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Scarecrow/Assimilated: Difference between revisions

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Some initial values
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{{AssimilatedSF
{{AssimilatedSF
|index=5
|index=5
|classification=Ringleader
 
|tags=todo: three tags here maybe?
<!--Class will be their in-game affiliation, so use SF if they're an SF unit, and ETC, if they're idk, the Training Drone? Role will be tied to their Int rarity, Tag 1 will determine if they're a melee or ranged unit, tag 2 will determine if they're a humanoid or machine, tag 3 will determine if they're unarmoured or not.-->
|class=SF
|role=Ringleader
|tag1=Ranged
|tag2=Humanoid
|tag3=Unarmoured.
 
|manufactureringame=[[Sangvis Ferri]]
|manufactureringame=[[Sangvis Ferri]]
|faction=[[Sangvis Ferri]], [[Griffin & Kryuger]]
|faction=[[Sangvis Ferri]], [[Griffin & Kryuger]]
Line 12: Line 18:
{{Stub}}
{{Stub}}
This'll take a while to fill out folks. More to come soon.
This'll take a while to fill out folks. More to come soon.
|cost=10
|cost=10
|minhp=514
|critrate=20% <!--Base Crit Rate for all units unless specified otherwise-->
|mindmg=182
|critdmg=150% <!--Base Crit Damage for all units unless specified otherwise-->
|minacc=39
|armorpierce=15 <!--Base AP for all units unless specified otherwise-->
|mineva=94
|mov=12
|minrof=58
 
|minmov=12
|min_hp=514
|max_hp=1091
|min_dmg=182
|max_dmg=624
|min_acc=39
|max_acc=102
|min_eva=94
|max_eva=206
|min_rof=58
|max_rof=126
 
|ana1_max_hp=
|ana2_max_hp=
|ana3_max_hp=
|ana4_max_hp=
|ana1_max_dmg=
|ana2_max_dmg=
|ana3_max_dmg=
|ana4_max_dmg=
|ana1_max_acc=
|ana2_max_acc=
|ana3_max_acc=
|ana4_max_acc=
|ana1_max_eva=
|ana2_max_eva=
|ana3_max_eva=
|ana4_max_eva=
|ana1_max_rof=
|ana2_max_rof=
|ana3_max_rof=
|ana4_max_rof=
 
<!-- Descriptions of each respective Analysation level. Standard units only give +1 Dummy link. In the template, highlight these descriptions whenever the user changes the units Ana Level on this page. Ringleaders have different descriptions. -->
|ana1_desc=
|ana2_desc=
|ana3_desc=
|ana4_desc=
 
<!-- This only applies to Elite and Standard units. Not Ringleaders. Assign 1 or 0 to have dummy linking multipliers added to the units HP as you change their ana level. (They round up to the next number 172.5 becomes 173).-->
|dev_dummy_links=1
 
<!-- Capture rates for Standard units is 100%, Elite units is 50%, Ringleaders is pending info. We can fixate these values into the template based on their defined role above.-->
|capturepossible=1 <!-- 1 for ja, 0 for nein -->


|nonormalcatch=0
<!-- Development Rarity is their rarities post development. Ringleaders can only be developed twice, whereas others can only be developed thrice. -->
|dev_rarity1=4
|dev_rarity2=5
|dev_rarity3=5


|aura1=Affects all units
<!-- Only Ringleaders grant tile buffs, and they affect all units and tiles. Executioner grants buffs based on whether the recipient is Melee or Ranged. -->
|aura2=??
|aura1= Affects all units
|aura3=??
|aura2= Increases rate of fire by 6%
|tile1=1
|aura3= Increases evasion by 9%
|tile2=1
|enhance1_aura1= Affects all units
|tile3=1
|enhance1_aura2= Increases rate of fire by 15%
|tile4=1
|enhance1_aura2= Increases evasion by 20%
|tile5=0
|tile6=1
|tile7=1
|tile8=1
|tile9=1


|gallery=<gallery>
|gallery=<gallery>

Revision as of 03:52, 20 March 2020

Scarecrow Assimilated Assimilated (Alt) Quotes
Scarecrow
Information
Full name Scarecrow
Affiliation Sangvis Ferri
Voice actor -TBA-
Artist Unknown
Initial Rarity Unknown
Tags  
Released on CN (Scarecrow (todo:add real name here)), TW (Scarecrow (todo:add real name here)), KR (Scarecrow (todo:add real name here))
View page template

"Maintenance is still ongoing."

This article is a work in progress. Additional information will follow soon.

"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it (check our quick editing guide and how to guides).

This'll take a while to fill out folks. More to come soon.

How to obtain

ASSIMILATION See Protocol Assimilation for details.

REWARD Not obtained as a reward

Stats

Analysis Level 0 & Level 1
Deployment Cost 10
link= Health Health 514(x1)/ 2570(x5)
link= Damage Damage 182 link= Evasion Evasion 94
link= Accuracy Accuracy 39 link= Rate of Fire Rate of Fire 58
Critical Hit Rate Crit. Rate 20% Critical Hit Damage Crit. Damage 150%
link= Movement Speed Move Speed 12 link= Armor Armor
link= Armor Penetration Armor Pen. 15 Range N/A

Analysis Level 1 & Level 100
Deployment Cost 10
link= Health Health (x1)/ Expression error: Missing operand for *.(x5)
link= Damage Damage link= Evasion Evasion
link= Accuracy Accuracy link= Rate of Fire Rate of Fire
Critical Hit Rate Crit. Rate 20% Critical Hit Damage Crit. Damage 150%
link= Movement Speed Move Speed 12 link= Armor Armor
link= Armor Penetration Armor Pen. 15 Range N/A

Analysis Level 2 & Level 100
Deployment Cost 10
link= Health Health (x1)/ Expression error: Missing operand for *.(x5)
link= Damage Damage link= Evasion Evasion
link= Accuracy Accuracy link= Rate of Fire Rate of Fire
Critical Hit Rate Crit. Rate 20% Critical Hit Damage Crit. Damage 150%
link= Movement Speed Move Speed 12 link= Armor Armor
link= Armor Penetration Armor Pen. 15 Range N/A

Analysis Level 3 & Level 100
Deployment Cost 10
link= Health Health (x1)/ Expression error: Missing operand for *.(x5)
link= Damage Damage link= Evasion Evasion
link= Accuracy Accuracy link= Rate of Fire Rate of Fire
Critical Hit Rate Crit. Rate 20% Critical Hit Damage Crit. Damage 150%
link= Movement Speed Move Speed 12 link= Armor Armor
link= Armor Penetration Armor Pen. 15 Range N/A

Analysis Level 4 & Level 100
Deployment Cost 10
link= Health Health (x1)/ Expression error: Missing operand for *.(x5)
link= Damage Damage link= Evasion Evasion
link= Accuracy Accuracy link= Rate of Fire Rate of Fire
Critical Hit Rate Crit. Rate 20% Critical Hit Damage Crit. Damage 150%
link= Movement Speed Move Speed 12 link= Armor Armor
link= Armor Penetration Armor Pen. 15 Range N/A


Skills

How to edit skills

Tile buffs

  1. Upgrade Level 1
    • Affects all units
    • Increases rate of fire by 6%
    • Increases evasion by 9%
  2. Upgrade Level 2

Gallery

References