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| <noinclude> | | <noinclude> |
| ==Algorithms== | | ==Algorithms== |
| ===Warrior=== | | ===[[File:Icon_PNC_Hero_Class_white_Warrior.png|15px]] Warrior === |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Desperate Raze= | | |-|Desperate Raze= |
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| ===Sniper=== | | ===[[File:Icon_PNC_Hero_Class_white_Sniper.png|15px]] Sniper=== |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Burst Shooting= | | |-|Burst Shooting= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_9.png|50px]] |
| | [[File:Function_Card_ICON_10074.png|50px]] | | | [[File:Function_Card_ICON_10074.png|50px]] |
| | Accumulated Recycling | | | Accumulated Recycling |
| | Ally Snipers have their Crit Damage increased by (10%/20%/30%) for every unit that falls in battle, up to 5 stacks. | | | Ally Snipers have their Crit Damage increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) for every unit that falls in battle, up to 5 stacks. |
| | rowspan=4 | For every 3 Normal Attacks, the next one Snipers perform is guaranteed to be a Critical Hit. The effect cannot be triggered by Normal Attack skills. | | | rowspan=4 | For every 3 Normal Attacks, the next one Snipers perform is guaranteed to be a Critical Hit. The effect cannot be triggered by Normal Attack skills. |
| | rowspan=4 | The Crit Damage boost provided by Lethal Increment no longer wears off. | | | rowspan=4 | The Crit Damage boost provided by Lethal Increment no longer wears off. |
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| | [[File:Function_Card_ICON_10068.png|50px]] | | | [[File:Function_Card_ICON_10068.png|50px]] |
| | Rapid Firing | | | Rapid Firing |
| | After using any skill, Snipers have their Attack Speed increased by (50/75/100) points for the next 5 seconds. | | | After using any skill, Snipers have their Attack Speed increased by (<span style="color:#6293e3">50</span>/<span style="color:#9450d9">75</span>/<span style="color:#dec743">100</span>) points for the next 5 seconds. |
| |- | | |- |
| | [[File:Function_Card_ICON_10123.png|50px]] | | | [[File:Function_Card_ICON_10123.png|50px]] |
| | Lethal Increment | | | Lethal Increment |
| | When Snipers land their Normal Attacks, increase their Crit Damage by (10%/15%/20%), up to 5 stacks. This effect wears off after landing a Critical Hit. (0.33s cooldown) | | | When Snipers land their Normal Attacks, increase their Crit Damage by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), up to 5 stacks. This effect wears off after landing a Critical Hit. (0.33s cooldown) |
| |- | | |- |
| | [[File:Function_Card_ICON_10223.png|50px]] | | | [[File:Function_Card_ICON_10223.png|50px]] |
| | Penetration Streak | | | Penetration Streak |
| | Snipers' Normal Attack hits have a (15%/22.5%/30%) chance to turn the next Normal Attack into a double strike. | | | Snipers' Normal Attack hits have a (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) chance to turn the next Normal Attack into a double strike. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_8.png|50px]] |
| | [[File:Function_Card_ICON_10226.png|50px]] | | | [[File:Function_Card_ICON_10226.png|50px]] |
| | Overdrive Preset | | | Overdrive Preset |
| | Snipers speed up their skill recharge by (10%/20%/30%) after using any skill. | | | Snipers speed up their skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) after using any skill. |
| | rowspan=4 | 3 seconds after using any skill, Snipers inflict [Derivative] Operand Damage equal to 20% of their hashrate on enemies within 1 tile near their Normal Attack target 3 times. Only 1 instance of this effect may take place at a time. | | | rowspan=4 | 3 seconds after using any skill, Snipers inflict [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 20% of their Hashrate on enemies within 1 tile near their Normal Attack target 3 times. Only 1 instance of this effect may take place at a time. |
| | rowspan=4 | Every stack of Vulnerability boosts the Hashrate of Snipers by 10%, up to 10 stacks. | | | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Vulnerability''']] boosts the Hashrate of Snipers by 10%, up to 10 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10211.png|50px]] | | | [[File:Function_Card_ICON_10211.png|50px]] |
| | High-Risk Target | | | High-Risk Target |
| | When enemies use any skill, all ally Snipers deal [Derivative] Operand Damage of (40%/70%/100%) Hashrate. | | | When enemies use any skill, all ally Snipers deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage of (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">70%</span>/<span style="color:#dec743">100%</span>) Hashrate. |
| |- | | |- |
| | [[File:Function_Card_ICON_10209.png|50px]] | | | [[File:Function_Card_ICON_10209.png|50px]] |
| | Immunity Reduction | | | Immunity Reduction |
| | Ally Snipers have (50%/75%/100%) chance to inflict 1 stack of Vulnerability that lasts for 5 seconds when they deal Operand Damage. | | | Ally Snipers have (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">75%</span>/<span style="color:#dec743">100%</span>) chance to inflict 1 stack of [[PNC_Combat#Status_Effects|'''Vulnerability''']] that lasts for 5 seconds when they deal Operand Damage. |
| |- | | |- |
| | [[File:Function_Card_ICON_10289.png|50px]] | | | [[File:Function_Card_ICON_10289.png|50px]] |
| | Fragile Label | | | Fragile Label |
| | When Snipers use any skill, they inflict (3/4/5) stack(s) of Vulnerability on the enemy with the lowest HP percentage, which lasts for 5 seconds. | | | When Snipers use any skill, they inflict (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Vulnerability''']] on the enemy with the lowest HP percentage, which lasts for 5 seconds. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_7.png|50px]] |
| | [[File:Function_Card_ICON_10247.png|50px]] | | | [[File:Function_Card_ICON_10247.png|50px]] |
| | Lethal Transference | | | Lethal Transference |
| | For every 5 attack(s), Snipers deal an additional instance of True Damage equal to (40%/80%/120%) ATK with their next strike. (0.33s cooldown) | | | For every 5 attack(s), Snipers deal an additional instance of [[PNC_Combat#Damage_Types|'''True Damage''']] equal to (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">80%</span>/<span style="color:#dec743">120%</span>) ATK with their next strike. (0.33s cooldown) |
| | rowspan=4 | When ally units inflict damage with Normal Attacks, Snipers have a 10% chance of firing a missile that deals [Derivative] Physical Damage of 50% ATK at the target. | | | rowspan=4 | When ally units inflict damage with Normal Attacks, Snipers have a 10% chance of firing a missile that deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage of 50% ATK at the target. |
