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| | DIALOGUE1_CN = 啊——有指挥官在太好了,这儿还能多站几个人形吗?总觉得人少了反而没法集中精神呢。 | | | DIALOGUE1_CN = 啊——有指挥官在太好了,这儿还能多站几个人形吗?总觉得人少了反而没法集中精神呢。 |
| | DIALOGUE1_JP = | | | DIALOGUE1_JP = |
| | DIALOGUE1_EN = Ah- while it's great to have a commander, wouldn't it be better if there were more dolls around? It's harder for me to concentrate when there are fewer people around. | | | DIALOGUE1_EN = Oh, I'm so glad you're here, Commander. Can we have a few more Dolls stand over here? I find it kinda hard to concentrate with too few people around. |
| | DIALOGUE1_KR = | | | DIALOGUE1_KR = |
| | DIALOGUE2_CN = 您喜欢狩猎吗?设下陷阱,屏息静气……直到猎物踏入圈套,一口咬断它的喉咙。捕猎与战术也有相似之处呢。 | | | DIALOGUE2_CN = 您喜欢狩猎吗?设下陷阱,屏息静气……直到猎物踏入圈套,一口咬断它的喉咙。捕猎与战术也有相似之处呢。 |
| | DIALOGUE2_JP = | | | DIALOGUE2_JP = |
| | DIALOGUE2_EN = Do you like hunting? Setting a trap and holding your breath...until the prey steps into the snare and snaps its neck. Hunting and tactics are similar in a way. | | | DIALOGUE2_EN = Do you like hunting? To set a trap and hold your breath... Until your prey takes the bait and has its neck snapped. Hunting and tactics are quite similar in a way. |
| | DIALOGUE2_KR = | | | DIALOGUE2_KR = |
| | DIALOGUE3_CN = 我刚刚去调解了同事间的纠纷。虽然交流困难,但还是完成了……自己人之间要是因为这种事有了裂痕,会被外人看笑话的。 | | | DIALOGUE3_CN = 我刚刚去调解了同事间的纠纷。虽然交流困难,但还是完成了……自己人之间要是因为这种事有了裂痕,会被外人看笑话的。 |
| | DIALOGUE3_JP = | | | DIALOGUE3_JP = |
| | DIALOGUE3_EN = I just went to mediate a dispute between some colleagues. While communicating was difficult, it was still done... If there is a crack in this sort of thing, it would be seen as a joke to outsiders. | | | DIALOGUE3_EN = I just mediated a dispute between some colleagues. It was a difficult process, but I managed in the end... If there are such rifts among us, people won't take Griffin seriously. |
| | DIALOGUE3_KR = | | | DIALOGUE3_KR = |
| | DIALOGUEWEDDING_CN = 嗯?我的腰腹部手感如何?这可是我得意的地方呢。 | | | DIALOGUEWEDDING_CN = 嗯?我的腰腹部手感如何?这可是我得意的地方呢。 |
| | DIALOGUEWEDDING_JP = | | | DIALOGUEWEDDING_JP = |
| | DIALOGUEWEDDING_EN = Well? How does my waist and abdomen feel? I'm rather proud of it. | | | DIALOGUEWEDDING_EN = Hmm? How does it feel to hold my waist? I'm pretty proud of it, you know. |
| | DIALOGUEWEDDING_KR = | | | DIALOGUEWEDDING_KR = |
| | SOULCONTRACT_CN = 啊,指挥官,我还在忙。有什么事吗?啊,这个……我知道了,你是想用这种东西把我变成专属于你的人形吧?我不反对哦,来吧。从今天开始,我将永远属于你…… | | | SOULCONTRACT_CN = 啊,指挥官,我还在忙。有什么事吗?啊,这个……我知道了,你是想用这种东西把我变成专属于你的人形吧?我不反对哦,来吧。从今天开始,我将永远属于你…… |
| | SOULCONTRACT_JP = | | | SOULCONTRACT_JP = |
| | SOULCONTRACT_EN = Ah, Commander, I'm still busy. Is something the matter? Ah, this... I see, do you wish to use this thing to transform me into your personal doll? I'm not against it. Come here. As of today, I will always belong to you... | | | SOULCONTRACT_EN = Ah, Commander, I'm still busy at the moment. Is something the matter? Oh, this... I see. So you want to make me your personal Doll with this? I'm not against it. Come on then. As of today, I am yours, forever. |
| | SOULCONTRACT_KR = | | | SOULCONTRACT_KR = |
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| | HELLO_CN = | | | HELLO_CN = |
| | HELLO_JP = 指揮官、いい所に入ったな。 | | | HELLO_JP = 指揮官、いい所に入ったな。 |
| | HELLO_EN = | | | HELLO_EN = You're quite punctual, Commander. |
