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Hunter/Assimilated/skilldata: Difference between revisions

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Veguaniel (talk | contribs)
Created page with "{| class=gf-table ! name | colspan=10 | Crimson Bullet of Devastation |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Hunter1 |- ! text | colspan=10 | Passive: H..."
 
Veguaniel (talk | contribs)
m smol
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! dam_value
! dam_value
| 60 || 62 || 64 || 67 || 69 || 71 || 73 || 76 || 78 || 80
| 55 || 57 || 58 || 60 || 62 || 63 || 65 || 67 || 68 || 70
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! dam2_value
! dam2_value
| 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18
| 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
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Revision as of 21:30, 20 July 2020

name Crimson Bullet of Devastation
skilltype Combat
icon Hunter1
text Passive: Hunter's normal attack makes use of her twin guns, each of her attack deals 50% of her damage, twice. Active: Within ($dur_value) seconds of skill activation, Hunter prioritise enemy unit with the 'Capturer Shot' debuff (or unit with the highest HP values on the field), hitting them for ($dam_value)% per gun shot; while skill is active, each successive hit on the same target will hit for ($dam2_value)% higher than previous shot damage, stack up to 15 levels maximum.
initial 6
cooldown 15.0 14.7 14.3 14.0 13.7 13.3 13.0 12.7 12.3 12.0
dur_value 4.0 4.2 4.4 4.7 4.9 5.1 5.3 5.6 5.8 6.0
dam_value 55 57 58 60 62 63 65 67 68 70
dam2_value 6 7 8 9 10 11 12 13 14 15