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Aegis SWAP is a type of enemy unit in Girls' Frontline 2: Exilium.
Variants[edit]
Aegis SWAP Bulwark
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An upgraded version of the Aegis. Its improvements are focused on its defensive systems, making it tougher and more durable, like what one would expect of the name "Bulwark".
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”
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Possible Weaknesses
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![Shotgun Ammo](/images/thumb/7/7b/GF2_shotgun_icon.png/25px-GF2_shotgun_icon.png)
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Stability Index
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14
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Stability damage reduction
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60%
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Critical values
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0% critical chance (DMG×100%)
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Movement Points
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4
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Skills
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Fearless Strike
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No attribute
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Basic Attack,Targeted
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4
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Range: 5
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Area of Effect: Target
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Select 1 target within 5 tiles, dealing physical damage equal to 110% of its attack.
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Wide-Area Protection
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No attribute
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Passive,Buff
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Range: Self
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Area of Effect: 5
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When stability index is greater than 0, creates a Protection Barrier, reducing damage taken by allied units within 5 tiles by 60%. Upon Stability Break, the Protection Barrier is nullified.
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Alert Program
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No attribute
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Passive, Buff
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Range: Self
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Area of Effect: Target
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For every 1 point of stability the user has, reduces damage taken by 5%.
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Firewall
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No attribute
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Passive, Stability Regen
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Range: Self
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Area of Effect: Target
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Stability Break state lasts for 2 turns before restoring stability index to full. Unable to receive stability restoration effects during Stability Break.
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Battle Traits
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Agile Combat, Elite, Inspire, Stress Immunity
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Aegis SWAP Artillery
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An upgraded version of the Aegis, essentially a mobile turret that prides itself on its cyclic rate and high firepower, ensuring victory for you and your team from the starting line.
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”
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Aegis SWAP Myrmidon
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An upgraded version of the Aegis. It now focuses on variable attack methods, allowing it to choose from the best option to suit the field conditions. Ever-changing and dynamic, so just take your pick.
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”
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Possible Weaknesses
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![Heavy Ammo](/images/thumb/2/25/GF2_heavy_icon.png/25px-GF2_heavy_icon.png)
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Stability Index
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12
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Stability damage reduction
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60%
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Critical values
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0% critical chance (DMG×100%)
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Movement Points
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5
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Skills
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Rotary Cannon Bombardment
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No attribute
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Basic Attack, AoE
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3
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Range: 3
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Area of Effect: 2
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Based on the user's charge status, the user fires either Burn or Hydro ammo, dealing AoE with the corresponding elemental attribute equal to 80% of attack to targets within 3 tiles and an additional 2 tiles around the target. Additionally, it leaves behind the corresponding Lava or Tideway tiles for 2 turns.
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Guidance Command
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No attribute
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Passive,AoE,Split,Cover Destruction
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2
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Range: 4
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Area of Effect: 2
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At the end of the action, marks 1 enemy within 4 tiles. At the start of the next turn, based on the charge status, deals the corresponding phase damage equal to 120% of attack to all enemies within 2 tiles around the target. This damage can be shared.
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Charge Command
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No attribute
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Passive, Debuff
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Range: Self
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Area of Effect: Target
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At the start of the battle, randomly gains 1 of the charge states from Burn Source Code and Hydro Source Code. At the end of each action, randomly switches to 1 charge state.
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Suppress Command
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No attribute
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Passive, Debuff
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Range: Self
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Area of Effect: Target
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When stability index is greater than 0, reduces damage taken by 50%. For each tile moved before the attack, deals an additional 1 point of fixed stability damage.
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Battle Traits
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Lingering Impact, Elite, Carpet Bombing, Attack Rotation, Stress Immunity
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Aegis SWAP Dominator
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One of the upgraded versions of the Aegis series, equipped with several Centralized Goliaths. Gain the powerful combination of Aegis and Goliath with just one small additional payment. Order now!
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”
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File:Aegis SWAP Dominator S.png
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Possible Weaknesses
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![Shotgun Ammo](/images/thumb/7/7b/GF2_shotgun_icon.png/25px-GF2_shotgun_icon.png)
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Stability Index
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18
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Stability damage reduction
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60%
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Critical values
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0% critical chance (DMG×100%)
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Movement Points
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4
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Skills
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Organized Assault
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No attribute
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Basic Attack, Targeted, Summon
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2
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Range: 5
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Area of Effect: Target
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Selects 1 enemy target within 5 tiles, dealing physical damage equal to 130% of attack and marks the target's tile. At the start of the next turn, summons a Centralized Goliath near the target's tile.
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Tracking Round
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No attribute
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Active, Targeted
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2
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Range: 5
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Area of Effect: Target
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Selects the farthest enemy target within 5 tiles, deals physical damage equal to 100% of attack to them and applies Dominator Mark
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Quick Reinforcements
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No attribute
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Passive,Summon
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Range: Map
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Area of Effect: Target
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At the end of the action, if stability index is greater than 0 and there are fewer than 4 Centralized Goliaths on the field, summons 2 Centralized Goliaths near this unit.
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Bastion Defense
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No attribute
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Passive,Buff
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Range: Self
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Area of Effect: Map
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For each 1 Centralized Goliath on the field, reduces damage taken by 20%. When this unit dies, all Centralized Goliaths will detonate.
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Battle Traits
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Agile Combat, Elite, Reinforcement, Stress Immunity
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Gallery