| | HELLO_KR = | | | HELLO_KR = |
| | BUILDOVER_CN = | | | BUILDOVER_CN = |
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| | FORMATION_CN = | | | FORMATION_CN = |
| | FORMATION_JP = | | | FORMATION_JP = |
| | FORMATION_EN = | | | FORMATION_EN = Everyone, don't panic, listen to my analysis of the battle plan. |
| | FORMATION_KR = | | | FORMATION_KR = |
| | FEED_CN = | | | FEED_CN = |
| | FEED_JP = | | | FEED_JP = |
| | FEED_EN = | | | FEED_EN = Huaah- feels as comfortable as an outdoors breeze blowing by. |
| | FEED_KR = | | | FEED_KR = |
| | COMBINE_CN = | | | COMBINE_CN = |
| | COMBINE_JP = | | | COMBINE_JP = |
| | COMBINE_EN = | | | COMBINE_EN = Is this a one-man forest? |
| | COMBINE_KR = | | | COMBINE_KR = |
| | OPERATIONBEGIN_CN = | | | OPERATIONBEGIN_CN = |
| | OPERATIONBEGIN_JP = | | | OPERATIONBEGIN_JP = |
| | OPERATIONBEGIN_EN = | | | OPERATIONBEGIN_EN = Objective data summary complete, just wait for my good news. |
| | OPERATIONBEGIN_KR = | | | OPERATIONBEGIN_KR = |
| | OPERATIONOVER_CN = | | | OPERATIONOVER_CN = |
| | OPERATIONOVER_JP = | | | OPERATIONOVER_JP = |
| | OPERATIONOVER_EN = | | | OPERATIONOVER_EN = I'm back, these are the items you wanted, right? Not a single thing is missing. |
| | OPERATIONOVER_KR = | | | OPERATIONOVER_KR = |
| | BLACKACTION_CN = | | | BLACKACTION_CN = |
| | BLACKACTION_JP = | | | BLACKACTION_JP = |
| | BLACKACTION_EN = | | | BLACKACTION_EN = Come, tonight C-14 "Timberwolf" joins the hunt. |
| | BLACKACTION_KR = | | | BLACKACTION_KR = |
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| | GOATTACK_CN = | | | GOATTACK_CN = |
| | GOATTACK_JP = | | | GOATTACK_JP = |
| | GOATTACK_EN = | | | GOATTACK_EN = Let's tear the enemy to shreds! |
| | GOATTACK_KR = | | | GOATTACK_KR = |
| | MEET_CN = | | | MEET_CN = |
| | MEET_JP = | | | MEET_JP = |
| | MEET_EN= | | | MEET_EN = We musn't fear the enemy if they are many or underestimate them if they are few. |
| | MEET_KR = | | | MEET_KR = |
| | SKILL1_CN = | | | SKILL1_CN = |
| | SKILL1_JP = | | | SKILL1_JP = |
| | SKILL1_EN = | | | SKILL1_EN = Welcome the fangs of the hunter. |
| | SKILL1_KR = | | | SKILL1_KR = |
| | SKILL2_CN = | | | SKILL2_CN = |
| | SKILL2_JP = | | | SKILL2_JP = |
| | SKILL2_EN = | | | SKILL2_EN = You're an eyesore. |
| | SKILL2_KR = | | | SKILL2_KR = |
| | SKILL3_CN = | | | SKILL3_CN = |
| | SKILL3_JP = | | | SKILL3_JP = |
| | SKILL3_EN = | | | SKILL3_EN = You're ruining my mood! |
| | SKILL3_KR = | | | SKILL3_KR = |
| | BREAK_CN = | | | BREAK_CN = |
| | BREAK_JP = | | | BREAK_JP = |
| | BREAK_EN = | | | BREAK_EN = It can't be helped. Hurry up and retreat. |
| | BREAK_KR = | | | BREAK_KR = |
| | RETREAT_CN = | | | RETREAT_CN = |
| | RETREAT_JP = | | | RETREAT_JP = |
| | RETREAT_EN = | | | RETREAT_EN = This can't be helped either. We'll kill them next time. |
| | RETREAT_KR = | | | RETREAT_KR = |
| | WIN_CN = | | | WIN_CN = |
| | WIN_JP = | | | WIN_JP = |
| | WIN_EN = | | | WIN_EN = Everyone, well done! |
| | WIN_KR = | | | WIN_KR = |
| | FIX_CN = | | | FIX_CN = |
| | FIX_JP = | | | FIX_JP = |
| | FIX_EN = | | | FIX_EN = Next time, I'll rip the enemy who hurt me to shreds! |
| | FIX_KR = | | | FIX_KR = |
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