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GFL2 Status Effects: Difference between revisions

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Added effects related to Phaetusa
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{{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}}
{{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}}
{{DefineGF2Effect|title=Blade Resonance|description=Consumes {{Color|GF2Orange|1 stack}} of this effect to increase the damage multiplier. Stacks up to {{Color|GF2Orange|3 times}}. Cannot be cleansed.}}


{{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}}
{{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}}
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{{DefineGF2Effect|title=Kulich's Loyalty|description=If an enemy target within certain tiles of Kulich deals damage, launches a {{Color|GF2Blue|Counterattack}} against it.}}
{{DefineGF2Effect|title=Kulich's Loyalty|description=If an enemy target within certain tiles of Kulich deals damage, launches a {{Color|GF2Blue|Counterattack}} against it.}}
{{DefineGF2Effect|title=Lacerating Wound|description=When taking damage, if the attacker used a blade, take an additional instance of damage equal to {{Color|GF2Orange|40%}} of the original damage. Considered a debuff, cannot be cleansed.}}


{{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}}
{{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}}

Revision as of 05:21, 15 May 2026

"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content:
Page needs to be renamed to something more appropriate, or certain contents need to be shifted;
Certain contents aren't really status effects like 'Counterattack' or 'Tideway'

Additionally, need to account for levels in debuff/buff.
Also, more missing debuff/buffs.
.
You can help us by contributing.



Absolute Defense

Immune to basic attacks and skill damage. The immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.


Accelerant

Every Burn buff increases damage dealt by 5%. When an attack deals Burn damage, damage dealt is increased by 30%, critical damage is increased by 15%, and additionally deals 1 instance of fixed damage equal to 20% of attack. This is considered a Burn buff and it cannot be cleansed.


Accolade's Brilliance

Increases attack by 10%. This buff cannot be cleansed.


Acid Corrosion II

Reduce defense by 30%. This is considered a Corrosion PhaseCorrosion defense debuff.


Support Action

Performs a Support Attack; cannot be triggered by another Support Attack.


Active Engagement

Attacks deal Electric PhaseElectric damage, increasing damage dealt by 30%, effective once. This buff cannot be cleansed.


Additional Movement

Can move once, but cannot use any other commands.


Aid Accord

Damage dealt is increased by 5% and critical damage dealt is increased by 5%. Considered a buff, cannot be cleansed.


Aid Command

Attack is increased by 3% and defense is increased by 3%. Maximum of 20 stacks. Considered a buff, cannot be cleansed.


Alert

When an enemy within 9 tiles attempts to attack with Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze PhaseFreeze buff and cannot be cleansed., InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks. that enemy, dealing Freeze damage equal to 90% of attack, 2 stability damage, and applies FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff. for 1 turn. Activates 2 times per turn. This effect cannot be cleansed.


All-Range Pathcutter Bomb

Inherits 300% of the summoner's current attack. When the summoner's side's turn ends, deal AoE fixed damage equal to 3000% of attack to all enemy units on the battlefield.


Ambush

Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.


Amok

This unit randomly attacks an allied unit within range of its basic attacks. Cannot be cleansed.


Anesthesia

Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.


Angry

Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.


AoE Defense I

Reduces AoE damage taken by 10%. Considered a buff.


AOE Support Attack

Includes Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. and Emergency SupportPerforms a Support Attack. that deal AOE damage.


Apathetic Resistance

Critical damage is increased by 25%. This is considered a Buff and it cannot be cleansed.


Arctic Benediction

Before an active attack, apply FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff. to the target, increasing damage by 10%. Effective once. This buff cannot be cleansed.


Asphyxiation

When afflicted with AsphyxiationWhen afflicted with AsphyxiationEffect description missing from page "GFL2 Status Effects"., if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. AsphyxiationEffect description missing from page "GFL2 Status Effects". is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed., if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. AsphyxiationWhen afflicted with AsphyxiationEffect description missing from page "GFL2 Status Effects"., if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. AsphyxiationEffect description missing from page "GFL2 Status Effects". is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed. is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.


Assault Taryz

If the target Taryz is following deals damage to an allied unit, Taryz counterattacks, and recovers HP for the allied unit. If an allied unit deals Hydro PhaseHydro damage to the target Taryz is following, Taryz performs Support Action and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz deals fixed damage to all enemy units within 4 tiles of the target equal to 40% of Springfield's attack and Taryz switches to following the enemy unit with the current highest HP.


Attack Down I

Attack decreased by 10%. Considered a debuff.


Attack Down II

Attack decreased by 15%. Considered a debuff.


Attack Up I

Attack is increased by 10%. This is considered a buff.


Attack Up II

Attack is increased by 15%. This is considered a buff.


Auto-Turret

Summon. Inherits 50% of Andoris' initial HP, 50% of Andoris' initial attack, and 100% of Andoris' initial defense. Cannot move. Can apply Negative Charge.


Avalanche

When other Freeze PhaseFreeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze PhaseFreeze debuff.


Ban

Cannot use active and passive skills. The applier is immune to damage from basic attacks. Cannot be cleansed.


Bargain

Damage dealt is increased by 30%. Critical rate of basic attacks is increased by 100%. Considered a buff, cannot be cleansed.


Best Dancer

Effect depends on the firstly applied 3 Dance StepsIncludes Graceful Spin and Passionate Spin.; Each Graceful SpinCritical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinEffect description missing from page "GFL2 Status Effects".. Considered a buff, cannot be cleansed. heals all allied units on the battlefield for 15% of max HP, each Passionate SpinCritical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterEffect description missing from page "GFL2 Status Effects".. Mutually exclusive with Graceful Spin'"`UNIQ--item-167--QINU`"'. Considered a buff, cannot be cleansed. cleanses 1 debuff from all allied units on the battlefield (If Best Dancer has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).


Blade Resonance

Consumes 1 stack of this effect to increase the damage multiplier. Stacks up to 3 times. Cannot be cleansed.


Blazing Assault II

Increase attack by 15%. This is considered a Burn buff.


Blunted Nerves

Defense is increased by 10%, maximum of 5 stacks. This is considered a buff, and it cannot be cleansed.


Burn Source Code

Attacks apply Burning SensationIf a basic attack or skill is used during the unit's turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a Burn PhaseBurn debuff. to the target for 1 turn. This effect cannot be cleansed.


Burning II

Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a Burn PhaseBurn debuff.


Burning III

When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage equal to 30% of the inflictor's attack. This is stackable and is considered a Burn PhaseBurn debuff.


Burning Sensation

If a basic attack or skill is used during the unit's turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a Burn PhaseBurn debuff.


