UMP40/Strategy: Difference between revisions
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UMP40's stats are similar to the other two UMP T-dolls in game, she is somewhat in the middle ground of {{doll name|UMP9|SMG|4}} and {{doll name|UMP45|SMG|4}}. Provided with the same equipment, 40's combat performances should be somewhat similar to the other two UMPs, if the unit skills are not taken into consideration. | UMP40's stats are similar to the other two UMP T-dolls in game, she is somewhat in the middle ground of {{doll name|UMP9|SMG|4}} and {{doll name|UMP45|SMG|4}}. Provided with the same equipment, 40's combat performances should be somewhat similar to the other two UMPs, if the unit skills are not taken into consideration. | ||
By default, UMP40 has a 75 evasion stat, which places her in the upper quarter of SMGs when listed by evasion, but in terms of HP values UMP40 managed a mediocre score of 900 (Which is actually fairly high for 4* rarity SMGs). | By default, UMP40 has a 75 evasion stat, which places her in the upper quarter of SMGs when listed by evasion, but in terms of HP values UMP40 managed a mediocre score of 900 (Which is actually fairly high for 4* rarity SMGs). UMP40's rate of fire is below average and considered slow just like the other two UMPs, while damage and accuracy are somewhat in the middle ground of all SMG T-dolls. Full comparison graph below, green represents UMP40 while red represents SMG average: | ||
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{ "label": "HP", "min": 0, "max": 1190, "value": 900 }, | |||
{ "label": "DMG", "min": 0, "max": 35, "value": 27 }, | |||
{ "label": "EVA", "min": 0, "max": 90, "value": 75 }, | |||
{ "label": "ACC", "min": 0, "max": 16, "value": 14 }, | |||
{ "label": "ROF", "min": 0, "max": 104, "value": 85 } | |||
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{ "label": "HP", "min": 0, "max": 1190, "value": 902 }, | |||
{ "label": "DMG", "min": 0, "max": 35, "value": 29 }, | |||
{ "label": "EVA", "min": 0, "max": 90, "value": 72 }, | |||
{ "label": "ACC", "min": 0, "max": 16, "value": 13.6 }, | |||
{ "label": "ROF", "min": 0, "max": 104, "value": 86 } | |||
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=== Combat Performance === | === Combat Performance === |
Revision as of 00:41, 5 October 2019
UMP40 | Strategy | Story | Quotes |
As a T-doll UMP40 is a unique T-doll and belongs to a very specific niche, both her individual performance and formation effects suggests this.
Individual Performance
Skill
UMP40 features a one-of-a-kind skill, her active skill is a permanent toggle skill with a cool down of 666 seconds, it is unlikely for any combat sessions to last over 11 minutes for it to be available for activation again.
Leaving the skill inactive UMP40's evasion rating will increase every two seconds while lowering her damage, this effect stacks five times. Activating the skill will remove all the current buff and debuff UMP40 has, after activation her own damage will increase every two seconds while lowering her own evasion, this also stacks five times.
Stats
UMP40's stats are similar to the other two UMP T-dolls in game, she is somewhat in the middle ground of SMG UMP9UMP9UMP9 and SMG UMP45UMP45UMP45. Provided with the same equipment, 40's combat performances should be somewhat similar to the other two UMPs, if the unit skills are not taken into consideration.
By default, UMP40 has a 75 evasion stat, which places her in the upper quarter of SMGs when listed by evasion, but in terms of HP values UMP40 managed a mediocre score of 900 (Which is actually fairly high for 4* rarity SMGs). UMP40's rate of fire is below average and considered slow just like the other two UMPs, while damage and accuracy are somewhat in the middle ground of all SMG T-dolls. Full comparison graph below, green represents UMP40 while red represents SMG average:
Combat Performance
- As a DPS unit
UMP40 performs outstandingly as a DPS SMG unit.
Entering combat and having the skill activated, UMP40's own damage stat increases to a relatively high value after 10 seconds, with the 150% constant damage increase after 10 seconds she can contest the MVP title even against SMG SR-3MPSR-3MPSR-3MP in extended combat sessions.
But the draw back of the skill is losing evasion rating over time, UMP40 will become an easy target for the enemy units especially when she is placed on the front line of a player's echelon.
- As an Evasion tank unit
UMP40 can function as an evasion tank, though it is considered less optimal due to her innate low HP pool and being unable to boost AR units.
By leaving the skill inactive UMP40's evasion status also increases up to a maximum value of 50% constant, in theory this will allow her to perform somewhat similar to what SMG C-MSC-MSC-MS would, but however to achieve this 50% UMP40 needs 10 seconds, where as C-MS can achieve a higher magnitude in 2 seconds.
