AK-12/Strategy: Difference between revisions
Kokurokoki (talk | contribs) Okay whoever wrote this is incredibly unprofessional. We're not a 420 smokeweed meme site. |
It is not advised to write guides on units you do not fully understand, unwanted memetic effects can he catastrophic |
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{{CharacterTabber}} | {{CharacterTabber}} | ||
AK-12 | AK-12 commentaries. | ||
__TOC__ | __TOC__ | ||
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== Individual Performance == | == Individual Performance == | ||
=== Skill === | === Skill === | ||
Snow Wolf's Gaze is an unique skill, it's activation increases AK-12's damage, rate of fire, accuracy and critical hit rate by a maximum of 35%, as oppose to the usual single / dual stats increase skill on other AR T-dolls. Her own damage output is boosted by a great magnitude when this skill is active. | |||
The skill itself takes 6 seconds to activate, lasts for 5 seconds and the reactivation delay is 8 seconds. This means AK-12 will benefit from the skill effect for 5 seconds and only has to wait 3 seconds for it to be available again. | |||
=== Stats === | === Stats === | ||
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=== Combat Performance === | === Combat Performance === | ||
The effectiveness and the short cooldown of her skill, combined with her high innate attribute, AK-12's damage output at late game places her among the top ARs in terms of damage output in the game. The others are {{doll name|AN-94|AR|5}}, modified {{doll name|ST AR-15|AR|4 | At max skill level, AK-12 is capable of reaching 92%(27% without telescopic) crit rate, 105 cyclic rate of fire on skill activation. The 35% damage increase may not seen significant when compared to other AR units but the crit rate and rate of fire boost alone is enough to boost AK-12's damage output by a large margin. | ||
The effectiveness and the short cooldown of her skill, combined with her high innate attribute, AK-12's damage output at late game places her among the top ARs in terms of damage output in the game. The others are {{doll name|AN-94|AR|5}}, modified {{doll name|ST AR-15|AR|4}}, {{doll name|AUG|AR|5}} and {{doll name|G11|AR|5}} (modified {{doll name|M4A1|AR|4}} is subject to debate due to her modded skill activation prerequisite). | |||
== Formation == | == Formation == | ||
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</div> | </div> | ||
</div> | </div> | ||
AK-12 is often placed in position 1 within an echelon, so the entire front row benefits from her bonus tiles. | |||
*However despite the tile coverage is large, having more than one DPS type SMG in one echelon will have reduce the chance of the squadron's survival, so realistically AK-12's boost only really applies to one frontal SMG unit, since the main tank benefits little from damage and rate of fire. | |||
*With this in mind AK-12 can actually be placed directly behind the DPS SMG doll for the sake of better protection and to receive their tile bonus, since she can boost the tile directly in front of her. | |||
{{clr}} | {{clr}} | ||
=== Compatibility === | === Compatibility === | ||
The primarily tile bonus AK-12 should be receiving is damage, to cover up the low 35% damage increase from the slow. Being able to reach 105 cyclic rate of fire means any additional rate of fire bonus will likely push AK-12 over the 120 cap, no more than 1 rate of fire tile bonus should be given to AK-12 for the sake of not wasting bonuses. Though keep in mind AK-12 is able to reach 100% crit rate on skill activation with just one critical hit rate tile boost. | |||
Examples of dolls with damage boosting tiles such as {{doll name|Type 79|SMG|5}}, {{doll name|PP-19|SMG|4}} and {{doll name|AUG|AR|5}}. | |||
Examples of dolls with critical hit rate tiles are {{doll name|SR-3MP|SMG|5}}, {{doll name|Five-seveN|HG|5}} and {{doll name|Contender|HG|5}}. | |||
{{doll name|UMP45|SMG|4}} and {{doll name|Honey Badger|SMG|4}} has damage and critical hit rate bonus on their tile. | |||
== Equipment == | == Equipment == | ||
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{| style="background-color: background-color:transparent;center;color:white;width:100%" | {| style="background-color: background-color:transparent;center;color:white;width:100%" | ||
| style="text-align:center" width="150"| {{EquipmentCard|VFL 6-24x56|Telescopic Sight|5}}{{equip name|VFL 6-24x56|Telescopic Sight|5}} | | style="text-align:center" width="150"| {{EquipmentCard|VFL 6-24x56|Telescopic Sight|5}}{{equip name|VFL 6-24x56|Telescopic Sight|5}} | ||
| | | With a fully upgraded telescopic sight equipped AK-12 is able to reach 92% crit rate on her own, equipping a telescopic sight will boost AK-12's damage output far greater than other optic types. | ||
|- | |- | ||
| style="text-align:center" width="150"| {{EquipmentCard|PEQ-16A|Night Combat Equipment|5}}{{equip name|PEQ-16A|Night Combat Equipment|5}} | | style="text-align:center" width="150"| {{EquipmentCard|PEQ-16A|Night Combat Equipment|5}}{{equip name|PEQ-16A|Night Combat Equipment|5}} | ||
| | | High innate accuracy will not help during night sorties as all player unit's accuracy are reduced by 90%, AK-12 cannot effectively deal with high mobility enemies without a night combat optic. | ||
|} | |} | ||
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{| style="background-color: background-color:transparent;center;color:white;width:100%" | {| style="background-color: background-color:transparent;center;color:white;width:100%" | ||
| style="text-align:center" width="150"| {{EquipmentCard|APCR High-Velocity Ammo|High-Velocity Ammo|5}}{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}} | | style="text-align:center" width="150"| {{EquipmentCard|APCR High-Velocity Ammo|High-Velocity Ammo|5}}{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}} | ||
| Mandatory equipment for all ARs. | | Mandatory equipment for all ARs. Increasing damage will not only allow AK-12 to kill enemy units faster, but can also help her overcome enemy armor during night missions. | ||
|} | |} | ||
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{| style="background-color: background-color:transparent;center;color:white;width:100%" | {| style="background-color: background-color:transparent;center;color:white;width:100%" | ||
| style="text-align:center" width="150"| {{EquipmentCard|IOP X4 Exoskeleton|Exoskeleton|5}}{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}} | | style="text-align:center" width="150"| {{EquipmentCard|IOP X4 Exoskeleton|Exoskeleton|5}}{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}} | ||
| Basic equipment for ARs. | | Basic equipment for ARs. As ARs are not meant to be taking direct fire, it is best to reserve your best exoskeletons for dedicated tank classes like SMGs or high-evasion support classes like HGs. However if one plans to put AK-12 in the middle row where she might be more exposed to enemy fire, it is advised to take an X-type exoskeleton as it can drastically improve survivability without penalizing her offensive capabilities. | ||
|} | |} |
Revision as of 13:57, 6 August 2018
AK-12 | Strategy | Story | Quotes | Live2D |
AK-12 commentaries.
