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Hunting Strategy
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Skill_LennaSSR_Active_3
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Stability Damage: 2 Deals 80% of attack as Electric damage to all the enemy targets within 5 tiles, applying ConductivityDamage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an Electric debuff. for 1 turn, and creating VoltageAdds Electric weakness to enemy units in the area. When enemy units on affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to 30% of Attack, and clears the tile. If the damage is Electric or Hydro, the fixed damage increases to 60% of attack. Deals double damage to large targets. This is an Electric tile. tiles that last for 3 turns. If Confectance Index is more then or equal to 3 points before the skill is activated, consumes 3 points of Confectance Index to enhance the skill, gaining the ConcealedWhen allied units are within 5 tiles around the user, they cannot be targeted by enemy basic attacks or active skills. Considered a buff and cannot be cleansed. effect for 1 turn.
Brute force alone won't cut it—hunting requires strategy!
Fortification Segment 04: Extends the effective range by 2 tiles, randomly applies 2 debuffs to the target for 1 turn.
Fortification Segment 06: Electric ArcWhen an enemy within 5 tiles is attacked, apply ConductivityUnstrip loop detected to that enemy for 1 turn before damage dealt. Cannot be cleansed. has a new effect: At the end of each action, the Confectance Index is fully replenished, and skills are enhanced without expending Confectance Index. Consuming Confectance Index makes the attack deal 20% more damage.
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3
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6
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