Bypass

Can move through tiles occupied by enemies. Considered a Buff, cannot be cleansed.


Camouflage

When other allied units are present, this unit cannot be targeted by enemy basic attacks and active skills. This buff is consumed when damage is taken, and can stack up to 2 times. Cannot be cleansed.


Capital Protection

Considered a ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects., stability damage taken is reduced by 2 points. At the end of this unit's action, applies TauntUncontrollable, forced to use basic attacks on the user. This is removed when the user dies. to all enemy units within 2 tiles for 2 turns. Considered a buff, cannot be cleansed.


Charged ERA

This unit's defense is increased by 40%. When attacking, reduces the target's defense by 40% before the attack. This effect has a maximum of 50 stacks. Considered a buff, cannot be cleansed.


Chi

Stability damage dealt is increased by 1 point. If the target's stability is greater than 0, when using the basic attack Form-Intention Fist, the active skill Thunderclap, or the active skill Lightning Smash, expends all stacks and deals fixed stability damage equal to (stacks spent x3) points to the target, maximum of 5 stacks. Cannot be cleansed.


Cloaked

Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.


Clue

Damage dealt by Out-of-Turn AttackIncludes Support Action, Emergency Support, Interception, Counterattack and any other such attacks made outside of this unit's turn.'s attacks is further increased by 5%, maximum of 10 stacks. This is considered a Hydro debuff, and it cannot be cleansed.


Cold Conviction

Attack is increased by 10%, maximum of 3 stacks. This effect will be nullified when using skills other than the active skill Cold Precision Shot. Cannot be cleansed.


Cold Snap

Before moving, receive fixed damage equal to 10% of attack from the unit that applied this effect. This is considered a Freeze PhaseFreeze movement debuff.


Cold Snap (Springfield)

Healing received is converted into an equal amount of fixed damage. Considered a Hydro debuff.


Command

Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.


Competitive Spirit

Increase Corrosion PhaseCorrosion damage dealt by 5%. Maximum of 8 stacks. This is considered a buff and cannot be cleansed.


Combat Preparation

Exclusive effect for Alva. Can be stacked and cannot be cleansed.


Concatenation

When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.


Concealed

When allied units are within 5 tiles around the user, they cannot be targeted by enemy basic attacks or active skills. Considered a buff and cannot be cleansed.


Concealment

Cannot be selected by enemy basic attacks and active skills. This is considered a buff, and it cannot be cleansed.


Conductivity

Damage taken is converted to ParalysisCommand Prohibition, disallows the use of basic attacks and active skills. Electric Phase Electric debuff.. This is considered an Electric PhaseElectric debuff.


Conflagration

Burn damage taken is increased by 20%. Considered a Burn debuff.


Congestion

Cannot be healed. Considered a Hydro PhaseHydro debuff.


Constant Stability Regen I

Recover 1 point of stability index at the end of the action. This is considered a buff.


Constant Stability Regen II

Restores 2 points of stability at the end of the action. Considered a buff.


Continual Release

At the end of the buff holder's action, deals 1 instance of Electric PhaseElectric damage equal to 80% of attack and 2 points of stability damage to the closest enemy target within 8 tiles. This cannot be cleansed.


Continuous Healing I

Restore 10% of maximum HP at the end of action. This is considered a buff.


Continuous Healing II

Recover 20% of maximum HP at the end of the action. This is considered a buff.


Control-type

Includes the effects TauntUncontrollable, forced to use basic attacks on the user. This is removed when the user dies., FearUncontrollable, actively moves away from the caster. This is removed when the caster dies., Attract, and StunUnable to act..


Corrosive Infusion

At the end of the action, the applier deals AoE Corrosion PhaseCorrosion damage equal to 12% of attack. For each additional stack, the damage multiplier is increased by 12%. Upon being hit by active attacks from Klukai or Corrosion PhaseCorrosion damage from other enemies, gain 1 additional stack and refresh the debuff duration, maximum of 10 stacks. Removed after the applier is killed. Considered a Corrosion PhaseCorrosion debuff, cannot be cleansed.


Counterattack

Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.


Courage to Endure

Damage dealt with Counter-Terrorism Support is increased by 30%. This buff cannot be cleansed.


Critical Damage Up I

Increase critical damage by 10%. This is considered a buff.


Critical Rate Boost II

Critical rate increased by 20%. Considered a buff.


Crushing Strike I

When dealing stability damage to enemy units with 0 stability, every additional 1 point of stability damage deals the appropriate phase damage for this unit equal to 15% of attack. All applied stacks of Superframe Strike are converted to this effect. This effect can be triggered up to 8 times per turn. Considered a buff, cannot be cleansed.


Crushing Strike II

When dealing stability damage to enemy units with 0 stability, every additional 1 point of stability damage deals the appropriate phase damage for this unit equal to 20% of attack to the target and all enemies within 3 tiles of the target. All applied stacks of Superframe Strike are converted to this effect. This effect can be triggered up to 8 times per turn. Considered a buff, cannot be cleansed.


Cryogenic Stinger

Applies Hypothermia to all enemies within a 4 tile radius. Before enemies within range are attacked, if the enemy does not have Frostloom, converts a portion of its health equivalent to 500% of Alva's attack into Frostloom. This can only reduce health to a minimum of 1, and can only trigger once per enemy per round. Only one Cyrogenic Stinger can exist. When an enemy within range has its Shield broken, if the enemy is within a 8 tile radius of Alva, Alva performs an attack, dealing Freeze PhaseFreeze damage equivalent to 40% of the Shield health.


Cyclotron Potential

Before using a single target active attack, apply ConductivityDamage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an Electric PhaseElectric debuff. for 1 turn. This effect cannot be cleansed.


Damage Reduction I

Damage dealt reduced by 10%. This is considered a buff.


Damage Up I

Increase damage dealt by 10%. This is considered a buff.


Damage Up II

Increase damage dealt by 20%. This is considered a buff.


Damp

Reduce healing by 40%. Upon reaching 2 stacks, it is converted to CongestionCannot be healed. Considered a Hydro PhaseHydro debuff. for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.


Dance Steps

Includes Graceful Spin and Passionate Spin.


Deep-Rooted Bonds

Max HP is increased by 100% of the buff holder's Max HP. When the duration of this effect ends, recovers HP equal to 100% of the applier's attack. Cannot be cleansed.


Defense Down I

Reduce defense by 20%. Considered a debuff.


Defense Down II

Reduce defense by 30%. Considered a debuff.


Defense Erosion

Defense is reduced by 3%. Can be stacked, considered a debuff, cannot be cleansed.