Individual Performance
Skill
Snow Wolf's Gaze is an unique skill, it's activation increases AK-12's damage, rate of fire, accuracy and critical hit rate by a maximum of 35%, as oppose to the usual single / dual stats increase skill on other AR T-dolls. Her own damage output is boosted by a great magnitude when this skill is active.
The skill itself takes 6 seconds to activate, lasts for 5 seconds and the reactivation delay is 8 seconds. This means AK-12 will benefit from the skill effect for 5 seconds and only has to wait 3 seconds for it to be available again.
Stats
For an AR unit, all of AK-12's attributes are considered above average, combined with her S rank growth rate, she have a very formidable stats at max level.
Combat Performance
At max skill level, AK-12 is capable of reaching 92%(27% without telescopic) crit rate, 105 cyclic rate of fire on skill activation. The 35% damage increase may not seen significant when compared to other AR units but the crit rate and rate of fire boost alone is enough to boost AK-12's damage output by a large margin.
The effectiveness and the short cooldown of her skill, combined with her high innate attribute, AK-12's damage output at late game places her among the top ARs in terms of damage output in the game. The others are AR AN-94AN-94AN-94, modified AR ST AR-15ST AR-15ST AR-15, AR AUGAUGAUG and AR G11G11G11 (modified AR M4A1M4A1M4A1 is subject to debate due to her modded skill activation prerequisite).
Formation
Tile Bonus
AK-12 features a very large front row buff tile, she is most effective when placed on tile 1 or 4. Providing damage and rate of fire bonus suitable for offensive type SMG units.
AK-12 is often placed in position 1 within an echelon, so the entire front row benefits from her bonus tiles.
- However despite the tile coverage is large, having more than one DPS type SMG in one echelon will have reduce the chance of the squadron's survival, so realistically AK-12's boost only really applies to one frontal SMG unit, since the main tank benefits little from damage and rate of fire.
- With this in mind AK-12 can actually be placed directly behind the DPS SMG doll for the sake of better protection and to receive their tile bonus, since she can boost the tile directly in front of her.
Compatibility
The primarily tile bonus AK-12 should be receiving is damage, to cover up the low 35% damage increase from the slow. Being able to reach 105 cyclic rate of fire means any additional rate of fire bonus will likely push AK-12 over the 120 cap, no more than 1 rate of fire tile bonus should be given to AK-12 for the sake of not wasting bonuses. Though keep in mind AK-12 is able to reach 100% crit rate on skill activation with just one critical hit rate tile boost.
Examples of dolls with damage boosting tiles such as SMG Type 79Type 79Type 79, SMG PP-19PP-19PP-19 and AR AUGAUGAUG.
Examples of dolls with critical hit rate tiles are SMG SR-3MPSR-3MPSR-3MP, HG Five-seveNFive-seveNFive-seveN and HG ContenderContenderContender.
SMG UMP45UMP45UMP45 and SMG Honey BadgerHoney BadgerHoney Badger has damage and critical hit rate bonus on their tile.
Equipment
- Slot 1
VFL 6-24x56
|
With a fully upgraded telescopic sight equipped AK-12 is able to reach 92% crit rate on her own, equipping a telescopic sight will boost AK-12's damage output far greater than other optic types. |
PEQ-16A
|
High innate accuracy will not help during night sorties as all player unit's accuracy are reduced by 90%, AK-12 cannot effectively deal with high mobility enemies without a night combat optic. |
- Slot 2
APCR High-Velocity Ammo
|
Mandatory equipment for all ARs. Increasing damage will not only allow AK-12 to kill enemy units faster, but can also help her overcome enemy armor during night missions. |
- Slot 3
IOP X4 Exoskeleton
|
Basic equipment for ARs. As ARs are not meant to be taking direct fire, it is best to reserve your best exoskeletons for dedicated tank classes like SMGs or high-evasion support classes like HGs. However if one plans to put AK-12 in the middle row where she might be more exposed to enemy fire, it is advised to take an X-type exoskeleton as it can drastically improve survivability without penalizing her offensive capabilities. |