targeted
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=2
|Skill1Range=2
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description= Select 1 target within 2 tiles, dealing physical damage equal to 100% of its attack.
|Skill1Description= Select 1 target within {{Color|GF2Orange|2 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of its attack.
 
|Skill2Name=Frequency Interference
|Skill2Name=Frequency Interference
|Skill2Type=Passive,Control
|Skill2Type=Passive / Control
|Skill2Stability=0
|Skill2Stability=0
|Skill2Range=Self
|Skill2Range=Self
|Skill2Area=Target
|Skill2Area=Target
|Skill2Description= At the end of action, if stability is greater than 0 and there is an enemy target within 2 tiles, targets the nearest enemy within these 2 tiles and applies Taunt to them for 1 turn.
|Skill2Description= At the end of action, if stability is greater than {{Color|GF2Orange|0}} and there is an enemy target within {{Color|GF2Orange|2 tiles}}, targets the nearest enemy within these {{Color|GF2Orange|2 tiles}} and applies [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]] to them for 1 turn.
|battletrait1=
 
|battletrait2=
|battletrait1=Frontal Assault
|battletrait2=Provoke
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
Line 287: Line 294:
|weakness2=blade
|weakness2=blade
|weakness3=corrosion
|weakness3=corrosion
|weakness4=
|weakness5=
|Stability=11
|Stability=11
|MovePoints=4
|MovePoints=4


|Skill1Name=Fearless Strike
|Skill1Name=Fearless Strike
|Skill1Type=Basic Attack,Targeted
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=2
|Skill1Range=2
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description= Select 1 target within 2 tiles, dealing physical damage equal to 100% of its attack.
|Skill1Description= Select 1 target within {{Color|GF2Orange|2 tiles}}, dealing physical damage equal to {{Color|GF2Orange|100%}} of its attack.
 
|Skill2Name=Adaptive Algorithm I
|Skill2Name=Adaptive Algorithm I
|Skill2Type=Passive,Stability Regen
|Skill2Type=Passive / Stability Regen
|Skill2Stability=0
|Skill2Stability=0
|Skill2Range=Self
|Skill2Range=Self
|Skill2Area=Target
|Skill2Area=Target
|Skill2Description= After being in Stability Break for 3 turns, restore all stability indexes; stability index cannot be regenerated during Stability Break.
|Skill2Description= After being in Stability Break for 3 turns, restore all stability indexes; stability index cannot be regenerated during Stability Break.
|Skill3Name=Frequency Interference
|Skill3Name=Frequency Interference
|Skill3Type=Passive,Control
|Skill3Type=Passive / Control
|Skill3Stability=0
|Skill3Stability=0
|Skill3Range=Self
|Skill3Range=Self
|Skill3Area=Target
|Skill3Area=Target
|Skill3Description= At the end of action, if stability is greater than 0 and there is an enemy target within 2 tiles, targets the nearest enemy within these 2 tiles and applies Taunt to them for 1 turn.
|Skill3Description= At the end of action, if stability is greater than {{Color|GF2Orange|0}} and there is an enemy target within {{Color|GF2Orange|2 tiles}}, targets the nearest enemy within these {{Color|GF2Orange|2 tiles}} and applies [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]] to them for 1 turn.
 
|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
|battletrait2=Provoke
|battletrait2=Provoke
Line 315: Line 323:
{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Aegis Bulwark - FRZ Type I
|name=Aegis Bulwark - FRZ Type I
|othername=
|othername=Aegis Bulwark - FRZ I
|portrait=Aegis Bulwark - FRZ Type II S.png
|portrait=Aegis Bulwark - FRZ Type II S.png
|description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!
|description=Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!
|appearances=
|appearances=First appears in Campaign Stage 4-3.
|weakness1=medium
|weakness1=medium
|weakness2=heavy
|weakness2=heavy
|weakness3=burn
|weakness3=burn
|weakness4=
|weakness4=hydro
|weakness5=
|Stability=13
|Stability=13
|MovePoints=3
|MovePoints=3
|Skill1Name=Fearless Strike
|Skill1Name=Fearless Strike
|Skill1Type=Basic Attack,Targeted
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=2
|Skill1Range=3
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description= Select 1 target within 2 tiles, dealing physical damage equal to 100% of its attack.
|Skill1Description= Select 1 target within {{Color|GF2Orange|3 tiles}}, dealing physical damage equal to {{Color|GF2Orange|110%}} of its attack.
 