| | rowspan=4 | Snipers' Depleted Uranium Rounds effect will no longer dissipate. | | | rowspan=4 | Snipers' Depleted Uranium Rounds effect will no longer dissipate. |
| |- | | |- |
| | [[File:Function_Card_ICON_10225.png|50px]] | | | [[File:Function_Card_ICON_10225.png|50px]] |
| | Chain-breaking Shot | | | Chain-breaking Shot |
| | The next Normal Attack Snipers perform after using any skill will target the enemy with the lowest HP and boost their own Normal Attack PEN by (20/40/60) points. | | | The next Normal Attack Snipers perform after using any skill will target the enemy with the lowest HP and boost their own Normal Attack PEN by (<span style="color:#6293e3">20</span>/<span style="color:#9450d9">40</span>/<span style="color:#dec743">60</span>) points. |
| |- | | |- |
| | [[File:Function_Card_ICON_10147.png|50px]] | | | [[File:Function_Card_ICON_10147.png|50px]] |
| | Hunting Signal | | | Hunting Signal |
| | Snipers fire 7 missiles of [Derivative] Physical Damage equal to (10%/20%/30%) of their ATK at the target within 5 seconds after using their Auto Skill. | | | Snipers fire 7 missiles of [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their ATK at the target within 5 seconds after using their Auto Skill. |
| |- | | |- |
| | [[File:Function_Card_ICON_10224.png|50px]] | | | [[File:Function_Card_ICON_10224.png|50px]] |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_26.png|50px]] |
| | [[File:Function_Card_ICON_10269.png|50px]] | | | [[File:Function_Card_ICON_10269.png|50px]] |
| | Ancillary Cooldown | | | Ancillary Cooldown |
| | Snipers inflict (<span style="color:#6293e3">2</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">4</span>) stack(s) of Frozen on the closest enemy every time they use any skill. | | | Snipers inflict (<span style="color:#6293e3">2</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">4</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Frozen''']] on the closest enemy every time they use any skill. |
| | rowspan=4 | When any target obtains 10 stacks of frozen, all Frozen stacks are consumed to deal [Derivative] Operand Damage equal to 300% of the highest ally hashrate to the target and nearby enemies with 1 tile, and Silences them for 3 seconds. | | | rowspan=4 | When any target obtains 10 stacks of [[PNC_Combat#Status_Effects|'''Frozen''']], all [[PNC_Combat#Status_Effects|'''Frozen''']] stacks are consumed to deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 300% of the highest ally hashrate to the target and nearby enemies with 1 tile, and [[PNC_Combat#Status_Effects|'''Silence''']]s them for 3 seconds. |
| | rowspan=4 | Snipers have their Hashrate increased by 5% every time they inflict the Frozen effect, up to 10 stacks. | | | rowspan=4 | Snipers have their Hashrate increased by 5% every time they inflict the [[PNC_Combat#Status_Effects|'''Frozen''']] effect, up to 10 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10268.png|50px]] | | | [[File:Function_Card_ICON_10268.png|50px]] |
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| | [[File:Function_Card_ICON_10266.png|50px]] | | | [[File:Function_Card_ICON_10266.png|50px]] |
| | Frozen Shot | | | Frozen Shot |
| | For every (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">1</span>) Normal Attacks, the next one Snipers perform inflicts Frozen. | | | For every (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">1</span>) Normal Attacks, the next one Snipers perform inflicts [[PNC_Combat#Status_Effects|'''Frozen''']]. |
| |- | | |- |
| | [[File:Function_Card_ICON_10267.png|50px]] | | | [[File:Function_Card_ICON_10267.png|50px]] |
| | Frostbite Spillover | | | Frostbite Spillover |
| | When ally units take damage, Snipers have a 15% chance to deal [Derivative] Operand damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Hashrate to the damage dealer and inflict 1 stack of Frozen on them. | | | When ally units take damage, Snipers have a 15% chance to deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Hashrate to the damage dealer and inflict 1 stack of [[PNC_Combat#Status_Effects|'''Frozen''']] on them. |
| |- | | |- |
| |} | | |} |
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| ===Specialist=== | | ===[[File:Icon_PNC_Hero_Class_white_Specialist.png|15px]] Specialist=== |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Swift Crackdown= | | |-|Swift Crackdown= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_11.png|50px]] |
| | [[File:Function_Card_ICON_10227.png|50px]] | | | [[File:Function_Card_ICON_10227.png|50px]] |
| | Shadowy Evasion | | | Shadowy Evasion |
| | Specialists Max out the Dodge Rate of all ally units for (3/4/5) seconds at the start of battle. | | | Specialists Max out the Dodge Rate of all ally units for (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) seconds at the start of battle. |
| | rowspan=4 | When any ally unit dodges an attack, all non-Specialist ally units deal [Derivative] Physical Damage equal to 20% of their Hashrate to the attacker. | | | rowspan=4 | When any ally unit dodges an attack, all non-Specialist ally units deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to 20% of their Hashrate to the attacker. |
| | rowspan=4 | Vulnerability Fix now takes effect on 1 additional ally unit with the next lowest HP percentage. | | | rowspan=4 | Vulnerability Fix now takes effect on 1 additional ally unit with the next lowest HP percentage. |
| |- | | |- |
| | [[File:Function_Card_ICON_10151.png|50px]] | | | [[File:Function_Card_ICON_10151.png|50px]] |
| | Fast Preparation | | | Fast Preparation |
| | Specialists have their Skill Haste increased by (2%/3.5%/5%) every time an ally unit dodges an attack, up to 10 stacks. Max Increase: 50% | | | Specialists have their Skill Haste increased by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">3.5%</span>/<span style="color:#dec743">5%</span>) every time an ally unit dodges an attack, up to 10 stacks. Max Increase: 50% |
| |- | | |- |
| | [[File:Function_Card_ICON_10149.png|50px]] | | | [[File:Function_Card_ICON_10149.png|50px]] |
| | Floating Shot | | | Floating Shot |
| | When any ally unit dodges an attack, all Specialist ally units deal [Derivative] Physical Damage equal to (30%/45%/60%) of their Hashrate to the attacker once. | | | When any ally unit dodges an attack, all Specialist ally units deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>) of their Hashrate to the attacker once. |
| |- | | |- |
| | [[File:Function_Card_ICON_10150.png|50px]] | | | [[File:Function_Card_ICON_10150.png|50px]] |
| | Vulnerability Fix | | | Vulnerability Fix |
| | When Specialists use any skill, they enhance the Dodge Rate of ally unit with the lowest HP percentage by (10%/15%/20%), up to 5 stacks. | | | When Specialists use any skill, they enhance the Dodge Rate of ally unit with the lowest HP percentage by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), up to 5 stacks. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_12.png|50px]] |
