Analysis Level 0 & Level 1 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A |
Judge | Assimilated | Quotes |
Information | |
---|---|
Full name | |
Affiliation | Sangvis Ferri |
Voice actor | Toyosaki Aki |
Artist | Unknown |
Initial Rarity | 3 |
Tags | |
Released on | CN (), TW (), KR () |
View page template |
Ringleader type assimilated SF unit.
ASSIMILATION Can be obtained as a possible encounter in S09 Assimilation with a capture chance of 25%.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A |
Analysis Level 1 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A | |
Formation Effect Increase |
Analysis Level 2 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A | |
Base Stat Increase: Damage |
Analysis Level 3 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A | |
Base Stat Increase: Accuracy, Evasion, Rate of Fire |
Analysis Level 4 & Level 100 | |||
---|---|---|---|
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Move Speed | Armor | ||
Armor Pen. | Range | N/A | |
Active Skill Enhancement |
This unit does not receive new dummies when Analysis Level increases.
name | Verdict | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Justic1 | |||||||||
text | Launch a flying kick against the enemy unit with the highest HP, dealing ($dmg_value)x damage spread across 4 instances to enemies in a radius of 1 units. This damage ignores armor, scales with Dummy-Links, but cannot crit. The attack also induces a debuff to targets within a 4-unit radius, decreasing their firepower by ($fp_debuff)% and rate of fire by ($rof_debuff)%, while giving them ($vul_debuff)% vulnerability, lasting for ($duration) seconds. The skill then activates a shield with taunt effect and an independent health bar that is ($shield_hp)% of Judge's maximum HP, lasting for ($shield_dur) seconds. All damage dealt to the shield will be fixed at 1. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dmg_value | 5 | 5.5 | 6 | 6.5 | 7 | 8 | 9 | 10 | 11 | 12 |
dmg_value_4 | 9 | 9.5 | 10 | 10.5 | 11 | 12 | 13 | 14 | 15 | 16 |
fp_debuff | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 10 |
rof_debuff | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
vul_debuff | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 10 |
duration | 3 | 3.2 | 3.4 | 3.6 | 3.8 | 4 | 4.2 | 4.4 | 4.7 | 5 |
shield_hp | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 |
shield_hp_4 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 |
shield_dur | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 3 |
shield_dur_4 | 3 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.7 | 3.8 | 4 |
name | Individual Adjustment | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | Justic2 | |||||||||
text | Target any echelon within a radius of 1, granting all units in the echelon a ($shield_hp)-point shield in the beginning of the battle. Units with armor receive a ($buff_val)% increase in armor while other units receive a ($buff_val)% increase in evasion. All shields and buffs last for ($duration) seconds. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
shield_hp | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 65 | 70 |
buff_val | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
duration | 6 | 6.4 | 6.8 | 7.2 | 7.6 | 8 | 8.5 | 9 | 9.5 | 10 |
name | Law and Order | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Justic3 | |||||||||
text | The normal attack of this unit hits two enemies, dealing 0.5x damage to each target. After every 8 normal attacks, deal damage that is ($dmg_value)x the current armor value to enemies within a 3-unit distance. This damage ignores armor, scales with Dummy-Links, but does not crit. Also gain a ($shield_hp)-point shield, lasting for ($duration) seconds. | |||||||||
skilllevelcount | 5 | |||||||||
dmg_value | 24 | 28 | 32 | 36 | 40 | |||||
shield_hp | 30 | 35 | 40 | 45 | 50 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Dogma | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Justic4 | |||||||||
text | When Judge is present, increase the armor of T-Dolls in the frontmost row by ($armor_buff) points, the accuracy of T-Dolls in the middle row by ($acc_buff) points, and the firepower of T-Dolls in the back row by ($fp_buff)%. | |||||||||
skilllevelcount | 5 | |||||||||
armor_buff | 6 | 7 | 8 | 9 | 10 | |||||
acc_buff | 24 | 28 | 32 | 36 | 40 | |||||
fp_buff | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||