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| | GAIN01_JP = | | | GAIN01_JP = |
| | GAIN01_KR = | | | GAIN01_KR = |
| | GAIN01_EN = | | | GAIN01_EN = An old nightmare - Scarecrow, Sangvis Ferri manufacture - has returned to consume everything. |
| | GAIN02_CN = | | | GAIN02_CN = |
| | GAIN02_JP = | | | GAIN02_JP = |
| | GAIN02_KR = | | | GAIN02_KR = |
| | GAIN02_EN = | | | GAIN02_EN = I don't quite understand why T-Dolls need to change outfits, but since your aesthetic sense isn't too bad. I'll accept this utterly unnecessary dress-up mission. |
| | DIALOGUE01_CN = | | | DIALOGUE01_CN = |
| | DIALOGUE01_JP = | | | DIALOGUE01_JP = |
| | DIALOGUE01_KR = | | | DIALOGUE01_KR = |
| | DIALOGUE01_EN = | | | DIALOGUE01_EN = I've made a list of all the equipment that desperately needs to be replaced at the base. Most of them are broken down because of abuse and misuse due by certain dolls. I have highlighted these infernal dolls here. Would you consider sending them to the coal mines or just scrapping them as the more appropriate option? |
| | DIALOGUE02_CN = | | | DIALOGUE02_CN = |
| | DIALOGUE02_JP = | | | DIALOGUE02_JP = |
| | DIALOGUE02_KR = | | | DIALOGUE02_KR = |
| | DIALOGUE02_EN = | | | DIALOGUE02_EN = Don't bother with idle chit-chat, but do call me anytime if there are any new missions or intelligence that needs analyzing. |
| | DIALOGUE03_CN = | | | DIALOGUE03_CN = |
| | DIALOGUE03_JP = | | | DIALOGUE03_JP = |
| | DIALOGUE03_KR = | | | DIALOGUE03_KR = |
| | DIALOGUE03_EN = | | | DIALOGUE03_EN = Legend has it that a terrifying beast would emerge from the sea and wreck havoc on seaside towns at the start of a new year. I can somewhat understand the beast's feelings. especially when I find myself in the midst of clamoring Griffin dolls. |
| | DIALOGUEWEDDING_CN = | | | DIALOGUEWEDDING_CN = |
| | DIALOGUEWEDDING_JP = | | | DIALOGUEWEDDING_JP = |
| | DIALOGUEWEDDING_KR = | | | DIALOGUEWEDDING_KR = |
| | DIALOGUEWEDDING_EN = | | | DIALOGUEWEDDING_EN = Commander, I'm clearly more suited to being a silent scarecrow with this disposition of mine, and yet you still insist that I talk more. If you don't mind being hurt by my words, then be my guest. |
| | SOULCONTRACT_CN = | | | SOULCONTRACT_CN = |
| | SOULCONTRACT_JP = | | | SOULCONTRACT_JP = |
| | SOULCONTRACT_KR = | | | SOULCONTRACT_KR = |
| | SOULCONTRACT_EN = | | | SOULCONTRACT_EN = Commander, is this some kind of new self-destruct device for preventing an intel leak? I have no need fo this. I am programmed with- no? It's just a gift? I'm actually getting a gift from you... I'm still not entirely certain about the meaning of this, but I will spend much time trying to puzzle it out... |
| | HELLO_CN = | | | HELLO_CN = |
| | HELLO_JP = | | | HELLO_JP = |
| | HELLO_KR = | | | HELLO_KR = |
| | HELLO_EN = | | | HELLO_EN = Scarecrow, prepped and ready. Please advise. |
| | FORMATION01_CN = | | | FORMATION01_CN = |
| | FORMATION01_JP = | | | FORMATION01_JP = |
| | FORMATION01_KR = | | | FORMATION01_KR = |
| | FORMATION01_EN = | | | FORMATION01_EN = Ready for the banquet? |
| | FORMATION02_CN = | | | FORMATION02_CN = |
| | FORMATION02_JP = | | | FORMATION02_JP = |
| | FORMATION02_KR = | | | FORMATION02_KR = |
| | FORMATION02_EN = | | | FORMATION02_EN = Pre-battle preparations completed. |
| | FORMATION03_CN = | | | FORMATION03_CN = |
| | FORMATION03_JP = | | | FORMATION03_JP = |
| | FORMATION03_KR = | | | FORMATION03_KR = |
| | FORMATION03_EN = | | | FORMATION03_EN = The Sun is about to rise. |
| | FEED01_CN = | | |
| | FEED01_JP = | | | FEED01_CN = | FEED01_JP = |
| | FEED01_KR = | | | FEED01_KR = |
| | FEED01_EN = | | | FEED01_EN = Innovation, evolution. |
| | FEED02_CN = | | | FEED02_CN = |
| | FEED02_JP = | | | FEED02_JP = |
| | FEED02_KR = | | | FEED02_KR = |
| | FEED02_EN = | | | FEED02_EN = Such remarkable power... |
| | UPGRADE01_CN = | | | UPGRADE01_CN = |
| | UPGRADE01_JP = | | | UPGRADE01_JP = |
| | UPGRADE01_KR = | | | UPGRADE01_KR = |
| | UPGRADE01_EN = | | | UPGRADE01_EN = This is nowhere near what I want. |
| | UPGRADE02_CN = | | | UPGRADE02_CN = |