| | [[File:Function_Card_ICON_10231.png|50px]] | | | [[File:Function_Card_ICON_10231.png|50px]] |
| | Global Protection | | | Global Protection |
| | Specialists grant (3/4/5) stacks of 50% damage reducing HP Shield every (7/6/5) seconds to the ally with the lowest HP percentage, up to 10 stacks. 1 stack of the HP Shield is consumed every time the ally unit takes damage. | | | Specialists grant (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) stacks of 50% damage reducing [[PNC_Combat#Status_Effects|'''HP Shield''']] every (<span style="color:#6293e3">7</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">5</span>) seconds to the ally with the lowest HP percentage, up to 10 stacks. 1 stack of the [[PNC_Combat#Status_Effects|'''HP Shield''']] is consumed every time the ally unit takes damage. |
| | rowspan=4 | When Specialists buff of debuff any units, the non-Specialist unit with the highest Hashrate deals [Derivative] Physical Damage equal to 14% of their Hashrate to random enemies 7 time(s) in 5 second(s). | | | rowspan=4 | When Specialists buff of debuff any units, the non-Specialist unit with the highest Hashrate deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to 14% of their Hashrate to random enemies 7 time(s) in 5 second(s). |
| | rowspan=4 | The Energy Orb provides an additional Hashrate bonus of 30%. | | | rowspan=4 | The Energy Orb provides an additional Hashrate bonus of 30%. |
| |- | | |- |
| | [[File:Function_Card_ICON_10230.png|50px]] | | | [[File:Function_Card_ICON_10230.png|50px]] |
| | Hashrate Stacking | | | Hashrate Stacking |
| | Specialists have their Hashrate increased by (3%/4.5%/6%) every time they apply a buff or debuff, up to 5 stacks. (1s cooldown) | | | Specialists have their Hashrate increased by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4.5%</span>/<span style="color:#dec743">6%</span>) every time they apply a buff or debuff, up to 5 stacks. (1s cooldown) |
| |- | | |- |
| | [[File:Function_Card_ICON_10135.png|50px]] | | | [[File:Function_Card_ICON_10135.png|50px]] |
| | Efficient Allocation | | | Efficient Allocation |
| | When Specialists buff or debuff any units, they heal the ally with the lowest HP percentage by (20%/35%/50%) of their Hashrate. (1s cooldown) | | | When Specialists buff or debuff any units, they heal the ally with the lowest HP percentage by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Hashrate. (1s cooldown) |
| |- | | |- |
| | [[File:Function_Card_ICON_10228.png|50px]] | | | [[File:Function_Card_ICON_10228.png|50px]] |
| | Hashrate Energy | | | Hashrate Energy |
| | When Specialists buff or debuff any units, they generate an Energy Orb, which deals [Derivative] Physical Damage equal to (8%/14%/20%) of their Hashrate to random enemies 7 time(s) in 5 seconds. | | | When Specialists buff or debuff any units, they generate an Energy Orb, which deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">8%</span>/<span style="color:#9450d9">14%</span>/<span style="color:#dec743">20%</span>) of their Hashrate to random enemies 7 time(s) in 5 seconds. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_27.png|50px]] |
| | [[File:Function_Card_ICON_10270.png|50px]] | | | [[File:Function_Card_ICON_10270.png|50px]] |
| | Layered Hashrate | | | Layered Hashrate |
| | Specialists enhance the ally unit with the highest Hashrate by (3%/4%/5%) Hashrate every 5 seconds, up to 5 stacks. | | | Specialists enhance the ally unit with the highest Hashrate by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">5%</span>) Hashrate every 5 seconds, up to 5 stacks. |
| | rowspan=4 | Specialists gain 2 stacks of Performance Boost when they trigger the function set effect. | | | rowspan=4 | Specialists gain 2 stacks of Performance Boost when they trigger the function set effect. |
| | rowspan=4 | All Performance Boost stacks are consumed at 10 stacks to provide 4 seconds of double-strike for all ally units. | | | rowspan=4 | All Performance Boost stacks are consumed at 10 stacks to provide 4 seconds of double-strike for all ally units. |
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| | [[File:Function_Card_ICON_10271.png|50px]] | | | [[File:Function_Card_ICON_10271.png|50px]] |
| | Layered Attack | | | Layered Attack |
| | Specialists enhance the ally unit with the highest ATK by (3%/4%/5%) of their ATK every 5 seconds, up to 5 stacks. | | | Specialists enhance the ally unit with the highest ATK by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">5%</span>) of their ATK every 5 seconds, up to 5 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10272.png|50px]] | | | [[File:Function_Card_ICON_10272.png|50px]] |
| | Energy Boost | | | Energy Boost |
| | When Specialists use any skill, they speed up the skill recharge progress of the teammate with the highest Hashrate by (10%/15%/20%). (4s cooldown) | | | When Specialists use any skill, they speed up the skill recharge progress of the teammate with the highest Hashrate by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). (4s cooldown) |
| |- | | |- |
| | [[File:Function_Card_ICON_10273.png|50px]] | | | [[File:Function_Card_ICON_10273.png|50px]] |
| | Rob 'em Blind | | | Rob 'em Blind |
| | When Specialists use any skill, they enhance the teammate with the highest ATK with (20%/35%/50%) Life Steal for their Normal Attacks, lasting 6 seconds. | | | When Specialists use any skill, they enhance the teammate with the highest ATK with (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>)Life Steal for their Normal Attacks, lasting 6 seconds. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_10.png|50px]] |
| | [[File:Function_Card_ICON_10138.png|50px]] | | | [[File:Function_Card_ICON_10138.png|50px]] |
| | Deterrence | | | Deterrence |
| | Specialists deal an additional [Derivative] Operand Damage of (10%/15%/20%) Hashrate X the number of debuffs on the target with every Normal Attack. | | | Specialists deal an additional [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage of (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>)Hashrate X the number of debuffs on the target with every Normal Attack. |
| | rowspan=4 | For every type of debuffs the enemies have, Operand DEF is reduced by 10%. | | | rowspan=4 | For every type of debuffs the enemies have, Operand DEF is reduced by 10%. |
| | rowspan=4 | For every single type of debuff on the Specialist' targets, increase their Attack Speed by 15 points. | | | rowspan=4 | For every single type of debuff on the Specialists' targets, increase their Attack Speed by 15 points. |
| |- | | |- |
| | [[File:Function_Card_ICON_10066.png|50px]] | | | [[File:Function_Card_ICON_10066.png|50px]] |
| | Beacon Boost | | | Beacon Boost |
| | When Specialists land a Normal Attack, they have a (40%/70%/100%) chance to inflict 1 stack of Bleed on the target. | | | When Specialists land a Normal Attack, they have a (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">70%</span>/<span style="color:#dec743">100%</span>) chance to inflict 1 stack of Bleed on the target. |
| |- | | |- |
| | [[File:Function_Card_ICON_10124.png|50px]] | | | [[File:Function_Card_ICON_10124.png|50px]] |
| | Total Suppression | | | Total Suppression |
| | Specialists deal [Derivative] Operant Damage equal to (15%/22.5%/30%) Hashrate to the target every time they inflict debuffs. | | | Specialists deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) Hashrate to the target every time they inflict debuffs. |
| |- | | |- |
| | [[File:Function_Card_ICON_10290.png|50px]] | | | [[File:Function_Card_ICON_10290.png|50px]] |
| | High-frequency Calculation | | | High-frequency Calculation |
| | After using any skill, Specialists have their Attack Speed increased by (20/35/50) points for 4 seconds. | | | After using any skill, Specialists have their Attack Speed increased by (<span style="color:#6293e3">20</span>/<span style="color:#9450d9">35</span>/<span style="color:#dec743">50</span>)points for 4 seconds. |
| |- | | |- |
| |} | | |} |
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| ===Guard=== | | ===[[File:Icon_PNC_Hero_Class_white_Guard.png|15px]] Guard=== |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Absolute Defense Domain= | | |-|Absolute Defense Domain= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_3.png|50px]] |
| | [[File:Function_Card_ICON_10218.png|50px]] | | | [[File:Function_Card_ICON_10218.png|50px]] |
| | Residue Extraction | | | Residue Extraction |
| | When any enemy falls, Guards gain an HP Shield equal to (4%/7%/10%) of the fallen enemy's Max HP. | | | When any enemy falls, Guards gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">4%</span>/<span style="color:#9450d9">7%</span>/<span style="color:#dec743">10%</span>) of the fallen enemy's Max HP. |
| | rowspan=4 | Guards recover 4% of their Max HP every 5 seconds, and 100% more when they have an HP Shield. | | | rowspan=4 | Guards recover 4% of their Max HP every 5 seconds, and 100% more when they have an [[PNC_Combat#Status_Effects|'''HP Shield''']]. |
| | rowspan=4 | The Guards' HP Shields heals them by 50% of damage taken when subjected to attacks. | | | rowspan=4 | The Guards' [[PNC_Combat#Status_Effects|'''HP Shield''']]s heals them by 50% of damage taken when subjected to attacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10251.png|50px]] | | | [[File:Function_Card_ICON_10251.png|50px]] |
| | Bastion Building | | | Bastion Building |
| | Guards gain an HP Shield equal to (50%/100%/150%) of their Hashrate every 5 seconds. | | | Guards gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) of their Hashrate every 5 seconds. |
| |- | | |- |
| | [[File:Function_Card_ICON_10136.png|50px]] | | | [[File:Function_Card_ICON_10136.png|50px]] |
| | Coordinated Defense | | | Coordinated Defense |
| | Guards grant all ally units an HP Shield equal to (5%/10%/15%) of their Max HP at the start of the battle. | | | Guards grant all ally units an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">10%</span>/<span style="color:#dec743">15%</span>) of their Max HP at the start of the battle. |
| |- | | |- |
| | [[File:Function_Card_ICON_10204.png|50px]] | | | [[File:Function_Card_ICON_10204.png|50px]] |
| | Multi-end Repair | | | Multi-end Repair |
| | When Guards recover HP, all ally units gain an HP Shield equal to (10%/15%/20%) of the HP recovered. | | | When Guards recover HP, all ally units gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) of the HP recovered. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_1.png|50px]] |
| | [[File:Function_Card_ICON_10246.png|50px]] | | | [[File:Function_Card_ICON_10246.png|50px]] |
| | Taunt Target | | | Taunt Target |
| | Guards Taunt the enemy farthest away for (3/4/5) seconds whenever they use any skill. | | | Guards [[PNC_Combat#Status_Effects|'''Taunt ''']] the enemy farthest away for (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) seconds whenever they use any skill. |
| | rowspan=4 | Guards Taunt all units within 1 tile for 4 seconds every 10 seconds, during which their Backlash effect is doubled. | | | rowspan=4 | Guards [[PNC_Combat#Status_Effects|'''Taunt ''']] all units within 1 tile for 4 seconds every 10 seconds, during which their Backlash effect is doubled. |
| | rowspan=4 | Guards reflect the non-Derivative damage they have taken to their Normal Attack targets as True Damage every 8 seconds. | | | rowspan=4 | Guards reflect the non-[[PNC_Combat#Damage_Types|'''Derivative''']] damage they have taken to their Normal Attack targets as [[PNC_Combat#Damage_Types|'''True Damage''']] every 8 seconds. |
| |- | | |- |
| | [[File:Function_Card_ICON_10143.png|50px]] | | | [[File:Function_Card_ICON_10143.png|50px]] |
| | Crisis Response | | | Crisis Response |
| | When Guards use any skill, they recover 5% Max HP and have their Backlash increased by (3%/6%/9%). | | | When Guards use any skill, they recover 5% Max HP and have their Backlash increased by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">6%</span>/<span style="color:#dec743">9%</span>). |
| |- | | |- |
| | [[File:Function_Card_ICON_10127.png|50px]] | | | [[File:Function_Card_ICON_10127.png|50px]] |
| | Structural Reinforcement | | | Structural Reinforcement |
| | Guards Backlash enhanced by (3%/6%/9%) every 4 seconds. | | | Guards Backlash enhanced by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">6%</span>/<span style="color:#dec743">9%</span>) every 4 seconds. |
| |- | | |- |
| | [[File:Function_Card_ICON_10141.png|50px]] | | | [[File:Function_Card_ICON_10141.png|50px]] |
| | Impasse Retaliation | | | Impasse Retaliation |
| | For every instance of damage Guards take that's 10% of their Max HP, Backlash is increased by (2%/4%/6%). | | | For every instance of damage Guards take that's 10% of their Max HP, Backlash is increased by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">6%</span>). |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_2.png|50px]] |
| | [[File:Function_Card_ICON_10281.png|50px]] | | | [[File:Function_Card_ICON_10281.png|50px]] |
| | Threshold Growth | | | Threshold Growth |
| | Guards' Physical DEF grows as their HP drops. The DEF bonus caps at (20%/35%/50%) when HP drops to 10%. | | | Guards' Physical DEF grows as their HP drops. The DEF bonus caps at (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) when HP drops to 10%. |
| | rowspan=4 | Guard takes no more damage than 5% of their Max HP. This effect triggers 10 times per battle. | | | rowspan=4 | Guard takes no more damage than 5% of their Max HP. This effect triggers 10 times per battle. |
| | rowspan=4 | Guards have their Hashrate increased by 30% of their Physical DEF. | | | rowspan=4 | Guards have their Hashrate increased by 30% of their Physical DEF. |
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| | [[File:Function_Card_ICON_10280.png|50px]] | | | [[File:Function_Card_ICON_10280.png|50px]] |
| | Kinetic Energy Decay | | | Kinetic Energy Decay |
| | Guards take (10%/20%/30%) less long-range damage. | | | Guards take (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) less long-range damage. |
| |- | | |- |
| | [[File:Function_Card_ICON_10022.png|50px]] | | | [[File:Function_Card_ICON_10022.png|50px]] |
| | Dire Repairs | | | Dire Repairs |
| | Guards have a 30% chance to recover HP equal to (20%/35%/50%) of their Hashrate upon taking damage. | | | Guards have a 30% chance to recover HP equal to (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Hashrate upon taking damage. |
| |- | | |- |
| | [[File:Function_Card_ICON_10137.png|50px]] | | | [[File:Function_Card_ICON_10137.png|50px]] |
| | Channel Crowding | | | Channel Crowding |
| | Guards reduce the ATK of enemies within 2 tiles by (10%/15%/20%), and every enemy boosts their own Physical DEF by (10%/15%/20%). | | | Guards reduce the ATK of enemies within 2 tiles by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), and every enemy boosts their own Physical DEF by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_29.png|50px]] |
| | [[File:Function_Card_ICON_10285.png|50px]] | | | [[File:Function_Card_ICON_10285.png|50px]] |
| | Crisis Management | | | Crisis Management |
| | Guards retain 1 point of HP and recover (20%/35%/50%) of their Max HP when subjected to lethal damage. This effect only triggers once per battle. | | | Guards retain 1 point of HP and recover (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Max HP when subjected to lethal damage. This effect only triggers once per battle. |
| | rowspan=4 | When ally units are Healed, Guards recover HP based on 40% of the healing done. | | | rowspan=4 | When ally units are Healed, Guards recover HP based on 40% of the healing done. |
| | rowspan=4 | The range of Coordinated Defense and Impact Distribution for Guards expands to cover the entire battlefield. | | | rowspan=4 | The range of Coordinated Defense and Impact Distribution for Guards expands to cover the entire battlefield. |
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| | [[File:Function_Card_ICON_10284.png|50px]] | | | [[File:Function_Card_ICON_10284.png|50px]] |
| | Reparation Chain | | | Reparation Chain |
| | When nearby ally units within 1 tile are Healed, Guards recover HP equal to (30%/45%/60%) of the Healing done. | | | When nearby ally units within 1 tile are Healed, Guards recover HP equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>) of the Healing done. |
| |- | | |- |
| | [[File:Function_Card_ICON_10282.png|50px]] | | | [[File:Function_Card_ICON_10282.png|50px]] |
| | Coordinated Defense | | | Coordinated Defense |
| | Guards provide a (20%/30%/40%) Physical DEF boost to ally units within 1 tile. | | | Guards provide a (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Physical DEF boost to ally units within 1 tile. |
| |- | | |- |
| | [[File:Function_Card_ICON_10283.png|50px]] | | | [[File:Function_Card_ICON_10283.png|50px]] |
| | Impact Distribution | | | Impact Distribution |
| | Guards take (20%/40%/60%) of all damage for ally units within 1 tile. (Does not include [Derivative] damage.) | | | Guards take (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) of all damage for ally units within 1 tile. (Does not include [[PNC_Combat#Damage_Types|'''[Derivative]''']] damage.) |
| |- | | |- |
| |} | | |} |
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| ===Medic=== | | ===[[File:Icon_PNC_Hero_Class_white_Medic.png|15px]] Medic=== |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Supplemental Dose= | | |-|Supplemental Dose= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_14.png|50px]] |
| | [[File:Function_Card_ICON_10232.png|50px]] | | | [[File:Function_Card_ICON_10232.png|50px]] |
| | Speedy Aid | | | Speedy Aid |
| | Medics use their Auto Skill at the start of battle and have their Healing effect increased by (20%/40%/60%) for the next 3 seconds. | | | Medics use their Auto Skill at the start of battle and have their Healing effect increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) for the next 3 seconds. |
| | rowspan=4 | Medics speed up their Auto Skill recharge by 5% after performing Normal Attacks. | | | rowspan=4 | Medics speed up their Auto Skill recharge by 5% after performing Normal Attacks. |
| | rowspan=4 | Medics increase their own Healing Output by 5% every time they use any skill, up to 10 stacks. | | | rowspan=4 | Medics increase their own Healing Output by 5% every time they use any skill, up to 10 stacks. |
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| | [[File:Function_Card_ICON_10140.png|50px]] | | | [[File:Function_Card_ICON_10140.png|50px]] |
| | Emergency Deployment | | | Emergency Deployment |
| | When Medics Heal, the Healing Effect is enhanced as the target loses HP, up to a (20%/40%/60%) boost when target's HP percentage drops to 10%. | | | When Medics Heal, the Healing Effect is enhanced as the target loses HP, up to a (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) boost when target's HP percentage drops to 10%. |
| |- | | |- |
| | [[File:Function_Card_ICON_10139.png|50px]] | | | [[File:Function_Card_ICON_10139.png|50px]] |
| | Overdrive | | | Overdrive |
| | After using any skill, Medics have their Attack Speed increased by (40/70/100) points for the next 4 seconds. | | | After using any skill, Medics have their Attack Speed increased by (<span style="color:#6293e3">40</span>/<span style="color:#9450d9">70</span>/<span style="color:#dec743">100</span>) points for the next 4 seconds. |
| |- | | |- |
| | [[File:Function_Card_ICON_10274.png|50px]] | | | [[File:Function_Card_ICON_10274.png|50px]] |
| | Speedy Overload | | | Speedy Overload |
| | Medics speed up their Auto Skill recharge by (10%/15%/20%) after using any skill. | | | Medics speed up their Auto Skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) after using any skill. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_13.png|50px]] |
| | [[File:Function_Card_ICON_10250.png|50px]] | | | [[File:Function_Card_ICON_10250.png|50px]] |
| | Health Insurance | | | Health Insurance |
| | When Medics use any skill, they grant 1 stack of Revitalize to the healed unit and speed up their Auto Skill recharge by (10%/15%/20%) (4s cooldown) | | | When Medics use any skill, they grant 1 stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] to the healed unit and speed up their Auto Skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). (4s cooldown) |
| | rowspan=4 | All ally units recover 30% of their Max HP when the total number of Revitalize stacks reaches 15. This effect only triggers once per battle. | | | rowspan=4 | All ally units recover 30% of their Max HP when the total number of [[PNC_Combat#Status_Effects|'''Revitalize''']] stacks reaches 15. This effect only triggers once per battle. |
| | rowspan=4 | Every stack of Revitalize on the battlefield additionally provides a 5% Healing Output boost for Medics, up to 10 stacks. | | | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] on the battlefield additionally provides a 5% Healing Output boost for Medics, up to 10 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10292.png|50px]] | | | [[File:Function_Card_ICON_10292.png|50px]] |
| | Advanced Practice | | | Advanced Practice |
| | Every stack of Revitalize on the battlefield additionally provides a (2%/3.5%/5%) Skill Haste boost for Medics, up to 10 stacks. | | | Every stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] on the battlefield additionally provides a (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">3.5%</span>/<span style="color:#dec743">5%</span>) Skill Haste boost for Medics, up to 10 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10234.png|50px]] | | | [[File:Function_Card_ICON_10234.png|50px]] |
| | Efficient Recovery | | | Efficient Recovery |
| | Medics grant the target (1/2/3) stacks of Revitalize when they Heal. | | | Medics grant the target (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) stacks of [[PNC_Combat#Status_Effects|'''Revitalize''']] when they Heal. |
| |- | | |- |
| | [[File:Function_Card_ICON_10248.png|50px]] | | | [[File:Function_Card_ICON_10248.png|50px]] |
| | Healing Hands | | | Healing Hands |
| | At the start of battle, Medics heal the ally with the lowest HP percentage by a value equal to (10%/20%/30%) of their Max HP, and grants them 5 stack(s) of Revitalize. | | | At the start of battle, Medics heal the ally with the lowest HP percentage by a value equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their Max HP, and grants them 5 stack(s) of [[PNC_Combat#Status_Effects|'''Revitalize''']]. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_28.png|50px]] |
| | [[File:Function_Card_ICON_10278.png|50px]] | | | [[File:Function_Card_ICON_10278.png|50px]] |
| | Weakness Reinforcement | | | Weakness Reinforcement |
| | When Medics use any skill, they grant an HP Shield of (100%/150%/200%) hashrate to the ally with the lowest HP percentage. | | | When Medics use any skill, they grant an [[PNC_Combat#Status_Effects|'''HP Shield''']] of (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">150%</span>/<span style="color:#dec743">200%</span>) Hashrate to the ally with the lowest HP percentage. |
| | rowspan=4 | When the HP Shields of ally units break, recover 5% Max HP. | | | rowspan=4 | When the [[PNC_Combat#Status_Effects|'''HP Shield''']]s of ally units break, recover 5% Max HP. |
| | rowspan=4 | Every 8 seconds, the ally unit with the lowest HP percentage recovers HP equal to the highest HP Shield value on any ally on the battlefield. | | | rowspan=4 | Every 8 seconds, the ally unit with the lowest HP percentage recovers HP equal to the highest [[PNC_Combat#Status_Effects|'''HP Shield''']] value on any ally on the battlefield. |
| |- | | |- |
| | [[File:Function_Card_ICON_10277.png|50px]] | | | [[File:Function_Card_ICON_10277.png|50px]] |
| | Insurance Coverage | | | Insurance Coverage |
| | Medics grant all ally dolls an HP Shield equal to (100%/200%/300%) of their Hashrate at the start of the battle. | | | Medics grant all ally dolls an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">200%</span>/<span style="color:#dec743">300%</span>) of their Hashrate at the start of the battle. |
| |- | | |- |
| | [[File:Function_Card_ICON_10275.png|50px]] | | | [[File:Function_Card_ICON_10275.png|50px]] |
| | Shielding Framework | | | Shielding Framework |
| | Medics grant the target an HP Shield equal to (10%/20%/30%) of their Healing Output when they Heal. | | | Medics grant the target an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their Healing Output when they Heal. |
| |- | | |- |
| | [[File:Function_Card_ICON_10276.png|50px]] | | | [[File:Function_Card_ICON_10276.png|50px]] |
| | Healing Protection | | | Healing Protection |
| | Medics have their Healing Output increased by (20%/30%/40%) when the healed target has an HP Shield. | | | Medics have their Healing Output increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) when the healed target has an [[PNC_Combat#Status_Effects|'''HP Shield''']]. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 3 Piece Set Effect | | ! width=300px | 3 Piece Set Effect |
| |- | | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_15.png|50px]] |
| | [[File:Function_Card_ICON_10291.png|50px]] | | | [[File:Function_Card_ICON_10291.png|50px]] |
| | Neighboring Overflow | | | Neighboring Overflow |
| | Medics perform an Allergy Attack equal to (25%/50%/75%) of their Hashrate in the area most packed with enemies every 5 seconds. | | | Medics perform an Allergy Attack equal to (<span style="color:#6293e3">25%</span>/<span style="color:#9450d9">50%</span>/<span style="color:#dec743">75%</span>) of their Hashrate in the area most packed with enemies every 5 seconds. |
| | rowspan=4 | When Medics deal damage, they heal the ally unit with the lowest HP by 25% of damage dealt. | | | rowspan=4 | When Medics deal damage, they heal the ally unit with the lowest HP by 25% of damage dealt. |
| | rowspan=4 | The range of Allergy Attack is increased to 2 tile. This damage gains a 20% Damage boost. | | | rowspan=4 | The range of Allergy Attack is increased to 2 tile. This damage gains a 20% Damage boost. |
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| | [[File:Function_Card_ICON_10254.png|50px]] | | | [[File:Function_Card_ICON_10254.png|50px]] |
| | Sanguine Plundering | | | Sanguine Plundering |
| | The Medic's next Normal Attack after using any skill will inflict Allergy Damage equal to (25%/50%/75%) of their Hashrate. | | | The Medic's next Normal Attack after using any skill will inflict Allergy Damage equal to (<span style="color:#6293e3">25%</span>/<span style="color:#9450d9">50%</span>/<span style="color:#dec743">75%</span>) of their Hashrate. |
| |- | | |- |
| | [[File:Function_Card_ICON_10152.png|50px]] | | | [[File:Function_Card_ICON_10152.png|50px]] |
| | Allergic Reaction | | | Allergic Reaction |
| | Medics inflict Allergy Damage of (20%/35%/50%) Hashrate to enemies within 1 tile of their target when they Heal. (1s cooldown) | | | Medics inflict Allergy Damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) Hashrate to enemies within 1 tile of their target when they Heal. (1s cooldown) |
| |- | | |- |
| | [[File:Function_Card_ICON_10154.png|50px]] | | | [[File:Function_Card_ICON_10154.png|50px]] |
| | Extra Compensation | | | Extra Compensation |
| | When Medics Heal, they increase the Hashrate of ally units and themselves by 5% for (4/6/8) seconds, up to 5 stacks. | | | When Medics Heal, they increase the Hashrate of ally units and themselves by 5% for (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) seconds, up to 5 stacks. |
| |- | | |- |
| |} | | |} |
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| ===Mixed=== | | ===[[File:Function_Type_All.png|15px]] Mixed=== |
| <div style="float:left"><tabber> | | <div style="float:left"><tabber> |
| |-|Coordinated Crit= | | |-|Coordinated Crit= |
| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | [[File:Function_Card_ICON_10286.png|50px]] | | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_16.png|50px]] |
| | Pain Resistance | | | [[File:Function_Card_ICON_10240.png|50px]] |
| | Warriors gain (20%/30%/40%) damage reduction when their HP is below 30%. | | | [[File:Function_Type_Ranged.png|13px]] |
| | rowspan=4 | Every Normal Attack Warriors perform has a 30% chance to turn the next Normal Attack into a double strike. | | No Kill Like Overkill |
| | rowspan=4 | After every 3 Normal Attacks, Warriors lose 15% of the current HP to deal True Damage of 200% HP lost with their next Normal Attack. The effect cannot be triggered by Normal Attack skills. | | | Ally long-range units have their Crit Rate increased by 5%, with an additional instance of [[PNC_Combat#Damage_Types|'''True Damage''']] equal to (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) of their Hashrate when they land a Critical Hit. (1s cooldown) |
| | | rowspan=5 | The next Normal Attack ally units perform after using any skill is guaranteed to be a Critical Hit. |
| | | rowspan=5 | All ally units have their Crit Rate increased by 10% and will recover HP of 10% damage dealt when landing a Critical Hit. |
| | |- |
| | | [[File:Function_Card_ICON_10238.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Sniper.png|13px]] |
| | Inspirational Shot |
| | | Snipers have their Crit Rate increased by 5%, and they increase ally units' Hashrate by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">6%</span>) of their own when they land Critical Hits, up to 10 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10061.png|50px]] | | | [[File:Function_Card_ICON_10239.png|50px]] |
| | Incremental Pursuit | | | [[File:Function_Type_Melee.png|13px]] |
| | Warriors inflict an additional amount of True Damage of (15%/22.5%/30%) ATK when they deal damage. | | Frenzied Battlelust |
| | | Ally melee units have their Crit Rate increased by 5%, and they decrease the target's Physical DEF by (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) when they land critical strikes, up to 10 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10015.png|50px]] | | | [[File:Function_Card_ICON_10215.png|50px]] |
| | Dire Tactics | | | [[File:Icon_PNC_Hero_Class_white_Guard.png|13px]] |
| | Warriors' ATK grows as their HP drops. The ATK bonus caps at (50%/75%/100%) when HP drops to 10%. | | Power First |
| | | Guards have their Crit Rate increased by 5%, and recover (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) of their Max HP when an ally unit deals a Critical Hit. |
| |- | | |- |
| | [[File:Function_Card_ICON_10120.png|50px]] | | | [[File:Function_Card_ICON_10279.png|50px]] |
| | Double Compilation | | | [[File:Icon_PNC_Hero_Class_white_Warrior.png|13px]] |
| | Warriors heal for (10%/15%/20%) of the damage they deal. True Damage provides three times as much healing. | | Swift Strike |
| | | Warriors have their Crit Rate increased by 5%, and Attack Speed by 10 points whenever they land Critical Hits, up to (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stacks. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | [[File:Function_Card_ICON_10287.png|50px]] | | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_30.png|50px]] |
| | Multi-Marker | | | [[File:Function_Card_ICON_10296.png|50px]] |
| | Warriors gain(4/6/8) stacks of Bloodthirst Sigil at the start of battle. | | | [[File:Function_Type_All.png|13px]] |
| | rowspan=4 | Warriors gain 1 stack of Bloodthirst Sigil every 4 seconds. | | Solemn Dignity |
| | rowspan=4 | Every stack of Bloodthirst Sigil enhances the Crit Damage of Warriors by 10%. | | | Doll Crit Rate -20%, Crit Damage +(<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>). |
| | | rowspan=5 | When ally units land a Critical Hit, they deal an additional instance of Physical Damage equal to 10% of their Max HP, up to 200% of their ATK. (Cooldown: 5 seconds) |
| | | rowspan=5 | When any ally units use their Auto Skill, they gain 2 stack(s) of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] and have their Crit Damage increased by 10%, up to 5 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10300.png|50px]] |
| | | [[File:Function_Type_All.png|13px]] |
| | Anger Feedback |
| | | Ally units have their Auto Skill recharge sped up by (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">10%</span>/<span style="color:#dec743">15%</span>) after landing a Critical Hit with Normal Attacks. (Cooldown: 5 seconds) |
| |- | | |- |
| | [[File:Function_Card_ICON_10157.png|50px]] | | | [[File:Function_Card_ICON_10297.png|50px]] |
| | Program Reset | | | [[File:Function_Type_Melee.png|13px]] |
| | Warriors gain (4/6/8) stacks of Bloodthirst Sigil when their HP percentage first drops below 40%. | | Bloodthirsty March |
| | | Melee Dolls gain (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] every time they move. |
| |- | | |- |
| | [[File:Function_Card_ICON_10128.png|50px]] | | | [[File:Function_Card_ICON_10299.png|50px]] |
| | Rapid Raid | | | [[File:Function_Type_Ranged.png|13px]] |
| | Warriors use their Auto Skill at the start of the battle and have their Attack Speed increased by (50%/100%/150%) for the next 6 seconds. | | Bloodthirsty Rhythm |
| | | Ranged Dolls gain 1 [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']](s) after dealing damage (<span style="color:#6293e3">5</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">3</span>) times with Normal Attacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10220.png|50px]] | | | [[File:Function_Card_ICON_10298.png|50px]] |
| | Blasting Echoes | | | [[File:Icon_PNC_Hero_Class_white_Medic.png|13px]] |
| | Warriors gain 1 stack of Bloodthirst Sigil for every (9/6/3) attacks they are subjected to. | | Radical Therapy |