|Skill2Name=Zero Degree Defense
|Skill2Name=Zero Degree Defense
|Skill2Type=Active,Buff
|Skill2Type=Active / Buff
|Skill2Stability=0
|Skill2Stability=0
|Skill2Range=Self
|Skill2Range=Self
|Skill2Area=5
|Skill2Area=5
|Skill2Description=Applies Protective Coating equal to 80% to 1 allied unit within 5 tiles (excluding self, prioritizing targets without PRotective Coating for 3 turns).
|Skill2Description=Applies [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] equal to {{Color|GF2Orange|80%}} of attack to 1 allied unit within {{Color|GF2Orange|5 tiles}} (excluding self, prioritizing targets without [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]]) for 3 turns.


|battletrait1=Frontal Assault
|battletrait1=Frontal Assault
Line 350: Line 359:
|weakness2=heavy
|weakness2=heavy
|weakness3=burn
|weakness3=burn
|weakness4=
|weakness5=
|Stability=13
|Stability=13
|MovePoints=3
|MovePoints=3
|Skill1Name=Fearless Strike
|Skill1Name=Fearless Strike
|Skill1Type=Basic Attack,Targeted
|Skill1Type=Basic Attack / Targeted
|Skill1Stability=3
|Skill1Stability=3
|Skill1Range=3
|Skill1Range=3
|Skill1Area=Target
|Skill1Area=Target
|Skill1Description= Select 1 target within 3 tiles, dealing physical damage equal to 110% of its attack.
|Skill1Description= Select 1 target within {{Color|GF2Orange|3 tiles}}, dealing physical damage equal to {{Color|GF2Orange|110%}} of its attack.
 
|Skill2Name=Zero Degree Defense
|Skill2Name=Zero Degree Defense
|Skill2Type=Active,Buff
|Skill2Type=Active / Buff
|Skill2Stability=0
|Skill2Stability=0
|Skill2Range=Self
|Skill2Range=Self
|Skill2Area=5
|Skill2Area=5
|Skill2Description=Applies Protective Coating equal to 80% to 1 allied unit within 5 tiles (excluding self, prioritizing targets without PRotective Coating for 3 turns).
|Skill2Description=Applies [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] equal to {{Color|GF2Orange|80%}} of attack to 1 allied unit within {{Color|GF2Orange|5 tiles}} (excluding self, prioritizing targets without [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]]) for 3 turns.


|battletrait1=Frontal Assault
|battletrait1=Frontal Assault

Latest revision as of 09:24, 23 February 2025

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Aegis (GFL2)
Aegis
Information
Full name Aegis
Affiliation PMC
Released on CN (圣盾), EN
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Aegis is a type of enemy unit in Girls' Frontline 2: Exilium.

Variants

Aegis Skyfire Type I

A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!

Also known as: Aegis Skyfire I. First appears in Campaign Stage 5-1.

Possible Weaknesses Medium AmmoMeleeCorrosion Phase
Stability Index 8
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Cannon Shot No attribute
Basic Attack / Targeted
3 Range: 5 Area of Effect: Target

Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack.

Battle Traits
Frontal Assault

Aegis Skyfire Type II

A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!

Also known as: Aegis Skyfire II. 

Possible Weaknesses Medium AmmoMeleeElectric Phase
Stability Index 9
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Cannon Shot No attribute
Basic Attack / Targeted
3 Range: 5 Area of Effect: Target

Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack.

Cannon Shot No attribute
Passive / AoE / Cover Destruction
5 Range: Self Area of Effect: 7

At the end of the action, selects the farthest enemy target within 7 tiles and marks a 3x3 area around them. At the start of the next turn, deals AoE physical damage equal to 150% of attack to all enemies in the marked area.

Battle Traits
Frontal Assault

Aegis Skyfire Type III

A modified Sangvis prototype, wielding ranged rockets. Best used in combination with Aegis Blades!

Also known as: Aegis Skyfire III. 