| | UPGRADE02_JP = | | | UPGRADE02_JP = |
| | UPGRADE02_KR = | | | UPGRADE02_KR = |
| | UPGRADE02_EN = | | | UPGRADE02_EN = It feels good to have such a commanding view over everything. |
| | BLACKACTION_CN = | | | BLACKACTION_CN = |
| | BLACKACTION_JP = | | | BLACKACTION_JP = |
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| | GOATTACK_JP = | | | GOATTACK_JP = |
| | GOATTACK_KR = | | | GOATTACK_KR = |
| | GOATTACK_EN = | | | GOATTACK_EN = Perk up, useless trash. The mission begins |
| | MEET_CN = | | | MEET_CN = |
| | MEET_JP = | | | MEET_JP = |
| | MEET_KR = | | | MEET_KR = |
| | MEET_EN = | | | MEET_EN = Let the hunt begin. |
| | SKILL01_CN = | | | SKILL01_CN = |
| | SKILL01_JP = | | | SKILL01_JP = |
| | SKILL01_KR = | | | SKILL01_KR = |
| | SKILL01_EN = | | | SKILL01_EN = You're full of openings. |
| | SKILL02_CN = | | | SKILL02_CN = |
| | SKILL02_JP = | | | SKILL02_JP = |
| | SKILL02_KR = | | | SKILL02_KR = |
| | SKILL02_EN = | | | SKILL02_EN = You look delectable. |
| | SKILL03_CN = | | | SKILL03_CN = |
| | SKILL03_JP = | | | SKILL03_JP = |
| | SKILL03_KR = | | | SKILL03_KR = |
| | SKILL03_EN = | | | SKILL03_EN = Savor the fear of being consumed |
| | DEAD01_CN = | | | DEAD01_CN = |
| | DEAD01_JP = | | | DEAD01_JP = |
| | DEAD01_KR = | | | DEAD01_KR = |
| | DEAD01_EN = | | | DEAD01_EN = Was it... A miscalculation...? |
| | DEAD02_CN = | | | DEAD02_CN = |
| | DEAD02_JP = | | | DEAD02_JP = |
| | DEAD02_KR = | | | DEAD02_KR = |
| | DEAD02_EN = | | | DEAD02_EN = What a blunder... How dissatisfying... |
| | RETREAT_CN = | | | RETREAT_CN = |
| | RETREAT_JP = | | | RETREAT_JP = |
| | RETREAT_KR = | | | RETREAT_KR = |
| | RETREAT_EN = | | | RETREAT_EN = Where on Earth... Did it go wrong...? |
| | WIN_CN = | | | WIN_CN = |
| | WIN_JP = | | | WIN_JP = |
| | WIN_KR = | | | WIN_KR = |
| | WIN_EN = | | | WIN_EN = An unsurprising resolution. |
| | FIX_CN = | | | FIX_CN = |
| | FIX_JP = | | | FIX_JP = |
| | FIX_KR = | | | FIX_KR = |
| | FIX_EN = | | | FIX_EN = I can finally think in peace |
|
| |
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| | ATTACK_CN = | | | ATTACK_CN = |
| | ATTACK_JP = | | | ATTACK_JP = |
| | ATTACK_KR = | | | ATTACK_KR = |
| | ATTACK_EN = | | | ATTACK_EN = Have a proper taste of my sharp claws. |
| | DEFENSE_CN = | | | DEFENSE_CN = |
| | DEFENSE_JP = | | | DEFENSE_JP = |
| | DEFENSE_KR = | | | DEFENSE_KR = |
| | DEFENSE_EN = | | | DEFENSE_EN = Watch our target closely. Wait for the right moment to strike back. |
| | BREAKTHROUGH01_CN = | | | BREAKTHROUGH01_CN = |
| | BREAKTHROUGH01_JP = | | | BREAKTHROUGH01_JP = |
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| | PHRASE_JP = | | | PHRASE_JP = |
| | PHRASE_KR = | | | PHRASE_KR = |
| | PHRASE_EN = | | | PHRASE_EN = Shut up. |
| | MOOD1_CN = | | | MOOD1_CN = |
| | MOOD1_JP = | | | MOOD1_JP = |
| | MOOD1_KR = | | | MOOD1_KR = |
| | MOOD1_EN = | | | MOOD1_EN = heheh... |
| | MOOD2_CN = | | | MOOD2_CN = |
| | MOOD2_JP = | | | MOOD2_JP = |
| | MOOD2_KR = | | | MOOD2_KR = |
| | MOOD2_EN = | | | MOOD2_EN = Eh?! |
| | LOWMOOD_CN = | | | LOWMOOD_CN = |
| | LOWMOOD_JP = | | | LOWMOOD_JP = |
| | LOWMOOD_KR = | | | LOWMOOD_KR = |
| | LOWMOOD_EN = | | | LOWMOOD_EN = Eh? |
| | APPRECIATE_CN = | | | APPRECIATE_CN = |
| | APPRECIATE_JP = | | | APPRECIATE_JP = |
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| | ACCEPT_KR = | | | ACCEPT_KR = |
| | ACCEPT_EN = | | | ACCEPT_EN = |
| | FEELING_CN = ! | | | FEELING_CN = |
| | FEELING_JP = | | | FEELING_JP = |
| | FEELING_KR = | | | FEELING_KR = |
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Line 332: |
| | TIP_JP = | | | TIP_JP = |
| | TIP_KR = | | | TIP_KR = |
| | TIP_EN = | | | TIP_EN = To ensure my enemies remain in the past- such is my mission. |
| | LOADING_CN = | | | LOADING_CN = |
| | LOADING_JP = | | | LOADING_JP = |
| | LOADING_KR = | | | LOADING_KR = |
| | LOADING_EN = | | | LOADING_EN = Let's run a simulation while we remain on standby. |
| | TITLECALL_CN = 少女前线 | | | TITLECALL_CN = 少女前线 |
| | TITLECALL_JP = ドールズフロントライン | | | TITLECALL_JP = ドールズフロントライン |