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Belladonna/skill2data: Difference between revisions

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Created page with "Table documentation: Template:SkillPanel#Using skill subpages {| class=gf-table ! name | colspan=10 | |- ! icon | colspan=10 | belladonna_skill |- ! text | colspan=10 | |}"
 
Added skill name and information.
 
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{| class=gf-table
{| class=gf-table
! name  
! name  
| colspan=10 |  
| colspan=10 | Antagonistic Healing
|-
|-
! icon
! icon
Line 8: Line 8:
|-
|-
! text
! text
| colspan=10 |  
| colspan=10 | Release a {{Color|PNCGreen|healing}} wave on the Doll with the lowest percentage of HP, healing the primary target for {{Color|PNCGreen|HP equal to ($primaryhealing)% Hashrate}}, secondary targets for {{Color|PNCGreen|HP equal to ($secondaryhealing)% Hashrate}}, and applying 2 stacks of toxin to enemies in a 1 tile radius of that Doll, dealing {{Color|PNCBlue|Operand Damage that can crit equal to ($damage)% Hashrate}}. Each stack of toxin on a target increases this Skill's damage multiplier by ($damagemulti)%. If this Skill deals multiple instances of damage to the same target, damage dealt progressively increases by 50% each time. Healed targets gain 5 stacks of [[PNC_Combat#Status_Effects|{{Color|PNCGreen|'''Revitalize'''.}}]]
|-
! primaryhealing
| 200 || 217.6 || 235.2 || 252.8 || 274.8 || 301.2 || 327.6 || 354 || 387 || 420
|-
! secondaryhealing
| 80 || 85.6 || 91.2 || 96.8 || 103.8 || 112.2 || 120.6 || 129 || 139.5 || 150
|-
! damage
| 100 || 108 || 116 || 124 || 134 || 146 || 158 || 170 || 185 || 200
|-
! damagemulti
| 10 || 10.8 || 11.6 || 12.4 || 13.4 || 14.6 || 15.8 || 17 || 18.5 || 20
|-
! cooldown
| 9 || 9 || 9 || 9 || 9 || 9 || 9 || 9 || 9 || 9
|-
! precharge
| 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
! precharge5
| 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6
|-
|}
|}

Latest revision as of 06:20, 23 February 2026

Table documentation: Template:SkillPanel#Using skill subpages

name Antagonistic Healing
icon belladonna_skill
text Release a healing wave on the Doll with the lowest percentage of HP, healing the primary target for HP equal to ($primaryhealing)% Hashrate, secondary targets for HP equal to ($secondaryhealing)% Hashrate, and applying 2 stacks of toxin to enemies in a 1 tile radius of that Doll, dealing Operand Damage that can crit equal to ($damage)% Hashrate. Each stack of toxin on a target increases this Skill's damage multiplier by ($damagemulti)%. If this Skill deals multiple instances of damage to the same target, damage dealt progressively increases by 50% each time. Healed targets gain 5 stacks of Revitalize.
primaryhealing 200 217.6 235.2 252.8 274.8 301.2 327.6 354 387 420
secondaryhealing 80 85.6 91.2 96.8 103.8 112.2 120.6 129 139.5 150
damage 100 108 116 124 134 146 158 170 185 200
damagemulti 10 10.8 11.6 12.4 13.4 14.6 15.8 17 18.5 20
cooldown 9 9 9 9 9 9 9 9 9 9
precharge 5 5 5 5 5 5 5 5 5 5
precharge5 6 6 6 6 6 6 6 6 6 6