Level | EXP Required | Breakthrough Materials |
---|---|---|
1 | Base | 10 Simplified Widgets |
1 - 2 | 90 | |
2 - 3 | 140 | |
3 - 4 | 190 | |
4 - 5 | 240 | |
5 - 6 | 290 | |
6 - 7 | 340 | |
7- 8 | 390 | |
8 - 9 | 440 | |
9 - 10 | 490 | |
Total | 2,610 // 10 // 500 |
There are 18 attributes used in combat for each Doll:
Dolls increase their attribute stats by gaining levels, performing Neural Expansion and Breakthroughs, and gaining Intimacy levels.
The final values in combat are influenced by Algorithms set, active Skills and Protocols, and unlocked Specialty Training nodes.
Dolls don't gain experience in combat directly. They are instead given EXP and leveled manually with Combat EXP which is looted in stages, purchased in the shop, produced in the Factory, or earned from the EXP Collection Resource Stage. Doll level is capped at 60, with it increasing to 70 once Stage 6-28 is cleared. Levels 61 to 70, however, require much more Combat EXP than normal.
A special level up called Breakthrough must be done every 10 levels and requires Breakthrough Widgets of the Doll's class and Diggcoins. Below is a table of the required Combat EXP and materials for every level.
Level | EXP Required | Breakthrough Materials |
---|---|---|
1 | Base | 10 Simplified Widgets |
1 - 2 | 90 | |
2 - 3 | 140 | |
3 - 4 | 190 | |
4 - 5 | 240 | |
5 - 6 | 290 | |
6 - 7 | 340 | |
7- 8 | 390 | |
8 - 9 | 440 | |
9 - 10 | 490 | |
Total | 2,610 // 10 // 500 |
Doll quality (or "rarity") ranges from one to three stars when first obtained. Neural Expansion increases the quality of the Doll up to 5 stars in half-star increments. Neural Expansion costs Diggcoins (DGC) and Neural Fragments of the Doll to enhance. Neural Fragments are obtained in Fragment Search (with a drop bonus for Dolls at high Intimacy), by enhancing Intimacy level, purchased in the shop with Neural Kits and Glitter Chips, and obtained in Basic Search gacha. Certain story stages include Neural Fragments for certain Dolls as a first clear reward.
Neural Expansion enhances attributes, unlocks new Algorithm slots starting at 2.5 stars, unlocks the Ultimate Skill at 3 stars and enhances it with every subsequent Expansion, unlocks new Neural Cloud Projections at 3.5 and 4 stars, and unlocks a unique profile picture at 5 stars. Auto Skill precharge time is also increased at 3 and 5 stars (when precharge time applies).
Each Doll has three skills: a Passive Skill, an Auto Skill, and an Ultimate Skill. Passive Skills are always in use. Auto Skills are used by the Doll as soon as possible when its skill gauge is full with the charge time depending on the skill, and with some skills having a different, lower precharge time for its first use during a combat. The Ultimate Skill is only available to Dolls at 3 stars quality and higher, and must be used manually once the shared ultimate gauge is full.
During Chapter 4, Skill Enhancement becomes available for the Passive and Auto Skill. These skills start at level 1 and can be enhanced up to level 10. Levels 2 to 7 require DGC and Skill Samples, which are acquired in the Skill Array Domain and as combat drops. Levels 8 to 10 additionally require the rarer Skill Pivots, which can be produced in the Data Encapsulation Center, exchanged in the shop for Reputation Points or Discrete Points, or dropped from some story stages such as 4-3 Dark Realm. Below is a table with the amount of Skill Samples and Pivots needed per level.
Ultimate skills can only be enhanced with Neural Expansion.
After completing stage 4-15, the attributes and skills of certain Dolls can be further enhanced with the Arma Inscripta (AI) system once they are at 4-stars rarity, Level 60, and Intimacy 15. See the list of compatible Dolls.
Arma Inscripta spans 30 levels. Each level consumes AI Enhancement XP, Neural Fragments, and Diggcoins, and grants bonus points to attributes. A Breakthrough must be performed at levels 10 and 20, which will enhance a skill. Breakthrough consumes AI Breakthrough Cores, Neural Fragments, and Diggcoins.
After clearing Stage 3-4, Dolls can be further modified with Algorithms to provide further attribute bonuses (this is similar to the Chips of Heavy Ordnance Corps in Girls' Frontline). Algorithms are acquired in Algorithm Collection stages or produced in the Supplies Workshop.
Algorithms come in blue, purple, and orange rarities. Each Algorithm takes one or two slots and enhances one attribute called the Main Attribute, plus one or two substats depending on the Algorithm size. Attribute bonuses can occur as either flat values or percentages (except for stats that are natively expressed in percentage). Duplicate bonuses can occur and an attribute can be enhanced as both Main Attribute and substats in the same Algorithm. There are three Algorithm types:
Substats are randomly assigned to each individual Algorithm and can include any Main Attribute stat as well as Damage Boost, Debuff Resistance, and Dodge Rate.
Algorithms can be Decomposed into Diggcoins, and Algorithm Fragments (only for purple and orange-rarity Algorithms) used to create more Algorithm items in the Factory.
Each Doll has Offense, Stability, and Special Algorithms Slots organized in patterns of 2×4 squares. Dolls have 15 usable slots in total, but start with only 4 unlocked slots for 1 and 2 stars Dolls and 6 unlocked slots for 3-stars Dolls, with different focus for each class (there are exceptions):
Locked Slots must be unlocked through Breakthroughs or Neural Expansions.
