Thompson

From IOP Wiki
Jump to navigation Jump to search

Thompson Story Quotes Live2D
Thompson16
Gun Information
Full name Thompson Submachine Gun
Country of origin United States
Manufacturer Auto-Ordnance Company (originally), The Birmingham Small Arms Company Limited, Colt, Savage Arms, RPB Industries
Game Information
Faction Griffin & Kryuger
Manufactured /
Revised by
I.O.P.
Voice actor Taneda Risa
Artist NS (Original Artist);

小枪 (Infernal Hannya)

Released on CN (汤姆森), TW (湯姆森), KR (톰슨), EN, JP (トンプソン)
Chibi Animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

How to obtain[edit]

NORMALHEAVY Timer 2:30:00. See T-Doll Production for details.

DROP Not obtainable as a drop.

REWARD Not obtained as a reward

Exclusive Equipment[edit]

Stats / Data[edit]

Stats
Health
 Health
Health
 Ammo
Health
 Ration
119(x1)238(x1) / 1190(x5) 25(x1) / 85(x5) 20(x1) / 60(x5)
Damage
 Damage
12 31
Evasion
 Evasion
8 56
Accuracy
 Accuracy
2 12
Rate of Fire
 Rate of Fire
57 82
Movement Speed
 Move Speed
12
Armor
 Armor
0
Critical Hit Rate
 Crit. Rate
5%
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
 Armor Pen.
15
Icon slot Accessory.png Icon Telescopic Sight S 2star.png Icon Holographic Sight S 2star.png
Icon Red Dot Sight S 2star.png Icon Night Combat Equipment S 2star.png
Icon Silencer S 2star.png
Icon slot Magazine.png Icon Armor-Piercing Ammo S 2star.png Icon HP Ammo S 2star.png
Icon Shotgun Ammo S 2star.png
Icon High-Velocity Ammo S 2star.png
Icon slot Doll.png Icon Microchip S 2star.png Icon Exoskeleton S 2star.png
Icon Ballistic Plate S 2star.png Icon Camo Cape S 2star.png
Icon Ammo Box S 2star.png

Affects assault rifles
Increases damage by 12%
Increases evasion by 15%

Weapon Background[edit]

The Thompson submachine gun is an American submachine gun invented by John T. Thompson in 1918 during World War I. The weapon became infamous during the Prohibition era, being a signature weapon of various organized crime syndicates in the United States as well as being wielded by the lawmen that hunted them. It is also famous for its use as an infantry weapon for Allied troops, as almost 20 years after it was initially designed, the Thompson would finally see its first true wartime experience in the hands of British soldiers as World War 2 broke out in Europe. Its use as both a tool of the mafia and of the army has granted the Thompson considerable significance in popular culture, and is one of the most well known and recognized firearms in history.[1]

American officer John Thompson came up with the original design of the submachine gun during the later years of the First World War. He had originally envisioned an automatic rifle to replace the bolt action service rifles then in use, such as the American M1903 Springfield. While searching for a way safely cycle the action without the complexity of a recoil or gas-operated reloading mechanism, Thompson came across a patent issued to John Bell Blish several years earlier. Blish's design was based on the adhesion of inclined metal surfaces under pressure, and the concept seemed to be exactly what Thompson had been looking for. With financial backing from a wealthy New York businessman, Thompson would set up the Auto-Ordinance Company in 1916, with the goal of developing his self-loading rifle concept further. By late 1917, the limits of the Blish system were discovered; rather than working as a locked breech, it functioned more like a friction-delayed blowback action. Because of this, the only cartridge currently in service with American forces that was suitable for use with the Blish lock was the .45 ACP pistol round.

Armed with this new knowledge, Thompson came up with a new idea: a "one-man, hand-held machine gun" in .45 ACP that soldiers could utilize as a "trench broom" for use in the ongoing stalemate of trench warfare. Oscar V. Payne, one of the primary designers at Auto-Ordinance, was responsible for designing the new gun, as well as magazines to go with it. This new submachine gun project would be designated as the 'Annihilator', and by 1918 most of the design issues had been ironed out. However, the weapon would never see use in the war for which it was designed, as World War 1 ended just two days before the first batch of prototypes was set to be shipped to Europe. With the war now over, the weapon was officially renamed the "Thompson Submachine Gun". While other weapons had been developed shortly prior with similar objectives in mind, the Thompson was the first weapon to be labeled and marketed as a "submachine gun".

