Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
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{{ | {{PlayableUnit | ||
| index = 46 | | index = 46 | ||
| nationality = | | nationality = Nazi Germany | ||
| classification = RF | | classification = RF | ||
| rarity = 5 | | rarity = 5 | ||
| | | faction = [[Griffin & Kryuger]] | ||
| | | manufactureringame = [[I.O.P.]] | ||
| | | manufacturer = Mauser | ||
| artist = {{artist name|芙芙酱}} (Original Artist);<br /> | |||
{{artist name|Yukuso}} (Roses in Hand);<br /> | |||
{{artist name|RIRE}} (Neural Upgrade, Foxtrot Round the Corner, Inari at Hatsu-uma Festival) | |||
| fullname = Karabiner Achtundneunzig Kurz (Mauser 98 Kurz) | |||
| voiceactor = {{voice actor name|Kayano Ai}} (Former);<br/> {{voice actor name|Mitsuki Nakae}} (Current) | |||
| releasedon= {{doll_server_alias|server=CN|alias=Kar98k|year=2016|month=5}}, {{doll_server_alias|server=TW|alias=Kar98k}}, {{doll_server_alias|server=KR|alias=Kar98k}}, {{doll_server_alias|server=EN|alias=Kar98k}}, {{doll_server_alias|server=JP|alias=Kar98k}} | |||
|weaponinfo = | |||
The Karabiner 98 kurz (often abbreviated as Karabiner 98k, K98K, Mauser 98K or Kar98k) is a German military bolt-action rifle originally manufactured by Mauser. It is most famous for being the standard issue rifle of Nazi Germany's armed forces throughout World War II.<ref name = "kar98k wiki">[[wikipedia:Karabiner_98k|Wikipedia entry on Kar98]]</ref> | |||
In February of 1934, the German ''Heereswaffenamt'' (Army Weapons Agency) ordered the creation and adoption of a new military rifle. Mauser derived the Karabiner 98k from a number of its earlier rifle designs, namely the Mauser Standardmodell of 1924 and the Karabiner 98b, which in turn had both been developed from the Gewehr 98. The Kar98k would be one of the final evolutions of the prolific Mauser series of bolt-action rifles. | |||
Like other German Mauser rifles, the Kar98k quickly earned a reputation for being reliable and accurate. Although supplemented by semi- and fully automatic firearms during World War II, the Kar98K remained the primary German infantry rifle until the end of the war in 1945. Following World War II, massive numbers of Kar98k rifles were captured and distributed by both the Soviet Union and Western forces to allied states across the globe. One of the most notable (and ironic) users of the Kar98k after World War II was the newly-founded state of Israel, which received a large amount of Kar98ks and converted them to 7.62×51mm NATO. The Kar98k, along with its wartime contemporaries the Lee-Enfield and Mosin Nagant, still sees much use on the battlefields of today. | |||
| min_dmg = 45 | | min_dmg = 45 | ||
| max_dmg = 135 | | max_dmg = 135 | ||
Line 20: | Line 32: | ||
| max_hp = 84 | | max_hp = 84 | ||
| mov = 7 | | mov = 7 | ||
|moddable=1 | |||
|mod1_max_hp=88 | |||
|mod1_max_dmg=145 | |||
|mod1_max_acc=87 | |||
|mod1_max_eva=42 | |||
|mod1_max_rof=35 | |||
|mod2_max_hp=88 | |||
|mod2_max_dmg=146 | |||
|mod2_max_acc=88 | |||
|mod2_max_eva=42 | |||
|mod2_max_rof=35 | |||
|mod3_max_hp=89 | |||
|mod3_max_dmg=147 | |||
|mod3_max_acc=89 | |||
|mod3_max_eva=43 | |||
|mod3_max_rof=36 | |||
| craft = 4:40:00 | | craft = 4:40:00 | ||
| aura2 = Reduce skill cooldown by 18% | | aura2 = Reduce skill cooldown by 18% | ||
| aura1 = Affects handguns | | aura1 = Affects handguns | ||
| mod1_aura2 = Reduce skill cooldown by 20% | |||
| mod1_aura1 = Affects handguns | |||
| tile3 = 1 | | tile3 = 1 | ||
| tile9 = 1 | | tile9 = 1 | ||
| tile5 = 0 | | tile5 = 0 | ||
| | |mod1_tile6 = 1 | ||
| | |costume1 = Roses in Hand | ||
| | |costume2 = [Neural Upgrade] | ||
| | |costume3 = Foxtrot Round the Corner | ||
| | |costume4 = Inari at Hatsu-uma Festival | ||
| | |gallery=<gallery> | ||
| | File:Kar98k_S.png|Profile image | ||
| | File:Kar98k.png|Full artwork | ||
File:Kar98k_D.png|Full damaged artwork | |||
| | File:Kar98k_costume2_S.png|Neural Upgrade profile image | ||
| | File:Kar98k costume2.png|Neural Upgrade full artwork | ||
File:Kar98k_costume2 D.png|Neural Upgrade full damaged artwork | |||
File:Kar98k costume1.png|"Roses in Hand" Full artwork | |||
| | File:Kar98k_costume1 D.png|"Roses in Hand" Full damaged artwork | ||
File:Kar98k costume3.png|"Foxtrot Round the Corner" Full artwork | |||
| | File:Kar98k_costume3 D.png|"Foxtrot Round the Corner" Full damaged artwork | ||
File:Kar98k costume4.png|"Inari at Hatsu-uma Festival" Full artwork | |||
| | File:Kar98k_costume4 D.png|"Inari at Hatsu-uma Festival" Full damaged artwork | ||
</gallery> | |||
| | |galleryAlt=<gallery> | ||
File:Kar98k (Censored).png|Full artwork (Censored) | |||
File:Kar98k_D (Censored).png|Full damaged artwork (Censored) | |||
File:Kar98k Alt1.png|Alternate expressions. | |||
| | File:Kar98k Alt2.png | ||
File:Loading Screen Old.jpg|Old loading screen. | |||
File:Loading Screen New.png|New loading screen. | |||
File:GFL Beta Wallpaper.jpg|Prerelease artworks. | |||
File:2015 Christmas Promo.jpg | |||
File:Login Screen Oath.jpg|2016 [[Oath]] system introduction login wallpaper. | |||
File:Mysterious Language of Flowers Login Wallpaper.png|"Mysterious Language of Flowers" login wallpaper illustrated by ??? | |||
File:TW 7th Anniversary.jpg|Taiwan server 7th Anniversary artwork by Silver銀的無腦塗鴉 | |||
</gallery> | |||
[[Category: | |trivia = | ||
*Kar98k design's became the subject of controversy after a character from the 'Mushibugyo' manga series, Iyo, was noted as possessing a number of design similarities to Kar98k. The main illustrator of Kar98k, samail, stated that his work was a pure original, while a Weekly Shonen Sunday editor denied accusations of plagiarism in their works and proclaimed that Girls' Frontline 'was a game which Hiroshi Fukuda (an author of Mushibugyo) had never heard of'. Phantania, the illustrator of SKS, posted a now-deleted tweet about the similarities between the two characters, while also pointing out that the Kar98k design was debuted on April 7th, 2015, while Iyo's design was first showcased on January 6th, 2016. | |||
**As a result of this dispute, Iyo's character design was reworked on the 27th of January 2016.<ref>[https://www.animenewsnetwork.com/news/2016-01-31/girls-frontline-developer-responds-to-mushibugyo-design-controversy/.98037 Kar98k design controversy in Anime News Network]</ref> | |||
*The proportions of Kar98k's gun, and specifically its size in comparison to the is a little bit awkward, thus leading people jokingly saying she's only 1.1 meter tall. Although some might argue it is an oversight from the artist, or just an aesthetic choice. | |||
*Despite not being a major character in the game's story, Kar98k serves as the poster girl for Girls' Frontline, and appears on the app icon for all versions of the game as well on nearly every official social media accounts, with the exception of the official Weibo where she is replaced by {{doll name|Springfield|RF|4}} and the official TW Facebook which uses {{doll name|WA2000|RF|5}}. | |||
}} | |||
[[Category:T-Dolls with censoring]] |
Kar98k | Quotes | Quotes (Old) | Live2D |
Kar98k 46 | |
Gun Information | |
---|---|
Full name | Karabiner Achtundneunzig Kurz (Mauser 98 Kurz) |
Country of origin | Nazi Germany |
Manufacturer | Mauser |
Game Information | |
Faction | Griffin & Kryuger |
Manufactured / Revised by |
I.O.P. |
Voice actor | Kayano Ai (Former); Mitsuki Nakae (Current) |
Artist | 芙芙酱 (Original Artist); Yukuso (Roses in Hand); |
Released on | CN (2016-5), TW, KR, EN, JP |
Chibi Animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
NORMALHEAVY Timer 4:40:00. See T-Doll Production for details.
DROP Not obtainable as a drop.
REWARD Not obtained as a reward
There is no union skill for this T-Doll.
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Chain Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use. | |||||||||
initial | 4 | |||||||||
cooldown | 16 | 15.6 | 15.1 | 14.7 | 14.2 | 13.8 | 13.3 | 12.9 | 12.4 | 12 |
min_dam_value | 0.7 | 0.9 | 1.2 | 1.4 | 1.6 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 |
max_dam_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Chain Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage that can crit per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use. | |||||||||
initial | 4 | |||||||||
cooldown | 16 | 15.6 | 15.1 | 14.7 | 14.2 | 13.8 | 13.3 | 12.9 | 12.4 | 12 |
min_dam_value | 0.7 | 0.9 | 1.2 | 1.4 | 1.6 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 |
max_dam_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Chain Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage that can crit per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use. | |||||||||
initial | 4 | |||||||||
cooldown | 16 | 15.6 | 15.1 | 14.7 | 14.2 | 13.8 | 13.3 | 12.9 | 12.4 | 12 |
min_dam_value | 0.7 | 0.9 | 1.2 | 1.4 | 1.6 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 |
max_dam_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
name | Crown of Shackles | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | 98Kmod | |||||||||
text | Chain Shot performs an additional accuracy check against each target. If the accuracy check passes, the shot will be a headshot, dealing ($damage_value)% additional damage. When Kar98k achieves a victory, gain +1 medal this battle, up to a maximum of 4 medals. Each medal permanently increases the initial number of charge stacks for Chain Shot by 1. | |||||||||
damage_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Chain Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage that can crit per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use. | |||||||||
initial | 4 | |||||||||
cooldown | 16 | 15.6 | 15.1 | 14.7 | 14.2 | 13.8 | 13.3 | 12.9 | 12.4 | 12 |
min_dam_value | 0.7 | 0.9 | 1.2 | 1.4 | 1.6 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 |
max_dam_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
name | Crown of Shackles | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | 98Kmod | |||||||||
text | Chain Shot performs an additional accuracy check against each target. If the accuracy check passes, the shot will be a headshot, dealing ($damage_value)% additional damage. When Kar98k achieves a victory, gain +1 medal this battle, up to a maximum of 4 medals. Each medal permanently increases the initial number of charge stacks for Chain Shot by 1. | |||||||||
damage_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
name of skill here | ||
The Karabiner 98 kurz (often abbreviated as Karabiner 98k, K98K, Mauser 98K or Kar98k) is a German military bolt-action rifle originally manufactured by Mauser. It is most famous for being the standard issue rifle of Nazi Germany's armed forces throughout World War II.[1]
In February of 1934, the German Heereswaffenamt (Army Weapons Agency) ordered the creation and adoption of a new military rifle. Mauser derived the Karabiner 98k from a number of its earlier rifle designs, namely the Mauser Standardmodell of 1924 and the Karabiner 98b, which in turn had both been developed from the Gewehr 98. The Kar98k would be one of the final evolutions of the prolific Mauser series of bolt-action rifles.
Like other German Mauser rifles, the Kar98k quickly earned a reputation for being reliable and accurate. Although supplemented by semi- and fully automatic firearms during World War II, the Kar98K remained the primary German infantry rifle until the end of the war in 1945. Following World War II, massive numbers of Kar98k rifles were captured and distributed by both the Soviet Union and Western forces to allied states across the globe. One of the most notable (and ironic) users of the Kar98k after World War II was the newly-founded state of Israel, which received a large amount of Kar98ks and converted them to 7.62×51mm NATO. The Kar98k, along with its wartime contemporaries the Lee-Enfield and Mosin Nagant, still sees much use on the battlefields of today.
Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.
Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.
List of T-Dolls[Request/Refresh list] |
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