Aegis SWAP (GFL2): Difference between revisions
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|weakness4= | |weakness4= | ||
|weakness5= | |weakness5= | ||
|Stability= | |Stability=14 | ||
|MovePoints= | |MovePoints=4 | ||
|Skill1Name= | |Skill1Name=Fearless Strike | ||
|Skill1Type= | |Skill1Type=Basic Attack,Targeted | ||
|Skill1Stability= | |Skill1Stability=4 | ||
|Skill1Range= | |Skill1Range=5 | ||
|Skill1Area= | |Skill1Area=Target | ||
|Skill1Description= | |Skill1Description= Select 1 target within 5 tiles, dealing physical damage equal to 110% of its attack. | ||
|Skill2Name=Wide-Area Protection | |||
|battletrait1= | |Skill2Type=Passive,Buff | ||
|battletrait2= | |Skill2Stability= | ||
|Skill2Range=Self | |||
|Skill2Area=5 | |||
|Skill2Description=When stability index is greater than 0, creates a Protection Barrier, reducing damage taken by allied units within 5 tiles by 60%. Upon Stability Break, the Protection Barrier is nullified. | |||
|Skill3Name=Alert Program | |||
|Skill3Type=Passive, Buff | |||
|Skill3Stability= | |||
|Skill3Range=Self | |||
|Skill3Area=Target | |||
|Skill3Description=For every 1 point of stability the user has, reduces damage taken by 5%. | |||
|Skill4Name=Firewall | |||
|Skill4Type=Passive, Stability Regen | |||
|Skill4Stability= | |||
|Skill4Range=Self | |||
|Skill4Area=Target | |||
|Skill4Description=Stability Break state lasts for 2 turns before restoring stability index to full. Unable to receive stability restoration effects during Stability Break. | |||
|battletrait1=Agile Combat | |||
|battletrait2=Elite | |||
|battletrait3= Inspire | |||
|battletrait4=Stress Immunity | |||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
Line 34: | Line 53: | ||
|description=An upgraded version of the Aegis, essentially a mobile turret that prides itself on its cyclic rate and high firepower, ensuring victory for you and your team from the starting line. | |description=An upgraded version of the Aegis, essentially a mobile turret that prides itself on its cyclic rate and high firepower, ensuring victory for you and your team from the starting line. | ||
|appearances= | |appearances= | ||
|weakness1= | |weakness1=light | ||
|weakness2= | |weakness2=hydro | ||
|weakness3= | |weakness3= | ||
|weakness4= | |weakness4= | ||
|weakness5= | |weakness5= | ||
|Stability= | |Stability=9 | ||
|MovePoints= | |MovePoints=4 | ||
|Skill1Name= | |Skill1Name=Heavy Artillery Strike | ||
|Skill1Type= | |Skill1Type=Basic Attack,AoE | ||
|Skill1Stability= | |Skill1Stability=5 | ||
|Skill1Range= | |Skill1Range=5 | ||
|Skill1Area= | |Skill1Area=3x3 | ||
|Skill1Description= | |Skill1Description=Select 1 enemy target within 5 tiles and deal AoE physical damage equal to 80% of attack and all enemies within 1 tile around it | ||
|Skill2Name=Balazar Scatter | |||
|battletrait1= | |Skill2Type=Active,AoE,Split,Terrain Traversal | ||
|battletrait2= | |Skill2Stability=2 | ||
|Skill2Range=Map | |||
|Skill2Area=3 | |||
|Skill3Description=Mark the farthest enemy target. At the start of the next turn, fire multiple rockets at the target and all enemy units within 3 tiles of it, dealing AoE physical damage that ignores Cover equal to 180% of attack in total. This damage can be split among multiple targets. When attacked by enemy basic attacks or active skills after marking, transfer the the mark to the attack. This effect can trigger at most once per turn. | |||
|Skill3Name=Stability Advantage | |||
|Skill3Type=Passive, Buff | |||
|Skill3Stability= | |||
|Skill3Range=Self | |||
|Skill3Area=Target | |||