Possible Weaknesses Medium AmmoMeleeElectric Phase
Stability Index 9
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Cannon Shot No attribute
Basic Attack / Targeted
3 Range: 5 Area of Effect: Target

Selects 1 enemy target within 5 tiles, dealing physical damage equal to 100% of attack.

Cannon Shot No attribute
Passive / AoE / Cover Destruction
2 Range: Self Area of Effect: 7

Select the farthest enemy target within 7 tiles, deal AoE physical damage equal to 100% of attack to it and all enemies in a 3x3 area around it, and apply Attack Down II for 2 turns.

Battle Traits
Frontal Assault

Aegis Deadeye Type I

A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.

Also known as: Aegis Deadeye I. First appears in Campaign Stage 3-5.

Possible Weaknesses Light AmmoMedium AmmoElectric PhaseFreeze Phase
Stability Index 7
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Long-Range Strike II No attribute
Basic Attack / Targeted
3 Range: 8 Area of Effect: Target

Selects 1 enemy target within 3 to 8 tiles and deals physical damage equal to 100% of attack to them.

Battle Traits
Covert Ops

Aegis Deadeye Type II

A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.

Also known as: Aegis Deadeye II. First appears in Campaign Stage BH-7-2.

Possible Weaknesses Medium AmmoShotgun AmmoHydro Phase
Stability Index 7
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Long-Range Strike II No attribute
Basic Attack / Targeted
3 Range: 8 Area of Effect: Target

Select 1 enemy target within 3 to 8 tiles and deals physical damage equal to 100% of attack to them.

Area Control II No attribute
Active / Targeted
7 Range: 8 Area of Effect: Target

Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles around the target's location. Surveillance persists until the start of the user's next turn.

Battle Traits
Covert Ops, Surveillance

Aegis Deadeye Type III

A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.

Also known as: Aegis Deadeye III. 

Possible Weaknesses Medium AmmoShotgun AmmoCorrosion Phase
Stability Index 10
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Long-Range Strike II No attribute
Basic Attack / Targeted
3 Range: 8 Area of Effect: Target

Select 1 enemy target within 3 to 8 tiles and deals physical damage equal to 100% of attack to them.

Area Control II No attribute
Active / Targeted
7 Range: 8 Area of Effect: Target

Select 1 enemy target within 3 to 8 tiles and generates Surveillance 2 tiles arround te target's location. Surveillance persists until the start of the user's next turn.

Battle Traits
Covert Ops

Aegis Deadeye - ELE Type I

A widely deployed machine based on Sangvis technology. Cheap, practical, and bang for your buck. Uses an energy-efficient laser weapon to deliver firepower wherever it is needed.

Also known as: Aegis Deadeye - ELE I. First appears in Campaign Stage 4-5.

Possible Weaknesses Light AmmoMeleeCorrosion Phase
Stability Index 7
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Long-Range Strike I No attribute
Basic Attack / Targeted
3 Range: 8 Area of Effect: Target

Selects 1 enemy target within 3 to 8 tiles and deals physical damage equal to 100% of attack to them.

Battle Traits
Covert Ops

Aegis Claymore Type I

A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades.

Also known as: Aegis Blade I. First appears in Campaign Stage 5-2.

Possible Weaknesses Heavy AmmoShotgun AmmoElectric PhaseFreeze Phase
Stability Index 1
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 5
Skills
Burn the Boats No attribute
Basic Attack / Targeted / Displacement
1 Range: 3x3 Area of Effect: Target

Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, whilst knocking them back by 1 tile.

Battle Traits
Frontal Assault

Aegis Claymore Type II

A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades.

Also known as: Aegis Blade II. 

Possible Weaknesses Light AmmoHeavy AmmoCorrosion Phase
Stability Index 1
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 5
Skills
Burn the Boats No attribute
Basic Attack / Targeted / Displacement
1 Range: 3x3 Area of Effect: Target

Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, whilst knocking them back by 1 tile.

Self-Diagnostic No attribute
Passive / Buff
0 Range: Self Area of Effect: Target
Battle Traits
Frontal Assault

Aegis Claymore Type III

A general-purpose machine utilizing Sangvis technology, equipped with solid, yet sharp heavy alloy blades.

