Boys AT Rifle/skilldata: Difference between revisions
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HellScythe42 (talk | contribs) Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | BoysAntiTank |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder de..." |
Assigning the value to quite a lot of skill stats as well as the description and the name. As the current editor has insufficient resources to level through all the level stats, only level 1 and 10 are currently shown. Additional info needed. |
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| Line 1: | Line 1: | ||
{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | BVR Annihilation | ||
|- | |- | ||
! icon | ! icon | ||
| Line 7: | Line 7: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory: | ||
Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack. | |||
Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for 3 seconds. The effect does not stack. | |||
Armored mechanical units and boss units: Deal ($damage_value3)% damage. | |||
Spawns: Deal ($damage_value4)% damage. | |||
|- | |- | ||
! initial | ! initial | ||
| colspan=10 | | | colspan=10 | 5 | ||
|- | |- | ||
! | ! cooldown | ||
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | | 20 || ? || ? || ? || ? || ? || ? || ? || ? || 16 | ||
|- | |||
! rof_value | |||
| 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 | |||
|- | |||
! debuff_value | |||
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10 | |||
|- | |||
! damage_value | |||
| 40 || ? || ? || ? || ? || ? || ? || ? || ? || 70 | |||
|- | |||
! damage_value2 | |||
| 100 || ? || ? || ? || ? || ? || ? || ? || ? || 120 | |||
|- | |||
! damage_value3 | |||
| 110 || ? || ? || ? || ? || ? || ? || ? || ? || 150 | |||
|- | |||
! damage_value4 | |||
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 | |||
|- | |||
! vulnerability_value | |||
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10 | |||
|- | |||
! time_value | |||
| 6 || ? || ? || ? || ? || ? || ? || ? || ? || 10 | |||
|- | |||
! time_value2 | |||
| 3 || ? || ? || ? || ? || ? || ? || ? || ? || 5 | |||
|- | |- | ||
|} | |} | ||
Revision as of 16:17, 27 February 2024
| name | BVR Annihilation | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | BoysAntiTank | |||||||||
| text | [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:
Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack. Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for 3 seconds. The effect does not stack. Armored mechanical units and boss units: Deal ($damage_value3)% damage. Spawns: Deal ($damage_value4)% damage. | |||||||||
| initial | 5 | |||||||||
| cooldown | 20 | ? | ? | ? | ? | ? | ? | ? | ? | 16 |
| rof_value | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| debuff_value | 5 | ? | ? | ? | ? | ? | ? | ? | ? | 10 |
| damage_value | 40 | ? | ? | ? | ? | ? | ? | ? | ? | 70 |
| damage_value2 | 100 | ? | ? | ? | ? | ? | ? | ? | ? | 120 |
| damage_value3 | 110 | ? | ? | ? | ? | ? | ? | ? | ? | 150 |
| damage_value4 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| vulnerability_value | 5 | ? | ? | ? | ? | ? | ? | ? | ? | 10 |
| time_value | 6 | ? | ? | ? | ? | ? | ? | ? | ? | 10 |
| time_value2 | 3 | ? | ? | ? | ? | ? | ? | ? | ? | 5 |