Two-tile Algorithms of purple and orange quality can belong to an Algorithm Set. Bonus effects will be applied when two or three Algorithms of the same set are equipped.
Below is table with all the currently obtainable algorithm chips and their set effects (for the Global server), along with the days they're obtainable during Algorithm Collection. All Algorithm sets are obtainable on weekends.
Icon | Name | Set Effect (2 Piece) | Set Effect (3 Piece) | Day Obtained |
---|---|---|---|---|
Limit Value | Damage Dealt +5% | When dealing damage to an enemy with higher Max HP, additionally deal [Derivative] damage equal to (6% + Enemy Max HP/Self Max HP x 3%), of the same damage type as the original attack, with a maximum of 20%. | Tuesday | |
Stack | Base Hashrate +15% | Every 3 normal attacks will create a stack of [Pursuit Ordnance], max 4 stacks. Every stack deals an additional 10% of Doll's Hashrate in [Derivative] Operand damage. | Monday | |
Data Repair | Debuff RES +50 | Convert 10% of all damage dealt into HP | Friday | |
Lower Limit | Lifesteal +10% | When HP drops below 15%, gain Attack Speed +50, ATK +10%, and Damage Reduction +30% for 10 seconds. Triggers once only every battle. | Tuesday | |
MLR Matrix | Damage Dealt +5% | Character steals 12% of an enemy unit's ATK, Hashrate and Max HP by defeating them. (When triggered on more than one enemy unit, only the highest stats take effect), and recover HP by the same amount. This effect lasts until the end of battle. | Friday | |
Deduction | Attack Speed +30 | - | Thursday | |
Feedforward | Base ATK +15% | - | Tuesday | |
Progression | Base Hashrate +15% | - | Wednesday |
Icon | Name | Set Effect (2 Piece) | Set Effect (3 Piece) | Day Obtained |
---|---|---|---|---|
Resolve | Damage Reduction +5% | When HP is lower than 50%, gain 10% damage reduction. From then onwards, for every 10% of HP lost, gain 5% damage reduction. Every change in HP will refresh the value of this damage reduction. | Friday | |
Reflection | Backlash +5% | When dealing backlash damage, deal additional true damage equal to 1.2% of own Max HP; when activating skill, Taunt enemies within a 2 tile range for 3s. While this Taunt is active, backlash damage value is raised by 10% | Wednesday | |
Encapsulate | Damage Reduction +5% | Obtain supportive ability and take 30% of all damage for the ally unit with the lowest current HP. | Monday | |
Iteration | Backlash +5% | If not fallen at the end of the battle, character is healed by 15% of their Max HP. | Monday | |
Overflow | HP Recovery +2% over 5 seconds | Obtain a shield of 500% Physical DEF Boost at the beginning of battle. | Tuesday | |
Connection | Debuff RES +50 | - | Wednesday | |
Perception | Base HP +15% | - | Monday | |
Rationality | Base DEF +15% | - | Tuesday |
Icon | Name | Set Effect (2 Piece) | Set Effect (3 Piece) | Day Obtained |
---|---|---|---|---|
Exploit | Skill Haste +10% | Deal 10% additional damage to enemies with an active debuff. For every active debuff, deal 2% more damage to that target, up to a maximum of 3 stacks. | Thursday | |
Delta.V | Skill Haste +10% | For every 3 Normal Attacks, character's skill recharge is sped up by 1 second. | Thursday | |
Loop Gain | Healing Effect +7.5% | When healing ally units, boost their Healing Received by 20% for 4 seconds. | Wednesday | |
Paradigm | Attack Speed +30 | Every 4th Critical Hit deals True Damage of 8% target's current HP, up to twice the current character's Hashrate. | Thursday | |
S.V.M | Healing Effect +7.5% | Boost Healing Effect by 10%. Healing Effect is increased to 30% when target's HP is below 45%. | Wednesday | |
Cluster | Crit Rate +10% | - | Friday | |
Inspiration | HP Recovery +2% over 5 seconds. | - | Monday | |
Convolution | Crit Damage +20% | - | Thursday | |
Stratagem | Dodge +8% | - | Friday |
The Main Attribute of assigned Algorithms is made more effective by enhancing the Doll's Algorithm Efficiency. Each individual Main Attribute will be multiplied by the Efficiency value which progresses by individual decimals from x1.0 up to x2.0. Efficiency value is increased by spending Algorithm Boosters and/or unneeded Algorithms.
The Reconstruct button is only available on two-tile, orange-rarity Algorithms. It rerolls the rarity (from white up to orange) and the attribute, plus the value, of a substat. The rerolled stats cannot be lower than the previous one and can be abandoned if the player doesn't want the new attributes.
Reconstruction can only be done by exchanging a Reconfiguration Generator or an Algorithm of the same type. If the player has many Reconfiguration Generators or Algorithms of the same type, rerolling to upgrade the substat's rarity is recommended before rerolling for the target attribute as the rarity will not degrade after it has been upgraded.
The Intimacy level of Dolls increases when used in resources stages and by receiving gifts. Unlike Girls' Frontline's Affection, it is not possible to lose Intimacy.
Intimacy caps at level 15. Gaining levels unlocks new entries in the Doll's story tab which also yield some Neural Fragments. Each Doll will also gain attribute bonuses upon reaching certain combinations of level and Intimacy level.
Main Article: List of gifts
Gifts come in three rarity tiers (blue, purple and orange) and each Doll has some gifts that they prefer or dislike, and is neutral towards the rest: