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Colphne/skill5data: Difference between revisions

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Action Support to Support Action
 
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| colspan=10 | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of {{GF2Effect|Action Support}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3 points}} of stability damage to them, and applies {{GF2Effect|Attack Up I}} to the allied unit for {{Color|GF2Orange|2 turns}}. Gains {{Color|GF2Orange|1 point}} of Confectance Index. This can be triggered {{Color|GF2Orange|once}} per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores {{Color|GF2Orange|2 points}} of stability index. Cooldown: {{Color|GF2Orange|2 turns}}.
| colspan=10 | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of {{GF2Effect|Support Action}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3 points}} of stability damage to them, and applies {{GF2Effect|Attack Up I}} to the allied unit for {{Color|GF2Orange|2 turns}}. Gains {{Color|GF2Orange|1 point}} of Confectance Index. This can be triggered {{Color|GF2Orange|once}} per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores {{Color|GF2Orange|2 points}} of stability index. Cooldown: {{Color|GF2Orange|2 turns}}.


<br>''“These contingencies will surely prove their worth in critical moments.''
<br>''“These contingencies will surely prove their worth in critical moments.''

Latest revision as of 08:51, 1 October 2025

name Medical Contigency
icon ColphneSkill5
text When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack., dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up IAttack is increased by 10%. This is considered a buff. to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of stability index. Cooldown: 2 turns.


“These contingencies will surely prove their worth in critical moments.


Fortification Segment 03: Stability index recovery increases by 2 points.

Fortification Segment 05: Cooldown reduced by 1 turn.