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Hunter/Assimilated/skilldata: Difference between revisions

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! text
! text
| colspan=10 | Passive: Hunter's normal attack makes use of her twin guns, each of her attack deals 50% of her damage, twice. Active: Within ($dur_value) seconds of skill activation, Hunter prioritise enemy unit with the 'Capturer Shot' debuff (or unit with the highest HP values on the field), hitting them for ($dam_value)% per gun shot; while skill is active, each successive hit on the same target will hit for ($dam2_value)% higher than previous shot damage, stack up to 15 levels maximum.
| colspan=10 | Passive: Hunter makes auto-attacks with both guns, dealing 2 instances of 0.5x damage to her target. <br>
Active: For ($dur_value) seconds, she attacks the enemy unit with the highest HP, dealing 0.($dam_value)x damage (0.($dam_value_ana4)x damage if at Analysis 4) per shot. While the skill is active, each consecutive hit does an additional ($dam2_value)% damage (($dam2_value_ana4)% damage if at Analysis 4) over the previous one, stacking up to 15 times. If there are any targets present who are being affected by Binding Shot, she prioritizes them instead.
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! initial
! initial
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! dam_value
! dam_value
| 55 || 57 || 58 || 60 || 62 || 63 || 65 || 67 || 68 || 70
| 55 || 57 || 58 || 60 || 62 || 63 || 65 || 67 || 68 || 70
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! dam_value_ana4
| 60 || 62 || 64 || 67 || 69 || 71 || 73 || 76 || 78 || 80
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! dam2_value
! dam2_value
| 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
| 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
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! dam2_value_ana4
| 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17|| 18
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Revision as of 00:36, 14 August 2023

name Crimson Bullet of Devastation
skilltype Combat
icon Hunter1
text Passive: Hunter makes auto-attacks with both guns, dealing 2 instances of 0.5x damage to her target.

Active: For ($dur_value) seconds, she attacks the enemy unit with the highest HP, dealing 0.($dam_value)x damage (0.($dam_value_ana4)x damage if at Analysis 4) per shot. While the skill is active, each consecutive hit does an additional ($dam2_value)% damage (($dam2_value_ana4)% damage if at Analysis 4) over the previous one, stacking up to 15 times. If there are any targets present who are being affected by Binding Shot, she prioritizes them instead.

initial 6
cooldown 15.0 14.7 14.3 14.0 13.7 13.3 13.0 12.7 12.3 12.0
dur_value 4.0 4.2 4.4 4.7 4.9 5.1 5.3 5.6 5.8 6.0
dam_value 55 57 58 60 62 63 65 67 68 70
dam_value_ana4 60 62 64 67 69 71 73 76 78 80
dam2_value 6 7 8 9 10 11 12 13 14 15
dam2_value_ana4 9 10 11 12 13 14 15 16 17 18