|Skill3Description=For each 1 point of stability index the user has, increases damage by 5%. | |||
|battletrait1=Agile Combat | |||
|battletrait2=Elite | |||
|battletrait3=Carpet Bombing | |||
|battletrait4=Stress Immunity | |||
}} | }} | ||
{{GFL2EnemyVariants | {{GFL2EnemyVariants | ||
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|weakness4= | |weakness4= | ||
|weakness5= | |weakness5= | ||
|Stability= | |Stability=12 | ||
|MovePoints= | |MovePoints=5 | ||
|Skill1Name= | |Skill1Name=Rotary Cannon Bombardment | ||
|Skill1Type= | |Skill1Type=Basic Attack, AoE | ||
|Skill1Stability= | |Skill1Stability=3 | ||
|Skill1Range= | |Skill1Range=3 | ||
|Skill1Area= | |Skill1Area=2 | ||
|Skill1Description= | |Skill1Description=Based on the user's charge status, the user fires either Burn or Hydro ammo, dealing AoE with the corresponding elemental attribute equal to 80% of attack to targets within 3 tiles and an additional 2 tiles around the target. Additionally, it leaves behind the corresponding Lava or Tideway tiles for 2 turns. | ||
|Skill2Name=Guidance Command | |||
|Skill2Type=Passive,AoE,Split,Cover Destruction | |||
|Skill2Stability=2 | |||
|Skill2Range=4 | |||
|Skill2Area=2 | |||
|Skill2Description=At the end of the action, marks 1 enemy within 4 tiles. At the start of the next turn, based on the charge status, deals the corresponding phase damage equal to 120% of attack to all enemies within 2 tiles around the target. This damage can be shared. | |||
|Skill3Name=Charge Command | |||
|Skill3Type=Passive, Debuff | |||
|Skill3Stability= | |||
|Skill3Range=Self | |||
|Skill3Area=Target | |||
|Skill3Description=At the start of the battle, randomly gains 1 of the charge states from Burn Source Code and Hydro Source Code. At the end of each action, randomly switches to 1 charge state. | |||
|Skill4Name=Suppress Command | |||
|Skill4Type=Passive, Debuff | |||
|Skill4Stability= | |||
|Skill4Range=Self | |||
|Skill4Area=Target | |||
|Skill4Description=When stability index is greater than 0, reduces damage taken by 50%. For each tile moved before the attack, deals an additional 1 point of fixed stability damage. | |||
|battletrait1=Lingering Impact | |||
|battletrait2=Elite | |||
|battletrait3=Carpet Bombing | |||
|battletrait4=Attack Rotation | |||
|battletrait5=Stress Immunity | |||
}} | |||
{{GFL2EnemyVariants | |||
|name=Aegis SWAP Dominator | |||
|othername= | |||
|description=One of the upgraded versions of the Aegis series, equipped with several Centralized Goliaths. Gain the powerful combination of Aegis and Goliath with just one small additional payment. Order now! | |||
|appearances= | |||
|weakness1=shotgun | |||
|weakness2=burn | |||
|weakness3= | |||
|weakness4= | |||
|weakness5= | |||
|Stability=18 | |||
|MovePoints=4 | |||
|battletrait1= | |Skill1Name=Organized Assault | ||
|battletrait2= | |Skill1Type=Basic Attack, Targeted, Summon | ||
|Skill1Stability=2 | |||
|Skill1Range=5 | |||
|Skill1Area=Target | |||
|Skill1Description=Selects 1 enemy target within 5 tiles, dealing physical damage equal to 130% of attack and marks the target's tile. At the start of the next turn, summons a Centralized Goliath near the target's tile. | |||
|Skill2Name=Tracking Round | |||
|Skill2Type=Active, Targeted | |||
|Skill2Stability=2 | |||
|Skill2Range=5 | |||
|Skill2Area=Target | |||
|Skill2Description=Selects the farthest enemy target within 5 tiles, deals physical damage equal to 100% of attack to them and applies Dominator Mark | |||
|Skill3Name=Quick Reinforcements | |||
|Skill3Type=Passive,Summon | |||
|Skill3Stability= | |||
|Skill3Range=Map | |||
|Skill3Area=Target | |||