Defense Shredding

When dealing Physical Phase damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%.


Defense Up I

Defense increased by 20%. This is considered a buff.


Defense Up II

Defense increased by 30%. This is considered a buff.


Defense Up III

Defense increased by 40%. This is considered a buff.


Defensive Support

Increase defense equal to 30% of the applier's base defense, maximum of 4 stacks. This effect cannot be cleansed.


Degradation Mark

Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.


Degradation Mark II

At the end of the faction's turn, receive fixed damage equal to 30% of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark Wings in a turn will remove stacks of Degradation Mark IIAt the end of the faction's turn, receive fixed damage equal to 30% of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark Wings in a turn will remove stacks of Degradation Mark IIEffect description missing from page "GFL2 Status Effects". before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks. before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.


Delicate

Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.


Diffuse Resonance

After dealing AoE damage, deal 1 additional instance of fixed damage equal to 100% of that damage. This buff cannot be cleansed.


Dismay

Movement is decreased to 1 tile, attack is reduced by 30%, and stability damage dealt is reduced by 4. This is considered a debuff.


Dissolve

Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE Corrosion PhaseCorrosion damage to all enemy targets within a 3-tile range. This is considered a Corrosion PhaseCorrosion buff and cannot be cleansed.


Dream Guardian

AoE damage dealt by Support Attacks is increased by 30%. Considered a buff, cannot be cleansed.


Dual Defense

Increase defense by 200%. This effect is stackable and cannot be cleansed.


Edifice

Increase defense by 25%. 1 stack is consumed upon being attacked. This is considered a buff, can be stacked, and can be cleansed.


Efficiency Boost

Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.


Electric Arc

When an enemy within 5 tiles is attacked, apply ConductivityDamage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an Electric PhaseElectric debuff. to that enemy for 1 turn before damage dealt. Cannot be cleansed.


Electric Shock

For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an Electric PhaseElectric debuff.


Electric ShockA

When receiving Electric PhaseElectric damage, the attacker who inflicted the Electric ShockAWhen receiving Electric PhaseElectric damage, the attacker who inflicted the Electric ShockAEffect description missing from page "GFL2 Status Effects". deals an additional 50% of their attack as fixed damage. This is considered an Electric PhaseElectric debuff. deals an additional 50% of their attack as fixed damage. This is considered an Electric PhaseElectric debuff.


Electric Sparks

Electric PhaseElectric damage taken from Mosin-Nagant is increased by 15%. This is considered a ParalysisCommand Prohibition, disallows the use of basic attacks and active skills. Electric Phase Electric debuff. effect. Considered an Electric debuff.


Electro Charge

When hit by a targeted Electric attack, stability damage taken is increased by 1 point. The attacker drains HP equal to 20% of damage dealt. This is considered an Electric debuff, and it cannot be cleansed.


Emergency Plan

AoE damage taken is reduced by the current stack count x 25%. Each instance of AoE damage consumes 1 stack, with a stacking maximum of 3 stacks. This is considered a buff.


Emergency Support

Performs a Support Attack.


Energy Storage

Trigger the effects of the skill Focused Flameheart upon reaching 3 stacks. This effect cannot be cleansed.


Explosive Momentum

All Explosive damage increased by 100%. This is considered a buff and cannot be cleansed.


Extra Action

1 action can be taken.


Extra Command

Commands other than movement can be executed.


False Intelligence

Stability damage taken is increased by 2 points. If this unit's in Stability Break, Hydro PhaseHydro damage taken is increased by 10%. Considered a Hydro debuff, cannot be cleansed.


Fantastic Conception

On the next turn, the active skill Improv is improved. Critical rate is increased by 15%, and it ignores 10% of the target's defense, maximum of 3 stacks. Cannot be cleansed.


Fate's Vortex

After being attacked, deal fixed damage to the attacker equal to 8% of Max HP and recover HP equal to 4% of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.


Fear

Uncontrollable, actively moves away from the caster. This is removed when the caster dies.


Feeling Full

Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.


Ferocious II

Increase damage dealt by 80% and reduce damage taken by 40%. This is considered a buff.


Fertilizer Scholar

Considered a summoned unit. Inherits 200% of the summoner's current attack and 100% of the summoner's other based stats.


Flammable

When taking Burn PhaseBurn damage, increase stability damage taken by 2 points, and the attacker recovers 2 points of stability index. Each time Burn PhaseBurn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn PhaseBurn debuff.


Flesh Vine

Can act immediately after summoning.


Fortified Stance

No longer benefits from the effects of Cover Protection. Damage taken is reduced by 20% and stability damage taken is reduced by 2 points. Upon taking damage, if the attacker has an Electric debuff, damage taken is further reduced by 15%. This cannot be cleansed.


Frenzy

Converts enemy attacks within a 4-tile radius to Burn PhaseBurn damage, and applies a Burn PhaseBurn weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.


Frost

Applies FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff. to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Freeze PhaseFreeze damage and Freeze tiles.


Frostbite

Increases Freeze PhaseFreeze damage received by 20%. This effect is removed upon gaining FrostloomEffect description missing from page "GFL2 Status Effects".. This is considered as a Freeze PhaseFreeze type effect and cannot be cleansed.


Frost Barrier

When ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects. or Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze PhaseFreeze buff and cannot be cleansed. is destroyed, apply FrigidUnable to move and cannot be actively displaced. Considered a Freeze PhaseFreeze movement debuff. for 1 turn to the unit that destroyed it. This is considered a Freeze PhaseFreeze buff and cannot be cleansed.


Frostward Barrier

Considered a ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects.. Absorption amount is equal to 200% of Alva's initial attack. When the holder deals Freeze PhaseFreeze damage, for every 1000 Shield HP held, increases damage dealt by 1.5%. When the holder receives damage, applies 1 stack of FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff. for 1 turn. This effect is treated as a Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze PhaseFreeze buff and cannot be cleansed.. This is considered as a Freeze PhaseFreeze type effect and cannot be cleansed.


Frozen

Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidUnable to move and cannot be actively displaced. Considered a Freeze PhaseFreeze movement debuff., which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff.


Frigid

Unable to move and cannot be actively displaced. Considered a Freeze PhaseFreeze movement debuff.


Frigid Infiltration

Deals Freeze PhaseFreeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target.


Gash

At the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff.


Graceful Pirouette

Applies Graceful SpinCritical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinEffect description missing from page "GFL2 Status Effects".. Considered a buff, cannot be cleansed. and Defense ShreddingWhen dealing Physical Phase damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%.
to 1 allied unit (excluding Yoohee).


