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Reverse Collapse: Code Name Bakery/Chapter 4

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"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content: Screenshots of collectibles locations, better picture of the timeline.
You can help us by contributing.

The 38 levels of the chapter.

This is a list of levels in Chapter 4 of Reverse Collapse: Code Name Bakery. Players will be familiar with many of the levels in this chapter and individual runs tend to be shorter.

During this chapter, the Timeline menu is available in the preparation phase. This menu enables a Visual Leap to a Divergence Point from a previous level, which represents a decision that might lead to different story outcomes and new branches of the chapter's timeline. Reaching the end of a timeline grants Memory Points, which can be spent to Memory Leap to the preparation phase of a previously completed level on the same timeline.

Due to the lack of linearity in this chapter, levels are ordered by their internal ID.

Divergence Point

Jefuty unlocks the special skill Backtrack at the start of this level.

Story

Jefuty meets with the shadow in her garden. The shadow announces that their fated moment has come, and that "she" will now face a test to bring them to a completely different future. Jefuty remarks that "her" misfortune was even greater than her and the shadow's.

Jefuty's memories arrive to the point in time just after Lige was destroyed by the tank. Her choices are to hurry and help Mendo survive the attack on Squad Fox 1's convoy, or hurry to the URNC base. Though the temptation to give up and stop looping time remains, she can't waste the efforts of her previous selves and can't get used to the deaths of her comrades.

Units
  • Playable
    • Jefuty
  • Enemies
    • Scouts
    • Elite Scout
    • Sniper
    • Commandos
    • Elite Commando
    • Svarog
Map
Exiting the map from the left leads to the level Fighting Side by Side.
Exiting the map from the right leads to the level Iron Bridge Conflict.

A Sniper holding a weapon accessory for Jefuty will arrive from the bottom on turn 2.

Secrets

Fighting Side by Side

Story
Units
  • Playable
  • Enemies
Map
Secrets

Support in the Woods

Story
Units
  • Playable
  • Enemies
Map
Secrets

Deviation

Story
Units
  • Playable
  • Enemies
Map
Secrets

Preemptive Strike

Story

The TASA force fight their way to the entrance of the mine. As trapping the troublesome Jevon inside the mine is necessary to rescue Lige according to her memories, Jefuty detonates the charges at the entrance. Going straight for the base while passing through Küie Cliff for Atena to hack the transmission towers, Jefuty doesn't try to connect with Lige and prepares to lure the URNC out of the base.

Units
  • Playable
    • Jefuty
    • Mendo
    • Jevon
    • Atena
  • Enemies
    • Scouts
    • Elite Scouts
    • Sniper
    • Elite Sniper
    • Commandos
    • Elite Commandos
    • Medics
    • Machine Gunners
    • Elite Machine Gunner
    • Elite Commander
    • Elite Machine Gunner - Gouo
Map
This level leads to High Ground Setup.

The map is the same as Chapter 2 Act 5, but your units start on the bottom left instead of the center. Multiple enemy reinforcements will try to flank you as you advance.

Beware of the Elite Machine Gunner, which is not only beefy but capable of inflicting Untreatable to your units, preventing the use of healing for 1 turn after an attack. The boss Machine Gunner is not only even beefier at 1400 HP and 114 evasion, but boosts the crit rate of allies 5 tiles away by 30% and has several effects immunities.

The Elite Scout directly before you holds a suppressor weapon accessory. An Elite Commando on the top left holds the materials for a tier 2 turret.

Secrets

High Ground Setup

The Max AP of the entire team is increased from 14 to 15 and Training Simulation - Stealth is unlocked at the start of this level.

Story

Jefuty, Mendo and Atena are scouting Küie cliff before staging their diversion, and Jefuty informs them that they will face armored units.

When deciding to avoid a big fight, Jefuty informs Atena of Carl's backdoor and they hatch a plan for Jefuty and Mendo to search for Lige in the quarantine zone (taking care to avoid the amusement park) while Atena and Carl prepare their evacuation.

Units
  • Playable
    • Jefuty
    • Mendo
    • Atena
  • Enemies
    • Scouts
    • Elite Scouts
    • Snipers
    • Commandos
    • Elite Commandos
Map
Eliminating all enemies, or reaching the designated location then choosing to ambush the enemies leads to Panicked Battle (Bad End route!).
Reaching the designated location then choosing to evacuate leads to Zombieland.

Depending on your approach, a pretty technical stealth map (going on a sleeping dart spree in the final stealth phase isn't possible as the commando near the tower will always wake up on his own, make good use of the changing visual range of the patrolling commando), or a big combat map with lots of enemies. Don't sleep on the purple tiles containing an advanced upgrade blueprint and a sight weapon accessory.

Secrets

Panicked Battle

Story
Units
  • Playable
  • Enemies
Map
Secrets

Deep in the Tiger's Den

Story
Units
  • Playable
  • Enemies
Map
Secrets

Iron Bridge Conflict

Story

Jefuty arrives at the bridge ahead of schedule. She notices that the soldiers there are stronger than previously. Her choices are to quickly cross the bridge while it is lightly guarded, or handle the enemies in the base ahead of time to facilitate Mendo's retrieval of the bridge's code, in which case they reunite and try to make their way towards the refugees transport.

Units
  • Playable
    • Jefuty
  • Enemies
    • Scouts
    • Commandos
    • Elite Commandos
    • Sniper
    • Machine Gunners
    • medic
Map
Eliminating all enemies leads to the level Race against Time.
Crossing the bridge leads to the level Choice.