Also known as: Aegis Blade III. 

Possible Weaknesses Light AmmoHeavy AmmoElectric Phase
Stability Index 1
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 5
Skills
Burn the Boats No attribute
Basic Attack / Targeted / Displacement
1 Range: 3x3 Area of Effect: Target

Selects 1 enemy target within a 3x3 area, dealing melee physical damage equal to 120% of attack to them, and knocking them back by 2 tiles. If this knockback is interrupted by an obstacle, deals additional fixed damage equal to 50% of attack.

Self-Diagnostic No attribute
Passive / Buff
{{{Skill2Stability}}} Range: Self Area of Effect: Target
Battle Traits
Frontal Assault

Aegis Bulwark Type I

Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!

Also known as: Aegis SWAP Bulwark I. First appears in Campaign Stage 3-5.

Possible Weaknesses Light AmmoHeavy AmmoElectric PhaseHydro Phase
Stability Index 11
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Fearless Strike No attribute
Basic Attack / Targeted
3 Range: 2 Area of Effect: Target

Select 1 target within 2 tiles, dealing physical damage equal to 100% of its attack.

Frequency Interference No attribute
Passive / Control
0 Range: Self Area of Effect: Target

At the end of action, if stability is greater than 0 and there is an enemy target within 2 tiles, targets the nearest enemy within these 2 tiles and applies Taunt to them for 1 turn.

Battle Traits
Frontal Assault, Provoke

Aegis Bulwark Type II

Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!

Also known as: Aegis Bulwark II. 

Possible Weaknesses Heavy AmmoCorrosion Phase
Stability Index 11
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 4
Skills
Fearless Strike No attribute
Basic Attack / Targeted
3 Range: 2 Area of Effect: Target

Select 1 target within 2 tiles, dealing physical damage equal to 100% of its attack.

Adaptive Algorithm I No attribute
Passive / Stability Regen
0 Range: Self Area of Effect: Target

After being in Stability Break for 3 turns, restore all stability indexes; stability index cannot be regenerated during Stability Break.

Frequency Interference No attribute
Passive / Control
0 Range: Self Area of Effect: Target

At the end of action, if stability is greater than 0 and there is an enemy target within 2 tiles, targets the nearest enemy within these 2 tiles and applies Taunt to them for 1 turn.

Battle Traits
Frontal Assault, Provoke

Aegis Bulwark - FRZ Type I

Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!

Also known as: Aegis Bulwark - FRZ I. First appears in Campaign Stage 4-3.

Possible Weaknesses Medium AmmoHeavy AmmoBurn PhaseHydro Phase
Stability Index 13
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 3
Skills
Fearless Strike No attribute
Basic Attack / Targeted
3 Range: 3 Area of Effect: Target

Select 1 target within 3 tiles, dealing physical damage equal to 110% of its attack.

Zero Degree Defense No attribute
Active / Buff
0 Range: Self Area of Effect: 5

Applies Protective Coating equal to 80% of attack to 1 allied unit within 5 tiles (excluding self, prioritizing targets without Protective Coating) for 3 turns.

Battle Traits
Frontal Assault, Support

Aegis Bulwark - FRZ Type II

Sangvis Ferri Manufacturing does it again! Sturdy, reliable, and without those flashy and impractical Doll bodies. Load up on armor plate to double your defense at half the price!
Possible Weaknesses Medium AmmoHeavy AmmoBurn Phase
Stability Index 13
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 3
Skills
Fearless Strike No attribute
Basic Attack / Targeted
3 Range: 3 Area of Effect: Target

Select 1 target within 3 tiles, dealing physical damage equal to 110% of its attack.

Zero Degree Defense No attribute
Active / Buff
0 Range: Self Area of Effect: 5

Applies Protective Coating equal to 80% of attack to 1 allied unit within 5 tiles (excluding self, prioritizing targets without Protective Coating) for 3 turns.

Battle Traits
Frontal Assault, Support

Lore / Story involvement

The Aegis encountered in Exilium are not the same units as the old Aegis. Rather than being native Sangvis Ferri units, they are cheap mass-produced robots reusing the technologies from Sangvis Ferri that fell into the public domain after the company's downfall.[1][2]