| Dialogue | Chinese | Japanese | Korean | English |
|---|---|---|---|---|
| Acquisition | 哈哈,指挥官,你看起来缺一位猎手嘛! | Haha, you look like you're in need of a hunter, Commander! | ||
| Introduction | ||||
| Secretary | 我的身体很柔韧,打对折也没问题。但这不是你摸上来的理由哦,指挥官。 | My body is very supple, and you can bend me double with no problems. But that's not why you touched me, is it, Commander? | ||
| 还在介意刚才的事情吗?别太在意啦,指挥官,放宽心。一切都会过去的! | Are you still bothered by what just happened? Don't worry about it and relax, Commander. It'll pass! | |||
| 什么?啊,没事的。真的没事啦……不用在意这个,开始工作吧!哈哈,今天的工作还有很多呢…… | What? Oh, it's nothing. Really, it's okay... don't worry about that and let's get to work! Haha, looks like there's a lot to do today... | |||
| Secretary (post OATH) | 我没有给这只猞猁起名字。起名字就要对它负责了吧?我连自己的责任都无法负起,更别提它了……你能为我起个新名字吗,指挥官?
|
I didn't name this lynx. After all, naming means I'd have to be responsible for it, right? Well, I can't even take responsibility for myself, to say nothing of that lynx... so can you give me a new name, Commander?
| ||
| OATH | 指挥官,我们这样会不会有点太快了?不会吗?我倒觉得有点快……但我想就算是以后,我也迟早会答应的吧。嗯,我愿意。
|
Commander, don't you think we're moving a little too fast? We're not? I think it's a little hasty, though... but I guess I'd say yes sooner or later. Yup, I do.
| ||
| Greeting | I heard your footsteps, Commander. | |||
| T-Doll Produced | ||||
| Joining an echelon | Come, my friends. Stand with me. | |||
| Enhancement | My body's become more agile. | |||
| Dummy-linking | Now I'll be able to flush out my prey. | |||
| Logistics (start) | I'm going. Wish me luck? | |||
| Logistics (end) | I'm back. Everything went well. | |||
| Autobattle | And now, I'll quietly sneak onto the battlefield... | |||
| Title | 少女前线! | ドールズフロントライン!
|
소녀전선! | Girls' Frontline! |
| View page template | ||||
GM6 Lynx/Quotes: Difference between revisions
< GM6 Lynx
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| GAIN_CN = 哈哈,指挥官,你看起来缺一位猎手嘛! | | GAIN_CN = 哈哈,指挥官,你看起来缺一位猎手嘛! | ||
| GAIN_JP = | | GAIN_JP = | ||
| GAIN_EN = | | GAIN_EN = Haha, you look like you're in need of a hunter, Commander! | ||
| GAIN_KR = | | GAIN_KR = | ||
| INTRODUCTION_CN = | | INTRODUCTION_CN = | ||
| Line 11: | Line 11: | ||
| DIALOGUE1_CN = 我的身体很柔韧,打对折也没问题。但这不是你摸上来的理由哦,指挥官。 | | DIALOGUE1_CN = 我的身体很柔韧,打对折也没问题。但这不是你摸上来的理由哦,指挥官。 | ||
| DIALOGUE1_JP = | | DIALOGUE1_JP = | ||
| DIALOGUE1_EN = | | DIALOGUE1_EN = My body is very supple, and you can bend me double with no problems. But that's not why you touched me, is it, Commander? | ||
| DIALOGUE1_KR = | | DIALOGUE1_KR = | ||
| DIALOGUE2_CN = 还在介意刚才的事情吗?别太在意啦,指挥官,放宽心。一切都会过去的! | | DIALOGUE2_CN = 还在介意刚才的事情吗?别太在意啦,指挥官,放宽心。一切都会过去的! | ||
| DIALOGUE2_JP = | | DIALOGUE2_JP = | ||
