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| | colspan=10 | Gains [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] and [[GFL2 Status Effects#Alert|{{Color|GF2Blue|Alert}}]] for {{Color|GF2Orange|2 turns}}. The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is equal to {{Color|GF2Orange|($init)%}} of the initial attack, but cannot exceed {{Color|GF2Orange|($max)%}} of max HP. | | | colspan=10 | Gains {{GF2Effect|Frost Barrier}} and {{GF2Effect|Alert}} for {{Color|GF2Orange|2 turns}}. The absorption amount of {{GF2Effect|Frost Barrier}} is equal to {{Color|GF2Orange|($init)%}} of the initial attack, but cannot exceed {{Color|GF2Orange|($max)%}} of max HP. |
| <br>''D-Don't barge into someone's personal space!'' | | <br>''D-Don't barge into someone's personal space!'' |
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| ! extraeffect | | ! extraeffect |
| | || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} After using {{Color|GF2Blue|Absolute Mental Defense}}, gains {{Color|GF2Orange|2 points}} of Confectance Index at the end of the action. This effect can be triggered {{Color|GF2Orange|2 times}}. [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] can be triggered {{Color|GF2Orange|once}} more each turn. If the [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] deals a critical hit, gains [[GFL2 Status Effects#Rapture|{{Color|GF2Blue|Rapture}}]] for {{Color|GF2Orange|1 turn}}. | | | || The absorption amount of {{GF2Effect|Frost Barrier}} is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of {{GF2Effect|Interception}} triggered is increased by {{Color|GF2Orange|1 time per turn.}} || The absorption amount of {{GF2Effect|Frost Barrier}} is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of {{GF2Effect|Interception}} triggered is increased by {{Color|GF2Orange|1 time per turn.}} After using {{Color|GF2Blue|Absolute Mental Defense}}, gains {{Color|GF2Orange|2 points}} of Confectance Index at the end of the action. This effect can be triggered {{Color|GF2Orange|2 times}}. {{GF2Effect|Interception}} can be triggered {{Color|GF2Orange|once}} more each turn. If the {{GF2Effect|Interception}} deals a critical hit, gains {{GF2Effect|Rapture}} for {{Color|GF2Orange|1 turn}}. |
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Revision as of 07:52, 9 July 2025
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Absolute Mental Defense
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Skill_MacqiatoSSR_Active_3
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Gains Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed. and AlertWhen an enemy within 9 tiles attempts to attack with Frost BarrierEffect description missing from page "GFL2 Status Effects"., InterceptionEffect description missing from page "GFL2 Status Effects". that enemy, dealing Freeze damage equal to 90% of attack, 2 stability damage, and applies FrozenEffect description missing from page "GFL2 Status Effects". for 1 turn. Activates 2 times per turn. This effect cannot be cleansed. for 2 turns. The absorption amount of Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed. is equal to ($init)% of the initial attack, but cannot exceed ($max)% of max HP.
D-Don't barge into someone's personal space!
($extraeffect)
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65 |
80 |
80
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60 |
80 |
80
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| turn_cooldown
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3 |
3 |
3
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| skilllevelcount
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3
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| extraeffect
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The absorption amount of Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed. is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks. triggered is increased by 1 time per turn. |
The absorption amount of Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed. is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks. triggered is increased by 1 time per turn. After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times. InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks. can be triggered once more each turn. If the InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks. deals a critical hit, gains RaptureDamage dealt is increased by 7.5%, stacking up to 4 times. Cannot be cleansed. for 1 turn.
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