Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 15 | Armor | |
Armor Pen. | 15 | Range | N/A |
mNo edit summary |
judge max stats and descriptions, fixed some stuff aswell |
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{{AssimilatedSF | {{AssimilatedSF | ||
|index= | |index=35 | ||
|class=SF | |class=SF | ||
|role=Ringleader | |role=Ringleader | ||
|tags= | |tags=Ranged, Humanoid, Armored | ||
|manufactureringame=[[Sangvis Ferri]] | |manufactureringame=[[Sangvis Ferri]] | ||
|faction=[[Sangvis Ferri]], [[Griffin & Kryuger]] | |faction=[[Sangvis Ferri]], [[Griffin & Kryuger]] | ||
|artist= | |artist= | ||
|fullname= | |fullname=SPSP "Judge" | ||
|voiceactor={{voice actor name|Toyosaki Aki}} | |voiceactor={{voice actor name|Toyosaki Aki}} | ||
|releasedon={{doll_server_alias|server=CN|alias=}}, {{doll_server_alias|server=TW|alias=}}, {{doll_server_alias|server=KR|alias=}} | |releasedon={{doll_server_alias|server=CN|alias=}}, {{doll_server_alias|server=TW|alias=}}, {{doll_server_alias|server=KR|alias=}}, | ||
|summary= Ringleader type assimilated SF unit. | |summary= Ringleader type assimilated SF unit. Her skills and stats orient more toward a bolstered defense, fit for tanking. She is also the first assimilated Ringleader to have armor. | ||
|cost= | Obtained through Assimilation, Ringleader of Sector SPSP. | ||
|critrate= | |ingamedesc=A doll created after the Butterfly Incident. Command-oriented and responsible for Sangvis Ferri HQ's defense and security systems. She is essentially Elisa's bodyguard and only obeys Elisa's personal orders. Having to deal with Dreamer's antics every day gives her a headache. Stern and old-fashioned, she possesses a soldier's dignity and bearing. She is absolutely loyal to Elisa, but her short stature doesn't make her very imposing to many. Anyone who points that out will suffer terribly, friend or foe. | ||
|critdmg= | |||
|armorpierce= | |cost=10 | ||
|mov= | |critrate=20% | ||
|critdmg=150% | |||
|armorpierce=15 | |||
|mov=15 | |||
|min_hp= | |min_hp= | ||
|max_hp= | |max_hp= 1326 | ||
|min_dmg= | |min_dmg= | ||
|max_dmg= | |max_dmg= 628 | ||
|min_acc= | |min_acc= | ||
|max_acc= | |max_acc= 136 | ||
|min_eva= | |min_eva= | ||
|max_eva= | |max_eva= 114 | ||
|min_rof= | |min_rof= | ||
|max_rof= | |max_rof= 108 | ||
|min_armor= | |||
|max_armor= 20 | |||
|ana1_max_hp= | |ana1_max_hp= 1326 | ||
|ana2_max_hp= | |ana2_max_hp= 1492 | ||
|ana3_max_hp= | |ana3_max_hp= 1492 | ||
|ana4_max_hp= | |ana4_max_hp= 1492 | ||
|ana1_max_dmg= | |ana1_max_dmg= 628 | ||
|ana2_max_dmg= | |ana2_max_dmg= 628 | ||
|ana3_max_dmg= | |ana3_max_dmg= 654 | ||
|ana4_max_dmg= | |ana4_max_dmg= 654 | ||
|ana1_max_acc= | |ana1_max_acc= 136 | ||
|ana2_max_acc= | |ana2_max_acc= 136 | ||
|ana3_max_acc= | |ana3_max_acc= 136 | ||
|ana4_max_acc= | |ana4_max_acc= 136 | ||
|ana1_max_eva= | |ana1_max_eva= 114 | ||
|ana2_max_eva= | |ana2_max_eva= 114 | ||
|ana3_max_eva= | |ana3_max_eva= 149 | ||
|ana4_max_eva= | |ana4_max_eva= 149 | ||
|ana1_max_rof= | |ana1_max_rof= 108 | ||
|ana2_max_rof= | |ana2_max_rof= 124 | ||
|ana3_max_rof= | |ana3_max_rof= 124 | ||
|ana4_max_rof= | |ana4_max_rof= 124 | ||
|ana1_desc= Formation Effect Increase | |ana1_desc= Formation Effect Increase | ||
|ana2_desc= Base Stat Increase: | |ana2_desc= Base Stat Increase: HP, Rate of Fire | ||
|ana3_desc= Base Stat Increase: | |ana3_desc= Base Stat Increase: Damage, Evasion | ||
|ana4_desc= Active Skill Enhancement | |ana4_desc= Active Skill Enhancement | ||
Line 64: | Line 69: | ||
|aura1= Affects all units | |aura1= Affects all units | ||
|aura2= Increases damage, | |aura2= Increases damage, rate of fire, armor, and critical hit rate by 6% | ||
|ana1_aura1= Affects all units | |ana1_aura1= Affects all units | ||
|ana1_aura2= Increases damage, | |ana1_aura2= Increases damage, rate of fire, armor, and critical hit rate by 10% | ||
|assimilated=1 | |assimilated=1 | ||
Line 75: | Line 80: | ||
File:Judge.png|Full artwork. | File:Judge.png|Full artwork. | ||
File:Judge Upgrade.png|Full upgraded artwork. | File:Judge Upgrade.png|Full upgraded artwork. | ||
File:Judge_Skill_CutIn.mp4|Skill cut-in animation for " | File:Judge_Skill_CutIn.mp4|Skill cut-in animation for "Verdict" | ||
</gallery> | </gallery> | ||
}} | }} |
Judge | Assimilated | Quotes |
Information | |
---|---|
Full name | SPSP "Judge" |
Affiliation | Sangvis Ferri |
Voice actor | Toyosaki Aki |
Artist | Unknown |
Initial Rarity | 3 |
Tags | Ranged, Humanoid, Armored |
Released on | CN (), TW (), KR (), |
View page template |
Ringleader type assimilated SF unit. Her skills and stats orient more toward a bolstered defense, fit for tanking. She is also the first assimilated Ringleader to have armor.
Obtained through Assimilation, Ringleader of Sector SPSP.
ASSIMILATION Can be obtained as a possible encounter in S09 Assimilation with a capture chance of 25%.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 15 | Armor | |
Armor Pen. | 15 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Verdict | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Justic1 | |||||||||
text | Launch a flying kick against the enemy unit with the highest HP, dealing ($dmg_value)x damage spread across 4 instances to enemies in a radius of 1 units. This damage ignores armor, scales with Dummy-Links, but cannot crit. The attack also induces a debuff to targets within a 4-unit radius, decreasing their firepower by ($fp_debuff)% and rate of fire by ($rof_debuff)%, while giving them ($vul_debuff)% vulnerability, lasting for ($duration) seconds. The skill then activates a shield with taunt effect and an independent health bar that is ($shield_hp)% of Judge's maximum HP, lasting for ($shield_dur) seconds. All damage dealt to the shield will be fixed at 1. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dmg_value | 5 | 5.5 | 6 | 6.5 | 7 | 8 | 9 | 10 | 11 | 12 |
dmg_value_4 | 9 | 9.5 | 10 | 10.5 | 11 | 12 | 13 | 14 | 15 | 16 |
fp_debuff | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 10 |
rof_debuff | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
vul_debuff | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 10 |
duration | 3 | 3.2 | 3.4 | 3.6 | 3.8 | 4 | 4.2 | 4.4 | 4.7 | 5 |
shield_hp | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 |
shield_hp_4 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 |
shield_dur | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 3 |
shield_dur_4 | 3 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.7 | 3.8 | 4 |
name | Individual Adjustment | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | Justic2 | |||||||||
text | Target any echelon within a radius of 1, granting all units in the echelon a ($shield_hp)-point shield in the beginning of the battle. Units with armor receive a ($buff_val)% increase in armor while other units receive a ($buff_val)% increase in evasion. All shields and buffs last for ($duration) seconds. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
shield_hp | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 65 | 70 |
buff_val | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
duration | 6 | 6.4 | 6.8 | 7.2 | 7.6 | 8 | 8.5 | 9 | 9.5 | 10 |
name | Law and Order | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Justic3 | |||||||||
text | The normal attack of this unit hits two enemies, dealing 0.5x damage to each target. After every 8 normal attacks, deal damage that is ($dmg_value)x the current armor value to enemies within a 3-unit distance. This damage ignores armor, scales with Dummy-Links, but does not crit. Also gain a ($shield_hp)-point shield, lasting for ($duration) seconds. | |||||||||
skilllevelcount | 5 | |||||||||
dmg_value | 24 | 28 | 32 | 36 | 40 | |||||
shield_hp | 30 | 35 | 40 | 45 | 50 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Dogma | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Justic4 | |||||||||
text | When Judge is present, increase the armor of T-Dolls in the frontmost row by ($armor_buff) points, the accuracy of T-Dolls in the middle row by ($acc_buff) points, and the firepower of T-Dolls in the back row by ($fp_buff)%. | |||||||||
skilllevelcount | 5 | |||||||||
armor_buff | 6 | 7 | 8 | 9 | 10 | |||||
acc_buff | 24 | 28 | 32 | 36 | 40 | |||||
fp_buff | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||
A doll created after the Butterfly Incident. Command-oriented and responsible for Sangvis Ferri HQ's defense and security systems. She is essentially Elisa's bodyguard and only obeys Elisa's personal orders. Having to deal with Dreamer's antics every day gives her a headache. Stern and old-fashioned, she possesses a soldier's dignity and bearing. She is absolutely loyal to Elisa, but her short stature doesn't make her very imposing to many. Anyone who points that out will suffer terribly, friend or foe.