|Skill3Description=At the end of the action, if stability index is greater than 0 and there are fewer than 4 Centralized Goliaths on the field, summons 2 Centralized Goliaths near this unit. | |||
|Skill4Name=Bastion Defense | |||
|Skill4Type=Passive,Buff | |||
|Skill4Stability= | |||
|Skill4Range=Self | |||
|Skill4Area=Map | |||
|Skill4Description=For each 1 Centralized Goliath on the field, reduces damage taken by 20%. When this unit dies, all Centralized Goliaths will detonate. | |||
|battletrait1=Agile Combat | |||
|battletrait2=Elite | |||
|battletrait3=Reinforcement | |||
|battletrait4=Stress Immunity | |||
}} | }} | ||
|lore= | |lore= |
Latest revision as of 23:33, 22 January 2025
Aegis SWAP (GFL2) |
Information | |
---|---|
Full name | Aegis SWAP |
Affiliation | PMC |
Released on | CN (圣盾SWAP) |
View page template |
Aegis SWAP is a type of enemy unit in Girls' Frontline 2: Exilium.
Variants[edit]
Aegis SWAP Bulwark
“ | An upgraded version of the Aegis. Its improvements are focused on its defensive systems, making it tougher and more durable, like what one would expect of the name "Bulwark". | ” |
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Possible Weaknesses | ||||||||||||||||||||||||
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Stability Index | 14 | |||||||||||||||||||||||
Stability damage reduction | 60% | |||||||||||||||||||||||
Critical values | 0% critical chance (DMG×100%) | |||||||||||||||||||||||
Movement Points | 4 | |||||||||||||||||||||||
Skills | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Battle Traits | ||||||||||||||||||||||||
Agile Combat, Elite, Inspire, Stress Immunity |
Aegis SWAP Artillery
“ | An upgraded version of the Aegis, essentially a mobile turret that prides itself on its cyclic rate and high firepower, ensuring victory for you and your team from the starting line. | ” |
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Possible Weaknesses | ||||||||||||||||||||||||
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Stability Index | 9 | |||||||||||||||||||||||
Stability damage reduction | 60% | |||||||||||||||||||||||
Critical values | 0% critical chance (DMG×100%) | |||||||||||||||||||||||
Movement Points | 4 | |||||||||||||||||||||||
Skills | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Battle Traits | ||||||||||||||||||||||||
Agile Combat, Elite, Carpet Bombing, Stress Immunity |
Aegis SWAP Myrmidon
“ | An upgraded version of the Aegis. It now focuses on variable attack methods, allowing it to choose from the best option to suit the field conditions. Ever-changing and dynamic, so just take your pick. | ” |
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Possible Weaknesses | ||
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Stability Index | 12 | |
Stability damage reduction | 60% | |
Critical values | 0% critical chance (DMG×100%) | |
Movement Points | 5 | |
Skills | ||
| ||
Battle Traits | ||
Lingering Impact, Elite, Carpet Bombing, Attack Rotation, Stress Immunity |
Aegis SWAP Dominator
“ | One of the upgraded versions of the Aegis series, equipped with several Centralized Goliaths. Gain the powerful combination of Aegis and Goliath with just one small additional payment. Order now! | ” |
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File:Aegis SWAP Dominator S.png | Possible Weaknesses | |
---|---|---|
Stability Index | 18 | |
Stability damage reduction | 60% | |
Critical values | 0% critical chance (DMG×100%) | |
Movement Points | 4 | |
Skills | ||
| ||
Battle Traits | ||
Agile Combat, Elite, Reinforcement, Stress Immunity |