Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1)/ 2570(x5) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
Some initial values |
mNo edit summary |
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{{AssimilatedSF | {{AssimilatedSF | ||
|index=5 | |index=5 | ||
| | |||
| | <!--Class will be their in-game affiliation, so use SF if they're an SF unit, and ETC, if they're idk, the Training Drone? Role will be tied to their Int rarity, Tag 1 will determine if they're a melee or ranged unit, tag 2 will determine if they're a humanoid or machine, tag 3 will determine if they're unarmoured or not.--> | ||
|class=SF | |||
|role=Ringleader | |||
|tag1=Ranged | |||
|tag2=Humanoid | |||
|tag3=Unarmoured. | |||
|manufactureringame=[[Sangvis Ferri]] | |manufactureringame=[[Sangvis Ferri]] | ||
|faction=[[Sangvis Ferri]], [[Griffin & Kryuger]] | |faction=[[Sangvis Ferri]], [[Griffin & Kryuger]] | ||
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{{Stub}} | {{Stub}} | ||
This'll take a while to fill out folks. More to come soon. | This'll take a while to fill out folks. More to come soon. | ||
|cost=10 | |cost=10 | ||
| | |critrate=20% <!--Base Crit Rate for all units unless specified otherwise--> | ||
| | |critdmg=150% <!--Base Crit Damage for all units unless specified otherwise--> | ||
| | |armorpierce=15 <!--Base AP for all units unless specified otherwise--> | ||
| | |mov=12 | ||
| | |||
| | |min_hp=514 | ||
|max_hp=1091 | |||
|min_dmg=182 | |||
|max_dmg=624 | |||
|min_acc=39 | |||
|max_acc=102 | |||
|min_eva=94 | |||
|max_eva=206 | |||
|min_rof=58 | |||
|max_rof=126 | |||
|ana1_max_hp= | |||
|ana2_max_hp= | |||
|ana3_max_hp= | |||
|ana4_max_hp= | |||
|ana1_max_dmg= | |||
|ana2_max_dmg= | |||
|ana3_max_dmg= | |||
|ana4_max_dmg= | |||
|ana1_max_acc= | |||
|ana2_max_acc= | |||
|ana3_max_acc= | |||
|ana4_max_acc= | |||
|ana1_max_eva= | |||
|ana2_max_eva= | |||
|ana3_max_eva= | |||
|ana4_max_eva= | |||
|ana1_max_rof= | |||
|ana2_max_rof= | |||
|ana3_max_rof= | |||
|ana4_max_rof= | |||
<!-- Descriptions of each respective Analysation level. Standard units only give +1 Dummy link. In the template, highlight these descriptions whenever the user changes the units Ana Level on this page. Ringleaders have different descriptions. --> | |||
|ana1_desc= | |||
|ana2_desc= | |||
|ana3_desc= | |||
|ana4_desc= | |||
<!-- This only applies to Elite and Standard units. Not Ringleaders. Assign 1 or 0 to have dummy linking multipliers added to the units HP as you change their ana level. (They round up to the next number 172.5 becomes 173).--> | |||
|dev_dummy_links=1 | |||
<!-- Capture rates for Standard units is 100%, Elite units is 50%, Ringleaders is pending info. We can fixate these values into the template based on their defined role above.--> | |||
|capturepossible=1 <!-- 1 for ja, 0 for nein --> | |||
| | <!-- Development Rarity is their rarities post development. Ringleaders can only be developed twice, whereas others can only be developed thrice. --> | ||
|dev_rarity1=4 | |||
|dev_rarity2=5 | |||
|dev_rarity3=5 | |||
|aura1=Affects all units | <!-- Only Ringleaders grant tile buffs, and they affect all units and tiles. Executioner grants buffs based on whether the recipient is Melee or Ranged. --> | ||
|aura2= | |aura1= Affects all units | ||
|aura3= | |aura2= Increases rate of fire by 6% | ||
| | |aura3= Increases evasion by 9% | ||
|enhance1_aura1= Affects all units | |||
|enhance1_aura2= Increases rate of fire by 15% | |||
|enhance1_aura2= Increases evasion by 20% | |||
| | |||
| | |||
|gallery=<gallery> | |gallery=<gallery> |
Scarecrow | Assimilated | Assimilated (Alt) | Quotes |
Information | |
---|---|
Full name | Scarecrow |
Affiliation | Sangvis Ferri |
Voice actor | -TBA- |
Artist | Unknown |
Initial Rarity | Unknown |
Tags | |
Released on | CN (Scarecrow (todo:add real name here)), TW (Scarecrow (todo:add real name here)), KR (Scarecrow (todo:add real name here)) |
View page template |
"Maintenance is still ongoing."
This article is a work in progress. Additional information will follow soon.
"We're not at an optimal state yet, commander."
This article is a stub. You can help us by expanding it (check our quick editing guide and how to guides).
This'll take a while to fill out folks. More to come soon.
ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1)/ 2570(x5) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
name | Battlefield Purge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Scarecrow1 | |||||||||
text | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active]($icd_reduction) Scarecrow greatly boosts the performance of her attack modules, causing her floating guns to spin rapidly and deal 10 instances of damage, as well as increasing the damage of her floating guns by ($dam_value)%, while targeting the enemy unit with the lowest health. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
icd_reduction | : | : | : | : | : | : | : | : | : | : |
icd_reduction_4 | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. |
name | Shadow Predation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Support | |||||||||
icon | Scarecrow2 | |||||||||
text | Places a scout unit on a node within 1 space that you can reach. This unit cannot move, but it can capture nodes, and leaves the battlefield after 1 turn. When it encounters an enemy unit, it is destroyed and does damage equal to ($dam_value)% of its max HP to the enemy. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
dam_value | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 |
name | Curse | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Scarecrow3 | |||||||||
skilllevelcount | 5 | |||||||||
text | Every ($attack_count) volleys, Scarecrow's last shot lowers the target unit's evasion by ($eva_value)% and their rate of fire by ($rof_value)% for ($duration) seconds. | |||||||||
attack_count | 4 | 4 | 3 | 3 | 2 | |||||
eva_value | 20 | 25 | 30 | 35 | 40 | |||||
rof_value | 10 | 12.5 | 15 | 17.5 | 20 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Ghost Step | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
skilllevelcount | 5 | |||||||||
icon | Scarecrow4 | |||||||||
text | When fighting on an enemy-controlled node, raises echelon damage by ($dam_value)%. | |||||||||
dam_value | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||