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Papasha/skill3data: Difference between revisions

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| colspan=10 | '''Stability Damage: 3'''<br>Selects 1 tile within {{Color|GF2Orange|6 tiles}}. cleansing {{Color|GF2Orange|2}} debuffs from the user, as well as all control, Command Prohibition effects, and the Frigid effect from the City Warden. The City Warden moves to the selected tile and attacks the closest enemy to Papasha, dealing Physical damage equal to {{Color|GF2Orange|150%}} of attack. This attack has an additional {{Color|GF2Orange|50%}} damage boost against Large Targets.<br>After using this skill, the City Warden will not move independently for the remainder of the turn.<br>This skill cannot be used if the City Warden is undergoing [[GFL2 Status Effects#Self-Repair|{{Color|GF2Blue|Self-Repair}}]].
| colspan=10 | '''Stability Damage: 3'''<br>Selects 1 tile within {{Color|GF2Orange|6 tiles}}. cleansing {{Color|GF2Orange|2}} debuffs from the user, as well as all control, Command Prohibition effects, and the Frigid effect from the City Warden. The City Warden moves to the selected tile and attacks the closest enemy to Papasha, dealing Physical damage equal to {{Color|GF2Orange|150%}} of attack. This attack has an additional {{Color|GF2Orange|50%}} damage boost against Large Targets.<br>After using this skill, the City Warden will not move independently for the remainder of the turn.<br>This skill cannot be used if the City Warden is undergoing {{GF2Effect|Self-Repair}}.
<br>''Don't you dare harm my comrades!''
<br>''Don't you dare harm my comrades!''



Revision as of 07:52, 9 July 2025

name Joint Breakthrough
icon Skill_PapashaSSR_Active_2
text Stability Damage: 3
Selects 1 tile within 6 tiles. cleansing 2 debuffs from the user, as well as all control, Command Prohibition effects, and the Frigid effect from the City Warden. The City Warden moves to the selected tile and attacks the closest enemy to Papasha, dealing Physical damage equal to 150% of attack. This attack has an additional 50% damage boost against Large Targets.
After using this skill, the City Warden will not move independently for the remainder of the turn.
This skill cannot be used if the City Warden is undergoing Self-RepairWhen the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index..


Don't you dare harm my comrades!

($extraeffect)

skill_cost 4 4
skilllevelcount 2
extraeffect The casting range is expanded to the entire battlefield, and this attack is guaranteed to deal a critical hit. At the end of the turn, the City Warden launches 1 more instances of Counter Terrorism Support on the nearest enemy target.