| DIALOGUE2_EN = | | DIALOGUE2_EN = Are you still bothered by what just happened? Don't worry about it and relax, Commander. It'll pass! | ||
| DIALOGUE2_KR = | | DIALOGUE2_KR = | ||
| DIALOGUE3_CN = 什么?啊,没事的。真的没事啦……不用在意这个,开始工作吧!哈哈,今天的工作还有很多呢…… | | DIALOGUE3_CN = 什么?啊,没事的。真的没事啦……不用在意这个,开始工作吧!哈哈,今天的工作还有很多呢…… | ||
| DIALOGUE3_JP = | | DIALOGUE3_JP = | ||
| DIALOGUE3_EN = | | DIALOGUE3_EN = What? Oh, it's nothing. Really, it's okay... don't worry about that and let's get to work! Haha, looks like there's a lot to do today... | ||
| DIALOGUE3_KR = | | DIALOGUE3_KR = | ||
| DIALOGUEWEDDING_CN = 我没有给这只猞猁起名字。起名字就要对它负责了吧?我连自己的责任都无法负起,更别提它了……你能为我起个新名字吗,指挥官? | | DIALOGUEWEDDING_CN = 我没有给这只猞猁起名字。起名字就要对它负责了吧?我连自己的责任都无法负起,更别提它了……你能为我起个新名字吗,指挥官? | ||
| DIALOGUEWEDDING_JP = | | DIALOGUEWEDDING_JP = | ||
| DIALOGUEWEDDING_EN = | | DIALOGUEWEDDING_EN = I didn't name this lynx. After all, naming means I'd have to be responsible for it, right? Well, I can't even take responsibility for myself, to say nothing of that lynx... so can you give me a new name, Commander? | ||
| DIALOGUEWEDDING_KR = | | DIALOGUEWEDDING_KR = | ||
| SOULCONTRACT_CN = 指挥官,我们这样会不会有点太快了?不会吗?我倒觉得有点快……但我想就算是以后,我也迟早会答应的吧。嗯,我愿意。 | | SOULCONTRACT_CN = 指挥官,我们这样会不会有点太快了?不会吗?我倒觉得有点快……但我想就算是以后,我也迟早会答应的吧。嗯,我愿意。 | ||
| SOULCONTRACT_JP = | | SOULCONTRACT_JP = | ||
| SOULCONTRACT_EN = | | SOULCONTRACT_EN = Commander, don't you think we're moving a little too fast? We're not? I think it's a little hasty, though... but I guess I'd say yes sooner or later. Yup, I do. | ||
| SOULCONTRACT_KR = | | SOULCONTRACT_KR = | ||
| HELLO_CN = | | HELLO_CN = | ||
| HELLO_JP = | | HELLO_JP = | ||
| HELLO_EN = | | HELLO_EN = I heard your footsteps, Commander. | ||
| HELLO_KR = | | HELLO_KR = | ||
| BUILDOVER_CN = | | BUILDOVER_CN = | ||
| Line 40: | Line 40: | ||
| FORMATION_CN = | | FORMATION_CN = | ||
| FORMATION_JP = | | FORMATION_JP = | ||
| FORMATION_EN = | | FORMATION_EN = Come, my friends. Stand with me. | ||
| FORMATION_KR = | | FORMATION_KR = | ||
| FEED_CN = | | FEED_CN = | ||
| FEED_JP = | | FEED_JP = | ||
| FEED_EN = | | FEED_EN = My body's become more agile. | ||
| FEED_KR = | | FEED_KR = | ||
| COMBINE_CN = | | COMBINE_CN = | ||
| COMBINE_JP = | | COMBINE_JP = | ||
| COMBINE_EN = | | COMBINE_EN = Now I'll be able to flush out my prey. | ||
| COMBINE_KR = | | COMBINE_KR = | ||
| OPERATIONBEGIN_CN = | | OPERATIONBEGIN_CN = | ||
| OPERATIONBEGIN_JP = | | OPERATIONBEGIN_JP = | ||
| OPERATIONBEGIN_EN = | | OPERATIONBEGIN_EN = I'm going. Wish me luck? | ||
| OPERATIONBEGIN_KR = | | OPERATIONBEGIN_KR = | ||
| OPERATIONOVER_CN = | | OPERATIONOVER_CN = | ||
| OPERATIONOVER_JP = | | OPERATIONOVER_JP = | ||
| OPERATIONOVER_EN = | | OPERATIONOVER_EN = I'm back. Everything went well. | ||
| OPERATIONOVER_KR = | | OPERATIONOVER_KR = | ||
