Cheeta/skill4data: Difference between revisions
< Cheeta
Created page with "{| class=gf-table ! name | colspan=10 | Surprise Box |- ! icon | colspan=10 | CheetaSkill4 |- ! text | colspan=10 | Apply {{GFL2 Status Effect|Blazing Assault II}} and ($buff_count) random buffs to all allied targets within 6 tiles for 2 turns. For each allied unit in range, gain ($sp_gained) point of Confectance Index. Gain {{GFL2 Status Effect|Support}}, which can be activated up to 2 times per turn for 2 turns.<br><br>''Everyone gets a share, surprises everywhere.'' |..." |
m added hr tag in fortification segments |
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| colspan=10 | Apply {{ | | colspan=10 | Apply {{GF2Effect|Blazing Assault II}} and {{Color|GF2Orange|2}} random buffs to all allied targets within {{Color|GF2Orange|6 tiles}} for {{Color|GF2Orange|2 turns}}. For each allied unit in range, gain {{Color|GF2Orange|1 point}} of Confectance Index. Gain {{GF2Effect|Support}}, which can be activated up to {{Color|GF2Orange|2 times}} per turn for {{Color|GF2Orange|2 turns}}. | ||
<br>''“Everyone gets a share, surprises everywhere.”'' | |||
<hr>'''Fortification Segment 01:''' The number of random buffs granted increases by {{Color|GF2Orange|1}}. | |||
<hr>'''Fortification Segment 06:''' Confectance Index gain increases by {{Color|GF2Orange|1 point}}. | |||
|- | |- | ||
! | ! turn_cooldown | ||
| 3 | | 3 | ||
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|} | |} | ||
Latest revision as of 16:35, 7 July 2026
| name | Surprise Box | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | CheetaSkill4 | |||||||||
| text | Apply Blazing Assault IIIncrease attack by 15%. This is considered a Burn buff. and 2 random buffs to all allied targets within 6 tiles for 2 turns. For each allied unit in range, gain 1 point of Confectance Index. Gain SupportEnters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Support Action 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed., which can be activated up to 2 times per turn for 2 turns.
Fortification Segment 01: The number of random buffs granted increases by 1. Fortification Segment 06: Confectance Index gain increases by 1 point. | |||||||||
| turn_cooldown | 3 | |||||||||
