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Doll Info Menu

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General

  1. Doll Class.
  2. Power value compounded from all stats.
  3. Neural Expansion. Tap to manage.
  4. Intimacy level. Tap to manage.
  5. Current growth state for attribute categories.
  6. Tap to see detailed Attributes stats.
  7. Algorithms (unlocked after Stage 3-4). Tap to manage.
  8. From left to right: Tap to mark Doll as favorite, Access story and voice lines, Manage Neural Cloud Projections (costumes), and Manage Training Tasks (unlocks Quartz Sand and training materials upon reaching level 20 and every 10 levels onward).
  9. Quality level ("rarity"). See Neural Expansion.
  10. Breakthrough level. Tap to review attribute gains and cost for each breakthrough.
  11. Level of the Doll and Level up/Breakthrough button. The number on the left of the bar is the current amount of Combat EXP owned and the number on the right is the amount needed to gain a level ("K" means the number is in the thousands). It is replaced by a Breakthrough button when a breakthrough is required to progress.
  12. Skills. Tap to manage.

Attributes

There are 18 attributes used in combat for each Doll:

  • Max HP: Can be affected during Exploration.
  • ATK: Damage caused by normal attacks and certain skills.
  • Hashrate: Determines the damage caused by certain skills.
  • Physical DEF: Percentage reduction of incoming Physical DMG.
  • Operand DEF: Percentage reduction of incoming Operand DMG.
  • Attack Speed: Rate in which a Doll attacks.
  • Crit Rate: Chance of normal attacks doing critical hits.
  • Crit Damage: Increase to the damage done through critical hits.
  • Physical Penetration: Cancels out with target's Physical DEF.
  • Operand Penetration: Cancels out with target's Operand DEF.
  • Dodge Rate: Chance of dodging normal attacks.
  • Post-Battle HP Regen: Amount of HP recovered after a battle.
  • Skill Haste: Increase to the Auto Skill charge speed.
  • Debuff Resistance: Determines duration of debuffs.
  • Backlash: Returns parts of incoming damage as True Damage.
  • Damage Boost: Percentage bonus to attacks delivered.
  • Injury Mitigation: Percentage reduction to incoming damage.
  • Healing Effect: Percentage bonus to heals delivered.

Dolls increase their attribute stats by gaining levels, performing Neural Expansion and Breakthroughs, and gaining Intimacy levels.

The final values in combat are influenced by Algorithms set, active Skills and Protocols, and unlocked Specialty Training nodes.

Levels

Dolls don't gain experience in combat directly. They are instead given EXP and leveled manually with Combat EXP which is looted in stages, purchased in the shop, produced in the Factory, or earned from the EXP Collection Resource Stage. Doll level is capped at 60, with it increasing to 70 once Stage 6-28 is cleared. Levels 61 to 70, however, require much more Combat EXP than normal.

A special level up called Breakthrough must be done every 10 levels and requires Breakthrough Widgets of the Doll's class and Diggcoins. Below is a table of the required Combat EXP and materials for every level.

Level EXP Required Breakthrough Materials
1 Base 10 Simplified Widgets

500 DGC

1 - 2 90
2 - 3 140
3 - 4 190
4 - 5 240
5 - 6 290
6 - 7 340
7- 8 390
8 - 9 440
9 - 10 490
Total 2,610 // 10 // 500

Level EXP Required Breakthrough Materials
10 - 11 540 10 Simplified Widgets

15 Standard Widgets

2,000 DGC

11 - 12 580
12 - 13 620
13 - 14 660
14 - 15 700
15 - 16 740
16 - 17 780
17- 18 820
18 - 19 860
19 - 20 900
Total 7,200 // 10 // 15 // 2,000
Combined 9,810 // 20 // 15 // 2,500

Level EXP Required Breakthrough Materials
20 - 21 940 15 Standard Widgets

20 Advanced Widgets

5,000 DGC

21 - 22 980
22 - 23 1,000
23 - 24 1,050
24 - 25 1,100
25 - 26 1,300
26 - 27 1,410
27 - 28 1,540
28 - 29 1,930
29 - 30 2,190
Total 13,440 // 15 // 20 // 5,000
Combined 23,250 // 20 // 30 // 20 // 7,500