Similar to C-MS, UMP40's low HP pool does hinder her tanking performance, this means she isn't as good as the other top tier SMG evasion tanks such as SMG RO635RO635RO635 and SMG MP7MP7MP7, despite the latter listed two are burst evasion bonuses.
Formation
Tile Bonus
40's tile buff and shape are also considered unique amongst SMGs, she provides 500% critical rate increase for other SMG units in the tile 8, 9, 2 and 3.
- Large magnitude...?
Many players would have been amazed upon seeing the 500% increased crit rate, it may seem like a big value, but however SMG units by default only have 5% crit rate, when increased by 500% it only adds up to 30%. Since that equipment added stats are calculated before tile bonuses, 100% crit rate on a SMG can actually be achieved by fitting a suppressor, however that will take up the accessory slot, meaning the SMG unit can no longer mount optics and lose out on accuracy. Fitting a telescopic scope is not advised as it over shoots the crit chance stats by a large margin, any further bonus after a doll reaches 100% crit rate are considered wasted.
- Limited benefactor
UMP40's tile bonus are provided to SMG units, which is unusual since she is a SMG herself. Her inability to buff AR units on her tile dissuades her usage as a main tank, since being unable to provide buffs to AR dolls can be considered a major weakness in AR/SMG formations, the vital position of tile 5 are usually occupied by dolls such as SMG G36CG36CG36C or C-MS with their powerful tiles that effects all three AR dolls on the back line.
- For example RO635's large coverage tile, with this she sits comfortably in the central position 5 of any (or most) AR/SMG formations.
- The typical 7, 4, 1 coverage tile found on many main tank SMG dolls.
To an extent being unable to buff AR dolls dissuades her usage as a T-Doll, powerful as UMP40's individual damage output is, having her in an echelon would mean less tile bonuses for ARs. A 500% crit rate bonus to the main tank SMG in a standard AR/SMG formation contributes very little to the echelon.
Compatibility
- As a DPS unit
As opposed to some other DPS based SMG units, when one use UMP40 as a DPS unit she benefits from three stats, Accuracy, Damage and Rate of fire.
- By default SMGs lack the accuracy rating to effectively hit every single shot they shoot, any AR dolls who can provide accuracy bonus would be superb back ups for UMP40.
- UMP40 is able to reach a relatively high constant damage rating with her skill Overload, any further bonuses to her base damage stat will boost her damage per hit exponentially.
- All UMP dolls are considered slower firing SMG dolls, 40 herself manages around 85 cyclic rate of fire, this means 40 can effectively benefit from up to 41% rate of fire increase tile bonuses without hitting the 120 cyclic rate of fire cap.
- Or up to 48% if UMP40 is equipped with a fully enhanced 5* Holographic sight.
- As an Evasion tank unit
Give her evasion boosting tiles.
Equipment
- Slot 1
UMP UX Exoskeleton
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A piece of equipment available and exclusive to all UMP dolls, this particular Exoskeleton provides the unrivaled +35 evasion bonus of a T4 exo-skele while having no active damage penalty, instead it offers a little bonus in critical damage. Having this exo-skele can provide the maximum evasion bonus for UMP40 without hindering her damage output potential, a fine addition for the T-doll. |
IOP X4 Exoskeleton
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X series Exo-skele does not have any damage penalties, one can make use of this if they do not have the exclusive equipment but wish to use UMP40 as a DPS SMG. |
IOP T4 Exoskeleton
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T series Exo-skele boosts the maximum evasion rating while having damage penalties, one can make use of this if they do not have the exclusive equipment but want to utilize UMP40 as a tanking SMG. |
- Slot 2
ILM Hollow Point Ammo
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(Most) SMG units can only equip HP ammunition as their slot 2 equipment, upgrading this equipment will boost UMP40's damage exponentially. However if one chooses to have UMP40 as a tanking SMG unit, one can neglect this equipment slot and give the high grade HP ammunition to other damage dealing SMG dolls. |
- Slot 3
EOT 518
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Holographic optic provides both damage and accuracy, the two stats that are vital for a DPS type SMG. The rate of fire penalty is rather negligible on a SMG doll, since most SMG dolls by default have above 85 innate rate of fire and the fact that many AR dolls are able to provide rate of fire bonus on their tiles. With this optic installed, UMP40's damage output will increase significantly. |
PEQ-16A
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When used as a DPS unit, night combat equipment is recommended on UMP40 for night sorties. |
AC4 Suppressor
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One can make use of a suppressor if they are using 40 as a tanking unit, as it provides additional evasion. |