Graceful Spin

Critical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinCritical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterEffect description missing from page "GFL2 Status Effects".. Mutually exclusive with Graceful Spin'"`UNIQ--item-167--QINU`"'. Considered a buff, cannot be cleansed.. Considered a buff, cannot be cleansed.


Guilt

The debuff holder takes 5% more Hydro PhaseHydro damage from Nikketa and Kulich. This is considered a Hydro debuff, and it cannot be cleansed.


Guilty, Too

Damage taken is increased. This debuff cannot be cleansed.


Glacial Domain

Provides 1 instance of Support Action to an enemy unit within range when they are hit by targeted damage from an ally, dealing 80% of attack as Physical damage and 2 points of stability damage. Can trigger up to 2 times per turn. Cannot be cleansed.


Hatred

When attacked by the Atrocity Thorn, take additional fixed damage equal to 30% of its attack and 4 points of fixed stability damage, then Hate is removed. This is considered a debuff.


Haywire Force Field

At the end of the Fortress Titan's turn, all enemy targets with Haywire Force FieldAt the end of the Fortress Titan's turn, all enemy targets with Haywire Force FieldEffect description missing from page "GFL2 Status Effects". are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed. are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed.


Heat Recovery

Before being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a Burn PhaseBurn buff.


Hesitation

Decrease mobility by 1 tile and increase damage taken by 20%. This is considered a debuff.


Hole

At the start of the turn, Sneaker Crysmoles will always emerge from their caves; positioning a unit on top of a cave entrance prevents Sneaker Crysmoles from emerging through it. For ever cave that is not blocked by a unit, Sneaker Crysmoles gain 1 stack of RestlessMobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed. for 1 turn.


Hot Investment

Damage taken is reduced by 10%. Healing received is reduced by 10%. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of 6 stacks. Cannot be cleansed.


Hot Sobering Tea

When allied units deal Burn PhaseBurn damage, Burn PhaseBurn damage dealt is increased by 15%, critical damage of Burn PhaseBurn damage is increased by 10%. Cannot be cleansed.


Hunter's Talent

Ullrid exclusive mark. Cannot be cleansed.


Hydro Source Code

Attacks apply CongestionCannot be healed. Considered a Hydro PhaseHydro debuff. to the target for 1 turn. This effect cannot be cleansed.


Ice's Grace

Upon reaching 4 stacks, the active skill Hero's Code gains an additional effect, ignoring 15% of the target's Cover damage reduction. The damage is converted into Freeze damage and if the target is on a Freeze tile Freeze PhaseFreeze tile, damage dealt is increased to 130%. Can stack up to 4 times and is effective once. Cannot be cleansed.


Impact Response I

After being attacked, Suomi gains 10% of maximum HP. This is considered a buff.


Impede

When a unit is afflicted with ImpedeWhen a unit is afflicted with ImpedeEffect description missing from page "GFL2 Status Effects"., they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed., they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed.


Incineration

Inflicts Burn weakness to enemy units within the area. Inflicts OverburnUpon gaining this effect and at the end of this unit's action, this unit and all allied units within a 1 tile centered on this unit take fixed damage equal to 10% of the applier's attack. Considered a Burn debuff. and ConflagrationBurn damage taken is increased by 20%. Considered a Burn debuff. to enemy units that remain within the area at the end of their action, lasting 2 turns. Considered a Burn tile.


Infatuated

Uncontrollable, actively moves toward the caster. This is removed when the caster dies.


Initial Damage

Damage before shield protection and cover damage reduction.


Insight

Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.


Inspection

At the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid InfiltrationDeals Freeze PhaseFreeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. against it, and the damage multiplier of Frigid InfiltrationDeals Freeze PhaseFreeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. is increased by 3%. Maximum of 6 stacks. Cannot be cleansed.


Inspection: Enhanced

At the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid InfiltrationDeals Freeze PhaseFreeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. against it, and the damage multiplier of Frigid InfiltrationDeals Freeze PhaseFreeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. is increased by 9%. Maximum of 6 stacks. Cannot be cleansed.


Inspired

Damage dealt increased by 50%. This is considered a buff and cannot be cleansed.


Interception

Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.


Intimidation

At the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove IntimidationAt the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove IntimidationEffect description missing from page "GFL2 Status Effects".. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.


Kulich

Considered a summon. Inherits 80% of Nikketa's initial HP, 80% of her initial attack, and 100% of her initial defense. It is unable to move and has the passive skill Kulich's LoyaltyIf an enemy target within certain tiles of Kulich deals damage, launches a Counterattack against it..


Kulich's Intimidation

Reduces attack of enemy units around Kulich.


Kulich's Loyalty

If an enemy target within certain tiles of Kulich deals damage, launches a Counterattack against it.


Lacerating Wound

When taking damage, if the attacker used a blade, take an additional instance of damage equal to 40% of the original damage. Considered a debuff, cannot be cleansed.


Lava

Applies Burning IIUpon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a Burn PhaseBurn debuff. to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Burn PhaseBurn damage and Burn PhaseBurn tiles.


Level Up

Increase attack by 5%. Maximum of 15 stacks. Removed upon Stability Break. This is considered a buff and cannot be cleansed.


Lightspike

Critical Rate and critical damage increased by 3%, stacking up to 8 times. This is considered a buff and cannot be cleansed.


Limited Mobility

Unable to act. This effect cannot be cleansed.


Low Energy

Attack reduced by 50%. This is considered a Corrosion PhaseCorrosion debuff.


Mark of Prey

At the end of action, if within a 5-tile radius of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.


Memory Shock

Mobility is reduced by 1 tile. This effect has a maximum of 5 stacks. Can be considered a Frigid effect. Considered a Freeze debuff.


Monitoring

When dealing damage to an enemy unit, the debuff holder takes 2 points of stability damage. Additionally, damage taken from Kulich's counterattack is increased by 15%. This is considered a Hydro debuff, and it cannot be cleansed.


Monoprotic Acid

At the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidAt the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". will cause a random ally within 4 tiles without Monoprotic AcidEffect description missing from page "GFL2 Status Effects". to also be inflicted with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". for 2 turns. Maximum of 3 stacks. This is considered a Corrosion PhaseCorrosion debuff. will cause a random ally within 4 tiles without Monoprotic AcidAt the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". will cause a random ally within 4 tiles without Monoprotic AcidEffect description missing from page "GFL2 Status Effects". to also be inflicted with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". for 2 turns. Maximum of 3 stacks. This is considered a Corrosion PhaseCorrosion debuff. to also be inflicted with Monoprotic AcidAt the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". will cause a random ally within 4 tiles without Monoprotic AcidEffect description missing from page "GFL2 Status Effects". to also be inflicted with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". for 2 turns. Maximum of 3 stacks. This is considered a Corrosion PhaseCorrosion debuff. for 2 turns. Maximum of 3 stacks. This is considered a Corrosion PhaseCorrosion debuff.


Movement Denied

Unable to move. Considered a movement debuff.


Movement Down I

Mobility decreased by 1 tile. This is considered a movement debuff.


Movement Down II

Mobility decreased by 2 tiles. This is considered a movement debuff.


Movement Interference

Mobility is reduced by 1 tile. Can be stacked, considered a debuff, cannot be cleansed.


Movement Up I

Increase mobility by 1 tile. This is considered a movement buff.


Movement Up II

Increase mobility by 2 tiles. This is considered a movement buff.


Myopia I

Maximum range reduced to 5 tiles. This is considered a debuff.


Negative Charge

When taking targeted Electric damage, all targets with Negative Charge take fixed damage equal to 30% of the damage from that attack. When Negative Charge is applied again, the target takes an additional 1 instance of fixed damage equal to 3% of the applier's attack. When taking an attack from a unit with Positive ChargeAt the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeEffect description missing from page "GFL2 Status Effects"., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative Charge'"`UNIQ--item-168--QINU`"', Electric PhaseElectric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeEffect description missing from page "GFL2 Status Effects". at most 3 times per turn. This is considered an Electric buff., Electric PhaseElectric damage taken is increased. Considered an Electric debuff (when an effect with the same name is applied again when a previous instance is still in effect, the latter instance overwrites the former and inherits the remaining duration of the former effect).


Never Give Up

When allied units deal Physical Phase Physical damage by active attacks, ignore 15% of the target's defense. Maximum of 4 stacks. When allied units deal Phase damage, this effect will be ineffective for 2 rounds. Cannot be cleansed.


Nightmare Form

AoE damage dealt is increased by 10% and AoE damage dealt by Support Attacks is increased by 50%. Additionally, AOE Support AttackIncludes Support Action'"`UNIQ--item-151--QINU`"' and Emergency SupportEffect description missing from page "GFL2 Status Effects". that deal AOE damage.'s damage type is changed to Corrosion PhaseCorrosion damage. This is considered a Corrosion PhaseCorrosion buff and cannot be cleansed.


Nightmarish Shroud

Before Mechty is attacked, reduces the attacker's attack by 5% and cleanses 1 random debuff on self. If any weakness is being exploited by enemy, damage taken is reduced by 30%. Activates once, this is considered a Corrosion PhaseCorrosion buff.


Optical Afterimage

Damage taken is reduced by 80%. The clone vanishes after being attacked by an AoE skill.


Out-of-Turn Attack

Includes Support Action, Emergency Support, Interception, Counterattack and any other such attacks made outside of this unit's turn.


Overburn

Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a 1 tile centered on this unit take fixed damage equal to 10% of the applier's attack. Considered a Burn debuff.


Overflowing Care

After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to 5% of the buff applier's attack. When HP is maxed out, all excess healing is converted to increased Hydro PhaseHydro damage. Every 1.5% of excess healing is converted to an 1% increase in Hydro PhaseHydro damage, to a maximum increase of 35%. Considered a Hydro buff, cannot be cleansed.


Overflowing Electrons

Upon taking damage from Continual ReleaseAt the end of the buff holder's action, deals 1 instance of Electric PhaseElectric damage equal to 80% of attack and 2 points of stability damage to the closest enemy target within 8 tiles. This cannot be cleansed., takes one additional instance of fixed damage equal to 100% of attack. This cannot be cleansed.


Overheat

Command Prohibition, disallows the use of active skills. Considered a Burn debuff.


Overheat Combustion

Burn damage taken is increased by 30%. Upon gaining this effect and at the start of this unit's action, this unit and all allied units within a 3x3 area centered on this unit take fixed damage equal to 20% of the applier's attack. Considered a Burn debuff.


Overheating

Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.


Overload

Cannot move, and damage dealt decreased by 50%. This is considered a debuff.


Overwhelming Momentum

All Overwhelming damage increased by 100%. This is considered a buff and cannot be cleansed.


Overzealous

When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.


Paralysis

Command Prohibition, disallows the use of basic attacks and active skills. Electric Phase Electric debuff.


Passionate Resonance

Applies Passionate SpinCritical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterEffect description missing from page "GFL2 Status Effects".. Mutually exclusive with Graceful Spin'"`UNIQ--item-167--QINU`"'. Considered a buff, cannot be cleansed. and Defense ShreddingWhen dealing Physical Phase damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%.
to allied units (excluding Yoohee).


Passionate Spin

Critical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterGain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage taken consumes 1 stack, maximum of 3 stacks. This is considered a buff.. Mutually exclusive with Graceful SpinCritical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinEffect description missing from page "GFL2 Status Effects".. Considered a buff, cannot be cleansed.. Considered a buff, cannot be cleansed.


Patch Mode

Damage taken is reduced by 30%. Stability damage taken is reduced by 2 points. Cannot be cleansed.


Pathcutter Bomb I

When this unit stops moving or at the end of this unit's action, deals corresponding phase damage equal to 120% of attack to all enemy units with a cross-shaped area 5 tiles wide.


Pathcutter Bomb II

When this unit stops moving or at the end of this unit's action, deals corresponding phase damage equal to 180% of attack to all enemy units with a cross-shaped area 8 tiles wide, and also applies 1 stack of Defense Erosion and Movement Interference for 1 turn.


Patrol Supervisor

Considered a summoned unit. Its initial HP is 1000 points, initial attack and defense are 1.


Penetrating Seal

When attacking, ignores 5% of the target's defense. Can be stacked, considered a buff, cannot be cleansed.


Perfect Defense

Immune to basic attacks and skill damage. The immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.


Permeating Field

Detonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating FieldDetonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating FieldEffect description missing from page "GFL2 Status Effects".s from the target. This is considered a debuff and cannot be cleansed.s from the target. This is considered a debuff and cannot be cleansed.


Phase Boost II

Increased Phase damage dealt by 20%. Considered a buff.


Phase Demolition

Deals 1 additional instance of Burn PhaseBurn, Freeze PhaseFreeze, Electric PhaseElectric, Corrosion PhaseCorrosion, Hydro PhaseHydro and Physical PhasePhysical damage based on this unit's attack. (Does not trigger support attacks or other such effects)


Piercing II

Targeted damage ignores 30% of the target's defense. Considered a buff.


Pitch Perfect

Before launching active attacks, deals stability damage equal to the number of TuningIncreases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement'"`UNIQ--item-197--QINU`"' after using an active attack. This buff cannot be cleansed. stacks. Can trigger 1 time. This effect cannot be cleansed.


Positive Charge

At the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeAt the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeEffect description missing from page "GFL2 Status Effects"., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative Charge'"`UNIQ--item-168--QINU`"', Electric PhaseElectric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeEffect description missing from page "GFL2 Status Effects". at most 3 times per turn. This is considered an Electric buff., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative ChargeWhen taking targeted Electric damage, all targets with Negative Charge take fixed damage equal to 30% of the damage from that attack. When Negative Charge is applied again, the target takes an additional 1 instance of fixed damage equal to 3% of the applier's attack. When taking an attack from a unit with Positive ChargeEffect description missing from page "GFL2 Status Effects"., Electric PhaseElectric damage taken is increased. Considered an Electric debuff (when an effect with the same name is applied again when a previous instance is still in effect, the latter instance overwrites the former and inherits the remaining duration of the former effect)., Electric PhaseElectric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeAt the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeEffect description missing from page "GFL2 Status Effects"., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative Charge'"`UNIQ--item-168--QINU`"', Electric PhaseElectric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeEffect description missing from page "GFL2 Status Effects". at most 3 times per turn. This is considered an Electric buff. at most 3 times per turn. This is considered an Electric buff.


Power Surge

When dealing Electric PhaseElectric damage, ignores 5% of the target's defense. In addition, healing received is increased by 5%. Maximum of 3 stacks.
Considered an Electric buff, cannot be cleansed.


Power of Unity

Each stack gained increases self and the City Warden's targeted damage by 10%. All stacks are removed before a new attack target is selected. Maximum of 3 stacks. This buff cannot be cleansed.


Preemptive Strike

When enemies within an 8-tiles radius attempt to use an active attack, decrease Confectance Index by 3 points and activate AmbushReturn fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed., dealing Electric PhaseElectric equal to 80% ATK and 2 Stability damage to the target. There is a 50M chance of inflicting ConductivityDamage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an Electric PhaseElectric debuff. before attacking for 1 turn. This effect is considered a buff and cannot be cleansed.


Presence of Mind

When the holder of this debuff takes damage, heals the attacker's HP equal to 20% of the damage dealt. Considered a Hydro debuff.


Preshow Warmup

When dealing Physical Phase Physical damage, critical damage is increased by 25%. Considered a buff, cannot be cleansed.


Production Expert

Considered a summoned unit. Inherits 2000% of the summoner's HP and 100% of the summoner's other based stats.


Prophecy of Mourning

Upon receiving targeted damage, Nemesis performs Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.


Protection

When an allied unit (excluding self) within 5 tiles is attacked an survives, this unit counterattacks the attacker, dealing Corrosion PhaseCorrosion damage equal to 130% of attack and applying Low EnergyAttack reduced by 50%. This is considered a Corrosion PhaseCorrosion debuff. for 2 turns. This effect cannot be cleansed.


Protective Coating

Expends Protective CoatingExpends Protective CoatingEffect description missing from page "GFL2 Status Effects".'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives 1 stack of Frozen'"`UNIQ--item-173--QINU`"' for 1 turn. Protective CoatingEffect description missing from page "GFL2 Status Effects". can stack. This is considered a Freeze PhaseFreeze buff.'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingExpends Protective CoatingEffect description missing from page "GFL2 Status Effects".'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives 1 stack of Frozen'"`UNIQ--item-173--QINU`"' for 1 turn. Protective CoatingEffect description missing from page "GFL2 Status Effects". can stack. This is considered a Freeze PhaseFreeze buff. is attacked, the attacker receives 1 stack of FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff. for 1 turn. Protective CoatingExpends Protective CoatingEffect description missing from page "GFL2 Status Effects".'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives 1 stack of Frozen'"`UNIQ--item-173--QINU`"' for 1 turn. Protective CoatingEffect description missing from page "GFL2 Status Effects". can stack. This is considered a Freeze PhaseFreeze buff. can stack. This is considered a Freeze PhaseFreeze buff.


Quick Barrier

Targeted damage taken reduced by 60%, effective once. This is considered a buff.


Radiant Rise

All stacks of UnityWhen dealing Freeze PhaseFreeze Damage, attack is increased by an amount equal to 10% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 1 stack of Inspection'"`UNIQ--item-198--QINU`"' to the target. If the buff holder deals Freeze PhaseFreeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 20% of Robella's attack. Cannot be cleansed. on all allied units are upgraded to Unity: EnhancedWhen dealing Freeze PhaseFreeze Damage, attack is increased by an amount equal to 15% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 2 stacks of Inspection: Enhanced'"`UNIQ--item-199--QINU`"' to the target. If the buff holder deals Freeze PhaseFreeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 30% of Robella's attack. Cannot be cleansed.. All stacks of InspectionAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-159--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-160--QINU`"' is increased by 3%. Maximum of 6 stacks. Cannot be cleansed. on enemy units are upgraded to Inspection: EnhancedAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-161--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-162--QINU`"' is increased by 9%. Maximum of 6 stacks. Cannot be cleansed.. Damage dealt by Robella is increased by 50%. When performing Frigid InfiltrationDeals Freeze PhaseFreeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target., applies 1 stack of Memory ShockMobility is reduced by 1 tile. This effect has a maximum of 5 stacks. Can be considered a Frigid effect. Considered a Freeze debuff. to the target for 2 turns. Cannot be cleansed.


Rapture

Damage dealt is increased by 7.5%, stacking up to 4 times. Cannot be cleansed.


Reciprocal Gift

Reduce by 1 stack for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using Edge Strike. This effect is stackable and cannot be cleansed.


Recon Order

When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to 30% of attack and 3 points of stability damage on the target and all enemy targets within a 3x3 radius. This effect cannot be cleansed.


Reflective Coating

When a unit with Reflective CoatingWhen a unit with Reflective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a Burn PhaseBurn buff. is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a Burn PhaseBurn buff.


Rend

Physical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed.


Resolve to Defend

Attacks 1 more time with SurveillanceWhen an enemy attempts to move in an area under SurveillanceEffect description missing from page "GFL2 Status Effects". and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed.. For each time the enemy target is attacked, increase damage dealt to that target by 5%. This buff cannot be cleansed.


Resonance

When an ally with ResonanceWhen an ally with ResonanceEffect description missing from page "GFL2 Status Effects". takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed. takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.