| BLACKACTION_CN = | | BLACKACTION_CN = | ||
| BLACKACTION_JP = | | BLACKACTION_JP = | ||
| BLACKACTION_EN = | | BLACKACTION_EN = And now, I'll quietly sneak onto the battlefield... | ||
| BLACKACTION_KR = | | BLACKACTION_KR = | ||
| GOATTACK_CN = | | GOATTACK_CN = | ||
| GOATTACK_JP = | | GOATTACK_JP = | ||
| GOATTACK_EN = | | GOATTACK_EN = Everyone, get ready to move out! | ||
| GOATTACK_KR = | | GOATTACK_KR = | ||
| MEET_CN = | | MEET_CN = | ||
| MEET_JP = | | MEET_JP = | ||
| MEET_EN= | | MEET_EN= Lower your stance and prepare to charge. | ||
| MEET_KR = | | MEET_KR = | ||
| SKILL1_CN = | | SKILL1_CN = | ||
| SKILL1_JP = | | SKILL1_JP = | ||
| SKILL1_EN = | | SKILL1_EN = Penetrate. | ||
| SKILL1_KR = | | SKILL1_KR = | ||
| SKILL2_CN = | | SKILL2_CN = | ||
| SKILL2_JP = | | SKILL2_JP = | ||
| SKILL2_EN = | | SKILL2_EN = Get away from me. | ||
| SKILL2_KR = | | SKILL2_KR = | ||
| SKILL3_CN = | | SKILL3_CN = | ||
| SKILL3_JP = | | SKILL3_JP = | ||
| SKILL3_EN = | | SKILL3_EN = Shatter. | ||
| SKILL3_KR = | | SKILL3_KR = | ||
| BREAK_CN = | | BREAK_CN = | ||
| BREAK_JP = | | BREAK_JP = | ||
| BREAK_EN = | | BREAK_EN = This level of damage is hardly worth mentioning. | ||
| BREAK_KR = | | BREAK_KR = | ||
| RETREAT_CN = | | RETREAT_CN = | ||
| RETREAT_JP = | | RETREAT_JP = | ||
| RETREAT_EN = | | RETREAT_EN = Commander, please leave first along with my friends! | ||
| RETREAT_KR = | | RETREAT_KR = | ||
| WIN_CN = | | WIN_CN = | ||
| WIN_JP = | | WIN_JP = | ||
| WIN_EN = | | WIN_EN = That was a perfect hunt, Commander! | ||
| WIN_KR = | | WIN_KR = | ||
| FIX_CN = | | FIX_CN = | ||
| FIX_JP = | | FIX_JP = | ||
| FIX_EN = | | FIX_EN = I'll just take a nap and everything will be better once I wake up, right? | ||
| FIX_KR = | | FIX_KR = | ||
Revision as of 02:38, 23 August 2021
| GM6 Lynx | Quotes |
| Dialogue | Chinese | Japanese | Korean | English |
|---|---|---|---|---|
| Starting a combat mission | Everyone, get ready to move out! | |||
| Starting a battle | Lower your stance and prepare to charge. | |||
| Skill activation | Penetrate. | |||
| Get away from me. | ||||
| Shatter. | ||||
| Heavily damaged | This level of damage is hardly worth mentioning. | |||
| Retreat | Commander, please leave first along with my friends! | |||
| MVP | That was a perfect hunt, Commander! | |||
| Restoration | I'll just take a nap and everything will be better once I wake up, right? | |||
| Attack |
| Dialogue | Chinese | Japanese | Korean | English |
|---|---|---|---|---|
| Halloween | ||||
| Christmas | ||||
| New Year's Day |
|
|||
| Valentine's day |
|
|||
| Tanabata |
|
| Dialogue | Chinese | Japanese | Korean | English |
|---|---|---|---|---|
| Defense | ||||
| Phrase | ||||
| Tip | ||||
| Loading |
