Reverse Collapse: Code Name Bakery/Chapter 4: Difference between revisions
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[[File:RCCB Chapter 4 Timeline.png|thumb|The 38 levels of the chapter.]] | [[File:RCCB Chapter 4 Timeline.png|thumb|The 38 levels of the chapter.]] | ||
This is a list of levels in Chapter 4 of [[Reverse Collapse: Code Name Bakery]]. Players will be familiar with many of the levels in this chapter and individual runs tend to be shorter. | This is a list of levels in Chapter 4 of [[Reverse Collapse: Code Name Bakery]]. Players will be familiar with many of the levels in this chapter and individual runs tend to be shorter. | ||
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==Preemptive Strike== | ==Preemptive Strike== | ||
;Story | ;Story | ||
The TASA force fight their way to the entrance of the mine. As trapping the troublesome Jevon inside the mine is necessary to rescue Lige according to her memories, Jefuty detonates the charges at the entrance. Going straight for the base while passing through Küie Cliff for Atena to hack the transmission towers, Jefuty doesn't try to connect with Lige and prepares to lure the URNC out of the base. | |||
;Units | ;Units | ||
*Playable | *Playable | ||
Line 85: | Line 86: | ||
**Elite Scouts | **Elite Scouts | ||
**Sniper | **Sniper | ||
**Elite Sniper | |||
**Commandos | **Commandos | ||
**Elite Commandos | **Elite Commandos | ||
Line 93: | Line 95: | ||
**Elite Machine Gunner - Gouo | **Elite Machine Gunner - Gouo | ||
;Map | ;Map | ||
The map is the same as Chapter 2 Act 5, but your units start on the bottom left instead of the center. | :This level leads to [[#High Ground Setup|High Ground Setup]]. | ||
The map is the same as Chapter 2 Act 5, but your units start on the bottom left instead of the center. Multiple enemy reinforcements will try to flank you as you advance. | |||
Beware of the Elite Machine Gunner, which is not only beefy but capable of inflicting Untreatable to your units, preventing the use of healing for 1 turn after an attack. The boss Machine Gunner is not only even beefier at 1400 HP and 114 evasion, but boosts the crit rate of allies 5 tiles away by 30% and has several effects immunities. | Beware of the Elite Machine Gunner, which is not only beefy but capable of inflicting Untreatable to your units, preventing the use of healing for 1 turn after an attack. The boss Machine Gunner is not only even beefier at 1400 HP and 114 evasion, but boosts the crit rate of allies 5 tiles away by 30% and has several effects immunities. | ||
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;Secrets | ;Secrets | ||
<gallery> | <gallery> | ||
File:RCCB 4004 Secret.jpg|Location of [[Secret Documents#Chapter 4|Secret Document]] "". | File:RCCB 4004 Secret.jpg|Location of [[Secret Documents#Chapter 4|Secret Document]] "Radiation Sickness Treatment Report". | ||
File:RCCB 4004 Collection.jpg|Location of [[Reverse Collapse Collection#Chapter 4|Collectible]] "". | File:RCCB 4004 Collection.jpg|Location of [[Reverse Collapse Collection#Chapter 4|Collectible]] "Weird Scale". | ||
</gallery> | </gallery> | ||
==High Ground Setup== | ==High Ground Setup== | ||
The Max AP of the entire team is increased from 14 to 15 and Training Simulation - Stealth is unlocked at the start of this level. | |||
;Story | ;Story | ||
;Units | ;Units | ||
*Playable | *Playable | ||
*Enemies | *Enemies | ||
**Scouts | |||
**Elite Scouts | |||
**Snipers | |||
**Commandos | |||
**Elite Commandos | |||
;Map | ;Map | ||
;Secrets | ;Secrets |
Revision as of 21:04, 2 April 2024
This is a list of levels in Chapter 4 of Reverse Collapse: Code Name Bakery. Players will be familiar with many of the levels in this chapter and individual runs tend to be shorter.
During this chapter, the Timeline menu is available in the preparation phase. This menu enables a Visual Leap to a Divergence Point from a previous level, which represents a decision that might lead to different story outcomes and new branches of the chapter's timeline. Reaching the end of a timeline grants Memory Points, which can be spent to Memory Leap to the preparation phase of a previously completed level on the same timeline.
Due to the lack of linearity in this chapter, levels are ordered by their internal ID.
Divergence Point
Jefuty unlocks the special skill Backtrack at the start of this level.
- Story
Jefuty meets with the shadow in her garden. The shadow announces that their fated moment has come, and that "she" will now face a test to bring them to a completely different future. Jefuty remarks that "her" misfortune was even greater than her and the shadow's.
Jefuty's memories arrive to the point in time just after Lige was destroyed by the tank. Her choices are to hurry and help Mendo survive the attack on Squad Fox 1's convoy, or hurry to the URNC base. Though the temptation to give up and stop looping time remains, she can't waste the efforts of her previous selves and can't get used to the deaths of her comrades.
- Units
- Playable
- Jefuty
- Enemies
- Scouts
- Elite Scout
- Sniper
- Commandos
- Elite Commando
- Svarog
- Map
- Exiting the map from the left leads to the level Fighting Side by Side.
