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{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Atrocity Thorn
|name=Atrocity Thorn
|description=
|description=A Thorn whose forelimbs are more mutated than others of its kind. Its thorns are also harder and crystallized, giving it more lethality when making close range attacks.
|appearances=
|appearances=
|weakness1=
|weakness1=heavy
|weakness2=
|weakness2=burn
|weakness3=
|weakness3=
|weakness4=
|weakness4=
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{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Mishap Thorn
|name=Mishap Thorn
|description=
|description=It's a Thorn that's even more savage and spiky than a normal Thorn. By the way, the thorns adorning it are not cute little pine needles like you might see on a Christmas tree. If you see it, run as fast as you can.
|appearances=
|appearances=
|weakness1=
|weakness1=

Latest revision as of 15:41, 8 December 2024

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Thorn
Thorn
Information
Full name Thorn
Affiliation ELID
Released on CN (棘熊), EN (2024-12)
View page template

Thorn is a type of enemy unit in Girls' Frontline 2: Exilium.

Variants[edit]

Thorn Type I

A bear capable of walking upright. Its skin is perforated by Collapse Crystals coagulated with dust, gravel, and dirt, forming a layer of thorn-like spikes. The continual pain it suffers causes it to lash out at everything around it.
Possible Weaknesses None
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
Threatening No attribute
Basic Attack, Targeted
2 Range: 3x3 Area of Effect: Target

Selects 1 target within a 3x3 area, dealing melee physical damage equal to 100% of attack.

Battle Traits
Frontal Assault

Thorn - HYD Type I

A bear capable of walking upright. Its skin is perforated by Collapse Crystals coagulated with dust, gravel, and dirt, forming a layer of thorn-like spikes. The continual pain it suffers causes it to lash out at everything around it.
Possible Weaknesses None
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
Hammer Strike No attribute
Basic Attack, Targeted
2 Range: 3x3 Area of Effect: Target

Selects 1 target within a 3x3 area, dealing melee physical damage equal to 100% of attack.

Beast's Breath No attribute
Active, AoE, Tile
2 Range: 1 Area of Effect: --

Selects 1 direction. Deals Hydro damage equal to 80% of attack to all targets within a 3x4 area in that direction and generates Tideway for 2 turns.

Tideway: Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.

Damp: Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.

Congestion: Cannot be healed. Considered a Hydro debuff.

Battle Traits
Frontal Assault, Lingering Impact

Atrocity Thorn

A Thorn whose forelimbs are more mutated than others of its kind. Its thorns are also harder and crystallized, giving it more lethality when making close range attacks.
Possible Weaknesses Heavy AmmoBurn Phase
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
No skills defined
Battle Traits
No traits

Mishap Thorn

It's a Thorn that's even more savage and spiky than a normal Thorn. By the way, the thorns adorning it are not cute little pine needles like you might see on a Christmas tree. If you see it, run as fast as you can.
Possible Weaknesses None
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
No skills defined
Battle Traits
No traits

Lore / Story involvement

A skilled teacher of demolition methods, including but not limited to: hammer, wrecking ball, ranged explosive. No payment required - other than your life.

Gallery

References[edit]