Restless

Mobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed.


Retaliation

When an enemy attempts a basic attack or active attack in an area under RetaliationWhen an enemy attempts a basic attack or active attack in an area under RetaliationEffect description missing from page "GFL2 Status Effects"., and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed., and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed.


Reversed Assault I

Increase the following multipliers for the damage of Defense Shredding:
300%≤ additional defense reduction <400%: 1.5%;
≥400% additional defense reduction: 2%.


Reversed Assault II

Increase the following multipliers for the damage of Defense Shredding:
300%≤ additional defense reduction <400%: 1.5%;
400%≤ additional defense reduction <600%: 2%;
additional defense reduction ≥600%: 3%.


Reversed Assault III

Increase the following multipliers for the damage of Defense Shredding:
300%≤ additional defense reduction <400%: 1.5%;
400%≤ additional defense reduction <600%: 2%;
600%≤ additional defense reduction <1000%: 3%;
≥1000% additional defense reduction: 5%.


Scorch Mark

At the end of the action, the inflictor deals Burn PhaseBurn damage equal to 7% of attack to the debuff holder. Each additional stack increases the damage multiplier by 7%, after which all stacks are cleared. Gains 1 stack when taking Burn PhaseBurn damage from an enemy.
Remove all stacks when the inflictor dies. This is considered a Burn PhaseBurn damage debuff and it cannot be cleansed.


Second Strike

If this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second StrikeIf this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second StrikeEffect description missing from page "GFL2 Status Effects". cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed. cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.


Security Monitoring

At the end of this unit's action, perform SurveillanceWhen an enemy attempts to move in an area under SurveillanceEffect description missing from page "GFL2 Status Effects". and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed. on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for 40% of own attack. This effect can trigger 1 time per turn.


Self-Diagnosis

Will not die upon taking fatal damage. Instead, cleanses all debuuffs, recovers HP equal to 30% of max HP and 5 points of stability. Only activates once. This cannot be cleansed.


Self-Repair

When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.


Sense Weakness

The damage multiplier of the basic attack Ultra Shot and the Ultimate skill Howling Cyclone is increased by 9%. Can be stacked. Considered a buff, cannot be cleansed.


Shared Telepathy

When active attacks deal Hydro PhaseHydro damage, gains 1 point of Confectance Index, effective up to 1 time. Considered a Hydro buff, cannot be cleansed.


Shelter

Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage taken consumes 1 stack, maximum of 3 stacks. This is considered a buff.


Shield

Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a Freeze PhaseFreeze buff and cannot be cleansed. and other effects.


Shield Pierce Rate

When dealing damage against a shielded target, the attack ignores the stated percentage of shield strength and directly damages the target's HP.


Shock

Applies ParalysisCommand Prohibition, disallows the use of basic attacks and active skills. Electric Phase Electric debuff. to target for 1 turn before attacking, effective once. This is considered an Electric PhaseElectric buff.


Siege

Increase damage dealt by 15%. This buff can stack and cannot be cleansed.


Sleep Aid Kit

Damage dealt is increased by 10%, maximum of 2 stacks. Considered a buff, cannot be cleansed.


Sleetdrift Sprint

The range of Support Fire is increased by 1 tile. This effect cannot be cleansed.


Smolder

Upon taking Burn damage, generates IncinerationInflicts Burn weakness to enemy units within the area. Inflicts OverburnEffect description missing from page "GFL2 Status Effects". and Conflagration'"`UNIQ--item-158--QINU`"' to enemy units that remain within the area at the end of their action, lasting 2 turns. Considered a Burn tile. tiles within 3 tiles for 2 turns. This is considered a Burn debuff and cannot be cleansed.


Stability Loss I

Stability damage taken is increased by 1 point. Defense debuff.


Stability Loss II

Stability damage taken is increased by 2 points. Defense debuff.


Stability Lost

When at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability LostWhen at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability LostEffect description missing from page "GFL2 Status Effects". stacks on the affected unit are removed. This effect cannot be cleansed. stacks on the affected unit are removed. This effect cannot be cleansed.


Stability Offensive I

Stability damage dealt is increased by 1 point. Considered a buff.


Stability Offensive II

Stability damage dealt is increased by 2 points. Considered a buff.


Standard Approach

Reduce AoE damage taken by 25%. Each instances of AoE damage taken consumes 1 stack. Maximum of 3 stacks. This is considered a buff.


Steady Progress

Mobility increased by 1 tile, immune to displacement effects from enemy units. Cannot be cleansed.


Stop-Hit

Performs an attack which ends the target's movement. Cannot trigger Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack.s, InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.s, or CounterattackPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.s.


Stored Charge

Electric PhaseElectric damage dealt is increased by 5%, maximum of 6 stacks. This is considered an Electric debuff, and it cannot be cleansed.


Stress Response

Increase mobility by 2 tiles and increase attack by 100%. This is considered a buff and cannot be cleansed.


Strike

Mobility increased by 1 tile, attack increased by 10%, defense increased by 20%, stacking up to 6 times. This is considered a buff and cannot be cleansed.


Stun

Unable to act.


Sugar Overdose

Damage taken from Makiatto is increased by 15%. Considered a debuff, cannot be cleansed.


Superframe Strike

When the target's stability is at 0, excess stability damage is converted to Electric damage, dealing additional Electric PhaseElectric damage to the target equal to (overflow stability damage amount) x 5% of attack (This will not trigger the effects of Negative Charge). Considered a buff, cannot be cleansed.


Support

Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Support Action 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.


Support Boost I

Increase damage dealt with Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. by 15%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.


Support Boost II

Increase damage dealt with Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. by 30%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.


Support Mode

Increases Freeze PhaseFreeze damage dealt by allies towards enemies with ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects. effects by 20%. Increases critical rate by 20% for self. Before enemies within a 8 tile radius performs an active attack, launches InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks., dealing Freeze PhaseFreeze damage equivalent to 60% of attack and 4 Stability Damage, and converts 20% of the damage dealt into Frostward BarrierConsidered a ShieldEffect description missing from page "GFL2 Status Effects".. Absorption amount is equal to 200% of Alva's initial attack. When the holder deals Freeze PhaseFreeze damage, for every 1000 Shield HP held, increases damage dealt by 1.5%. When the holder receives damage, applies 1 stack of FrozenEffect description missing from page "GFL2 Status Effects". for 1 turn. This effect is treated as a Frost Barrier'"`UNIQ--item-155--QINU`"'. This is considered as a Freeze PhaseFreeze type effect and cannot be cleansed. for all allies.


Surveillance

When an enemy attempts to move in an area under SurveillanceWhen an enemy attempts to move in an area under SurveillanceEffect description missing from page "GFL2 Status Effects". and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed. and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed.


Swamp

Deal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to Corrosion PhaseCorrosion to enemy units in this area. At the start of every 2nd turn, the SwampDeal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to Corrosion PhaseCorrosion to enemy units in this area. At the start of every 2nd turn, the SwampEffect description missing from page "GFL2 Status Effects". spreads 1 tile in each direction. This is considered a Corrosion PhaseCorrosion tile. spreads 1 tile in each direction. This is considered a Corrosion PhaseCorrosion tile.


Targeted Attack Boost II

Targeted damage increased by 20%. This is considered a buff.


Targeted Attack Defense I

Targeted damage taken is reduced by 10%. Considered a buff.


Targeted Attack Defense II

Targeted damage taken is reduced by 20%. Considered a buff.


Taryz

If the target Taryz is following deals damage to an allied unit, Taryz counterattacks and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz switches to following the enemy unit with the current highest HP.


Taunt

Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.


Tenacity

Reduce defense by 50%. Increase stability damage taken by 1. This debuff cannot be cleansed.


Tenacity to Withstand

Damage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed.


Thermal Cycling

Upon consuming Heat RecoveryBefore being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a Burn PhaseBurn buff., regain 1 stack of Heat RecoveryBefore being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a Burn PhaseBurn buff.. Triggers 1 time. This is considered a Burn PhaseBurn buff and cannot be cleansed.


Thermogenesis

Attack is increased by 15%, stacking up to 10 times. At maximum stacks, ignores damage reduction from cover and damage reduction from stability. This buff cannot be cleansed.


Tideway

Applies DampReduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion'"`UNIQ--item-153--QINU`"' for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff. to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.


Toxic Infiltration

At the end of the action, gains 1 stack of Corrosive InfusionAt the end of the action, the applier deals AoE Corrosion PhaseCorrosion damage equal to 12% of attack. For each additional stack, the damage multiplier is increased by 12%. Upon being hit by active attacks from Klukai or Corrosion PhaseCorrosion damage from other enemies, gain 1 additional stack and refresh the debuff duration, maximum of 10 stacks. Removed after the applier is killed. Considered a Corrosion PhaseCorrosion debuff, cannot be cleansed. for 2 turns. Upon death, the applier inflicts Toxic Infiltration on the debuff holder and all enemy units within 3 tiles for 2 turns, dealing AoE Corrosion PhaseCorrosion damage equal to 60% of attack. This effect is removed after the applier is killed. Considered a Corrosion PhaseCorrosion debuff.


Toxic Mist

Inflicts Corrosion PhaseCorrosion weakness to enemy units within the area. Deals fixed damage equal to 50% of the inflictor's attack and inflicts Stability Loss IStability damage taken is increased by 1 point. Defense debuff. to enemy units that remain within the area at the end of their action. Lasting 2 turns. Considered a Corrosion tile.


Toxin Inundation

Corrosion PhaseCorrosion damage taken is increased by 25%. Considered a Corrosion defense debuff.


Treacherous

Critical rate is increased by 100%, and critical damage is increased by 50%. This is considered a buff and cannot be cleansed.


Triacid

At the end of action, receive fixed damage equal to 30% of the unit that inflicted this debuff's attack. Units affected by Triacid will randomly cause one ally within a 4-tile radius without Triacid to also be affected by Triacid after their action, lasting for 2 turns. This effect is stackable, and is considered a Corrosion PhaseCorrosion debuff.


Troupe's Core

When Yoohee applies Dance StepsIncludes Graceful Spin and Passionate Spin. or Defense ShreddingWhen dealing Physical Phase damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%.
to an allied unit (excluding Yoohee), Yoohee gains one stack of that effect. Cannot be cleansed.


Tuning

Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional MovementCan move once, but cannot use any other commands. after using an active attack. This buff cannot be cleansed.


Turbid Ward

Defense is increased by 10%, stacking up to 20 times. Defense-type buff, cannot be cleansed.


Turbo Mode

Attack and defense are increased by 30%. At the end of Mechty's action, gains 2 points of Confectance Index. Cannot be cleansed.


United Advance

Increase damage dealt by 50%. This is considered a buff and cannot be cleansed.


Unity

When dealing Freeze PhaseFreeze Damage, attack is increased by an amount equal to 10% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 1 stack of InspectionAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-159--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-160--QINU`"' is increased by 3%. Maximum of 6 stacks. Cannot be cleansed. to the target. If the buff holder deals Freeze PhaseFreeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 20% of Robella's attack. Cannot be cleansed.


Unity: Enhanced

When dealing Freeze PhaseFreeze Damage, attack is increased by an amount equal to 15% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 2 stacks of Inspection: EnhancedAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-161--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-162--QINU`"' is increased by 9%. Maximum of 6 stacks. Cannot be cleansed. to the target. If the buff holder deals Freeze PhaseFreeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 30% of Robella's attack. Cannot be cleansed.


Unshakable Confidence

Increase the critical rate and critical damage of ultimate skills by 5%. Maximum of 4 stacks. This buff cannot be cleansed.


Voltage

Adds Electric PhaseElectric weakness to enemy units in the area. When enemy units on affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to 30% of Attack, and clears the tile. If the damage is Electric PhaseElectric or Hydro PhaseHydro, the fixed damage increases to 60% of attack. Deals double damage to large targets. This is an Electric tile.


Voltage Sag

Damage dealt is reduced by 5% and Electric PhaseElectric damage taken is increased by 6%. Maximum of 3 stacks. Considered an Electric debuff, cannot be cleansed.


Vortex

Before active attacks resolve, generate Tideway tiles in a 5x5 tile area around the enemy target for 2 turns, and deal fixed damage to the target equal to 40% of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.


Vulnerability Analysis

Hydro damage taken is increased by 5%, stacking up to 3 times. Considered a Hydro debuff, cannot be cleansed.


Vulnerable I

Increase damage taken by 10%. This is considered a defense debuff.


Vulnerable II

Increase damage taken by 20%. This is considered a defense debuff.


Wide-Area Condensation

If this unit has 5 stacks of this effect after making an active attack, expend all stacks and gain 1 instance of Extra Action, stacking up to 5 times. This buff cannot be cleansed.


Wintry Bastion

Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze PhaseFreeze buff and cannot be cleansed.


Whirlwind

Gain 6 tiles of extra mobility, and allow for the use of Blade Whirlwind.


Wise Support

Performs a Support Attack.


Zoom In

Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.