Level EXP Required Breakthrough Materials
30 - 31 2,450 15 Advanced Widgets

25 Premium Widgets

10,000

31 - 32 2,450
32 - 33 2,580
33 - 34 2,830
34 - 35 2,960
35 - 36 3,090
36 - 37 3,220
37- 38 3,480
38 - 39 3,610
39 - 40 3,740
Total 30,410 // 15 // 25 // 10,000
Combined 53,660 // 20 // 30 // 35 // 25 // 17,500

Level EXP Required Breakthrough Materials
40 - 41 3,990 20 Premium Widgets

30 Pioneering Widgets

20,000 DGC

41 - 42 4,250
42 - 43 4,510
43 - 44 4,770
44 - 45 4,900
45 - 46 5,800
46 - 47 6,190
47- 48 6,320
48 - 49 6,700
49 - 50 6,960
Total 54,390 // 20 // 30 // 20,000 DGC
Combined 108,050 // 20 // 30 // 35 // 45 // 30 // 37,500

Level EXP Required Breakthrough Materials
50 - 51 7,090 25 Pioneering Widgets

35 Superior Widgets

120,000 DGC

51 - 52 7,700
52 - 53 8,500
53 - 54 9,100
54 - 55 10,400
55 - 56 11,000
56 - 57 11,800
57- 58 12,500
58 - 59 13,400
59 - 60 14,000
Total 105,490 // 25 // 35 // 120,000
Combined 213,540 // 20 // 30 // 35 // 45 // 55 // 35 // 157,500

Level EXP Required Breakthrough Materials
60 - 61 17,500 -
61 - 62 22,500
62 - 63 29,500
63 - 64 38,500
64 - 65 49,500
65 - 66 61,500
66 - 67 74,500
67- 68 88,500
68 - 69 103,500
69 - 70 119,500
Total 595,800
Combined 808,540 // 20 // 30 // 35 // 45 // 55 // 35 // 157,500

Neural Expansion

Doll quality (or "rarity") ranges from one to three stars when first obtained. Neural Expansion increases the quality of the Doll up to 5 stars in half-star increments. Neural Expansion costs Diggcoins (DGC) and Neural Fragments of the Doll to enhance. Neural Fragments are obtained in Fragment Search (with a drop bonus for Dolls at high Intimacy), by enhancing Intimacy level, purchased in the shop with Neural Kits and Glitter Chips, and obtained in Basic Search gacha. Certain story stages include Neural Fragments for certain Dolls as a first clear reward.

Neural Expansion enhances attributes, unlocks new Algorithm slots starting at 2.5 stars, unlocks the Ultimate Skill at 3 stars and enhances it with every subsequent Expansion, unlocks new Neural Cloud Projections at 3.5 and 4 stars, and unlocks a unique profile picture at 5 stars. Auto Skill precharge time is also increased at 3 and 5 stars (when precharge time applies).

Skills

Each Doll has three skills: a Passive Skill, an Auto Skill, and an Ultimate Skill. Passive Skills are always in use. Auto Skills are used by the Doll as soon as possible when its skill gauge is full with the charge time depending on the skill, and with some skills having a different, lower precharge time for its first use during a combat. The Ultimate Skill is only available to Dolls at 3 stars quality and higher, and must be used manually once the shared ultimate gauge is full.

During Chapter 4, Skill Enhancement becomes available for the Passive and Auto Skill. These skills start at level 1 and can be enhanced up to level 10. Levels 2 to 7 require DGC and Skill Samples, which are acquired in the Skill Array Domain and as combat drops. Levels 8 to 10 additionally require the rarer Skill Pivots, which can be produced in the Data Encapsulation Center, exchanged in the shop for Reputation Points or Discrete Points, or dropped from some story stages such as 4-3 Dark Realm. Below is a table with the amount of Skill Samples and Pivots needed per level.

Skill Level Materials
1 Base
2 100 // 1,000
3 200 // 2,000
4 360 // 3,000
5 560 // 4,000
6 880 // 5,000
7 1,320 // 6,000
8 1920 // 4 // 7,000
9 2,680 // 8 // 8,000
10 3,600 // 12 // 10,000
Total 11,620 // 24 // 46,000

Ultimate skills can only be enhanced with Neural Expansion.

