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"We're not at an optimal state yet, commander."

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Full name Infected
Affiliation None
Released on CN, TW, KR, EN, JP
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"Infected" humans

Humans in the early stages of ELID infection. They still retain some semblance of fine motor control, but display high levels of aggression and are tough to kill, due to the buildup of metal in their bones. Best to put them out of their misery quickly. The soldier variants consist of infected members of the military as well as local militia, some of whom have retained the ability to shoot with surprising levels of accuracy.

Stats / Data


  • Classification: Humanoid
  • Damage: Low ~ Moderate
  • Accuracy: Moderate ~ High
  • Attack range: Short
  • Health: High
  • Armor value: N/A
  • Evasion: Very Low
  • Movement speed: Moderate

Infected Soldier

  • Classification: Humanoid
  • Damage: Moderate ~ High
  • Accuracy: Moderate
  • Attack range: Long
  • Health: High
  • Armor value: N/A
  • Evasion: Low
  • Movement speed: Moderate


E.L.I.D's make their first appearance in E3 of Continuum Turbulence and again in Isomer


Totally not zombies. See, look, some of them even have guns!

The regular infected are usually no trouble at all, and do very little damage with their attacks. However, the soldiers can deal high amounts of damage with their guns. Overall, they're comparable to Guards and Vespids, respectively, but come in much larger hordes than your usual platoon. Explosives are a good way to thin them out.