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Difference between revisions of "Scout"

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|summary= Low-grade Sangvis Ferri combat unit. It has poor combat power, but is highly mobile and can hide easily. It's frequently used in frontline reconnaissance.
 
|summary= Low-grade Sangvis Ferri combat unit. It has poor combat power, but is highly mobile and can hide easily. It's frequently used in frontline reconnaissance.
 
|appearences= Scouts make their first appearance in 1-3 and will appear as common enemies throughout the game, notable for their obnoxious EVA stat.
 
|appearences= Scouts make their first appearance in 1-3 and will appear as common enemies throughout the game, notable for their obnoxious EVA stat.
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
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|releasedon={{server short|CN}} (侦查者), {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
 
|stats=
 
|stats=
*Classification: Machine
+
{{EnemyUnitStats
*Damage: Low
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|title=Scout
*Accuracy: Low ~ Moderate
+
|max_hp=D
*Attack range: Short
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|classification=boss
*Health: Low ~ Moderate
+
|dmg=D
*Armor value: N/A
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|rof=D
*Evasion: Moderate ~ Very High
+
|acc=D
*Movement speed: Fast
+
|eva=S
 
+
|range=C
 +
|mov=B
 +
|penetration=-
 +
|armor=-
 +
|comment=
 +
}}
 
|gameplay=
 
|gameplay=
{{enemy name|Scout}}'s are the second machine type enemy the player will encounter in the game and will become the most annoying enemy to deal with throughout the game, a Scout is very notable for their high base EVA and low ~ moderate HP pool, causing great frustration to players who didn't optimize their echelons with ACC buffing T-dolls or equipment. Scouts dont pose a massive threat and they deal very little damage, however the difficulty in dealing with them is due to their high base EVA which can cause problems if said Scouts are being escorted by even more dangerous units such as {{enemy name|Jaeger}}'s, {{enemy name|Jaguar}}'s and {{enemy name|Dinergate}}'s.
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{{enemy name|Scouts}} are the second machine type enemy the player will encounter in the game. By themselves {{enemy name|Scouts}} dont pose a massive threat as they deal very little damage, however their high base EVA can cause problems for unprepared players if said Scouts are being escorted by more dangerous units such as {{enemy name|Jaeger}}'s, {{enemy name|Jaguar}}'s and {{enemy name|Dinergate}}'s.
  
Where Scouts go from simply being irritating to one of the most frustrating units in Girls Frontline is at night. The 90% accuracy debuff and the evasion of high-level Scouts means they will often be missed by virtually every attack your T-Dolls throw, except for those with blast ranges or which automatically hit. The late stages of Defense Drill are hallmarked by outright ''swarms'' of Scouts backed by increasingly big teams of Jaegers; very few squads are actually capable of weathering the assault without taking serious damage.
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While it isn't hard to deal with {{enemy name|Scouts}} during the day, at night they become a dangerous foe. The 90% accuracy debuff and high evasion means that virtually every attack your T-Dolls throw, except for AoE attacks or perfect accuracy attacks, will miss. So equipping your T-Dolls with [[Equipment Index#Equipment Types|Night Battle Equipment]] is a must when dealing with {{enemy name|Scouts}}. The late stages of Defense Drill are hallmarked by outright ''swarms'' of Scouts backed by increasingly big teams of Jaegers; very few squads are actually capable of weathering the assault without taking serious damage.
  
Which is the best tactic to use against Scouts depends on where you're fighting them. In open terrain and during the day, Hunting Impulse MGs are often the best choice, alongside RFs. At night, or when dealing with high-level Scouts, evasion debuffers like {{doll name|FNP-9|HG|2}}, {{doll name|SPP-1|HG|4}} and {{doll name|MP-448|SMG|3}} should be given serious consideration. Piercing RFs like {{doll name|PzB 39|RF|4}} and {{doll name|JS05|RF|5}} are excellent for cutting through packs as well.  
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Which is the best tactic to use against Scouts depends on when you're fighting them. During the day, high DPS T-Dolls (ex. Hunting Impulse MGs) are often the best choice, alongside RFs. At night, or when dealing with high-level Scouts, evasion debuffers like {{doll name|FNP-9|HG|2}}, {{doll name|SPP-1|HG|4}} and {{doll name|MP-448|SMG|3}} should be given serious consideration. Piercing RFs like {{doll name|PzB 39|RF|4}} and {{doll name|JS05|RF|5}} are excellent for cutting through packs as well.
  
By far the most efficient choice, however, are SMGs with with Incendiary or Frag Grenade and Assault Rifles with Grenade based skills whether its an AP grenadier like {{doll name|M4 SOPMOD II|AR|4}}, HE grenadier like {{doll name|StG44|AR|3}} or even special grenadiers like {{doll name|Zas M21|AR|5}}, all of which are capable of doing moderate ~ large amounts of AOE damage and can help whittle down the enemy formation before it can do too much harm. SMG T-dolls such as {{doll name|Vivi|SMG|5}}, {{doll name|Sten MkII|SMG|4}}-MOD3, {{doll name|PP-19|SMG|4}} and {{doll name|KLIN|SMG|4}} are also exceptional T-dolls to use against Scouts.
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By far the most efficient choice, however, are grenadier T-Dolls: {{doll name|Vector|SMG|5}}, {{doll name|Sten MkII|SMG|4|costume=costume2}}-MOD3, {{doll name|PP-19|SMG|4}}, {{doll name|KLIN|SMG|4}}, {{doll name|M4 SOPMOD II|AR|4}}, {{doll name|HK416|AR|5}}, {{doll name|StG44|AR|3}}, {{doll name|Zas M21|AR|5}}, etc; all of which are capable of doing large amounts of AOE damage and can help whittle down the enemy formation before it can do too much harm.
  
 +
When fighting Scouts at night, T-dolls with perfect accuracy skills such as {{doll name|M200|RF|5}}, {{doll name|AS Val|AR|5|costume=costume2}} MOD and {{doll name|Type 4|RF|4}} are a major boon. Despite the unfavorable conditions, their skills bypass Scouts' evasion check and ensure a hit.
 
|lore=
 
|lore=
 +
|gallery=<gallery>
 +
File:Scout.png
 +
</gallery>
 
}}
 
}}

Latest revision as of 11:17, 18 March 2023

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Scout Assimilated
Information
Full name Scout
Affiliation Sangvis Ferri
Released on CN (侦查者), TW, KR, EN, JP
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

Low-grade Sangvis Ferri combat unit. It has poor combat power, but is highly mobile and can hide easily. It's frequently used in frontline reconnaissance.

Stats / Data

Scout
link= Health Health D(x1)
link= Damage Damage D link= Evasion Evasion S
link= Accuracy Accuracy D link= Rate of Fire Rate of Fire D
link= Movement Speed Move Speed B link= Armor Armor -
link= Armor Penetration Armor Pen. - Range C

Appearances

Scouts make their first appearance in 1-3 and will appear as common enemies throughout the game, notable for their obnoxious EVA stat.

Gameplay

Scouts are the second machine type enemy the player will encounter in the game. By themselves Scouts dont pose a massive threat as they deal very little damage, however their high base EVA can cause problems for unprepared players if said Scouts are being escorted by more dangerous units such as Jaeger's, Jaguar's and Dinergate's.

While it isn't hard to deal with Scouts during the day, at night they become a dangerous foe. The 90% accuracy debuff and high evasion means that virtually every attack your T-Dolls throw, except for AoE attacks or perfect accuracy attacks, will miss. So equipping your T-Dolls with Night Battle Equipment is a must when dealing with Scouts. The late stages of Defense Drill are hallmarked by outright swarms of Scouts backed by increasingly big teams of Jaegers; very few squads are actually capable of weathering the assault without taking serious damage.

Which is the best tactic to use against Scouts depends on when you're fighting them. During the day, high DPS T-Dolls (ex. Hunting Impulse MGs) are often the best choice, alongside RFs. At night, or when dealing with high-level Scouts, evasion debuffers like HG FNP-9Thumb button.pngFNP-9 , HG SPP-1Thumb button.pngSPP-1  and SMG MP-448Thumb button.pngMP-448  should be given serious consideration. Piercing RFs like RF PzB 39Thumb button.pngPzB 39  and RF JS05Thumb button.pngJS05  are excellent for cutting through packs as well.

By far the most efficient choice, however, are grenadier T-Dolls: SMG VectorThumb button.pngVector , SMG Sten MkIIThumb button.pngSten MkII -MOD3, SMG PP-19Thumb button.pngPP-19 , SMG KLINThumb button.pngKLIN , AR M4 SOPMOD IIThumb button.pngM4 SOPMOD II , AR HK416Thumb button.pngHK416 , AR StG44Thumb button.pngStG44 , AR Zas M21Thumb button.pngZas M21 , etc; all of which are capable of doing large amounts of AOE damage and can help whittle down the enemy formation before it can do too much harm.

When fighting Scouts at night, T-dolls with perfect accuracy skills such as RF M200Thumb button.pngM200 , AR AS ValThumb button.pngAS Val  MOD and RF Type 4Thumb button.pngType 4  are a major boon. Despite the unfavorable conditions, their skills bypass Scouts' evasion check and ensure a hit.

Gallery


References[edit]