Arma Inscripta

After completing stage 4-15, the attributes and skills of certain Dolls can be further enhanced with the Arma Inscripta (AI) system once they are at 4-stars rarity, Level 60, and Intimacy 15. See the list of compatible Dolls.

Arma Inscripta spans 30 levels. Each level consumes AI Enhancement XP, Neural Fragments, and Diggcoins, and grants bonus points to attributes. A Breakthrough must be performed at levels 10 and 20, which will enhance a skill. Breakthrough consumes AI Breakthrough Cores, Neural Fragments, and Diggcoins.

Algorithm

After clearing Stage 3-4, Dolls can be further modified with Algorithms to provide further attribute bonuses (this is similar to the Chips of Heavy Ordnance Corps in Girls' Frontline). Algorithms are acquired in Algorithm Collection stages or produced in the Supplies Workshop.

Algorithms come in blue, purple, and orange rarities. Each Algorithm takes one or two slots and enhances one attribute called the Main Attribute, plus one or two substats depending on the Algorithm size. Attribute bonuses can occur as either flat values or percentages (except for stats that are natively expressed in percentage). Duplicate bonuses can occur and an attribute can be enhanced as both Main Attribute and substats in the same Algorithm. There are three Algorithm types:

  • Offense Algorithms boost ATK, Hashrate, Physical PEN, and Operand PEN as their Main Attribute.
  • Stability Algorithms boost Max HP, Physical DEF, Operand DEF, and Post-battle HP Recovery as their Main Attribute.
  • Special Algorithms boost Crit Damage, Crit Rate, Skill Haste, and Healing Effect as their Main Attribute.

Substats are randomly assigned to each individual Algorithm and can include any Main Attribute stat as well as Damage Boost, Debuff Resistance, and Dodge Rate.

Algorithms can be Decomposed into Diggcoins, and Algorithm Fragments (only for purple and orange-rarity Algorithms) used to create more Algorithm items in the Factory.

Algorithm Slots

Each Doll has Offense, Stability, and Special Algorithms Slots organized in patterns of 2×4 squares. Dolls have 15 usable slots in total, but start with only 4 unlocked slots for 1 and 2 stars Dolls and 6 unlocked slots for 3-stars Dolls, with different focus for each class (there are exceptions):

  • Warriors have 6 offense slots, 5 stability slots and 4 special slots.
  • Snipers have 6 offense slots, 5 special slots and 4 stability slots.
  • Guards have 6 stability slots, 5 special slots and 4 offense slots.
  • Specialists have 6 special slots, 5 offense slots and 4 stability slots.
  • Medics have 6 special slots, 5 stability slots and 4 offense slots.

Locked Slots must be unlocked through Breakthroughs or Neural Expansions.

Algorithm Set

Two-tile Algorithms of purple and orange quality can belong to an Algorithm Set. Bonus effects will be applied when two or three Algorithms of the same set are equipped.

Below is table with all the currently obtainable algorithm chips and their set effects (for the Global server), along with the days they're obtainable during Algorithm Collection. All Algorithm sets are obtainable on weekends.

Icon Name Set Effect (2 Piece) Set Effect (3 Piece) Day Obtained
Limit Value Damage Dealt +5% When dealing damage to an enemy with higher Max HP, additionally deal [Derivative] damage equal to (6% + Enemy Max HP/Self Max HP x 3%), of the same damage type as the original attack, with a maximum of 20%. Tuesday
Stack Base Hashrate +15% Every 3 normal attacks will create a stack of [Pursuit Ordnance], max 4 stacks. Every stack deals an additional 10% of Doll's Hashrate in [Derivative] Operand damage. Monday
Data Repair Debuff RES +50 Convert 10% of all damage dealt into HP Friday
Lower Limit Lifesteal +10% When HP drops below 15%, gain Attack Speed +50, ATK +10%, and Damage Reduction +30% for 10 seconds. Triggers once only every battle. Tuesday
MLR Matrix Damage Dealt +5% Character steals 12% of an enemy unit's ATK, Hashrate and Max HP by defeating them. (When triggered on more than one enemy unit, only the highest stats take effect), and recover HP by the same amount. This effect lasts until the end of battle. Friday
Deduction Attack Speed +30 - Thursday
Feedforward Base ATK +15% - Tuesday
Progression Base Hashrate +15% - Wednesday

Icon Name Set Effect (2 Piece) Set Effect (3 Piece) Day Obtained
Resolve Damage Reduction +5% When HP is lower than 50%, gain 10% damage reduction. From then onwards, for every 10% of HP lost, gain 5% damage reduction. Every change in HP will refresh the value of this damage reduction. Friday
Reflection Backlash +5% When dealing backlash damage, deal additional true damage equal to 1.2% of own Max HP; when activating skill, Taunt enemies within a 2 tile range for 3s. While this Taunt is active, backlash damage value is raised by 10% Wednesday
Encapsulate Damage Reduction +5% Obtain supportive ability and take 30% of all damage for the ally unit with the lowest current HP. Monday
Iteration Backlash +5% If not fallen at the end of the battle, character is healed by 15% of their Max HP. Monday
Overflow HP Recovery +2% over 5 seconds Obtain a shield of 500% Physical DEF Boost at the beginning of battle. Tuesday
Connection Debuff RES +50 - Wednesday
Perception Base HP +15% - Monday
Rationality Base DEF +15% - Tuesday

Icon Name Set Effect (2 Piece) Set Effect (3 Piece) Day Obtained
Exploit Skill Haste +10% Deal 10% additional damage to enemies with an active debuff. For every active debuff, deal 2% more damage to that target, up to a maximum of 3 stacks. Thursday
Delta.V Skill Haste +10% For every 3 Normal Attacks, character's skill recharge is sped up by 1 second. Thursday
Loop Gain Healing Effect +7.5% When healing ally units, boost their Healing Received by 20% for 4 seconds. Wednesday
Paradigm Attack Speed +30 Every 4th Critical Hit deals True Damage of 8% target's current HP, up to twice the current character's Hashrate. Thursday
S.V.M Healing Effect +7.5% Boost Healing Effect by 10%. Healing Effect is increased to 30% when target's HP is below 45%. Wednesday
Cluster Crit Rate +10% - Friday
Inspiration HP Recovery +2% over 5 seconds. - Monday
Convolution Crit Damage +20% - Thursday
Stratagem Dodge +8% - Friday


Algorithm Efficiency

The Main Attribute of assigned Algorithms is made more effective by enhancing the Doll's Algorithm Efficiency. Each individual Main Attribute will be multiplied by the Efficiency value which progresses by individual decimals from x1.0 up to x2.0. Efficiency value is increased by spending Algorithm Boosters and/or unneeded Algorithms.

Algorithm Reconstruction

The Reconstruct button is only available on two-tile, orange-rarity Algorithms. It rerolls the rarity (from white up to orange) and the attribute, plus the value, of a substat. The rerolled stats cannot be lower than the previous one and can be abandoned if the player doesn't want the new attributes.

Reconstruction can only be done by exchanging a Reconfiguration Generator or an Algorithm of the same type. If the player has many Reconfiguration Generators or Algorithms of the same type, rerolling to upgrade the substat's rarity is recommended before rerolling for the target attribute as the rarity will not degrade after it has been upgraded.

Intimacy

The Intimacy level of Dolls increases when used in resources stages and by receiving gifts. Unlike Girls' Frontline's Affection, it is not possible to lose Intimacy.

Intimacy caps at level 15. Gaining levels unlocks new entries in the Doll's story tab which also yield some Neural Fragments. Each Doll will also gain attribute bonuses upon reaching certain combinations of level and Intimacy level.

Gifts

Main Article: List of gifts

Gifts come in three rarity tiers (blue, purple and orange) and each Doll has some gifts that they prefer or dislike, and is neutral towards the rest:

Preferred gifts

  • Orange: +125
  • Purple: +50
  • Blue: +20

Neutral gifts

  • Orange: +100
  • Purple: +40
  • Blue: +16

Disliked gifts

  • Orange: +75
  • Purple: +30
  • Blue: +12


Project Neural Cloud
Dolls List · Events List · Costumes List · Items List · Enemy List · NPCs List · Story (Worldview · Horizon Record · Loading Screens)
Main Screen Guide · Doll Info Menu · Oasis Menu · Combat · Strategies · Exploration Menu · Factory Menu · Function Cards · Spirits · Dormitory · Achievements