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| {{GFL2Topics}}
| | #REDIRECT [[Crew Deck]] |
| {{Incomplete|reasons=Screenshots for Covenant functions, Dispatch missions list}}
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| [[File:GFL2 Public Area menu.jpg|right|thumb|[[Mr. Pizza]] is in full view.]]
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| The '''Public Area''' is a sub-menu where players can access Affinity-related activities and autofarm resources. Thus sub-menu can be accessed after clearing Stage 1-8.
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| ==Dormitory==
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| [[File:GFL2 Dormitory menu.jpg|center|600px]]
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| The Dormitory is where players can interact with unlocked Dolls and manage Affinity. The music of this menu is a remix of the [[Dormitory]] music from [[Girls' Frontline]].
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| #Return to previous screen | |
| #Return to main menu
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| #Guide
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| #Move camera
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| #Set Doll as favorite
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| #Display Affinity bonuses
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| #Display Gifts list, give Gifts and access Covenant options
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| #Access Doll profile entries and voice lines
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| #Change dorm outfit
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| #Change dorm posture. New postures are unlocked as the Doll gains levels.
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| #Select new Doll
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| *Clicking on the Doll will trigger interactions.
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| ===Affinity===
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| Affinity with a Doll increases when she receives [[GFL2 Items#Gifts|Gifts]]. When a new Affinity threshold is reached, a Companion Mission must be completed to unlock the new Affinity Level.
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| Affinity Levels grant bonuses to Attack, Health and Defense, as well as various items and Doll Archive entries. It also enables [[#Dispatch Room|upgrades to the Dispatch Room]].
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| Certain Gifts have an increased effects on Dolls if they Like/Favour/Love a particular gift. This is indicated by the three different colors of smiley face (yellow, green, pink) when you present the gift to a Doll. Memory sticks are never eligible for this bonus.
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| {| class=gf-table
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| ! Item/Gift || Affinity gain || if Liked (1.25x) || if Favoured (1.5x) || if Loved (1.75x)
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| | Standard Memory Stick || 40 || - || - || -
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| | High-Capacity Memory Stick || 60 || - || - || -
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| | Next-Gen Memory Stick || 100 || - || - || -
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| | Blue gift || 40 || 50 || 60 || 70
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| | Purple gift || 60 || 75 || 90 || 105
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| | Yellow gift || 100 || 125 || 150 || 175
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| |}
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| ===Covenant===
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| Dolls at Affinity Level 5 can be given a {{Icon|Covenant Ring}} Covenant Ring, which is Girls' Frontline 2's version of the [[Oath]].
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| Dolls with a Covenant will have their left hand marked with a Contract Projection, which changes to a golden color after reaching Affinity Level 8.
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| ==Dispatch Room==
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| [[File:GFL2 Dispatch menu.jpg|center|600px]]
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| Dispatch becomes available after reaching Commander Level 16. It is a way to passively gain items, like the [[Forward Base]] in [[Girls' Frontline]], but unlike the Forward Base, the dispatched Dolls are not locked out of combat and enhancement.
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| There are five missions available at the start, and five more are unlocked as the Dispatch Room is upgraded. Each Dispatch requires two Dolls and takes a certain amount of real time to complete. Five missions can be active at once. Completed dispatches grant certain enhancement items depending on the selected mission, as well as {{Icon|Dispatch Records}} Dispatch Records, the currency to use in the Dispatch Shop, where more other enhancement items as well as {{Icon|Access Permission}} Access Permissions can be purchased. This shop has a limited stocks but is refreshed every 5 days.
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| Actions in the Dispatch Room grant {{Icon|Composite Materials}} Composite Materials, which are used to improve the Dispatch Room. Regular dispatches count toward a weekly progress which grants {{Icon|Composite Materials}} Composite Materials and {{Icon|Wishing Coin}} Wishing Coins. The coins are used to draw from the mystery box in the Dispatch revenue sub-menu.
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| ===Dispatch Assessment===
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| To be eligible to dispatch, a Doll must first go through Dispatch Assessment, which requires completing three Doll-specific missions. Each Doll belongs to one of five Personalities: [[File:GF2 resourceful icon.png|25px]] Resourcefulness, [[File:GF2 friendly icon.png|25px]] Friendliness, [[File:GF2 eloquent icon.png|25px]] Eloquence, [[File:GF2 creative icon.png|25px]] Creativity and [[File:GF2 courage icon.png|25px]] Courage. Assigning Dolls to missions compatible with their Personality will yield extra {{Icon|Dispatch Records}} Dispatch Records and a {{Icon|Supply Support Box}} Supply Support Box.
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| ===Missions List===
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| {| class=gf-table
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| ! Name || Description || Recommended Personalities || Resource Granted || Unlock condition
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| | Frontline Support || A team of bounty hunters transporting supplies in the wilderness have gotten lost and are in desperate need for help. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|Analysis Blueprint}} Analysis Blueprints ×4000 || Always available
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| | Emergency Negotiation || Several engineers have been kidnapped by criminals in the Yellow Zone. Their families are in search of competent teams to help with negotiations and rescue efforts. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|GFL2 Combat Report}} Combat Reports ×4000 || Always available
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| | Relics Exploration || A local scientific exploration team has initiated rescue excavations in the ruins in the Yellow Zone and are currently recruiting extra hands. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Sardis Gold}} Sardis Gold ×4000 || Always available
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| | Supply Transport || The underground brokers have finished putting together supplies purchased by the Elmo. Dolls must be dispatched to bring them back now. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|High-Capacity Memory Stick}} High-Capacity Memory Sticks ×3 || Always available
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| | Crisis Assessment || IOP engineers are developing new plugins for use in hostile combat environments. They hope to recruit Dolls to take part in the trials. || [[File:GF2 courage icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Transcription Conductor II}} Transcription Conductors II ×10 || Always available
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| | Impromptu Performance || A certain Green Zone theater troupe leader is hiring temporary actors to help in a performance. Expect a generous payout. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Sardis Gold}} Sardis Gold ×4000 || Dispatch Room level 6
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| | Gang Sweep || The Varjagers in the Yellow Zone canyons have been acting up of late. The underground brokers from the nearby settlement want someone to teach these shameless rogues a lesson. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|GFL2 Combat Report}} Combat Reports ×4000 || Dispatch Room level 6
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| | Battlefield Care || A pro-bono medical team is about to venture into the Yellow Zone and are hoping to hire skilled fighters to escort them. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|Analysis Blueprint}} Analysis Blueprints ×4000 || Dispatch Room level 11
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| | Underground Investigation || A client is looking for a reliable team to help them investigate the chaotic mess of the underground markets. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|High-Capacity Memory Stick}} High-Capacity Memory Sticks ×3 || Dispatch Room level 11
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| | Mobile Publicity || The security department of a certain satellite city is hoping to hire people to help perform various temporary publicity work in the city. || [[File:GF2 friendly icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Transcription Conductor II}} Transcription Conductors II ×10 || Dispatch Room level 11
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| |}
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| ===Dispatch revenue===
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| *'''Intelligence Storage''': When the maximum storage amount of {{Icon|Intelligence Puzzle}} Intelligence Puzzles is reached, they will continue to be generated according to the schedule and a certain amount will be stored in the Dispatch Room.
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| *'''Production of Resources''': The Dispatch Room can passively generate either {{Icon|GFL2 Combat Report}} Combat Reports, {{Icon|Sardis Gold}} Sardis Gold or {{Icon|Analysis Blueprint}} Analysis Blueprints.
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| *'''Conversion of Resources''': {{Icon|GFL2 Combat Report}} Combat Reports, {{Icon|Sardis Gold}} Sardis Gold or {{Icon|Analysis Blueprint}} Analysis Blueprints can be converted into {{Icon|Wishing Coin}} Wishing Coins for use in the Mystery Box.
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| *'''Mystery Box''': The Mystery Box is a sub-gacha using {{Icon|Wishing Coin}} Wishing Coins. It will output Standard rarity weapons and enhancement items at a normal rate, and has a low chance to drop [[Peritya]]. Only 100 pulls can be made per week.
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| ===Upgrading===
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| Upgrading the Dispatch Room grants stats bonuses in combat and extra resources for Dispatch revenue. Dispatch Room upgrades are accessed from the bottom-left button.
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| A certain amount of Dispatch Data is needed to upgrade. Dispatch Data is accumulated by increasing the Affinity Level of Dolls in the Dormitory. {{Icon|Composite Materials}} Composite Materials can then be spent to complete the upgrade.
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| ==Weapon Gallery==
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| Cosmetic menu where players can build a gun wall. It becomes available after reaching Commander Level 16.
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