Welcome to IOPWiki, Commander.
With the release of the new game, we encourage contributions to topics related to Girls' Frontline 2. Learn how to contribute, read the maintenance guide, and join our Discord server to discuss major changes.
If you or someone you know can help deciphering the game files, contact our administrator.

Gepard M1/skilldata: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 7: Line 7:
|-
|-
! text
! text
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) - ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. Stacks will be cleared on skill use.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. Stacks will be cleared on skill use.
|-
|-
! initial
! initial

Revision as of 13:24, 10 August 2019

name Interdiction Shot
icon AimAttackCurrentTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. Stacks will be cleared on skill use.
initial 8
cooldown 13 12.6 12.1 11.7 11.2 10.8 10.3 9.9 9.4 9
min_dam_value 2 2.1 2.2 2.3 2.4 2.6 2.7 2.8 2.9 3
max_dam_value 3 3.4 3.8 4.2 4.6 4.9 5.3 5.7 6.1 6.5