This mission can be handled with pure stealth or a combination or stealth and force depending on the chosen objective. Bring soporific darts to make your life easier in any case, giving you the option to sedate all enemies in the first area and come back to kill them once you've cleared the base. There's a gap in the rounds of the guards on the bridge making it possible to sedate them without causing an alert. Stealth is no longer an option once you reach the base due to overlapping enemy fields of vision.

The purple tile in front of the bridge contains an intermediate weapon blueprint (if you used stealth and sedated the Scout on this tile, making it impossible to stop on it, pass through to get the item). The purple tile in the base contains a grip weapon part.

Secrets

Choice

Story
Units
  • Playable
  • Enemies
Map
Secrets

Cornered Beast

Story
Units
  • Playable
  • Enemies
Map
Secrets

Zombieland

Story

Jefuty and Mendo must cross a highly irradiated former tourist area, crawling with ELIDs. After sneaking through a zoo inhabited by a Lambda ELID, they prepare blood bullets and Jefuty disapproves of Mendo's fascination for ELIDs when he plan to lure the Lambda into the URNC forces. Instead of going for the Epiphyllum field, Jefuty plans to lure Lige to the checkpoint, where they will meet Atena and Carl and will be able to use the ELIDs in the fight against the Werewolves.

Units
  • Playable
    • Jefuty
    • Mendo
  • Enemies
    • Terminally Infected Individual
    • Transmogrified Infected Individual
    • Super Mutant Lambda
Map
This level leads to Escape.

A less convoluted version of Chapter 3 Act 1, where stepping on "Fragile Wooden Bridge" tiles will leave an impassable tile and bring in more enemies. Activating the Control Room on the right edge of the bottom forest will open the gates of the zoo but make the Lambda start patrolling, forcing you to crawl.

The purple tile on the way to the second part of the map is a grip weapon accessory and the one in the zoo a sight weapon accessory.

As in 3-1, Jefuty will start shivering in fear if Mendo is over 4 tiles away.

Secrets

Escape

Story
Units
  • Playable
    • Jefuty
    • Mendo
    • Atena
  • Enemies
    • Scouts
    • Snipers
    • Elite Snipers
    • Commandos
    • Elite Commandos
    • Machine Gunners
    • Commander
    • Special Forces - Skull
    • AA-03s
    • Devana
    • Terminally Infected Individual
    • Transmogrified Infected Individual
Map
Secrets

Night Scouting

Story
Units
  • Playable
  • Enemies
Map
Secrets

Lone Infiltrator

Story
Units
  • Playable
  • Enemies
Map
Secrets

Caged Bird

Story
Units
  • Playable
  • Enemies
Map
Secrets

Blood Horror

Story
Units
  • Playable
  • Enemies
Map
Secrets

Snow Mountain Interception

Story
Units
  • Playable
  • Enemies
Map
Secrets

Lure the Enemy

Story
Units
  • Playable
  • Enemies
Map
Secrets

All-Consuming

Story
Units
  • Playable
  • Enemies
Map
Secrets

Race against Time

Story

After they opened the bridge to cut off their pursuers, Jefuty and Mendo are faced with heavy resistance. Their choice is to manage to break through to the northeast towards the convoy, or steal a snowmobile in a nearby shed.

By managing to break through to the convoy, Jefuty and Mendo ride with the GRF and reach Squad Razor's safehouse on time. When they try to fall back to the second safehouse in the mine, they find it already under the URNC's control and must fight their way to the exit tunnel.

Units
  • Playable
    • Mendo
    • Jefuty
  • Enemies
    • Scouts
    • Elite Scouts
    • Snipers
    • Commandos
    • Elite Commandos
    • Medic
    • Machine Gunner
    • Commander
Map
Exiting the map from the top leads to the level Preemptive Strike (only open before turn 6).
Exiting the map from the bottom leads to the level Support in the Woods.

The enemy commander has a sight weapon part and the scout at the top some materials to craft EMP Mines.

Secrets

Secret War

Story
Units
  • Playable
  • Enemies
Map
Secrets

The Rescue

Story
Units
  • Playable
  • Enemies
Map
Secrets

No Escape

Story
Units
  • Playable
  • Enemies
Map
Secrets

Enticement

Story
Units
  • Playable
  • Enemies
Map
Secrets

Honeypot

Story
Units
  • Playable
  • Enemies
Map
Secrets

Nightmare

Story
Units
  • Playable
  • Enemies
Map
Secrets

Eviction Notice

Story
Units
  • Playable
  • Enemies
Map
Secrets

Dead End

Story
Units
  • Playable
  • Enemies
Map
Secrets

Forward Pressure

Story
Units
  • Playable
  • Enemies
Map
Secrets

Mutual Destruction

Story
Units
  • Playable
  • Enemies
Map
Secrets

Rapid Advance

Story
Units
  • Playable
  • Enemies
Map
Secrets

Treacherous Road

Story
Units
  • Playable
  • Enemies
Map
Secrets

The Final Battle

Story
Units
  • Playable
  • Enemies
Map
Secrets

The Final Battle II

Story
Units
  • Playable
  • Enemies
Map
Secrets

Midnight Stratagem

Story
Units
  • Playable
  • Enemies
Map
Secrets

Negotiation

Story
Units
  • Playable
  • Enemies
Map
Secrets

Confrontation

Story
Units
  • Playable
  • Enemies
Map
Secrets

Previous Chapter: Chapter 3 Next Chapter: Chapter 5