Type 88/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Slothful Rage | ||
|- | |- | ||
! icon | ! icon | ||
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|- | |- | ||
! text | ! text | ||
| colspan=10 | Active: Increases | | colspan=10 | [Active]: Increases damage by ($act_dmg_value)% for ($time_value) seconds. [Passive]: Toggles between LMG mode and HMG mode depending on tile movement, moving enables LMG mode, while in LMG mode, increases own movement speed by 50% but reduces accuracy by ($lmg_acc_debuff)%. If remains stationary for 6 seconds, enter HMG mode increasing accuracy by ($hmg_acc_buff)% and max ammo by +($hmg_ammo). Combat starts with LMG mode. | ||
Passive: | |||
|- | |- | ||
! initial | ! initial |
Latest revision as of 07:08, 7 December 2019
name | Slothful Rage | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | powBuffSelf | |||||||||
text | [Active]: Increases damage by ($act_dmg_value)% for ($time_value) seconds. [Passive]: Toggles between LMG mode and HMG mode depending on tile movement, moving enables LMG mode, while in LMG mode, increases own movement speed by 50% but reduces accuracy by ($lmg_acc_debuff)%. If remains stationary for 6 seconds, enter HMG mode increasing accuracy by ($hmg_acc_buff)% and max ammo by +($hmg_ammo). Combat starts with LMG mode. | |||||||||
initial | 8 | |||||||||
cooldown | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 |
act_dmg_value | 27 | 32 | 38 | 43 | 48 | 54 | 59 | 64 | 70 | 75 |
time_value | 4 | 4.2 | 4.4 | 4.7 | 4.9 | 5.1 | 5.3 | 5.6 | 5.8 | 6 |
lmg_acc_debuff | 40 | 38 | 36 | 33 | 31 | 29 | 27 | 24 | 22 | 20 |
hmg_acc_buff | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 |
hmg_ammo | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |