
DSR-50/Live2D
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< DSR-50
DSR-50 | Story | Quotes | Live2D |
Warning: due to incompatible file format, Live2D pages will not be updated with new costumes.
Note: Live2d animations need WEBGL functionality and JavaScript to work. On desktop browsers the cursor will be tracked.
Please see Animations on the Wiki for more information.
- costume1
- normal
- name:Pantone Peony
- texture
- model:Media:DSR-50_costume1_live2d_model.moc.skel
- physics:Media:DSR-50_costume1_live2d_physics.txt
- layout
- x:2
- y:0
- center_x:0.1
- center_y:0
- height:1.6
- motions
- idle
- tap_figure
- Media:DSR-50_costume1_live2d_login.mtn.txt
- Media:DSR-50_costume1_live2d_shake.mtn.txt
- Media:DSR-50_costume1_live2d_touch_1.mtn.txt
- Media:DSR-50_costume1_live2d_touch_2.mtn.txt
- Media:DSR-50_costume1_live2d_touch_3.mtn.txt
- Media:DSR-50_costume1_live2d_touch_4.mtn.txt
- Media:DSR-50_costume1_live2d_touch_5.mtn.txt
- Media:DSR-50_costume1_live2d_wedding.mtn.txt
- Media:DSR-50_costume1_live2d_newyear.mtn.txt
- Media:DSR-50_costume1_live2d_wedding_touch.mtn.txt
- hit_areas
- face:D_REF.FACE
- body:D_REF.BODY
- leg:D_REF.LEG
- damaged
- name:Pantone Peony (Damaged)
- texture
- model:Media:DSR-50_costume1_D_live2d_model.moc.skel
- physics:Media:DSR-50_costume1_D_live2d_physics.txt
- layout
- x:2
- y:0
- center_x:0
- center_y:0.3
- height:1.8
- motions
- idle
- tap_figure
- Media:DSR-50_costume1_D_live2d_login.mtn.txt
- Media:DSR-50_costume1_D_live2d_shake.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_1.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_2.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_3.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_4.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_5.mtn.txt
- hit_areas
- face:D_REF.FACE
- body:D_REF.BODY
- leg:D_REF.LEG
- normal
- costume2
- normal
- name:Highest Bidder
- texture
- model:Media:DSR-50_costume2_live2d_model.moc
- physics:Media:DSR-50_costume2_live2d_physics.txt
- pose:Media:DSR-50_costume2_live2d_pose.txt
- layout
- x:2
- y:0
- center_x:0.1
- center_y:0
- height:1.6
- motions
- idle
- tap_figure
- Media:DSR-50_costume2_live2d_login.mtn
- Media:DSR-50_costume2_live2d_shake.mtn
- Media:DSR-50_costume2_live2d_touch_1.mtn
- Media:DSR-50_costume2_live2d_touch_2.mtn
- Media:DSR-50_costume2_live2d_touch_3.mtn
- Media:DSR-50_costume2_live2d_touch_4.mtn
- Media:DSR-50_costume2_live2d_touch_5.mtn
- Media:DSR-50_costume2_live2d_wedding.mtn
- Media:DSR-50_costume2_live2d_newyear.mtn
- Media:DSR-50_costume2_live2d_wedding_touch.mtn
- hit_areas
- face:D_REF.FACE
- body:D_REF.BODY
- leg:D_REF.LEG
- damaged
- name:Highest Bidder (Damaged)
- texture
- model:Media:DSR-50_costume2_D_live2d_model.moc
- physics:Media:DSR-50_costume2_D_live2d_physics.txt
- pose:Media:DSR-50_costume2_D_live2d_pose.txt
- layout
- x:2
- y:0
- center_x:0
- center_y:0
- height:1.8
- motions
- idle
- tap_figure
- Media:DSR-50_costume2_D_live2d_login.mtn
- Media:DSR-50_costume2_D_live2d_shake.mtn
- Media:DSR-50_costume2_D_live2d_broken_1.mtn
- Media:DSR-50_costume2_D_live2d_broken_2.mtn
- Media:DSR-50_costume2_D_live2d_broken_3.mtn
- Media:DSR-50_costume2_D_live2d_broken_4.mtn
- Media:DSR-50_costume2_D_live2d_broken_5.mtn
- hit_areas
- face:D_REF.FACE
- body:D_REF.BODY
- leg:D_REF.LEG
- normal
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