- Exiting the map from the right leads to the level Iron Bridge Conflict.
A Sniper holding a weapon accessory for Jefuty will arrive from the bottom on turn 2.
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Fighting Side by Side
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Support in the Woods
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Deviation
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Preemptive Strike
- Story
The TASA force fight their way to the entrance of the mine. As trapping the troublesome Jevon inside the mine is necessary to rescue Lige according to her memories, Jefuty detonates the charges at the entrance. Going straight for the base while passing through Küie Cliff for Atena to hack the transmission towers, Jefuty doesn't try to connect with Lige and prepares to lure the URNC out of the base.
- Units
- Playable
- Jefuty
- Mendo
- Jevon
- Atena
- Enemies
- Scouts
- Elite Scouts
- Sniper
- Elite Sniper
- Commandos
- Elite Commandos
- Medics
- Machine Gunners
- Elite Machine Gunner
- Elite Commander
- Elite Machine Gunner - Gouo
- Map
- This level leads to High Ground Setup.
The map is the same as Chapter 2 Act 5, but your units start on the bottom left instead of the center. Multiple enemy reinforcements will try to flank you as you advance.
Beware of the Elite Machine Gunner, which is not only beefy but capable of inflicting Untreatable to your units, preventing the use of healing for 1 turn after an attack. The boss Machine Gunner is not only even beefier at 1400 HP and 114 evasion, but boosts the crit rate of allies 5 tiles away by 30% and has several effects immunities.
The Elite Scout directly before you holds a suppressor weapon accessory. An Elite Commando on the top left holds the materials for a tier 2 turret.
- Secrets
-
Location of Secret Document "Radiation Sickness Treatment Report".
-
Location of Collectible "Weird Scale".
High Ground Setup
The Max AP of the entire team is increased from 14 to 15 and Training Simulation - Stealth is unlocked at the start of this level.
- Story
- Units
- Playable
- Enemies
- Scouts
- Elite Scouts
- Snipers
- Commandos
- Elite Commandos
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Panicked Battle
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Deep in the Tiger's Den
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Iron Bridge Conflict
- Story
Jefuty arrives at the bridge ahead of schedule. She notices that the soldiers there are stronger than previously. Her choices are to quickly cross the bridge while it is lightly guarded, or handle the enemies in the base ahead of time to facilitate Mendo's retrieval of the bridge's code, in which case they reunite and try to make their way towards the refugees transport.
- Units
- Playable
- Jefuty
- Enemies
- Scouts
- Commandos
- Elite Commandos
- Sniper
- Machine Gunners
- medic
- Map
- Eliminating all enemies leads to the level Race against Time.
- Crossing the bridge leads to the level Choice.
This mission can be handled with pure stealth or a combination or stealth and force depending on the chosen objective. Bring soporific darts to make your life easier in any case, giving you the option to sedate all enemies in the first area and come back to kill them once you've cleared the base. There's a gap in the rounds of the guards on the bridge making it possible to sedate them without causing an alert. Stealth is no longer an option once you reach the base due to overlapping enemy fields of vision.
The purple tile in front of the bridge contains an intermediate weapon blueprint (if you used stealth and sedated the Scout on this tile, making it impossible to stop on it, pass through to get the item). The purple tile in the base contains a grip weapon part.
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "Quartz Watch".
Choice
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Cornered Beast
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Zombieland
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Escape
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Night Scouting
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Lone Infiltrator
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Caged Bird
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Blood Horror
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Snow Mountain Interception
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Lure the Enemy
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
All-Consuming
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Race against Time
- Story
After they opened the bridge to cut off their pursuers, Jefuty and Mendo are faced with heavy resistance. Their choice is to manage to break through to the northeast towards the convoy, or steal a snowmobile in a nearby shed.
By managing to break through to the convoy, Jefuty and Mendo ride with the GRF and reach Squad Razor's safehouse on time. When they try to fall back to the second safehouse in the mine, they find it already under the URNC's control and must fight their way to the exit tunnel.
- Units
- Playable
- Mendo
- Jefuty
- Enemies
- Scouts
- Elite Scouts
- Snipers
- Commandos
- Elite Commandos
- Medic
- Machine Gunner
- Commander
- Map
- Exiting the map from the top leads to the level Preemptive Strike (only open before turn 6).
- Exiting the map from the bottom leads to the level Support in the Woods.
The enemy commander has a sight weapon part and the scout at the top some materials to craft EMP Mines.
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Secret War
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
The Rescue
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
No Escape
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Enticement
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Honeypot
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Nightmare
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Eviction Notice
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Dead End
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Forward Pressure
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Mutual Destruction
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Rapid Advance
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Treacherous Road
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
The Final Battle
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
The Final Battle II
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Midnight Stratagem
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Negotiation
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Confrontation
- Story
- Units
- Playable
- Enemies
- Map
- Secrets
-
Location of Secret Document "".
-
Location of Collectible "".
Previous Chapter: Chapter 3 | Next Chapter: Chapter 5 |
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