Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Crit. Rate | 40% | Crit. Damage | 150% |
Move Speed | 18 | Armor | |
Armor Pen. | 60 | Range | N/A |
Alchemist | Assimilated | Quotes |
Information | |
---|---|
Full name | |
Affiliation | Sangvis Ferri |
Voice actor | Satou Arise |
Artist | Unknown |
Initial Rarity | 3 |
Tags | Unarmored, T-Doll, Melee |
Released on | CN (), TW (), KR () |
View page template |
Ringleader type assimilated SF unit.
ASSIMILATION Can be obtained as a possible encounter in S09 Assimilation with a capture chance of 25%.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Crit. Rate | 40% | Crit. Damage | 150% |
Move Speed | 18 | Armor | |
Armor Pen. | 60 | Range | N/A |
Analysis Level 1 & Level 100 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Crit. Rate | 40% | Crit. Damage | 150% |
Move Speed | 18 | Armor | |
Armor Pen. | 60 | Range | N/A |
Formation Effect Increase |
Analysis Level 4 & Level 100 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | (x1) | ||
Damage | Evasion | ||
Accuracy | Rate of Fire | ||
Crit. Rate | 40% | Crit. Damage | 150% |
Move Speed | 18 | Armor | |
Armor Pen. | 60 | Range | N/A |
Active Skill Enhancement |
This unit does not receive new dummies when Analysis Level increases.
name | Terminus | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Alch1 | |||||||||
text | When in Defense Mode, Alchemist gains extra attack range and her regular attacks consists of two volleys that deal 0.5x damage. When not in Defense Mode, she gains 50% critical rate and her attacks inflict two instances of ($dam_value)x damage that cannot miss. [Active]: After activating the skill, perform 9 attacks on random enemy units. Each attack inflicts two instances of 1.5x guaranteed damage that can score critical hits and marks them with "Organism". During the performance of this skill, Alchemist is invincible. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 0.8 | 0.85 | 0.9 | 0.95 | 1 | 1.05 | 1.1 | 1.15 | 1.2 | 1.3 |
dam_value_4 | 1 | 1.05 | 1.1 | 1.15 | 1.2 | 1.25 | 1.3 | 1.35 | 1.4 | 1.5 |
name | Quantitative Activation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Alch2 | |||||||||
text | [Passive]: Critical hits inflict the "Organism" mark. [Active]: Increase damage by ($dam_value)%, evasion by ($evasion_value)%, and critical damage by ($cdam_value)% for ($duration) seconds. | |||||||||
initial | 3 | |||||||||
cooldown | 12 | 11.6 | 11.1 | 10.7 | 10.2 | 9.8 | 9.3 | 8.9 | 8.4 | 8 |
dam_value | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 26 | 28 | 30 |
evasion_value | 60 | 64 | 69 | 73 | 78 | 82 | 87 | 91 | 96 | 100 |
cdam_value | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 26 | 28 | 30 |
duration | 2 | 2.2 | 2.4 | 2.7 | 2.9 | 3.1 | 3.3 | 3.6 | 3.8 | 4 |
name | Organism | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Alch3 | |||||||||
text | At all times, attacking targets with the "Organism" mark makes them take ($dam_value)x damage while granting Alchemist a ($hp_value) HP shield for ($duration_shield) seconds, which can stack without limit. The "Organism" mark lasts ($duration_mark) seconds. | |||||||||
skilllevelcount | 5 | |||||||||
initial | 3 | |||||||||
dam_value | 1.06 | 1.07 | 1.08 | 1.09 | 1.11 | |||||
hp_value | 4 | 4 | 5 | 5 | 6 | |||||
duration_shield | 10 | 12 | 14 | 16 | 18 | |||||
duration_mark | 5 | 6 | 7 | 8 | 9 |
name | Gravity Unravel | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Alch4 | |||||||||
text | When in Defense Mode, gain a shield corresponding to ($hp_value)% of Alchemist's max HP every 1 second, lasting for ($duration_shield) seconds. When not in Defense Mode, raise all friendly units' movement speed by ($movement_speed)% (this buff rapidly decreases with time) every 6 seconds, lasting for 3 seconds. | |||||||||
skilllevelcount | 5 | |||||||||
hp_value | 4 | 4.5 | 5 | 5.5 | 6 | |||||
duration_shield | 3 | 3.5 | 4 | 4.5 | 5 | |||||
movement_speed | 60 | 70 | 80 | 90 | 100 |
name of skill here | |||