The first model of the Thompson offered to civilians was the M1921. It featured an adjustable rear sight, a finned barrel, the iconic vertical foregrip, and utilized the Blish locking principle.[2] When it was first launched, sales were rather low, as the gun was incredibly expensive: a Thompson gun with one Type XX 20 round box magazine was priced at $200 in 1921 (equivalent to $2,867 in 2019). M1921 Thompsons were sold in small quantities to the United States Postal Inspection Service to protect the mail from a spate of robberies. Sales would also be made to the US Marine Corps, as well as several police agencies. Despite the Thompson being marketed as an 'anti-bandit gun', the Thompson achieved most of its early notoriety in the hands of Prohibition and Great Depression-era gangsters, and in Hollywood films about their exploits. In 1928, a modified version of the M1921 was produced as part of a special request by the US Navy. The major modification made was to lower the fire rate down to around 600 rounds per minute.

With the threat of a new global war looming in 1938, Auto-Ordnance made further modifications on the Thompson. They dropped the Thompson's complex Blish lock for a much more simple blowback action, removed the iconic slanted foregrip, moved the charging handle to the side of the receiver, and swapped out the rear ladder sight for a much easier to produce aperture sight. The changes to the bolt made the new model incompatible with the Thompson's drum magazines, which were noted as being cumbersome and noisy. With this modified Thompson, 20 & 30 round stick mags would be used instead. These models came to be known as the M1 and M1A1 Thompson, and it was this version of the Thompson that American troops would carry with them into the Second World War.[3] The U.S. Marines used the Thompson as a limited-issue weapon during combat in the Pacific theater, especially during their later island assaults. The Thompson was soon found to have limited effect in heavy jungle cover, where the low-velocity .45 bullet would not penetrate most small-diameter trees or protective armor vests. Many patrols soon began employing the Browning Automatic Rifle in its place as a point defense weapon.

The US Army introduced the much simpler to produce M3 and M3A1 submachine guns in 1943, with plans to produce the latter in numbers sufficient to cancel future orders for the Thompson, while gradually withdrawing it from the first-line service. However, due to unforeseen production delays and requests for modifications, the M3 'Grease Gun' never replaced the Thompson, and purchases continued until February 1944. Though the M3 was considerably cheaper to produce, at the end of World War II, the Thompson, with a total wartime production of over 1.5 million, outnumbered the M3/M3A1 submachine guns in service by a margin of nearly three to one.

Gallery

Main artwork

Gallery consisting of artworks used primarily in-game.

Alternative artwork

Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.

Trivia

  • A pair of M1921 Thompsons were used by members of Al Capone's gang during the St. Valentine's Day Massacre, one of the most infamous acts of gang violence in American history. These guns are still held by the Berrien County Sheriff's Department to this day.
    • It was incidents like the St. Valentine's Day Massacre that helped to cement the image of the Thompson in American popular culture.
  • In 1941, an attempt was made by the Auto-Ordnance Company to chamber the Thompson with the .30-caliber carbine round, the standard round for the M1 Carbine. Compared with the M1 Carbine, the Thompson Light Rifle (as the modified version was dubbed) could fire the .30 carbine full-auto, whereas the M1 Carbine was a semi-automatic. However, despite its favorable performance in testing by the US Army, the Thompson Light Rifle was deemed too heavy and cumbersome to fit the desired role. Additionally, it was deemed too costly, and was dropped in favor of the M2 Carbine, a fully-automatic iteration of the M1 Carbine.[4]
  • Many WWII shooter games feature 50-round drum mags for the Thompson. In reality, only some Thompsons entered into service during WWII had the ability to use drum mags; drum mags were deemed too heavy to be deployed in combat, especially during reloading which took more time over the 20-30 round stick magazines. Furthermore, the drum mag prone to rattling and took up more space in a bag.
    • However, towards the end of 1944, Marine Raiders and tank crews were issued with 50-round drum mags, mostly during Battle of Okinawa.
  • So far, Thompson is the ONLY 5* SMG that can be obtained with the base amount of resources (30 points).
  • While Thompson's evasion rate is particularly low among 5* SMG T-dolls, her HP (the highest in the SMG class) and active skill make her an extremely effective front-liner, particularly in so-called 'bomb disposal' squads designed to cheese through Red Golyats.
  • The model of Thompson portrayed in the game is the 1927A1 semi-automatic carbine produced by Kahr. It has an 18" barrel as opposed to the original Thompson submachine-gun's 10" barrel.[5]
  • SMG ThompsonThumb button.pngThompson , SMG G36CThumb button.pngG36C , and SMG MP5Thumb button.pngMP5  all share the same active skill, Force Shield. However, there is some confusion regarding how the skill actually functions. Although their skills say that they grant a shield with 9999 HP, they in fact do not; instead, their shields give them a "Defense" value of 9999 points, which negates 100% of incoming damage as long as they are at their max Defense Value. The only way for an enemy to punch through their shields is if they possess a "Defense Piercing" stat as well as a "Shelling Damage" stat, which only a select handful of enemy units in the game possess.

References[edit]