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| {{GFL2Topics}}
| | #REDIRECT [[Crew Deck]] |
| {{Incomplete|reasons=Screenshots for Covenant functions, Dispatch missions list}}
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| [[File:GFL2 Public Area menu.jpg|right|thumb|[[Mr. Pizza]] is in full view.]]
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| The '''Public Area''' is a sub-menu where players can access Affinity-related activities and autofarm resources. Thus sub-menu can be accessed after clearing Stage 1-8.
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| ==Dormitory==
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| [[File:GFL2 Dormitory menu.jpg|center|600px]]
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| The Dormitory is where players can interact with unlocked Dolls and manage Affinity. The music of this menu is a remix of the [[Dormitory]] music from [[Girls' Frontline]].
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| #Return to Public Area | |
| #Return to main menu
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| #Guide
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| #Move camera
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| #Set Doll as favorite
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| #Display Affinity bonuses
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| #Display Gifts list, give Gifts and access Covenant options
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| #Access Doll profile entries and voice lines
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| #Change dorm outfit
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| #Change dorm posture. New postures are unlocked as the Doll gains levels.
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| #Select new Doll
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| *Clicking on the Doll will trigger interactions.
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| ===Affinity===
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| Affinity with a Doll increases when she receives [[GFL2 Items#Gifts|Gifts]]. Certain Gifts have increased affects on certain Dolls. When a new Affinity threshold is reached, a Companion Mission must be completed to unlock the new Affinity Level. Pay attention to the three different colors (pink, green, yellow) for more bonus exp by the pink color icon for your T-Dolls, the table is all bonus exp on the pink color icon with the exception of memory sticks.
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| Affinity Levels grant bonuses to Attack, Health and Defense, as well as various items and Doll Archive entries. It also enables [[#Dispatch Room|upgrades to the Dispatch Room]].
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| {| class=gf-table
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| ! Item/Gift || EXP
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| | Standard Memory Stick || 40
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| | High-Capacity Memory Stick || 60
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| |-
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| | Next-Gen Memory Stick || 100
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| | Blue (Gift) || 70
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| | Purple (Gift) || 105
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| | Yellow (Gift) || 175
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| |}
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| ===Covenant===
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| Dolls at Affinity Level 5 can be given a {{Icon|Covenant Ring}} Covenant Ring, which is Girls' Frontline 2's version of the [[Oath]].
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| Dolls with a Covenant will have their left hand marked with a Contract Projection, which changes to a golden color after reaching Affinity Level 8.
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| ==Dispatch Room==
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| [[File:GFL2 Dispatch menu.jpg|center|600px]]
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| Dispatch becomes available after reaching Commander Level 16. It is a way to passively gain items, like the [[Forward Base]] in [[Girls' Frontline]], but unlike the Forward Base, the dispatched Dolls are not locked out of combat and enhancement.
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| There are five missions available at the start, and five more are unlocked as the Dispatch Room is upgraded. Each Dispatch requires two Dolls and takes a certain amount of real time to complete. Five missions can be active at once. Completed dispatches grant certain enhancement items depending on the selected mission, as well as {{Icon|Dispatch Records}} Dispatch Records, the currency to use in the Dispatch Shop, where more other enhancement items as well as {{Icon|Access Permission}} Access Permissions can be purchased. This shop has a limited stocks but is refreshed every 5 days.
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| Actions in the Dispatch Room grant {{Icon|Composite Materials}} Composite Materials, which are used to improve the Dispatch Room. Regular dispatches count toward a weekly progress which grants {{Icon|Composite Materials}} Composite Materials and {{Icon|Wishing Coin}} Wishing Coins. The coins are used to draw from the mystery box in the Dispatch revenue sub-menu.
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| ===Dispatch Assessment===
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| To be eligible to dispatch, a Doll must first go through Dispatch Assessment, which requires completing three Doll-specific missions. Each Doll belongs to one of five Personalities: [[File:GF2 resourceful icon.png|25px]] Resourcefulness, [[File:GF2 friendly icon.png|25px]] Friendliness, [[File:GF2 eloquent icon.png|25px]] Eloquence, [[File:GF2 creative icon.png|25px]] Creativity and [[File:GF2 courage icon.png|25px]] Courage. Assigning Dolls to missions compatible with their Personality will yield extra {{Icon|Dispatch Records}} Dispatch Records and a {{Icon|Supply Support Box}} Supply Support Box.
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| ===Missions List===
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| {| class=gf-table
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| ! Name || Description || Recommended Personalities || Resource Granted || Unlock condition
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| | Frontline Support || A team of bounty hunters transporting supplies in the wilderness have gotten lost and are in desperate need for help. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|Analysis Blueprint}} Analysis Blueprints ×4000 || Always available
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| | Emergency Negotiation || Several engineers have been kidnapped by criminals in the Yellow Zone. Their families are in search of competent teams to help with negotiations and rescue efforts. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|GFL2 Combat Report}} Combat Reports ×4000 || Always available
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| | Relics Exploration || A local scientific exploration team has initiated rescue excavations in the ruins in the Yellow Zone and are currently recruiting extra hands. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Sardis Gold}} Sardis Gold ×4000 || Always available
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| | Supply Transport || The underground brokers have finished putting together supplies purchased by the Elmo. Dolls must be dispatched to bring them back now. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|High-Capacity Memory Stick}} High-Capacity Memory Sticks ×3 || Always available
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| | Crisis Assessment || IOP engineers are developing new plugins for use in hostile combat environments. They hope to recruit Dolls to take part in the trials. || [[File:GF2 creative icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|Transcription Conductor II}} Transcription Conductors II ×10 || Always available
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| | Impromptu Performance || || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}} × || Dispatch Room level 6
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| | Gang Sweep || || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}} × || Dispatch Room level 6
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| | Battlefield Care || || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}} × || Dispatch Room level 11
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| | Underground Investigation || || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}} × || Dispatch Room level 11
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| | Mobile Publicity || || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}} × || Dispatch Room level 11
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| |}
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| ===Dispatch revenue===
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| *'''Intelligence Storage''': When the maximum storage amount of {{Icon|Intelligence Puzzle}} Intelligence Puzzles is reached, they will continue to be generated according to the schedule and a certain amount will be stored in the Dispatch Room.
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| *'''Production of Resources''': The Dispatch Room can passively generate either {{Icon|GFL2 Combat Report}} Combat Reports, {{Icon|Sardis Gold}} Sardis Gold or {{Icon|Analysis Blueprint}} Analysis Blueprints.
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| *'''Conversion of Resources''': {{Icon|GFL2 Combat Report}} Combat Reports, {{Icon|Sardis Gold}} Sardis Gold or {{Icon|Analysis Blueprint}} Analysis Blueprints can be converted into {{Icon|Wishing Coin}} Wishing Coins for use in the Mystery Box.
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| *'''Mystery Box''': The Mystery Box is a sub-gacha using {{Icon|Wishing Coin}} Wishing Coins. It will output Standard rarity weapons and enhancement items at a normal rate, and has a low chance to drop [[Peritya]]. Only 100 pulls can be made per week.
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| ===Upgrading===
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| Upgrading the Dispatch Room grants stats bonuses in combat and extra resources for Dispatch revenue. Dispatch Room upgrades are accessed from the bottom-left button.
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| A certain amount of Dispatch Data is needed to upgrade. Dispatch Data is accumulated by increasing the Affinity Level of Dolls in the Dormitory. {{Icon|Composite Materials}} Composite Materials can then be spent to complete the upgrade.
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| ==Weapon Gallery==
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| Cosmetic menu where players can build a gun wall. It becomes available after reaching Commander Level 16.
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