Ullrid/skill4data: Difference between revisions
< Ullrid
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| colspan=10 | {{GFL2WeakIcon|melee}}'''Stability Damage: 2'''<br>Select a tile in a {{Color|GF2Orange|cross-shaped area within ($tile) tiles}}, move to that tile and deal melee physical damage equal to {{Color|GF2Orange|180%}} of attack to the enemy target with the highest HP within {{Color|GF2Orange|1 tile}}.<br>Consume all stacks of [[GFL2 Status Effects#Hunter's Talent|{{Color|GF2Blue|Hunter's Talent}}]], for {{Color|GF2Orange|each stack}} consumed, increase damage dealt by this attack by {{Color|GF2Orange|10%}}, up to a {{Color|GF2Orange|($dmg_cap)%}} increase. If there are {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Hunter's Talent|{{Color|GF2Blue|Hunter's Talent}}]] or more, gain {{Color|GF2Orange|2 stacks}} of {{Color|GF2Blue|($camo)}} for {{Color|GF2Orange|1 turn}}. | | colspan=10 | {{GFL2WeakIcon|melee}}'''Stability Damage: 2'''<br>Select a tile in a {{Color|GF2Orange|cross-shaped area within ($tile) tiles}}, move to that tile and deal melee physical damage equal to {{Color|GF2Orange|180%}} of attack to the enemy target with the highest HP within {{Color|GF2Orange|1 tile}}.<br>Consume all stacks of [[GFL2 Status Effects#Hunter's Talent|{{Color|GF2Blue|Hunter's Talent}}]], for {{Color|GF2Orange|each stack}} consumed, increase damage dealt by this attack by {{Color|GF2Orange|10%}}, up to a {{Color|GF2Orange|($dmg_cap)%}} increase. If there are {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Hunter's Talent|{{Color|GF2Blue|Hunter's Talent}}]] or more, gain {{Color|GF2Orange|2 stacks}} of {{Color|GF2Blue|($camo)}} for {{Color|GF2Orange|1 turn}}. | ||
<br>''For everyone's safety, the invaders must be silenced forever. | <br>''For everyone's safety, the invaders must be silenced forever.'' | ||
($extraeffect) | ($extraeffect) |
Latest revision as of 08:09, 28 March 2025
name | Hidden Pursuit | |||||||||
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icon | Skill_UllridSSR_Active_3 | |||||||||
text | ![]() Select a tile in a cross-shaped area within ($tile) tiles, move to that tile and deal melee physical damage equal to 180% of attack to the enemy target with the highest HP within 1 tile. Consume all stacks of Hunter's Talent, for each stack consumed, increase damage dealt by this attack by 10%, up to a ($dmg_cap)% increase. If there are 2 stacks of Hunter's Talent or more, gain 2 stacks of ($camo) for 1 turn.
($extraeffect) | |||||||||
turn_cooldown | 3 | 3 | 3 | |||||||
skilllevelcount | 3 | |||||||||
extraeffect | Increase range by 2 tiles. Raise the damage increase cap to 60% by consuming Hunter's Talent. | Increase range by 2 tiles. Raise the damage increase cap to 60% by consuming Hunter's Talent. For every 2% of the enemy target's missing HP, increase self attack by 1% for this skill. If this kills the target, increase damage dealt by the next active attack by 30%. If there are 2 stacks of Hunter's Talent or more, gain only 1 stack of Camouflage, but Camouflage is no longer consumed upon taking damage. | ||||||||
tile | 5 | 7 | 7 | |||||||
dmg_cap | 30 | 60 | 60 | |||||||
camo | 2 | 2 | 1 |