| | | Medics boost target's Crit Damage by 5% when they Heal, up to (<span style="color:#6293e3">5</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stack(s). |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | [[File:Function_Card_ICON_10265.png|50px]] | | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_18.png|50px]] |
| | Lethal Shock | | | [[File:Function_Card_ICON_10076.png|50px]] |
| | For every 1 enemy fallen, Warriors recover (4%/7%/10%) of their Max HP. | | | [[File:Function_Type_Ranged.png|13px]] |
| | rowspan=4 | Warriors deal True Damage equal to 10% of the target's Max HP when the target is below 10% HP. (Ineffective against bosses; Cooldown: 0.3 seconds) | | Blade of Silence |
| | rowspan=4 | Warriors gain a 100 Attack Speed boost for 6 seconds every time they eliminate a non-neutral enemy target. | | | Ally long-range units have a (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) chance of [[PNC_Combat#Status_Effects|'''silencing''']] the target for 2 seconds with their Normal Attacks. |
| | | rowspan=5 | When ally units inflict crowd control effects on enemy units, they deal an additional instance of [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 30% of their Hashrate. |
| | | rowspan=5 | Every time an enemy falls in battle, [[PNC_Combat#Status_Effects|'''disarm''']] all enemies for 4 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10193.png|50px]] |
| | | [[File:Function_Type_Melee.png|13px]] |
| | Stifled Sounds |
| | | Ally melee units [[PNC_Combat#Status_Effects|'''Stun''']] their opponent for (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">1.5</span>/<span style="color:#dec743">2</span>) seconds every 6 Normal Attacks. The effect cannot be triggered by Normal Attack skills. |
| |- | | |- |
| | [[File:Function_Card_ICON_10264.png|50px]] | | | [[File:Function_Card_ICON_10295.png|50px]] |
| | Lethal Chain | | | [[File:Function_Type_All.png|13px]] |
| | After eliminating any enemy units, Warriors are teleported near the enemy with the lowest HP percentage, dealing [Derivative] Physical Damage equal to (100/200%/300) of their ATK to them. | | Backfire Effect |
| | | When ally units deal Physical Damage, they have a (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) chance to [[PNC_Combat#Status_Effects|'''Silence''']] the attacker for 1 seconds. |
| |- | | |- |
| | [[File:Function_Card_ICON_10262.png|50px]] | | | [[File:Function_Card_ICON_10212.png|50px]] |
| | Vulnerability Exploit | | | [[File:Icon_PNC_Hero_Class_white_Warrior.png|13px]] |
| | Warrior ATK + (20%/30%/40%) against targets with less than 50% HP. | | Node Suppression |
| | | When ally Warriors deal damage to enemies under crowd control effects, their Attack Speed is increased by (<span style="color:#6293e3">10</span>/<span style="color:#9450d9">20</span>/<span style="color:#dec743">30</span>) points, up to 5 stacks. |
| |- | | |- |
| | [[File:Function_Card_ICON_10263.png|50px]] | | | [[File:Function_Card_ICON_10213.png|50px]] |
| | Efficiency Surge | | | [[File:Icon_PNC_Hero_Class_white_Specialist.png|13px]] |
| | When Warriros perform Normal Attacks, their Auto Skill recharge is sped up by (15%/22.5%/30%) if the target's HP is below 50%. | | Spectrum Suppression |
| | | When ally Specialists deal damage to enemies under crowd control effects, all allies have their Hashrate increased by (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">7.5%</span>/<span style="color:#dec743">10%</span>), up to 5 stacks. |
| |- | | |- |
| |} | | |} |
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| {| class="gf-table" style="text-align:center;" | | {| class="gf-table" style="text-align:center;" |
| |- | | |- |
| | ! width=50px | Set Icon |
| ! width=50px | Icon | | ! width=50px | Icon |
| ! Name | | ! Name |
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| ! width=300px | 4 Piece Set Effect | | ! width=300px | 4 Piece Set Effect |
| |- | | |- |
| | [[File:Function_Card_ICON_10222.png|50px]] | | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_17.png|50px]] |
| | Furious Deterrence | | | [[File:Function_Card_ICON_10165.png|50px]] |
| | Warriors release [Battlecry] before using their Auto Skill, dealing [Derivative] Operand Damage equal to (30%/60%/90%) of their Hashrate to nearby enemies within 1 tile, inflicting 1 stack of Bleed on them. | | | [[File:Function_Type_Melee.png|13px]] |
| | rowspan=4 | Warriors release [Battlecry] once every 8 seconds, dealing [Derivative] Operand Damage equal to 50% of their Hashrate] to nearby enemies within 1 tile, and inflicting 1 stack of Bleed on them. | | Emergency Defense |
| | rowspan=4 | The range of [Battlecry] expands to the entire battlefield. | | | When ally melee units fall in battle, they grant their ally melee units an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">50%</span>) of their Max HP. |
| | | rowspan=5 | When an ally Doll falls, all ally units fully recharge their Auto Skills. |
| | | rowspan=5 | When an ally Doll falls, all other ally units are enhanced by 50% of their ATK and Hashrate. |
| | |- |
| | | [[File:Function_Card_ICON_10293.png|50px]] |
| | | [[File:Function_Type_Ranged.png|13px]] |
| | Multithread Aid Shots |
| | | When any ally Doll falls, the long-range units gains (<span style="color:#6293e3">6</span>/<span style="color:#9450d9">8</span>/<span style="color:#dec743">10</span>) seconds of splitting shots. |
| |- | | |- |
| | [[File:Function_Card_ICON_10221.png|50px]] | | | [[File:Function_Card_ICON_10294.png|50px]] |
| | Life Extraction | | | [[File:Function_Type_All.png|13px]] |
| | Warriors have their Skill Life Steal effect enhanced by (15%/20%/25%). Every stack of Bleed on their target provides (1%/2%/3%) additional Skill Life Steal. | | Survival Instinct |
| | | When an ally Doll falls, other units recover (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">50%</span>) of their Max HP. |
| |- | | |- |
| | [[File:Function_Card_ICON_10207.png|50px]] | | | [[File:Function_Card_ICON_10133.png|50px]] |
| | Damage Amplifier | | | [[File:Icon_PNC_Hero_Class_white_Medic.png|13px]] |
| | Warriors have their Hashrate increased by 12%. Everytime Warriors inflict Bleed, their Hashrate is additionally increased by 3%, up to (4/7/10) stacks. | | Life-saving Service |
| | | When an ally unit falls, Medics have their Healing Output increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>). |
| |- | | |- |
| | [[File:Function_Card_ICON_10206.png|50px]] | | | [[File:Function_Card_ICON_10167.png|50px]] |
| | Coagulopathy | | | [[File:Icon_PNC_Hero_Class_white_Warrior.png|13px]] |
| | After every (4/3/2) Normal Attack(s), Warriors inflict 1 stacks of Bleed on the target. | | Last Gas |
| | | When Ally Warriors fall, [[PNC_Combat#Damage_Types|'''True Damage''']] of (<span style="color:#6293e3">500%</span>/<span style="color:#9450d9">750%</span>/<span style="color:#dec743">1000%</span>) the Warrior's ATK is dealt to enemies within 1 tile. |
| |- | | |- |
| |} | | |} |